Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Druids
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Closed Thread
 
LinkBack (2177) Thread Tools
Old 01/17/08, 6:47 AM   #751
Benita
Don Flamenco
 
Tauren Druid
 
Dentarg (EU)
Originally Posted by Xantcha View Post
They may have some horrible scaling issues since then and many fights where they can't go all out (pushback/threat/can't swd) but our experienced shadowpriests have no problem breaking 1k dps on most fights and can easily push 1.2k+ on more dps friendly fights.
Their dps might not scale as well as other casters (namely destro locks), but their mana regen is actually getting to a breaking even point. The more damage they do, the more mana they regen per second, the more damage they can sustain.

I want to throw in the next part for the sake of discussion and because some questions regarding BT/hyjal gear came up in the last 2 pages, but generally i was able to outdps everyone but destro locks in 2.1 with this.
Maybe i followed an odd gearing process as i never was a tailor or able to pick up enough moonkin t5 and the haste items dropped when noone wanted them, but for me some guidelines on a t6 level were:


- IS is a wasted GCD unless your tanks are about to die all the time like in Illidan phase 2 for example

- MF is good once you get 2t6, it gets a bit worse in comparison when you reach 4t6, its a dps increase to use even then

- IFF is worth it unless you run with only 1 or 2 non-hit capped melees, its always worth it if your MT is not hit capped (check their gear, it doesnt change fast on a t6 raiding level)

- Reaching the hit cap first is best because of threat spikes and debuff upkeep

- Haste is not as good as crit, both increase your mana consumption and both are worse for 4t5 because of a worse dot/direct damage ratio

- The specc should reflect the group setup.


I usually run with a spriest and the mages are in that group aswell plus a resto shaman for mana tide. I dont have Intensity and yes id wish the spirit on the t6 would be Intellect, self-mana regen from 2 sources is a bad concept, innervate could also just work like the new evocate.
MF/5SF is what i use, it means maximum mana and dps output for me, use the instant to adjust your position/aura in the fight or if you need to add IS to it aswell situational.

I did try out a more mana friendly specc a while ago and was able with using pots to dps fine in a resto shaman/destro lock group. (MF/SF or IS/MF/SF or IS/SF depending on the fight) They loved the aura and im guessing the dps increase of it was higher than for the mage/spriest group. I did not have IFF then, i guess its a tradeoff but you can adjust to your raidleaders choice of group composition. Luckily in our guild thats me.
 
User is offline.
Old 01/17/08, 1:37 PM   #752
Vandiego
Von Kaiser
 
Night Elf Druid
 
Lightning's Blade
Originally Posted by Maax View Post
Another question. With T5 4 pc bonus, if there is another moonkin in the raid putting up MF/IS, is Starfire spam the best DPS? Is it still beneficial to drop my own dots as well (and just not have to be as careful in refreshing/deciding whether to squeeze that last SF in).
When both of us are in the raid I will scale back to my T5 and put haste in all my off slots. It is quite nasty.
 
User is offline.
Old 01/17/08, 7:42 PM   #753
Daeyeman
Glass Joe
 
Daeyeman's Avatar
 
Night Elf Druid
 
Twisting Nether
I wanted to get some feedback to the viability of FF stacking.
Typically in our raids we will have at least 1 feral druid and myself (boomkin)
I will typically toss a IFF on a mob that is not being tanked by the feral druid and on his mob I will de-rank my FF so that the feral FF will stack with mine.
Is this worth the time and effort or is it better just to use IFF on all mobs regardless if (F)FF is already in place?
 
