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10/09/07, 4:02 PM
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#331
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Piston Honda
Night Elf Druid
Skullcrusher
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Originally Posted by Thermomenes
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Some of those seem off.
Scyer blood gem is too high.
t5 pc is too low. It claims with 1200spell damage, 350crit rating, 150 hit, and a 2.7s hasted starfire, it only takes 57 +damage to matcht he damage gained from 4pc t5? no way.
My raid buffed starfires hit for 3300 wiht t5. 30% crit. For an average 429 damage per starfire cast. thats around 256+damage, not 57..
It has lit capacitor as being worth 78 spell damage for a balance druid and 88 spell dmage for a shaman.
A druid is looking at 30% crit, and a 3s nuke +1 1.5s one that can crit, and 1 1.5s one that cant. 4 casts that can crit in 12 seconds. Averaging .4 bolts per 12s... 2 per 60s.
A shaman is looking at 50% crit and 6 2s nukes that all can crit. (Can lit overload proc lit capacitor?) Averaging 1 bolt per 12s or 5 per 60s.
750 average damage+crits. 23% druid nature crit, 50% shaman nature crit.
30.7dps for the druid
93.7dps for the shaman
Last edited by Caliane : 10/09/07 at 4:27 PM.
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10/09/07, 5:08 PM
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#332
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Von Kaiser
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Originally Posted by Caliane
Some of those seem off.
Scyer blood gem is too high.
t5 pc is too low. It claims with 1200spell damage, 350crit rating, 150 hit, and a 2.7s hasted starfire, it only takes 57 +damage to matcht he damage gained from 4pc t5? no way.
My raid buffed starfires hit for 3300 wiht t5. 30% crit. For an average 429 damage per starfire cast. thats around 256+damage, not 57..
It has lit capacitor as being worth 78 spell damage for a balance druid and 88 spell dmage for a shaman.
A druid is looking at 30% crit, and a 3s nuke +1 1.5s one that can crit, and 1 1.5s one that cant. 4 casts that can crit in 12 seconds. Averaging .4 bolts per 12s... 2 per 60s.
A shaman is looking at 50% crit and 6 2s nukes that all can crit. (Can lit overload proc lit capacitor?) Averaging 1 bolt per 12s or 5 per 60s.
750 average damage+crits. 23% druid nature crit, 50% shaman nature crit.
30.7dps for the druid
93.7dps for the shaman
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Ah, my fault Caliane. I should have also linked the simulation parameters to help gague the test.
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Each of the profiles above contain a line spells=... that specificy the controlling logic for spell choice. This is not a spell rotation, but rather a priority list. Every time a PlayerReady event occurs, the player walks his spell list to determine what spell to cast. Each spell has a ready() method that returns true/false.
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For druids, the test had moonfire, starfire, wrath all being cast at some point.
* Each of the profiles is given a spell_dmg_budget of 1200.
o This does not mean that the profile has exactly 1200 Spell Damage.
o Rather, that is the max possible Spell Damage the profile may have from gear alone.
o This value is reduced to purchase Spell Hit Rating, Spell Crit Rating, and Spell Haste Rating, maintaining equivalent ilevel gear values.
+ The Rating values are distributed evenly over the number of budget slots in your gear. (Default is 16.)
+ The item value formulas at WoW-Wiki are then used to determine the cost in Spell Damage.
o Spell Damage can be increased through enchants (and gems) which are considered to be outside the budget.
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Also, the test was not using a real 1200 spell damage. I think it was 993 for a druid.
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10/09/07, 5:39 PM
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#333
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Piston Honda
Night Elf Druid
Skullcrusher
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Well I would certainly call into question any testing method that doesnt reckognze that a lit capacitor is on a significantly higher magnitude for a elem shaman, then a balance druid.
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10/10/07, 2:14 AM
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#334
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Von Kaiser
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Another discrepancy in the spreadsheet. Same talents, enchants, and gems. Also, the mp5 for the spreadsheet says 95 mp5 unbuffed, but in-game it has 92. Any ideas?
