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03/15/08, 5:35 AM
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#926
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Von Kaiser
Night Elf Druid
Nathrezim
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Originally Posted by Adoriele
 is the base average damage of the spell, which is 647 for Starfire after adding in Moonfury,  is the damage coefficient, 1.2 for Starfire with Wrath of Cenarius,  is your +damage from gear,  is the Crit rating coefficient, 1%/22.06 = .0004533, and  is your Crit rating (divide your total Crit% by 22.06 to get your effective Crit rating).
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I thought Moonfury applied only to base spell damage some time ago but had been changed to affect total damage, which would make it
where  is the base damage, 588,  is the Moonfury talent value (0 - 5), and the other variables are as you listed.
(This can also be rewritten in the form you gave, as
(1 + k_C*C)\))
with  , as you had it, but  , not 1.2.)
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03/15/08, 1:37 PM
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#927
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Don Flamenco
Tauren Druid
Dentarg (EU)
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Originally Posted by ljmadness
i am not sure if i follow what you did here, the top of the fraction calculate the average cast time of starfire base on your crit. Why would you need to divide that by the 1+Kh*H
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It is the formula for average starfire cast time based on your crit AND haste. Haste lowers the cast time by a % after NG is taken into effect. 10% on a Starfire without NG means you have a 2.73s cast. With NG it is not 2.23s but 2.27s ((3-0.5)/1.1)
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03/15/08, 2:10 PM
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#928
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by Goedel
I thought Moonfury applied only to base spell damage some time ago but had been changed to affect total damage, which would make it
where  is the base damage, 588,  is the Moonfury talent value (0 - 5), and the other variables are as you listed.
(This can also be rewritten in the form you gave, as
(1 + k_C*C)\))
with  , as you had it, but  , not 1.2.)
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Good catch. For this calculation it doesn't end up mattering, since the relationship between Haste and Crit doesn't change based on your damage, but it'd be necessary for any equivalence of Haste/Crit to Damage. Similarly, this doesn't take into account hit percentage, although it could.
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03/15/08, 5:01 PM
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#929
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Piston Honda
Tauren Druid
Dragonblight
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So, wait: Is there any chance we're close to having a closed-form equation for determining the relative values of the major stats (dmg, crit, haste, and hit)? Or are these just sort of over/under "haste is better until you reach XXX rating at Y.YY% crit"? Sorry, but (ironically enough) equations make my brain hurt. Doubly so when they're in math/physics terminology & fonts vs. programming/spreadsheet speak.
I mean the macro on the spreadsheet is certainly one way of approximating (and seems to be about the best way short of a simulation for determining regen effects) the relative values, but closed form equations would be quicker and easier to update, and would come in handy for a sort of gear-suggestion function I've been considering adding.
Also, the best way to use Moonfury is to apply it only to the spell damage as a coefficient--base damage should come from a look-up table based on the number of talent points spent in Moonfury, as using the talents as a multiplier doesn't accurately predict the in-game base talented damage.
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"Electronic communities build nothing. You wind up with nothing. We are dancing animals. How beautiful it is to get up and go out and do something." - Kurt Vonnegut
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03/15/08, 7:34 PM
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#930
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by Efejel
So, wait: Is there any chance we're close to having a closed-form equation for determining the relative values of the major stats (dmg, crit, haste, and hit)? Or are these just sort of over/under "haste is better until you reach XXX rating at Y.YY% crit"? Sorry, but (ironically enough) equations make my brain hurt. Doubly so when they're in math/physics terminology & fonts vs. programming/spreadsheet speak.
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Same thing, really. This formula tells you the point at which haste is no longer better than Crit in terms of your current crit percentage. If you were to solve the equation for  instead, it would tell you the percent crit at which 1 crit rating is no longer better than 1 haste rating in terms of your current haste. Solve for one of the k coefficients, and it will tell you the value of it in terms of your current crit percentage and haste. I could probably post those equations given a bit of time to work them out, but it's really just algebra.
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03/16/08, 3:30 AM
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#931
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Von Kaiser
Human Mage
Frostmane (EU)
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There is no Moonkin theory thread only this one (not sure if I am aloud to resurrect things from the archive).
My relatively easy question is this. I see a ton of the top dps guilds (according to WWS stats) seem to now have Moonkin. So what is the reason behind this? I personally do not rate the crit to group too much an I am a mage. The only thing i could think is that they are more likely leatherworking and hence drums spam would be available. Is this really the reason or is there something I am missing about moonkin.
On a side note I am already trying to recruit one even though i dont really know why yet.
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03/16/08, 5:53 AM
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#932
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Piston Honda
Tauren Druid
Dragonblight
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A skilled Moonkin will output similar DPS to other similarly geared ranged DPSers and offers the utility of Improved Faerie Fire (if so chosen by the Moonkin and the raid) along with an additional battle res and innervate. They also give 5% crit aura and soak up all sorts of rotting loots.