User is offline.
Old 01/18/08, 6:40 AM   #754
Nano Gurth
Banned
 
Troll Death Knight
 
Runetotem (EU)
Originally Posted by Daeyeman View Post
I wanted to get some feedback to the viability of FF stacking.
Typically in our raids we will have at least 1 feral druid and myself (boomkin)
I will typically toss a IFF on a mob that is not being tanked by the feral druid and on his mob I will de-rank my FF so that the feral FF will stack with mine.
Is this worth the time and effort or is it better just to use IFF on all mobs regardless if (F)FF is already in place?
m8, different stacks of FF (improved or not, that is), never stack. they just overwrite one over the other.
improved FF always overwrites not improved FF.
if you try lower ranks on a mob already tagged with FF max rank, you will just get the "a more powerful version of the spell is already on the target.." message.
 
User is offline.
Old 01/18/08, 7:12 PM   #755
Daeyeman
Glass Joe
 
Daeyeman's Avatar
 
Night Elf Druid
 
Twisting Nether
As long as I de-rank to rank 5 and a feral druid uses there rank 6 FFF it will show both deubuffs which in my mind should be -505 armor + 3% to hit with melee as well as an additional -610 armor
using the IFF rank 5 and the FFF rank 6.
I just wanted to see if anyone has done any math as to the benefit of this blizz oversight?

Last edited by Daeyeman : 01/18/08 at 7:25 PM.
 
User is offline.
Old 01/19/08, 10:59 AM   #756
Ursanis
Glass Joe
 
Ursanis's Avatar
 
Night Elf Druid
 
Turalyon (EU)
Originally Posted by Daeyeman View Post
As long as I de-rank to rank 5 and a feral druid uses there rank 6 FFF it will show both deubuffs which in my mind should be -505 armor + 3% to hit with melee as well as an additional -610 armor
using the IFF rank 5 and the FFF rank 6.
I just wanted to see if anyone has done any math as to the benefit of this blizz oversight?
Could it be a display bug? Maybe both debuffs are showing, but the -armor from one of them isn't
really applied. You should test that by using both FFs on someone in Gurubashi Arena and having them check their stats. Or you could try using a beast type mob with a hunter using beast lore on it.
 
User is offline.
Old 01/19/08, 10:58 PM   #757
Ailetha
Piston Honda
 
Night Elf Druid
 
Antonidas
As I understand it, the spreadsheet DOES calculate the Alc Stone effect. However, this spreadsheet does NOT calculate the Fel Mana Potion debuff on it; does anyone know what effect it has on DPS over like a 10 minute fight, with Alc Stone and chain chugging them?

I am a pot spec druid about to start alt runs (respeccing to moonkin) and would very much like to chug Fel Manas if they are worth it. I am trying to work it out so that I can go an entire fight without an innervate, shadow priest, mana tide, etc so that I don't have to depend on group make up so much.

So, I am taking the spreadsheet calculations and making an inference here. I am using Blinding Light, Poached Bluefish, and Superior Wizard Oil. Would it be fair to say this theorycrafting is roughly accurate:

My Super Mana Potions provide 897 DPS over the duration of a 10 minute fight and I go OOM at 9 minutes 7 seconds. (IS, SFx4 rotation)

According to the spreadsheet, that means the Fel Manas would keep me from going out of mana altogether, but I would lose DPS as the fight goes on: (IS, SFx4 rotation)

982 at 0 mins in (this is what the spreadsheet listed as DPS with FMP option set to yes, so this is before taking any FMPs)
969.5 at 2 mins in (1 FMP)
957 at 4 mins in (2 FMPs)
944.5 at 6 mins in (3 FMPs)
932 at 8 mins in (4 FMPs)

averaging out to 957 DPS without going out of mana.

Does that sound about right? Anyone have experience with chain chugging these suckers? Are they a no-go? My cycle base DPS is 1031; so should I start out with that as the beginning number instead of 982 to figure out the FMP effect?


Also, from playing around on this spreadsheet, it looks like mana is pretty tight so, unless i have an spriest, I pretty much can't use Destro Pots. Even if I use Mighty Resto, Mana Oil, Mana Spring, and Innervate, I still run out of mana unless I use SMPs/FMPs. Is this a fair analysis? Do very many moonkins use Destro Pots? Ideally I'd like to chain chug these, but it seems like the mana just isn't there without an spriest.