This is 0.72beta spreadsheet btw.
Last edited by Thermomenes : 10/10/07 at 2:28 AM.
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10/12/07, 3:10 PM
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#335
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Von Kaiser
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Efejel... Thanks for this amazing tool dude...
I have a couple requests.
Could you please add all the applicable items from the new heroic badge turnins seen here:
MMO-Champion - World of Warcraft Guides and Raid Strategies
I'm particularly interested in the new leather gear and that new cloth gear (good bracers!!).
Also i was hoping to do some kind of simulation on that new moonfire trinket.
Thanks dude,
Ogrier (Hellscream)
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10/12/07, 6:33 PM
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#336
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Von Kaiser
Blood Elf Paladin
Doomhammer
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Indeed, it may even be possible that in mana-limiting situations, it would be more efficient to insectSwarm/moonfire and melee for mana while the DoTs run - letting loose with direct damage when the idol procs. *strokes his darkmoon card of wrath lovingly*
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10/12/07, 6:35 PM
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#337
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Von Kaiser
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With 4/5 tier 5 on almost any boss fight you should have IS/MF up 100% of the time... thats alot of chances for that thing to proc...
Maybe its just my epeen and wanting that big Starfire crit with my 10% tier 5 buff and the extra spelldamage.... But i'd wonder if using that trinket would be better than my normal starfire one...
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10/12/07, 8:10 PM
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#338
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Von Kaiser
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Originally Posted by Vauk
With 4/5 tier 5 on almost any boss fight you should have IS/MF up 100% of the time... thats alot of chances for that thing to proc...
Maybe its just my epeen and wanting that big Starfire crit with my 10% tier 5 buff and the extra spelldamage.... But i'd wonder if using that trinket would be better than my normal starfire one...
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The only reservation will be mana consumption when using a MF/SF rotation if you have the new trinket and 4/5 T5. MF is mana expensive compared to IS. The 15% extra mana regen from Intensity will help, but more than likely you will need to start replacing some +spell damage gems or enchants with a few +mana ones if you don't regularly run with an S-priest or shaman in party.
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10/13/07, 2:03 PM
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#339
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Piston Honda
Night Elf Druid
Skullcrusher
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I did the math earlier on the wow forums.
The main problem with the new idol is the mana cost for balance druids not in t5 or better gear, or with a spreist.
Moonfire is not part of a normal druids rotation.
forgetting that, mf, sfx4 or mf/is,sfx3
The starfire idol scales with direct increases. like moonfury, curse of shadows and misery. But not wrath of cenarious. Effectively 79 damage per starfire with imp cos, misery, moonfury, 4pc t5.
This moonfire idol does scale with wrath due to it being generic spell damage. Which is good. And it increases insect swarm, stafire, wrath, or even a recasting of moonfire.
Starfire idol
mf. sfx4=308 damage per rotation. 79x3, 72x1.
mf/is/sfx3=237 damage per rotation.
moonfire idol
mf.sfx4= 241x3=724 damage while active. Averaging 50% for 361 damage per rotation.
(3 starfires would take 10.5s. so if you dont get 1 crit. you will only get the benefit of 2 starfires. Im going to count 3 however, as odds are pretty decent that you will get that 3rd off. The 4th starfire would gain no benefit unless under extreme haste/crit. fast cast meta, multiple crits.)
mf/is/sfx3 118 IS, 241x2 600 damage while active, 300 average damage.
So if you can afford moonfire, it is a damage upgrade. But, really for going from a level 67 blue 112 itemlevel, to a item level 128 epic relic, it is fairly disappointing.
Its about a 27dps increase for the mf/sfx4 rotation.
Interestingly, in pvp and non raid.
It is a HUGE gain over the wrath idol.
mf,wrath x8.
Adding 107 damge to a wrath per cast while up.
