I averaged 2800 DPS on the last brutallus fight. Rot was MF, SF -->dead boss. Left me barely 2:nd to our furrywarrior with glaive and all. However Glyph of Starfire is being nerfed in 3.03. Will be a 9 sec time limit per MF apply. That will alter the rot to MF, SFx8 or something like that. I got rid of imp ff altogether.
This thread has been remarkably free of whining. Let's keep it that way. Are you really complaining that our (unbalanced at 70) talents and spells don't crush the (unbalanced at 70) talents and spells of other classes? Really?
Moginheden & Zoba I would not mind seeing a WWS parse (especiall of the 2800 DPS on Brut) through some reading I decided to wait on eclipse till it gets buffed and it was not hard to manage that rotation so it is not like there will be a lot of practice needed.
I made a few changes to my gear to get a good amount more base spell dmg and a little more haste (some of my healing gear: cloak, rings, etc was actually better...) so I will hopefully do a little better on the boss fights next time, but still looking for some comments on the WWS and such from above.
25% crit from gear in night elve form
Hit (+8%, talents +4%, misery +3%, shaman racial +1%)
I was living in my cocoon, not aware of the new hitcap, so 1% short in the logs.
Teron Wow Web Stats
There is a second boomkin in the raid, xeo. When comparing gear you will notice that xeo is mildly superior to me, but the first thing you will see is that he is fully focussed on haste, gear and gemwise. When you look my way you will see that I am fully focussed on spellpower. We are both end geared, i have more spelldam, he has more haste. Roughly 400 haste for him and for me just over 100. I cant guarantee he will remain in the same gear for armory checks. I try to log out in pve gear.
Teron Wow Web Stats
I got ninja'd to the raid whilest doing some pvp achievements, I had healing touch glyph instead of moonfire glyph equipped. I forgot to go change back to moonfire glyph, and 5min later we started pulling. On some trash it was fun & usefull. But on a longer fight the moonfire glyph is undeniably superior.
The logs we have from SWP clears are with wow meter unfortunatly, i experienced it to be very, very slow.
First raid after patch: WOW Meter Online - More logs!!!!!! , I have no other logs available with a boomkin present at this time. I must say Hyjal trash was fun for the first time
Yes, hurricane mana restoring proc was a bit overpowered, more i won't say There was no way to run oom or even need a potion or innervate in continious aoe situations. On solotarget dps raid mana restoring abilities are just sick, so no problems there at this time. If this is the line that the devs want to follow for raiding mana pools then we won't ever need intensity or the omen.
not trying to be rude, just informed. why such low hit rating? and would you suggest me to replace spellpower/spirit gems with haste/stamina gems for blue sockets?
Dident mean that you where rude but stupid armory, i have been moonkin from lvl 1 and respecced only once and that was last week and then armory isent updating . Well i like the haste/stam gems more but. and about my hit i have T6 gloves i use for more hit but you get 4 hit from talent and 3 hit from misery from SP's so.
48/0/13 -> You gain Furor, Master Shapeshifter, and OoC. My calculations say this build should improve single target DPS.
While I somewhat agree with the general idea of your spec, I look at the 0 points in Balance of Power, and the 0 points in iMF, and have to wonder what you're thinking. Two extra points in Moonglow is nowhere near as useful as iMF, same with Balance of Power completely decimating Dreamstate (If you need the regen, there's a point in Intensity calling your name) and Nature's Splendor.