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01/02/08, 3:29 AM
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#616
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Glass Joe
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Simply reading the last page of the thread would have answered that as well. I know because I asked it.
Now that the useless portion of my post is done I do have a serious question.
Has anyone done a theorycraft for the Lightning Capacitor trinket compared to Quagmirran's Eye? Most people who I have talked to have said that Quagmirran's is superior but every time that I attempt to compare the two I get a calculation saying that the Lightning Capacitor gives me more DPS with my current gear.
Is there a point where the crit percentage is high enough to warrant the use of the Lightning Capacitor over Quagmirran's or am I simply forgetting something in my calculations?
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01/02/08, 1:20 PM
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#617
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Von Kaiser
Tauren Druid
Aggramar (EU)
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First - since we seems to have concluded that idol swapping is currently a big no-no, what idols are you using? Unseen moon all the time? SF idol all the time? Wrath idol on trash mobs with a swap to SF idol on bosses?
Anyway, regarding this:
Originally Posted by Jedit
Has anyone done a theorycraft for the Lightning Capacitor trinket compared to Quagmirran's Eye? Most people who I have talked to have said that Quagmirran's is superior but every time that I attempt to compare the two I get a calculation saying that the Lightning Capacitor gives me more DPS with my current gear.
Is there a point where the crit percentage is high enough to warrant the use of the Lightning Capacitor over Quagmirran's or am I simply forgetting something in my calculations?
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I got the Capacitor just a few days ago, and looked around for calculations about how good it actually is. I came across these calculations on wowhead. I have no idea how correct they are, but they calculate the average damage boost you get from the trinket. I'll cut'n paste the calculations here:
C[n]
[top] the crit rate for your nuke spell (e.g. 30%
> 0.3)
B[n]
[top] the crit bonus for your nuke spell (e.g. 100%
> 1.0)
C[l] = the crit rate affecting the lightning bolt
B[l]
[top] the crit bonus for the lightning bolt (usually 50%
> 0.5)
D = damage modifier from talents for your nuke (e.g. 6% from piercing ice => 1.06)
F = the spell damage coefficient of your nuke
+dmg = 250*C[n]*(1+B[l]*C[l])/(D*F*(1+B[n]*C[n]))
Some examples:
Lets say you're a mage with gear giving you a 27% base crit rate to all spells.
If you were 40/0/21 and spamming frostbolts, your overall crit would be 30% (base +3% from arcane instability). Your variables would be:
C[n] = C[l] = 0.3
B[n]
[top] 0.5 + 0.5 (ice shards) + 0.25 (spell power)
1.25
B[l]
1.09 (+3% arcane instability and +6% piercing ice)
F = 3/3.5 - 0.1 (nerf tax) - 0.05 (snare reduction) = 0.707
This trinket would be equal to one having:
250*0.3*(1+0.5*0.3)/(1.09*0.707*(1+1.25*0.3)) = +81 dmg
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Inserting my own numbers in this formula resulted in about +65 dmg for me. A trinket that adds an equivalent of +65 spelldam on average (and a lot more with higher crit %) sure seems like a good deal to me. Can anyone more familiar with it comment on the math above?
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01/03/08, 3:53 AM
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#618
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Piston Honda
Night Elf Druid
Proudmoore
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The problem with the equation is it does not take into account the casting time of your spells. I actually use it when I equip my moonfire idol, aka heroics or lower, or raid trash. Here's my rough calculation method. It's not great, but just to give you an idea:
My char sheet says my crit rate is 25%, so W and SF have 29% crit, MF has 35% crit. Each crit gives 1 charge, worth 250 damage on average. Given a 50% damage bonus on a crit(the proc does not gain benefit from our talents) and the afforementioned 25% crit rate, this is about 281.25 damage per charge.
Heroics, raid trash rotation: MF, Wx7.
