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04/23/08, 10:34 PM
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#1276
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Disillusioned Lifebloom Whore
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Hm? What's Ef? And if Moonfury doesn't give a 10% damage bonus...what does it do?
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04/23/08, 10:48 PM
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#1277
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Melador
Hm? What's Ef? And if Moonfury doesn't give a 10% damage bonus...what does it do?
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Ef, short for Efejel, is the guy who wrote the sheet =P And it does... But it doesn't. I.E. I have 5 ranks in Moonfury. That means SF should do 646.8 average damage, 647 rounded up, base. It doesn't. It does 658 average base damage. Not sure why, but that's what happens.
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04/23/08, 10:50 PM
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#1278
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Disillusioned Lifebloom Whore
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Ah, okay, just didn't know that abbreviation. Guess I'll play around on the PTR and see if I can figure out what it's doing.
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04/24/08, 7:22 PM
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#1279
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Glass Joe
Night Elf Druid
Skullcrusher
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Originally Posted by Saraya
The exalted SSO pendant is looking pretty good: [Shattered Sun Pendant of Acumen]
Assuming the typical 45 second internal cooldown, that's a proc every 50 seconds, or a 7 dps increase with the scryer proc, and a ~+24 damage bonus for the aldor proc. 7 dps increase, since its affected by crit, is ~14 damage, on top of the high base damage. Seems to beat out even the kara Prince neck regardless of which side you're on. Does this math look right?
(Obviously the best use is for elemental shaman in kara, since seeing a lightning bolt with lightning overload, lightning capacitor, wrath of the titans, and this neck proc would just be wholesome fun for the whole family)
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is this right? is this neck better then the neck from prince in kara?
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04/24/08, 9:58 PM
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#1280
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Glass Joe
Night Elf Druid
Hellfire (EU)
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Originally Posted by Adoriele
Ef, short for Efejel, is the guy who wrote the sheet =P And it does... But it doesn't. I.E. I have 5 ranks in Moonfury. That means SF should do 646.8 average damage, 647 rounded up, base. It doesn't. It does 658 average base damage. Not sure why, but that's what happens.
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That's because the Spell Info Sites use kinda outdated information.
for example, wowhead lists SF rank 8 as 540-636 dmg, 588 avg, 646.8 with moonfury
the actual dmg on live servers tho is 550-647 dmg, avg 598.5, 658.35 with moonfury
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04/24/08, 10:05 PM
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#1281
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Candela
That's because the Spell Info Sites use kinda outdated information.
for example, wowhead lists SF rank 8 as 540-636 dmg, 588 avg, 646.8 with moonfury
the actual dmg on live servers tho is 550-647 dmg, avg 598.5, 658.35 with moonfury
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Aha, makes sense. I've never checked in-game by dropping talents (Hey, I'm proud of my 15g respec cost!). Do you know the untalented bases of the other spells?
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04/24/08, 11:08 PM
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#1282
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Glass Joe
Night Elf Druid
Hellfire (EU)
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for the highest ranks:
IS: 792 dot
MF: 305-357, 600 dot
WR: 383-432
SF: 550-647
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04/25/08, 2:54 AM
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#1283
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Disillusioned Lifebloom Whore
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Originally Posted by Melador
I'm working on a little dps simulator app, and I have a question about talents, specifically the differences beteween something like Moonfury and Wrath of Cenarius.
One says "Increases the damage done", and the other says "gains an additional X% of bonus damage effects". As I read it, the latter simply increases the +dmg coefficient of the spell, and the former is a multiplier after the +dmg has been applied (that is, it applies to the base damage of the spell as well).
However, the spreadsheet just applies both to the coefficient -- it's just 2% additional per point in Moonfury and 4% additional per point in WoC, multiplicative. Is that a bug in the spreadsheet, or is the tooltip language just misleading? Does anyone know?
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Did some testing on the PTR, and to answer my own questions:
1) Moonfury and Improved Moonfire act on the entire damage of the spell, not just your +dmg.
2) WoC only acts on your +dmg.
3) Moonfury and Improved Moonfire are additive, not multiplicative.
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04/25/08, 4:08 AM
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#1284
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Glass Joe
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Originally Posted by Adoriele
IS gains .667 of your spell damage, just over half that of Starfire. MF gains .743, .864 if you have 2T6. You do have a point about Timbal's, though.
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Really? I thought IS's coefficient was 0.80, based on the idea that a DoT's coefficient is Duration / 15.