Plus, I'd be willing to bet that the "top dps guilds" are guilds that have been farming Illidan for so damn long they'll let 1-2 of their healers come spec'ed however they feel like it every once in a while, just to keep them interested while they wait for 2.4.
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"Electronic communities build nothing. You wind up with nothing. We are dancing animals. How beautiful it is to get up and go out and do something." - Kurt Vonnegut
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03/16/08, 8:55 AM
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#933
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Don Flamenco
Tauren Druid
Dentarg (EU)
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Indeed, while most guilds killed everything in BT with 8 healers and 9 on healing heavy encounters this has been reduced by 1-2. Having a hybrid respecc to something dps seems more reasonable than to recruit and then replace again when sunwell is out.
Also some things have changed for moonkin (even if the last balance talent change is ages ago). T6 gear suddenly had moonkin specific drops, most tiers are so outfarmed that getting a third or fourth token is not an issue aswell. Intensity got buffed up to a point its replacing Dreamstate and will receive a huge buff in 2.4 on top. Badge gear and ZA made gear available besides cloth offset drops on a T5/ZA level. And last but not least the major buff to haste after it got nurfed before the equip haste gear was actually available.
I think the last one might be the most crucial, Moonkins have the advantage of making use of all stats available in the game, which favours balanced items with higher total stat value.
2.4 will also buff the mount quest idol, did anyone calculate what kind of raiddps upgrade this is roughly in a best case scenario aka full destro lock group compared to the SF idol?
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03/16/08, 9:31 AM
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#934
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Von Kaiser
Orc Warrior
Ragnaros (EU)
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Well it's 20 spell crit, which is 0.9% crit.
Now im no guru but isn't 1% crit in the region of 0.6-0.8% extra damage for a caster?
Meaning the idol gives 0.7*5= 3.5% of a player's damage, spread over 5.
Rough calculations i know ^^
edit: at 1500dps that would be 52.5 extra dps.
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03/16/08, 9:45 AM
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#935
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Piston Honda
Night Elf Druid
Proudmoore
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I did some napkin math when it was first announced, and the result I got was basically if you have at least 3 equivalently equipped 100% spell critters(including yourself), it's a little better than the starfire idol.
On a side note a lot of people were asking me how balance was in raids and pvp this morning, and apparently they read this blue post: WoW-Europe.com Forums -> Balance druid status. The post is basically full of nothing so I'm not sure why everyone suddenly became concerned today.
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03/16/08, 8:46 PM
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#936
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Von Kaiser
Blood Elf Paladin
Doomhammer
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Originally Posted by Saraya
I did some napkin math when it was first announced, and the result I got was basically if you have at least 3 equivalently equipped 100% spell critters(including yourself), it's a little better than the starfire idol.
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I'm not sure what you mean by "100% spell critters"..?
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03/16/08, 9:42 PM
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#937
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by Nobbynob Littlun
I'm not sure what you mean by "100% spell critters"..?
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Untalented, every spellcaster only has 50% bonus damage on crits. I.E. a cast that hits for 100 crits for 150. Most spellcasters have talents to increase the bonus on crits to 100%.
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03/17/08, 10:16 AM
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#938
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Moof.
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A minor update on the Moonkin theorycraft post: it is essentially finished, just waiting on a change to the EJ site structure to go live.
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03/18/08, 9:27 AM
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#939
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Von Kaiser
Gnome Mage
Shadowsong (EU)
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Hi guys
This is my first post in the Owl thread so be nice to me 
Hope that its okay to ask my question here. Since this seems to be the gathering thread of all the Balance druids.
I am a long time Warlock raider and have just started to gear up my alt as a Balance druid. Have now started working on my gear to become valid. This has mostly consisted of gathering the famous badges so far with a little bit of honor grinding. I was planning to get the s1 staff from honor but was lucky and got the staff from HC Sethekk Halls yesterday so decided that my honor would be better spent elsewhere. Am currently thinking of the PvP neck.
But as to my main concern. Where should I start using my badges. I'm so torn. Should I go for gear that I can throw a expensive enchant on right away? Or should I go with belt (seems to be one of the best belts available) or start somewhere else...
Basically does anyone have a advice on what badge gear I should get and most importantly in what order? All helps and tips are greatly appreciated. Hope it wasn't wrong of me to post this here.
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03/18/08, 11:28 AM
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#940
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Glass Joe
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I went with the belt first, bracers second and then the Moonfire idol 3rd. I'm hanging on to the rest of my badges until 2.4 goes live. The chest would probably be next for me though (still wearing the crimson order cloth one).
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03/18/08, 4:54 PM
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#941
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Piston Honda
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Regarding chest enchants, I would think +15 Spirit would be the winner once 2.4 comes out.
Looking for some gear advice. I am currently using 4pc T5 and haste gear (I'm at about 125 haste), and I am having trouble finding a good rotation. My DPS is lagging. Am I gearing optimally? Or should I hold off on the haste gear and go for more traditional hit/crit stuff.
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03/18/08, 5:05 PM
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#942
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by Maax
Regarding chest enchants, I would think +15 Spirit would be the winner once 2.4 comes out.