Last edited by Ailetha : 01/19/08 at 11:41 PM.

 
User is offline.
Old 01/20/08, 1:57 AM   #758
Efejel
Piston Honda
 
Tauren Druid
 
Dragonblight
Originally Posted by Ailetha View Post
As I understand it, the spreadsheet DOES calculate the Alc Stone effect. However, this spreadsheet does NOT calculate the Fel Mana Potion debuff on it; does anyone know what effect it has on DPS over like a 10 minute fight, with Alc Stone and chain chugging them?
I'd consider using a Super Mana Pot first, then switching to FMP--you should be OK on mana early, and it basically amounts to how soon you start chugging. Then to estimate your DPS I'd take the total number of FMP debuffs you're expecting to get (say, 4) divide by 2 to average before & after (and with using an SMP initially, your before should ~= your after) and plug that in as a "custom" stat on the gear select page, as -50 dmg. Or you could set up several 2 minute increments (which is maybe what you already did?) with -0, -25, -50 etc. but I'd think it wouldn't be too far off to estimate and will be a lot easier to see trends when playing around with various gearsets etc.

As far as using dest pots without a Shadow Priest... when I was raiding I definately had trouble chain casting and using cheap/free PvP potions without downranking, unless I got an SPriest. I can't imagine keeping up several minutes of DPS with no SPriest AND dest potions, unless you're packing some serious gear AND you gem for int/mp5 (which is far inferior to dmg when you do have an spriest or are just doing trash).

"Electronic communities build nothing. You wind up with nothing. We are dancing animals. How beautiful it is to get up and go out and do something." - Kurt Vonnegut
 
User is offline.
Old 01/22/08, 4:10 AM   #759
Allanon
Glass Joe
 
Night Elf Druid
 
Twisting Nether (EU)
Does the spreadsheet accurately account for "use" and proc trinkets? I was trying to figure out which trinket I could replace quag with and the biggest dps gain was alchemist stone by far, way over guldan even. The BT rep trinket doesnt give much dps at all although it seemed to me that proc would be amazing...

is alchemist stone really better than guldan/hex head? is equilibrium really so bad?
 
User is offline.
Old 01/22/08, 7:03 AM   #760
Efejel
Piston Honda
 
Tauren Druid
 
Dragonblight
Originally Posted by Efejel View Post
Q: How do you calculate for activated trinkets/potions and proc trinkets/set-bonuses/rings/idols?
A: I don't. Except for predictable mana restore effects, which can be easily averaged, the effects of proc-based (Mag's Eye, Quag's Eye, TLC, Sextant, etc.) and activated (Icon of the Silver Crescent, Scryer's Bloodgem, etc.) trinkets and the like are IGNORED. You'll pretty much be left to your own devices & the opinions of other experienced Druids to assign a numeric value to these effects, especially ones which are fight & spell-cycle dependent.
First post. :-/

"Electronic communities build nothing. You wind up with nothing. We are dancing animals. How beautiful it is to get up and go out and do something." - Kurt Vonnegut
 
User is offline.
Old 01/22/08, 8:49 PM   #761
Celdhyrean
Von Kaiser
 
Night Elf Druid
 
Archimonde (EU)
It also could easily be the case if you setup the spreadsheet in such way that you're completely manastarved (long fights, no SP/shaman, don't get your own innervate, ...).
That's how in my current typical raid situation, T4 gloves end up being slightly better than T5 gloves, because of the 2/4 bonus.
 
User is offline.
Old 01/22/08, 8:59 PM   #762
autrui
Glass Joe
 
Tauren Druid
 
Bronzebeard
impFF

Ok, I apologize in advance if this has already been covered, but this thread is getting quite long.

I'm not a great math person, so I'm not sure how to go about answering this question; an answer, or a suggestion on how to come up with an answer, would be awesome.