This is a 12 second rotation, and the average charges gained from it are:
0.35*1 + 0.29*7 = 2.38. This is 2.38 * 281.25 / 12 = 55.78 dps. However, you can only get a charge every 2.5 seconds, and statistics class was so long ago, so I don't quite remember how to deal with this fact in math terms.
Raid rotation: MF, SFx4
13.5 second rotation, average charges gained is:
0.35*1 + 0.29*4 = 1.51
1.51 * 281.25 / 13.5 = 31.48 dps.
Using the moonkin spreadsheet, each +1 damage converts to roughly 0.7 dps, so:
Heroic rotation: 55.78/.7 = ~80 + damage
Raid rotation: 31.48/.7 = ~45 + damage
The heroic rotation is of course an overestimate, so it's somewhere between the raid and heroic numbers. For trash I like to use Icon of the Silver Crescent + Lit Cap, and for raid bosses, I use Icon of the Silver Crescent + Battlemaster's or Alchemist stone, depending. (The health clicky can be very useful!)
Of course if I ever get the Hex Shrunken Head, I'll most likely stop using the Lightning Capacitor completely. I'd rate it just a little below the Icon of the Silver Crescent in terms of a DPS trinket.
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01/03/08, 10:50 AM
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#620
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Glass Joe
Night Elf Druid
Proudmoore
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Idol swapping definitely works
End result of best cast cycle is:
macro #1 x3
#showtooltip Starfire
/cast Starfire
/equip [noequipped: Ivory Idol of the Moongoddess] Ivory Idol of the Moongoddess
Macro #2 x1
#showtooltip
/cast Starfire
/equip [noequipped: Idol of the Unseen Moon] Idol of the Unseen Moon
Moonfire x1
Results:
Before idol swapping w/ Starfire idol equipped - 750 dps
Before idol swapping w/ Moonfire idol equiped - 830 dps
Using Idol Swapping - 920 dps
These results were from the invulnerable mobs in blasted lands. I did not cast moonfire again if it did not proc, as it would be innacurate for long term results.
I tried IS and wrath in my rotation, but found that because of the GCD, i lost tons of DPS in the long run. Later that night, I tried this same rotation in kara, but did spam moonfire until lunar grace proc'd. My dps was near 1k on all boss fights. 6.6k starfire crits makes baby jesus happy.
Needless to say, I am very happy with my new "Idol of the Unseen Moon" and using idol swapping!
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01/03/08, 10:54 AM
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#621
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Glass Joe
Night Elf Druid
Proudmoore
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Ever consider using the Crusader deck on bosses instead?
Originally Posted by Saraya
Of course if I ever get the Hex Shrunken Head, I'll most likely stop using the Lightning Capacitor completely. I'd rate it just a little below the Icon of the Silver Crescent in terms of a DPS trinket.
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01/03/08, 2:16 PM
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#622
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Von Kaiser
Night Elf Druid
Lightning's Blade
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Originally Posted by Dothorio
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I keep questioning the validity of this chart. For the sake of the TLC mostly.
Whenever I break down my log I always pay attention to my lightning bolts. I always have LB's that don't make any sense. I get several in the 840 to 900 region as hits, and my crits are never below 1160. Now my first thought was this is due to stormstrike being up, but then I see something like this:
01:38'34.351 Vandiego's Lightning Bolt crits Charming Courtesan for 1159 Nature damage
01:39'40.053 Vandiego's Lightning Bolt crits Enslaved Servant for 1222 Nature damage
01:40'19.764 Vandiego's Lightning Bolt hits Sister of Pleasure for 738 Nature damage
01:41'50.030 Vandiego's Lightning Bolt crits Temple Concubine for 1173 Nature damage
01:42'17.353 Vandiego's Lightning Bolt crits Enslaved Servant for 1190 Nature damage
01:42'55.949 Vandiego's Lightning Bolt hits Spellbound Attendant for 831 Nature damage
01:43'17.777 Vandiego's Lightning Bolt hits Charming Courtesan for 727 Nature damage
01:44'10.242 Vandiego's Lightning Bolt hits Temple Concubine for 740 Nature damage
01:45'21.714 Vandiego's Lightning Bolt hits Sister of Pleasure for 978 Nature damage
01:45'53.304 Vandiego's Lightning Bolt crits Vandiego for 893 Nature damage (192 resisted)
01:47'26.677 Vandiego's Lightning Bolt crits Temple Concubine for 1273 Nature damage
01:48'04.221 Vandiego's Lightning Bolt hits Sister of Pain for 764 Nature damage
Does one of our talents effect this trinket? Is it affected by spell damage? What is causing it to go above its natural numbers?