Looking for some gear advice. I am currently using 4pc T5 and haste gear (I'm at about 125 haste), and I am having trouble finding a good rotation. My DPS is lagging. Am I gearing optimally? Or should I hold off on the haste gear and go for more traditional hit/crit stuff.
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The problem with Haste and 4T5 is that Haste doesn't work well with DoTs. After some quick calcs, I came up with you being able to cast, on average, really close to 4.5 SFs per refresh of your DoT. Which is bad. Either you have to refresh it early, losing a tic, or have one cast out of five land without the DoT up, and subsequently lose the 10% bonus.
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03/18/08, 10:48 PM
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#943
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Don Flamenco
Tauren Druid
Dentarg (EU)
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Originally Posted by Maax
Regarding chest enchants, I would think +15 Spirit would be the winner once 2.4 comes out.
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Yeah, i was wondering about that one too. Exceptional stats has 0.6 more spelldamage (before kings), but way less mana regen even with Dreamstate. Then again all encounters in Sunwell have quiet some raiddmg involved so the extra 6 stamina wouldnt be totally wasted.
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03/19/08, 1:02 AM
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#944
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Piston Honda
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Originally Posted by Caanrial
Originally posted in the "Intellect -> Spirit" thread but after no responses figured it may have been misconstrued as off-topic for some reason, so moving it here. Apologies in advance if this is not cool, I re-read the board rules just in case. :-)
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Originally Posted by Benita
Yeah, i was wondering about that one too. Exceptional stats has 0.6 more spelldamage (before kings), but way less mana regen even with Dreamstate. Then again all encounters in Sunwell have quiet some raiddmg involved so the extra 6 stamina wouldnt be totally wasted.
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With Imp Divine Spirit +15 spirit is also 1.5 spell damage so it wins there too (assuming you have an iDS priest).
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03/19/08, 1:16 AM
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#945
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Glass Joe
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There's an error for the neck piece Adornment of Stolen Souls. Is there a way to fix this?
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03/19/08, 7:56 AM
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#946
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Don Flamenco
Tauren Druid
Dentarg (EU)
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Originally Posted by Maax
With Imp Divine Spirit +15 spirit is also 1.5 spell damage so it wins there too (assuming you have an iDS priest).
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10% of 6 spirit is 0.6 spelldamage
25% of 6 int is 1.5 spelldamage unless you skip lunar guidance.
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03/19/08, 8:15 AM
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#947
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Moof.
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Originally Posted by Grifter730
There's an error for the neck piece Adornment of Stolen Souls. Is there a way to fix this?
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See post #920
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03/20/08, 4:20 AM
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#948
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Glass Joe
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Hello all. Long time lurker, first time poster. I was wondering if anyone has managed to find the best possible gear for a Balance druid using the DPS spreadsheet. I am currently in a BT raiding guild and have access to pretty much all the gear currently in the game. I have messed around with a lot of configurations, and just can't seem to get rid of my 4 piece t5 :/
Any help is greatly appreciated,
-Overlord
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03/20/08, 12:21 PM
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#949
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Von Kaiser
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Originally Posted by Zene
In the end, the less threat you produce means the more damage you can do. Hydross is a bad fight for tank threat since they are mostly wearing resist gear which do not provide very good threat generating stats. Clearly, you should watch your aggro on this fight especially. Are you finding threat issues with other fights?
In any case, what I've seen boomkins do is take points out of Celestial Focus (hurts soloing a tiny bit but not that useful for raid bosses) and in your case put the rest into Sublety. It's worth it. Thats really all you can do as far as threat. The rest is up to the tank or one common thing my guild has started doing is dropping tranquil air totem in the heavy caster group for the first portion of the fight (or all of it depending), before switching over to wrath of air. This may help you and other dps do more damage if they are also threat capped.
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We got up to Leotheras now, our little fusion to make both guilds work seems to be fine. ^^
About the Threat, it is true the question was about the gear tank, but the tank has also a bit of lack of skill, so I did get 4/5 subtely.
I still got some mana issues, probably shall be fixed when the rest of the guild can break 1k+ dps as I do, since most dps are areound 400-600 dps. :/
But until then, I am afraid I won´t have a shadow priest pet around forever, so I am looking into solutions.
Since probably I will let the others get T5 before me, since I consider my badge gear quite good.
So here goes a question, how does compare the Sorceror Alchemist stone 63 dmg/40% extra mana from pots agains Quag Eye 37 dmg/haste procs??
I removed the Eye from my trinkets and I manually added 63 dmg, the result was that my dps went from 1305 to 1320 dps in the spreadsheet. So I wonder, does the new sorceror is better or somewhat equal in results to the eye?? If so, it should ease my pain with mana.
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03/20/08, 1:21 PM
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#950
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Von Kaiser
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If I remember correctly, procs and on-use effects are not modeled in the spreadsheet; so the dps increase you are seeing is simply 37 damage --> 63 damage. You'll have to evaluate the haste proc vs increased Mp5 from mana pots yourself.
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