The question is this: impFF vs. subtlety.

ImpFF is able, in a minor way, to improve some raid dmg (and moonkin viability); but the only way I could possibly stomach putting points there is if the increased threat produced by a tank geared/gemmed in less +hit could make up for the lack of threat reduction with only 1-3 points in subtlety.

Is 3% +hit to the tank the equivalent of -12% threat from the druid?

EDIT: also: I picked up the new moonkin legs from ZA (Thottbot World of Warcraft: Elunite Imbued Leggings) last nite, and went to play around with em on the spreadsheet and found they weren't in there. They're not even on wowhead! I just made myself "pantless" and put the stats in "other", but I figured I'd let you know anyway.

Last edited by autrui : 01/29/08 at 8:56 PM.
 
User is offline.
Old 01/22/08, 9:12 PM   #763
Celdhyrean
Von Kaiser
 
Night Elf Druid
 
Archimonde (EU)
If you're at the threat ceiling with Subtlety, iFF won't be enough to compensate for the threat reduction. Else...
Try to see where you stand on boss fights on threat vs your tanks and decide with that (knowing that upping your gear might force you to reevaluate your choices). Or just spec it and see if you're forced to stop dps at times or not.
 
User is offline.
Old 01/23/08, 5:01 AM   #764
Saraya
Piston Honda
 
Night Elf Druid
 
Proudmoore
The short generalized answer would be:
If you aren't threat capped and there are 2 or more people who are threat capped, max out IFF.
If you are threat capped and there are 4 or more other people who are threat capped, max out IFF.

Read on if you want to see my math behind these statements.

It's really impossible to place a simple yes or no answer on the IFF vs Subtlety debate. However, here's some estimated math to help you decide. Hopefully this isn't going to seed another pointless three page derail.

A few things to keep in mind before we begin:
If you are not threat capped, subtlety is not helping you at all.
If you are casting IFF, you lose 3.75% dps time (1.5/40)
Each point in IFF means ~ 1% higher threat cap for raiders
These calculations assume everyone is at a roughly equal DPS level
The armor reduction effect is totally ignored
Blessing of Salvation is ignored since it makes my math easier
----------------------------------
With this, you can already draw some easy conclusions if you are not threat capped since you only lose personal DPS when casting IFF.
With IFF1, cast it if you have 4+ raiders at the threat cap (3.75% < 4%)
With IFF2, cast it if you have 2+ raiders at the threat cap (3.75% < 4%)
With IFF3, cast it if you have 2+ raiders at the threat cap (3.75% < 6%)
----------------------------------
If you are at the threat cap...

Sub - # of points in Subtlety
IFF - # of points in IFF
P.DPS - Player DPS Ratio (1.0 if not casting IFF, 0.9625 if casting)
P.TM - Player Threat Multiplier (1-0.04*subtlety)
P.TC - Player's relative threat cap (1/(P.DPS*P.TM)*(1+0.01*IFF))
P.RD - Player's relative DPS ratio (P.TC*P.DPS). Yes this just cancels out P.DPS, but this is because you can still do damage to gain back the threat lost while casting IFF
Delta - Damage ratio difference from 4/5 Subtlelty
Eq1.0 - Equivalent # of threat capped players needed for an overall increase in raid DPS (Ceiling(Delta/(0.01*IFF))), No threat mods
Eq.8 - Same as above, 0.8 threat mod (Delta/(0.01*IFF)*0.8)
Eq.7 - Same as above, 0.7 threat mod (Delta/(0.01*IFF)*0.7)
Sub   IFF   P.DPS   P.TM  P.TC     P.RD     Delta    Eq1.0   Eq.8   Eq.7
4     0     1.0000  0.84  1.19048  1.19048  0.00000  -       -      -
3     1     0.9625  0.88  1.19244  1.14772  0.04276  5+      4+     3+
2     2     0.9625  0.92  1.15189  1.10869  0.08179  5+      4+     3+
1     3     0.9625  0.96  1.11472  1.07292  0.11756  4+      4+     3+
So there you have it. In this imaginary world, if you have 4 people sitting at the threat cap(excluding yourself), then 3/3 IFF will raise raid damage. However, these do not reflect the majority of in game situations, so you'll have to make the call in the end.
 