I've been looking for actual numbers on coefficients, and all I've managed to find is WoWWiki's generalizations based on casting times. /sigh
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04/25/08, 6:17 AM
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#1285
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Glass Joe
Tauren Druid
Antonidas (EU)
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Originally Posted by tehdarkknight
Really? I thought IS's coefficient was 0.80, based on the idea that a DoT's coefficient is Duration / 15.
I've been looking for actual numbers on coefficients, and all I've managed to find is WoWWiki's generalizations based on casting times. /sigh
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here you find the calculation for moonfire Moonfire - WoWWiki - Your guide to the World of Warcraft
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04/25/08, 7:04 AM
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#1286
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Glass Joe
Night Elf Druid
Hellfire (EU)
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Originally Posted by tehdarkknight
Really? I thought IS's coefficient was 0.80, based on the idea that a DoT's coefficient is Duration / 15.
I've been looking for actual numbers on coefficients, and all I've managed to find is WoWWiki's generalizations based on casting times. /sigh
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12/15 = 0.80
it has a second effect (lowers chance to hit), so it gets a 5% penalty for that. 0.80 * 0.95 = 0.76, which is the correct coefficient.
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for moonfire:
direct dmg: instant cast -> 1.5/3.5 = 3/7 = ~0.4286
dmg over time: 12 sec -> 12/15 = 0.80
since it is a combined spell (direct dmg + dot), the spelldmg gets divided.
the portion of the dot part is (12/15) / (12/15 + 1.5/3.5) = 28/43 = ~0.6512
the portion of the direct dmg part is 1 - dot_portion = 15/43 = ~0.3488
the final coefficients are:
direct dmg: 3/7 * 15/43 = 45/301 = ~0.1495
dmg over time: 0.80 * 28/43 = 112/215 = ~0.5209
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for wrath: 2.0/3.5 = 4/7 = ~0.5714
for starfire: 3.5/3.5 = 1.00
Last edited by Candela : 04/25/08 at 7:19 AM.
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04/26/08, 3:31 PM
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#1287
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Glass Joe
Tauren Druid
Lightbringer (EU)
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Funny thing about 0.80c..
In edited fields of version that is availible for download you choosed all endgame dps items new in 2.4 and got 1932 dps.
But if we change helm, shoulder, chest and legs and get Tier 5.. That gives us 1952 dps :P
According to this results, we honestly can admit that 4 x T5 is ok for Sunwell oO
Sure it has less stats, but still.. It is much easier to get 
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04/26/08, 3:43 PM
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#1288
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by MadSoul
Funny thing about 0.80c..
In edited fields of version that is availible for download you choosed all endgame dps items new in 2.4 and got 1932 dps.
But if we change helm, shoulder, chest and legs and get Tier 5.. That gives us 1952 dps :P
According to this results, we honestly can admit that 4 x T5 is ok for Sunwell oO
Sure it has less stats, but still.. It is much easier to get 
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4T5 requires either a Vashj or a Kael kill to get. For any guild in Sunwell, that's about the definition of impossible to get, now that Hyjal doesn't need an attunement =P
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04/26/08, 4:02 PM
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#1289
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Glass Joe
Tauren Druid
Lightbringer (EU)
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yes, you're right a bit  I currently have that problem 
My guild completed attunement for hyjal/bt just before 2.4 and now all our efforts are for new progress.. No time for TK/SSC, and i still need damn chest =) Dropped two times before, but no luck with dkp standings..
Still, if you are a long-time raiding moonkin it is a big probability that u got 4 t5 pieces, or even 5 
4 x T5 + 4 x T6 looks ideal for me.
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04/26/08, 6:50 PM
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#1290
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Piston Honda
Tauren Druid
Dragonblight
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Originally Posted by MadSoul
Funny thing about 0.80c..
In edited fields of version that is availible for download you choosed all endgame dps items new in 2.4 and got 1932 dps.
But if we change helm, shoulder, chest and legs and get Tier 5.. That gives us 1952 dps :P
According to this results, we honestly can admit that 4 x T5 is ok for Sunwell oO
Sure it has less stats, but still.. It is much easier to get 
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Yeah, but it's a 20 DPS difference that would be quickly erased if, say, 10% of the time your Starfires land after your DoTs expire. While it might not occur 10% of the time, it will likely be the case in a Sf/Mf rotation at least some of the time.
And if you're using a IS,SfxA,Mf,SfxB rotation to get these numbers, then you'll be losing some fraction of your non-T5 DPS until Blizzard buffs IS damage.
Finally, you have to ask yourself if the raw stats (HP, mana, regen) lost are really worth 1.03% more theoretical DPS.
