Originally Posted by Laqwanda
1) Ive got the moonkin spreadsheet by the post creator and I find that regardless of gear wrath spam is the best dps. is this true? I read a few posts stating some moonkins are pushing 1200-1300 dps in end game dungeons. Are they wrath spamming with ridiculous crit or are they casting Starfire with ridiculous crit or rather VERY high spell dmg? I know this is a broad question please generalize your answer, for I know many other factors come into play.
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Wrath Spam is the best DPS when you don't care about mana. For trash, this works, but on any boss fight you'll go OOM way before your potion cooldowns are up, or your Innervate, etc. Make sure the last page of the sheet is as accurate as possible (especially expected fight time and any mana regeneration), and you'll see a marked difference in how the spell rotations line up.
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3) Is force of nature worth having for dps increase. If so should i cast it the minute its off cooldown or pick and choose timing based on expected surviability of the treants?
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FoN is amazing in all aspects. It's threat-free DPS. Probably wanna wait until they're safe to cast them.
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4) For max dps what is more important: High Spell Damage? or High High Crit? Or A mix of both? In addition must spell hit be maxxed under all circumstances before worrying about the previous?
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Spell hit and crit effectiveness depend on your damage, but in general, 1 hit rating = 1.1 damage = 2 crit rating, I.E. stack hit first, then damage, and the crit will follow. Use the sheet, though, to find out where you lie more specifically (EX: I right now straddle the 1 hit = 1 damage line. Any more damage, and hit gets better). As an aside, MP5 is one of the best DPS stats you can get. More mana regen allows you to support ever-decreasingly-efficient rotations, like Moonfire.
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5) I learned from reading that casting IS and Improved FF will lower you dps drastically due to lost time. Do the moonkins who are pushing 1100k + dps include both of these into their rotation and assure they are up at all times or do they straigh balls to the wall dps? If they do include these two spells into their rotation are they still able to maintain high end dps? If so what is the rotation?
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IFF is a DPS loss, no doubt about it. It's fairly gear-independent as well, since it always means losing the same amount of cast time from your rotation. Whether you cast it (and therefore spec it, since why spec it if you don't cast it) depends on whether you have a Feral MT, and whether you want to give your melee DPS a reason to gear for less hit. I.E., consult your guild.
IS, however, is an amazing DPS spell until you get enough mana regen to support Moonfire in your rotation.
Originally Posted by telcontar
Quick question that I didn't see in a search of this thread.
Vengeance is 100% more bonus to crit when 5/5. If crits are 150% of a normal cast, then shouldn't 5/5 Vengeance give me crits equal to 250% of a normal cast? However, I am positive that I'm getting crits equal to 200% of a normal cast.
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Vengeance is +100% to the bonus damage from crits. Without, if you hit for 1000, you crit for 1500, hence your bonus crit damage is 500. 100% of 500 is 500, so adding Vengeance brings you to 2000. Yes, it's worded weirdly, but Vengeance brings you to 200% crits.