User is offline.
Old 01/23/08, 6:02 AM   #765
Boevis
Bald Bull
 
Boevis's Avatar
 
Tauren Druid
 
Lightbringer
Keep in mind that's also not counting the overall Raid DPS increase caused by iFF for non-threat capped people.

Because you never know when the next upgrade is coming, and wasting Epic gems is well, wasteful, most physical classes that can afford the bag space (read: all except some tanks) are going to be carrying many pieces of gear. Personally, I have almost a full 2nd set of gear for DPS, and I constantly experiment different combinations, a good deal of this gear is Armor Pen gear, which has a complete lack of +Hit on it, but is comparable to my +Hit items anyway. Knowing I'll get 3% Hit from a moonkin, I can swap gear and gain ~400 Armor Pen about 100 AP and some crit.

Just by myself, I'd be making up 1% of your lost DPS back just with gear-swaps, throw in a couple hunters and a MS warrior doing the same (DW classes are less likely to gear-swap but will still gain DPS regardless) and you don't even have to look at the Threat Thresholds to see that iFF is worth it.
 
User is offline.
Old 01/23/08, 6:58 AM   #766
Saraya
Piston Honda
 
Night Elf Druid
 
Proudmoore
I neglected to factor in the physical dps gains because I don't know how much freeing that 47.28 item points actually helps physical dps. Of course, this is also hard to quantify. Obviously in any raiding guild which has relatively equal raiders, the moonkin should definitely spec IFF. The problem is the majority of people who are asking this question are not in such a situation.

Actually, coming at it from another angle: Take IFF. If your personal contribution loss of 12%, which should be a net loss of 0.8% DPS to the raid can make or break a boss fight, the rest of the DPS really needs to step it up about three dozen notches. And make it known if you're only speccing into it recently, so that people can optimize their gear and are at least aware of why your DPS just took a hit.

(All this discussion is for 25 mans. For 10 mans, get subtlety. If you don't need subtlety, step up your game because you should)
 
User is offline.
Old 01/23/08, 4:19 PM   #767
Sciencegeek
Glass Joe
 
Night Elf Druid
 
Arathor
Which Meta

So I did a quick search of this thread, but wasn't able to find a satisfactory answer. I'm using version 0.72c of the spreadsheet and my hypothetical DPS increases significantly when using Insightful Earthstorm vs. Chaotic in my Meta slot (570.3 v. 541.8). I'm not sure this makes sense and was wondering if anyone who has more experience crunching these types of numbers could shed some light on this for me. Basically, for pure DPS (fight duration/mana pool is not a problem) which Meta do I want to go with?

-Science

Last edited by Sciencegeek : 01/23/08 at 4:27 PM. Reason: Spelling/grammar
 
User is offline.
Old 01/24/08, 6:51 AM   #768
Rosoo
Don Flamenco
 
Tauren Druid
 
Mal'Ganis
I finally figured that it's time I took a closer look at how I could put out more damage in raids and situations, so I'd give this spreadsheet a try. After attempting to do gear selections, I noticed that one of the items "Band of the Eternal Sage," does not have the correct stat info built into the current spreadsheet on the first post. If this has been corrected, or I'm just failing, SORRY! On another note, anyone have any idea how many druids out there are close (or have hit) 1300 self buffed (or unbuffed) spell damage? Thanks a lot for all the useful info
 
User is offline.
Old 01/24/08, 2:41 PM   #769
Vauk
Von Kaiser
 
Tauren Druid
 
Hellscream
Originally Posted by Rosoo View Post
On another note, anyone have any idea how many druids out there are close (or have hit) 1300 self buffed (or unbuffed) spell damage? Thanks a lot for all the useful info
I'm not 1300 unbuffed but last night fully raid buffed and with consumables I was at 1490 when Tsunami proc'ed and I had all 10 charges from my card.
 