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"Electronic communities build nothing. You wind up with nothing. We are dancing animals. How beautiful it is to get up and go out and do something." - Kurt Vonnegut
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04/26/08, 8:56 PM
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#1291
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Glass Joe
Tauren Druid
Lightbringer (EU)
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For sure it's not WORTH it, if you can get all 10+ endgame items - you should do it!
I just wanted to admit that you can get same theoretical dps with much less itemization = time = dkp 
I'm using sf/mf cycle commonly.. I think that's not hard to overwrite last tick of MF, that makes your cycle more dpm, but almoust same dps  And MF idol buff is more often up.
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Originally Posted by drooberry
Is this right? is this neck better then the neck from prince in kara?
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It's around same dps, looking at wowhead discussion
I think this one is better then both [Loop of Cursed Bones]
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04/26/08, 11:19 PM
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#1292
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Glass Joe
Night Elf Druid
Quel'Thalas (EU)
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Hi i'm trying a new Spell cycle that goes like this :
MF > Starfire > Wrath > Starfire > Wrath > Starfire > Wrath > MF
Considered that my Moonfire Duration is now 15 secs thanks to the Tr6 2 x set bonus.
I was able to do some stupidly high dps with it on single mob fights and i even had a friend of mine try it out just to confirm that it wasnt my lucky crits that caused high dps.
Well he topped brutallus's dmg meters with it.
Could someone posibly Confirm it AGAIN for me? I'd bethankfull :P
Just give me a what kind of dps i could theoretically dish out with it.
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04/27/08, 1:32 AM
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#1293
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Furry Tank
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Originally Posted by leenix
Hi i'm trying a new Spell cycle that goes like this :
MF > Starfire > Wrath > Starfire > Wrath > Starfire > Wrath > MF
Considered that my Moonfire Duration is now 15 secs thanks to the Tr6 2 x set bonus.
I was able to do some stupidly high dps with it on single mob fights and i even had a friend of mine try it out just to confirm that it wasnt my lucky crits that caused high dps.
Well he topped brutallus's dmg meters with it.
Could someone posibly Confirm it AGAIN for me? I'd bethankfull :P
Just give me a what kind of dps i could theoretically dish out with it.
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I haven't tested it yet, but mainly because I'm feral most of the time  I dunno how hard it would be to model either. What DPS did your friend actually get with it - WWS?
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04/27/08, 1:52 AM
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#1294
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Glass Joe
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Originally Posted by leenix
Hi i'm trying a new Spell cycle that goes like this :
MF > Starfire > Wrath > Starfire > Wrath > Starfire > Wrath > MF
Considered that my Moonfire Duration is now 15 secs thanks to the Tr6 2 x set bonus.
I was able to do some stupidly high dps with it on single mob fights and i even had a friend of mine try it out just to confirm that it wasnt my lucky crits that caused high dps.
Well he topped brutallus's dmg meters with it.
Could someone posibly Confirm it AGAIN for me? I'd bethankfull :P
Just give me a what kind of dps i could theoretically dish out with it.
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You should be able to model it in the spreadsheet (2nd to last page) using a custom model of 1xMF, 3xSF, 3xWrath. Ordering shouldn't matter since any crit before a Wrath still causes Wrath to take the entire GCD.
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04/27/08, 3:39 AM
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#1295
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Glass Joe
Night Elf Druid
Nathrezim
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Hey everyone... I realize this isnt related to the spreadsheet, but it seems the best place to ask none the less.
Without getting into a lot of detail, Im wondering just how usefull IFF is vs plain FF/FFF.
Im curious, as our guild is currently working on Illidan and Ive had a few requests to spec into IFF... but I cant find much in the way of "numbers" showing the benefits IFF could provide or how one could calculate said benefits. Im certainly no mathematical wizard, and granted I havent combed every single piece of text on these forums. Most of what I have found involves a lot of "if this... if that" scenarios that arent spelled out in any incredible detail. Before I go about sacrificing some of my much loved talents to pick up IFF and give the feral's one less thing to do... I want to gain a clearer understand of just how important it actually is.
Last edited by xtyrulx : 04/27/08 at 3:45 AM.
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04/27/08, 4:09 AM
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#1296
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I am with the demons
Night Elf Druid
Emerald Dream (EU)
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Originally Posted by xtyrulx
Hey everyone... I realize this isnt related to the spreadsheet, but it seems the best place to ask none the less.
Without getting into a lot of detail, Im wondering just how usefull IFF is vs plain FF/FFF.