And just in case you're wondering, with SS is up TLC crit for 2100 w/ it. So I know its not due to Stormstrike.
Basically, I know there is a break even point where TLC will surpass a static damage/use trinket, I just need to know what % it is.
Using a 750 Hit / 1125 Crit its showing up as 48% crit, but this seems to be a bit higher than it should, based on the numbers I actually see in a raid environment. Any help, clarification, point in the right direction, or kick in the ass would be appreciated.
Edit: Yes I crit myself with a 5400 SF before I crit myself with the TLC.
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01/03/08, 2:20 PM
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#623
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Von Kaiser
Night Elf Druid
Lightning's Blade
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Originally Posted by insomniac2k1
End result of best cast cycle is:
macro #1 x3
#showtooltip Starfire
/cast Starfire
/equip [noequipped: Ivory Idol of the Moongoddess] Ivory Idol of the Moongoddess
Macro #2 x1
#showtooltip
/cast Starfire
/equip [noequipped: Idol of the Unseen Moon] Idol of the Unseen Moon
Moonfire x1
Results:
Before idol swapping w/ Starfire idol equipped - 750 dps
Before idol swapping w/ Moonfire idol equiped - 830 dps
Using Idol Swapping - 920 dps
These results were from the invulnerable mobs in blasted lands. I did not cast moonfire again if it did not proc, as it would be innacurate for long term results.
I tried IS and wrath in my rotation, but found that because of the GCD, i lost tons of DPS in the long run. Later that night, I tried this same rotation in kara, but did spam moonfire until lunar grace proc'd. My dps was near 1k on all boss fights. 6.6k starfire crits makes baby jesus happy.
Needless to say, I am very happy with my new "Idol of the Unseen Moon" and using idol swapping!
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So for simplicity sake, because I'm trying to understand what you're doing, lets say Macro 1 is A, Macro 2 is B, and Moonfire is MF.
Is your rotation now MF, A, A, A, B? MF, A, A, B?
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01/03/08, 2:25 PM
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#624
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Glass Joe
Night Elf Druid
Proudmoore
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Yep. I lose the last SF idol bonus, but dont get slowed down by the global cooldown on the moonfire idol swap.
Just to clarify more MF, A, A, A, B rinse and repeat, but sometimes in my kara run last night, I was doing MF, A, A, B on shorter trash fights. Before each trash pull, I would also hit the "B" macro to start off with the MF idol, which would give me an instant 140 spell damage.
Tach
Originally Posted by Vandiego
So for simplicity sake, because I'm trying to understand what you're doing, lets say Macro 1 is A, Macro 2 is B, and Moonfire is MF.
Is your rotation now MF, A, A, A, B? MF, A, A, B?
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Last edited by insomniac2k1 : 01/03/08 at 2:35 PM.
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01/03/08, 7:05 PM
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#625
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Piston Honda
Night Elf Druid
Proudmoore
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insomniac2k1 :
I forgot about the Crusader deck. The guild I used to raid with basically exploded so I haven't raided anything for a while now. I guess if I start raiding again it'd be worthwhile to assemble that thing.