User is offline.
Old 01/24/08, 5:00 PM   #770
Grr
Glass Joe
 
Tauren Druid
 
Maelstrom
I'd like to first thank Efejel for all his hard work and also for all of you who have gave me such an insight into raiding as a Moonkin.

I've been PvPing as a Moonkin for a few months now and I have recently been given the chance to raid as a Moonkin, so I have my fair share of arena/PvP gear. Throughout the Kara and Gruul runs that I'm invited to so far, I have been seriously debating such things as if I should replace my Gladiator helm with the Malorne helm - which I wouldn't of hesitated to re-enchant/gem as soon as I got the token. I may be missing something, but I see more mp5, dmg and just a few less dps using the Gladiator helm instead of the Malorne helm. I am not seeing the sexy appeal of Tier 4, except for when I get a few more pieces to have the set bonus. The mp5 from the PvP gear is straight-up mp5, rather than the T4/PvE equivalents which typically have spirit - so the Gladiator gear has more mp5 and more dmg?

I've just started digging into all of the numbers and stats all of you have presented, but I'm getting a better grasp on it so I can start re-gemming and buy some badge gear that will increase my overall value in raids. I'm doing well on damage so far considering my recent switch and lack of finding a "sweet casting cycle," but I am definitely keeping up with people despite my total lack of spell hit gear acquisition thus far.

Thanks for reading and I hope these questions were not too dim-witted, I'm just trying to start off on the right foot Most of you posting in this thread have much more experience than me as a druid in general, and as a raider, so I appreciate any help I can get.

Last edited by Grr : 01/24/08 at 8:12 PM.
 
User is offline.
Old 01/24/08, 9:03 PM   #771
Xantcha
Piston Honda
 
Night Elf Druid
 
Jubei'Thos
If your threat capped, subtlety is the worse talent to drop points in for IFF.
You will lose much less personal dps by taking points out of mana regen talents (only if your comfortable with your mana), or some raw dps talents (balance of power, moonfury, etc.).

Science: IED is a pure mana regen meta. If we talk about pure dps it contributes 0 (except for maybe 12 int = 1.2 damage), the way the spreadsheet works is according to the values you have set - it will try to simulate a real fight that lasts xx minutes. If you run oom during that time period, your not casting any spells are your not doing much dps at all, the mana return from IED would then outperform the Chaotic in terms of "dps" over the course of the whole fight.
 
User is offline.
Old 01/25/08, 5:32 AM   #772
lherin
Glass Joe
 
Night Elf Druid
 
Ysera
Originally Posted by Vandiego View Post
So which druid that has T6 is actually saying this? I find T6 much better for bosses and trash. People keep going on and on about how T5 4 piece is better, but I have yet to see any WWS reports to see this claim come to fruition.

Here's my first night with 4 piece T6. Vandiego - WWS

Only fight I did poor on imo, was Najentus and that was due to myself and my group getting spines several times over which result in a lot of down time.

Ane: 1485
Kaz: 1380
Azg: 1160
Arc: 1084
Naj: 1164
Sup: 1131
Aka: 2747

Please feel free to comment.

Those dps numbers don't tell the whole story. I decided to look at your fights and try to find fights of similar duration in my wws and compare your overall damage to my overall damage, and the data in interesting.

For example:

Here is a kaz attempt with a duration similar to yours: WWS Loading...

Your kaz dps: 1380
My kaz dps: 1142

Your kaz damage ( 4minutes 30 seconds): 216669
My kaz damage ( 4minutes 20 seconds) : 219279

Something doesn't quite fit here. If your dps was that much higher than mine you damage should be a lot greater than that, even though I got more dps time than you (I got 8% more dps time, but your dps is 20% greater than mine). Curiously your presence is listed at 68%, but that can't be right, something is wrong here.

