Ok, so I am getting obsessed with trying to get a +spell damage equivalence value for Quag's Eye.
This is the math I have so far....help out!
Given values:
-600 second fight
-10% hidden proc chance
-0.6 second haste increase on proc
-6 second proc duration (2 casts)
-3 second starfire cast
-0 latency
-2800 average starfire damage including crit rate.
-37 passive spell damage on trinket
Derived:
.1 * 200 casts = 20 procs
20 procs * 2 casts = 40 casts
40 casts * .6 seconds = 24 seconds cast time reduction
24 sec / 3 sec cast time = 8 extra starfires
2800 * 8 = 22400 average extra damage off proc
22400 damage / 600 seconds cast time = 37.33 damage per second off proc
37.33 dps * 3 second cast time = 112 spell damage from proc with given gear??
112 damage from proc + 37 passive trinket damage =
149 spell damage??
Total Trinket value:
149 spell damage
49.67 dps (149/3)
I am leaving out Nature's Grace and assuming the proc does not refresh while already active.
Is my math correct?
Now at
SimulationCraft/Trinkets - Shadowpriest.com Wiki that tries to rate trinket values for each class, they have a different formula posted...
SPELL_DMG_EQUIVALENT = 100 * ( DPS_ITEM - DPS_BASE ) / ( DPS_100 - DPS_BASE )
Problem here is the unknowns. What is the value of DPS_Base?
The site has posted the following instructions on how to use the formula, but leaves out how to find the DPS_BASE value:
The following method was used to perform this evaulation:
* Determine base DPS for the class/talent profile (DPS_BASE)
* Add 100 Spell Damage to the profile and re-run simulation to determine +dmg scaling (DPS_100)
* Remove the 100 Spell Damage and re-run simulation with each trinket, set bonus, proc equipped (DPS_ITEM)
* Using these calculated values, determine the Spell Damage equivalent for the item
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