I'm wondering about your DPS calculations... getting a jump of 80 DPS is absurd if not swapping(it's actually absurd even if you are swapping). It's only adding 140 spell damage for 10 seconds. 140 spell damage is roughly a 98 DPS increase, and even for a 10second out a 12 second rotation, that's 81.666(repeating of course) DPS increase, maximum, and this is with a 100% proc rate, and this doesn't even consider the fact that you don't even get to use 1.5 seconds of it thanks to the GCD. Maybe the sample size is too small?
Vandiego:
A shadow priest would explain the higher than normal hits. High end LC is 806 damage, so it'd go up with 846 damage with a spriest. Also, don't forget about your meta gem, which adds 3% damage to crits, this explains the jump in LC damage for crits. Factor in stormstrike, and it explains the rest of those higher than normal hits/crits.
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01/03/08, 7:17 PM
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#626
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Glass Joe
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I have tried idol switching but for some reason i ran into problems with the global cooldown, normally when i finish a starfire i am able to toss a moonfire in before the global cooldown hits but when i was using this macro to cast the moonfire and switch the idol:
/equip Idol of the Unseen Moon
/cast moonfire
I was unable to do so and it seemed to me as if it even triggert a new global cooldown.
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01/03/08, 7:26 PM
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#627
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Von Kaiser
Night Elf Druid
Dragonblight
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Originally Posted by Prowler
I have tried idol switching but for some reason i ran into problems with the global cooldown, normally when i finish a starfire i am able to toss a moonfire in before the global cooldown hits but when i was using this macro to cast the moonfire and switch the idol:
/equip Idol of the Unseen Moon
/cast moonfire
I was unable to do so and it seemed to me as if it even triggert a new global cooldown.
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Swapping items in combat triggers the GCD.
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01/03/08, 7:31 PM
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#628
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Glass Joe
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Doh, your right for some reason i thought it was only for weapons and not for idols, sigh stupid of me.
Thanks for clearing that up for me
Last edited by Prowler : 01/03/08 at 8:30 PM.
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01/04/08, 2:29 AM
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#629
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Von Kaiser
Night Elf Druid
Lightning's Blade
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Originally Posted by Saraya
Vandiego:
A shadow priest would explain the higher than normal hits. High end LC is 806 damage, so it'd go up with 846 damage with a spriest. Also, don't forget about your meta gem, which adds 3% damage to crits, this explains the jump in LC damage for crits. Factor in stormstrike, and it explains the rest of those higher than normal hits/crits.
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Thank you very much I wasn't even thinking about misery or my meta having any effect on the procs.
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01/04/08, 11:25 AM
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#630
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Glass Joe
Night Elf Druid
Proudmoore
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I supposed it could be too small of a sample set. I was using a 1 fight per. As soon as the mob would unbanish, i would get my numbers, reset and drink.
Things that I can think of that may or may not helped my dps increase:
I was using the Crusader deck (although I was using it on all fights w/ and w/o idol swapping)
My crit rate was exceptionally high on these mobs (my SF crit is around 32%, but I seemed to be getting near 45% in those fights).
I had 120ms latency
Idk, its definitely hard to argue calculations, its just what I ended up with
Do you happen to know a better mob that i can test on that doesnt unbanish and come beat on you? I would love to get some better numbers if possible.
Tach
Originally Posted by Saraya
insomniac2k1 :
I forgot about the Crusader deck. The guild I used to raid with basically exploded so I haven't raided anything for a while now. I guess if I start raiding again it'd be worthwhile to assemble that thing.
I'm wondering about your DPS calculations... getting a jump of 80 DPS is absurd if not swapping(it's actually absurd even if you are swapping). It's only adding 140 spell damage for 10 seconds. 140 spell damage is roughly a 98 DPS increase, and even for a 10second out a 12 second rotation, that's 81.666(repeating of course) DPS increase, maximum, and this is with a 100% proc rate, and this doesn't even consider the fact that you don't even get to use 1.5 seconds of it thanks to the GCD. Maybe the sample size is too small?
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