Anetheron

Wow Web Stats (from november)

You aneth dps: 1485
My aneth dps: 1131

Your aneth damage (3 minutes 41 seconds): 279994
My aneth damage (3 minutes 55 seconds): 237595

Ok, this looks better... but still the separation in damage is smaller than the separation of our dps. If I divide your damage by the length of the fight we get 1267dps for you and 1011dps for me.

Now these are just 2 examples, I wasn't able to find fights of similar length on the others which you listed, but I would be more interested to see if the damage that you see in WWS is really the damage that you are doing.

I'm not too sure, why in many of your parses, large numbers of people do not have close to 100% presence, some variance is normal but not to the degree I'm seeing here. Your anetheron parse is ok at 90% (still low in my opinion), but your kaz'rogal parse is showing a bunch of people at only 68% presence... That can't be correct. These are also curiously your two highest dps (excluding akama) parses.

Do you have other parses with as close to 100% presence as possible for comparison? I see your supremus parse is quite nice, but that's a bad fight to use for comparison purposes anyway, akama is just not a fight that lasts long enough to be even close to realistic to use.

Do you have some teron parses? Here, I'll list a good one from this month for myself.

Wow Web Stats

According to WWS I did 1354 dps, with 100% precense, in 4 minutes and 6 seconds. I was wearing my usual 4pc T5.

Last edited by lherin : 01/25/08 at 5:44 AM.
 
User is offline.
Old 01/25/08, 7:27 AM   #773
Efejel
Piston Honda
 
Tauren Druid
 
Dragonblight
Originally Posted by Grr View Post
I've been PvPing as a Moonkin for a few months now and I have recently been given the chance to raid as a Moonkin, so I have my fair share of arena/PvP gear. Throughout the Kara and Gruul runs that I'm invited to so far, I have been seriously debating such things as if I should replace my Gladiator helm with the Malorne helm - which I wouldn't of hesitated to re-enchant/gem as soon as I got the token. I may be missing something, but I see more mp5, dmg and just a few less dps using the Gladiator helm instead of the Malorne helm. I am not seeing the sexy appeal of Tier 4, except for when I get a few more pieces to have the set bonus. The mp5 from the PvP gear is straight-up mp5, rather than the T4/PvE equivalents which typically have spirit - so the Gladiator gear has more mp5 and more dmg?
Especially if you're not spec'ed for Intensity, you may be getting more out the PvP gear at this point. It tends to be much better than PvE blues because there's so many more itemization points to spend that the ones wasted on resil aren't that noticable. Still, you should keep your eyes open for epics and try comparing the numbers you get from the spreadsheet.

At the T4 gear level, IS, SFx4 (repeat) is your most viable cast cycle. An arguably better alternative is IS, SF(rank7)x3, Wr(rank9)x1, but you have to adjust that Wrath to a SF if you get any NG procs during the cycle--tough to do until you get your Balance-mojo up. (A good DoT timer will help.)

So, take a look at the numbers for a simple IS, SFx4 cycle and try out your different gear options. If you're seeing ~2% more DPS from PvE pieces, I might still consider the PvP gear for the extra stam, but sacrificing potential increases beyond that and you're definately gimping yourself. Also, your gem'ing of PvE gear could vary pretty significantly from PvP gear.
Red -> [Runed Living Ruby] or [Veiled Noble Topaz]
Yellow -> [Veiled Noble Topaz] (up to 151 or 152 hit) then [Potent Noble Topaz]
Blue -> [Glowing Nightseye] OR [Royal Nightseye] OR [Dazzling Talasite]
Meta -> [Chaotic Skyfire Diamond] OR [Insightful Earthstorm Diamond]

"Electronic communities build nothing. You wind up with nothing. We are dancing animals. How beautiful it is to get up and go out and do something." - Kurt Vonnegut
 
User is offline.
Old 01/25/08, 8:15 AM   #774
Rosoo
Don Flamenco
 
Tauren Druid
 
Mal'Ganis
Originally Posted by lherin View Post
Those dps numbers don't tell the whole story. I decided to look at your fights and try to find fights of similar duration in my wws and compare your overall damage to my overall damage, and the data in interesting.