Im curious, as our guild is currently working on Illidan and Ive had a few requests to spec into IFF... but I cant find much in the way of "numbers" showing the benefits IFF could provide or how one could calculate said benefits. Im certainly no mathematical wizard, and granted I havent combed every single piece of text on these forums. Most of what I have found involves a lot of "if this... if that" scenarios that arent spelled out in any incredible detail. Before I go about sacrificing some of my much loved talents to pick up IFF and give the feral's one less thing to do... I want to gain a clearer understand of just how important it actually is.
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You won't find numbers on this as this is highly dependant on your raid.
- How many tanks do you use? Is any of them hitcapped?
- Is any of your dps threatcapped?
- How many physical dps classes do you use on average, do they have the gear to utilise +3% raidwide hit?
- How much more dps do your physical dps classes do when they need to equip 3% less hit?
If you can answer this, you'll have the benefit iFF gives you over FF/fFF.
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04/27/08, 5:14 AM
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#1297
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Piston Honda
Night Elf Druid
Proudmoore
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Originally Posted by MadSoul
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This reminds me of the quirk in healing gear thanks to the healing->damage conversion, so I figured I'd bring it up in case other people have gear suggestions. I know it was mentioned before, but it was only briefly mentioned and was before 2.3 was out I think.
There are two pieces of healing gear that I know of that are very viable as dps pieces.
[Brooch of Nature's Mercy] if you compare to the Loop of Cursed Bones is actually better for DPS in a raid setting. I picked this up for healing very very early on, and kept waiting for Zuljin to drop me the necklace, but now that I look at it, the eagle neck I already have is better.
[Shroud of the Highborne] off Illidan is of course the 2nd piece, but the council cloak may be better depending on the rest of your gear.
Does anyone see any other healing gear that is superior to the DPS counterpart, or are these two the only special cases?
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04/27/08, 11:22 AM
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#1298
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Glass Joe
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Originally Posted by xtyrulx
Hey everyone... I realize this isnt related to the spreadsheet, but it seems the best place to ask none the less.
Without getting into a lot of detail, Im wondering just how usefull IFF is vs plain FF/FFF.
Im curious, as our guild is currently working on Illidan and Ive had a few requests to spec into IFF... but I cant find much in the way of "numbers" showing the benefits IFF could provide or how one could calculate said benefits. Im certainly no mathematical wizard, and granted I havent combed every single piece of text on these forums. Most of what I have found involves a lot of "if this... if that" scenarios that arent spelled out in any incredible detail. Before I go about sacrificing some of my much loved talents to pick up IFF and give the feral's one less thing to do... I want to gain a clearer understand of just how important it actually is.
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Using FF in your rotation drops your DPS by 4.x%. Calculate that figure. Picking up iFF means dropping 3 talent points elsewhere - I went for 2/3 Intensity, 3/5 Subtlety (Although I'm changing this to 3/3 Intensity and 2/3 Dreamstate). Are you threat capped/running OOM already? If so, it's probably something to do with your gear and/or group as dropping those points for me made no difference to my DPS.
Ask one of your physical DPS to check how much difference 3% Hit makes to their DPS. If they are hit capped already, they can swap out 2 pieces of gear, just like casters do when they do/don't have an Ele Shaman. Add all those numbers together and see how it compares to the DPS you lose from using iFF. Also, bear in mind the extra threat your tanks will receive and that it will offset in part the threat increase you'll see if you drop any points in Subtlety.
I've seen a lot of arguments against getting iFF but really, unless you're stacking a raid anti-melee I'm not convinced by them. I've had iFF for a long time and won't be dropping it anytime soon.
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04/27/08, 11:48 AM
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#1300
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Glass Joe
Night Elf Druid
Nathrezim
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Awesome, thank you for the responses.
A regular raid comp for us will usually consist of 2 warrior tanks, 1 pally tank, 2 fury warriors, 2 rogues, 2 hunters and 1 enh shammy. None of which are hit capped, so I cant see them adjusting gear to account for the additional hit. Its also a very rare occasion in which we run into threat problems. In fact the only fight I can think of that can problematic for us in relation to threat is Bloodboil.
10 people who could benefit from an additional 3% chance to hit is nothing to scoff at Im guessing. I think Im still going to sit down at some point and try to calculate out, on a player-to-player basis how much additional dps they stand to gain from the additional hit alone. Im very interested in looking at how much dps the raid could gain if I sacrifice 4% of my own. (and just when I was starting to show up in the top 4 on our raid parses... lol)
Thanks again guys.
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