And just fyi. T5 set bonus has not been touched. Despite several other classes getting raid set bonuses reworked.
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10/13/07, 2:08 PM
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#340
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Piston Honda
Night Elf Druid
Skullcrusher
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For any theory crafting people.
The new caster meta gem is
12 spell crit rating, and 3% spell crit damage.
REquires exactly 2 blue gems.
Very nice. the blue gem req will be easy enough to meet while matching belt and shoulder socket bonuses.
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10/13/07, 5:47 PM
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#341
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Piston Honda
Tauren Druid
Dragonblight
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Thermo, any chance you could post a quick text version or screenshot of your gear list for getting that mp5?
As for other stuff: I may see how much I can get added/fixed tomorrow. Unfortunately I've been working nearly 60 hour 6-day weeks and commuting a total of 400 miles a week for the past month, so I haven't had much time to spend on this. I just need to remind myself that sleep is overrated.
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"Electronic communities build nothing. You wind up with nothing. We are dancing animals. How beautiful it is to get up and go out and do something." - Kurt Vonnegut
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10/14/07, 1:09 AM
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#342
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Piston Honda
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Just make the following macros, and always use Insect Swarm before Moonfire, and you can get the benefit of all 3 idols.
#show Insect Swarm
/equip [noequipped:Idol of the Unseen Moon] Idol of the Unseen Moon
/cast Insect Swarm
#show Wrath
/equip [noequipped:Idol of the Avenger] Idol of the Avenger
/cast Wrath
#show Starfire
/equip [noequipped:Ivory Idol of the Moongoddess] Ivory Idol of the Moongoddess
/cast Starfire
edit: Also from Idol of the Unseen Moon - Items - World of Warcraft :
Three test results from the PTR (ordered by the probability of being nerfed, ascending, I suppose):
1. There is no hidden cooldown
You can spam moonfire if you want to (you wouldn't, really, but anyhow), and the idol retains the 50% chance to proc. Procs that occur while the +damage effect is up simply reset the effect's time left to 10s.
2. Rank 1 Moonfire is just as good as Rank 12 Moonfire
There appears to be no penalty for spamming low-rank moonfire to get it to proc. You'd have to do some math to figure out if it's worthwhile to cast low-rank Moonfire to get this to proc - considerations are mainly loss of short-term dps or dpm (depending on the rank you choose to spam) vs benefit gained from having this proc. [Low-rank moonfire does not override the high-rank DoT component]
3. You can unequip the idol and keep the effect
(Which is almost abusably great; consult your local moonkin for an explanation of this one)
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Last edited by Maax : 10/14/07 at 1:20 AM.
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10/14/07, 9:24 AM
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#343
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Von Kaiser
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Originally Posted by Maax
Just make the following macros, and always use Insect Swarm before Moonfire, and you can get the benefit of all 3 idols.
[code]
#show Insect Swarm
/equip [noequipped:Idol of the Unseen Moon] Idol of the Unseen Moon
/cast Insect Swarm
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why IS and no actual moonfire?
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10/14/07, 1:31 PM
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#344
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Piston Honda
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Originally Posted by Thermomenes
why IS and no actual moonfire?
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Because if it was on the moonfire macro the moonfire would land before the idol was equipped, and you wouldn't get the effect.
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10/15/07, 11:30 AM
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#345
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Glass Joe
Blood Elf Warlock
Zuluhed
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So just making sure I'm reading this correctly and I would be able to make a macro to do the following since making macro's isn't something I'm the greatest at:
/equip [noequipped:Idol of the Unseen Moon] Idol of the Unseen Moon
/cast Insect Swarm
/cast Moonfire
/equip [noequipped:Ivory Idol of the Moongoddess] Ivory Idol of the Moongoddess
/castsequence Starfire, Starfire, Starfire
Now that should be IS, MF, SF x3 rotation but is it possible to do a MF, SF x4 rotation with the idol swapping?
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