For example:

Here is a kaz attempt with a duration similar to yours: WWS Loading...

Your kaz dps: 1380
My kaz dps: 1142

Your kaz damage ( 4minutes 30 seconds): 216669
My kaz damage ( 4minutes 20 seconds) : 219279

Something doesn't quite fit here. If your dps was that much higher than mine you damage should be a lot greater than that, even though I got more dps time than you (I got 8% more dps time, but your dps is 20% greater than mine). Curiously your presence is listed at 68%, but that can't be right, something is wrong here.

Anetheron

Wow Web Stats (from november)

You aneth dps: 1485
My aneth dps: 1131

Your aneth damage (3 minutes 41 seconds): 279994
My aneth damage (3 minutes 55 seconds): 237595

Ok, this looks better... but still the separation in damage is smaller than the separation of our dps. If I divide your damage by the length of the fight we get 1267dps for you and 1011dps for me.

Now these are just 2 examples, I wasn't able to find fights of similar length on the others which you listed, but I would be more interested to see if the damage that you see in WWS is really the damage that you are doing.

I'm not too sure, why in many of your parses, large numbers of people do not have close to 100% presence, some variance is normal but not to the degree I'm seeing here. Your anetheron parse is ok at 90% (still low in my opinion), but your kaz'rogal parse is showing a bunch of people at only 68% presence... That can't be correct. These are also curiously your two highest dps (excluding akama) parses.

Do you have other parses with as close to 100% presence as possible for comparison? I see your supremus parse is quite nice, but that's a bad fight to use for comparison purposes anyway, akama is just not a fight that lasts long enough to be even close to realistic to use.

Do you have some teron parses? Here, I'll list a good one from this month for myself.

Wow Web Stats

According to WWS I did 1354 dps, with 100% precense, in 4 minutes and 6 seconds. I was wearing my usual 4pc T5.
I'm gonna try and get an optimal group set up for me next week when we clear hyjal/BT. Lately I've been raiding without a shaman in our group due to us being short. I'll go ahead and post my WWSs from those nights when they happen, as I can't imagine too many other druids with quite as high spell damage while still retaining 4pc T5.

Also, Teron is a pretty pisspoor fight for us to accurately gauge how strong we can pump our numbers. No pushback resistance on starfire = GG optimal casting rotations.
 
User is offline.
Old 01/25/08, 12:32 PM   #775
Sciencegeek
Glass Joe
 
Night Elf Druid
 
Arathor
Originally Posted by Xantcha View Post
Science: IED is a pure mana regen meta. If we talk about pure dps it contributes 0 (except for maybe 12 int = 1.2 damage), the way the spreadsheet works is according to the values you have set - it will try to simulate a real fight that lasts xx minutes. If you run oom during that time period, your not casting any spells are your not doing much dps at all, the mana return from IED would then outperform the Chaotic in terms of "dps" over the course of the whole fight.
Thanks, I didn't even think about that aspect of it - Thanks for the good advice!
 
User is offline.
Closed Thread

Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Druids

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Moonkin DPS Numbers/Comparisons Bias Class Mechanics 172 07/17/08 5:13 AM
Infraction for Moonkin Kai: Grammar Kaubel The Banhammer 0 06/02/08 8:49 PM
Infraction for Moonkin Kai: Grammar Praetorian The Banhammer 0 06/02/08 7:28 PM
Moonkin Arena set in 2.4 nero Player vs. Player 30 05/21/08 5:41 PM
Moonkin DPS Calculator? Aadar Class Mechanics 87 04/16/07 3:31 AM