The only thing about AHK is that you may get banned because of the EULA and TOS for playing WoW, and we all know how Blizzard is with third party programs, and that they ban all your accounts too.
I pretty much prefer to suck at dps, than get banned.
It's been asked of a GM, and they've said you won't be actioned. You still have to be there, pressing the keys, AHK just presses them faster for you, like having a drinking bird on speed. It's a lot different from pressing one button and simulating multiple separate button presses, or even fully-automating.
Haste is not affected by lag AT ALL. Some would say that haste gives you an extra cast every X casts and that extra cast has lag on it so that diminishes the effect. But every cast has lag on it, SO if you add lag to every casts and then compare that to hasted casts you see flat increase, 'relatively' unaffected by lag. The key is to compare Apples to Apples!
You're thinking about this wrong. Yes, for a single cast haste is good. But consider an entire fight -- with haste you're going have more casts, so you're going to have more instances of lag. If, in the same amount of time, you have 100 casts with no haste and 120 casts with 200 haste, you're going to spend more time in lag in the latter case.
Lag mitigates some of the gains that you see from haste.
It's been asked of a GM, and they've said you won't be actioned. You still have to be there, pressing the keys, AHK just presses them faster for you, like having a drinking bird on speed. It's a lot different from pressing one button and simulating multiple separate button presses, or even fully-automating.
Yes and yes. Also, you can also buy a G15 or whatever keypad and do the same. So this is just a cheaper software alternative of doing that.
Nakkeduck, as per the question regarding if it does it in chat...the first time I tried it I had a lot of problems typing 1s and 2s hahah So yes, you tap 1 and in chat you see 1111 or so. So best to bind your keys to not so commonly used "chat" keys.
Efejel, glad it's helped. I personally don't see a huge difference. I'm usually within 15-30ms according to the LagInfo mod. But then again I spam the crap out of my keys manually. Poor keyboard...
Yes and yes. Also, you can also buy a G15 or whatever keypad and do the same. So this is just a cheaper software alternative of doing that.
Nakkeduck, as per the question regarding if it does it in chat...the first time I tried it I had a lot of problems typing 1s and 2s hahah So yes, you tap 1 and in chat you see 1111 or so. So best to bind your keys to not so commonly used "chat" keys.
Efejel, glad it's helped. I personally don't see a huge difference. I'm usually within 15-30ms according to the LagInfo mod. But then again I spam the crap out of my keys manually. Poor keyboard...
Hmm.. I'm hearing a lot of different stuff. As far as the GM, I'm still wary, they don't exactly have the best track record. I know the G15 is ok to use, but there are macro/commands you can do on the G15 that is NOT allowed. I tried some googling, and browsing through the Customer service forums and the blue there just basically said I don't know but i'd reccomend against it.
Hmm.. I'm hearing a lot of different stuff. As far as the GM, I'm still wary, they don't exactly have the best track record. I know the G15 is ok to use, but there are macro/commands you can do on the G15 that is NOT allowed. I tried some googling, and browsing through the Customer service forums and the blue there just basically said I don't know but i'd reccomend against it.
Well it's up to you how much of a "risk" you think it is. Here's another reference to a GM saying it was ok:
Nobodies forcing you to do anything, I'd say investigate yourself with a GM or post on the Customer Service forums I tried it and didn't notice a huge gain versus just spamming my Lightning Bolt key manually, but others have found notable gains. Other than removing Elemental Mastery in my Chain Lightning macro which apparently causes extra lag for the parsing of the macro, I have not changed anything.
I wonder to what extent idol swapping might increase latency between casts due to not fully using "spell queue system". (from my understanding of the spell queue system) If someone has the time to try it out while staring at LagInfo it might be interesting. When I tried it on my boomy I only swapped between the Moonfire idol and then back to the Starfire idol, at which point I would spam Starfire without messing with idols until I went back to Moonfire. Then again, if there is a delay it may certainly be worth it for the Moonfire idol proc.
Yeah, I tried out last night too. download laginfo and check how much time you're missing out between your casts. this improves your latency between the casts tremendously.
I did some tests today in Dr. Boom. just seeing if I run oom faster using this AHK. (both had just about same crit rate) I barely get benefit from it since my time between casts are normally 19ms or so and this improves it to 7-11ms. I guess every bit helps.
So I tried laginfo and AHK a few times, and I have no idea how to interpret the results.
Without AHK, laginfo read anywhere between -60 ms and 60 ms.
Without AHK, using the key holding method I mentioned a few posts earlier, I got between -60 and 40 ms.
With AHK, laginfo read anywhere between -60 ms and 40 ms.
I'm really not sure what -60 is supposed to mean. Are any of you guys trying laginfo located somewhere not in the US?
As far as I can tell, laginfo seems to get addicted to some numbers, so it is good to reset it sometimes. What I mean is, lets say you got a lag spike and you got like 200 ms. You may get it down to 150 ms after several good casts and will not get below that somewhat, but if you reset it, you will see your average cast time is 50 ms and that he is miss calculating because of the lag spike.
Hey, sorry did not have time to read this very long and informative thread.
But for a Moonkin druid in our guild with Imp fairie fire and Insect swarm with 43 haste and 4 set t6, what would be the best dps rotation for him to maximize dps while keeping up those 2 debuffs.
Ummm am I missing something, where does it add in Imp FF into one of those rotations I see Insect swarm but no FF >.>
It doesn't, because iFF is not a damage spell. It's generally accepted as about a 3-4% DPS loss to add iFF, and doesn't change much with cast rotation, so there's not a huge reason to add it in.
Dps loss to the druid but an enormous raid wide benefit that all melee+ranged gain through that added hit aswell as tanks
Yes, we're all aware of that. Unfortunately, Raid DPS benefit is a bit difficult to model in a spreadsheet, so we leave iFF out, noting that, if you use it (and you should), you'll lose about 4% personal DPS from what the sheet says, but it won't actually change any of the recommendations.
Dps loss to the druid but an enormous raid wide benefit that all melee+ranged gain through that added hit aswell as tanks
Yes, so just add it in to the rotation when it's about to fall off. Why the attitude when you are asking other people to do your raid member's work for him?
I have always wondered how people are able to determine whether their wrath casts crit before they are going to cast another spell. For example, I see some people say, "I cast wrath until I proc Nature's grace, then I cast starfire. The problem I'm having is that, since wrath is a missle type spell, I will not know if it crits right away, you have to wait until it hits the mob. Therefore, I am already casting another wrath and approximately .7 secs into the cast until I realize it crit. At that time it would be impracticable to stop my 1/2 done cast and replace it with a starfire. This issue is obviously something that many people have encountered since the beginning of wow I just have never found a solution to the problem.
The only solution I could think of was to stand right next to the mob you are attacking, but almost in every case, there is a good reason why you stay 40 or so yards away from a mob. Does the combat log register the damage done to the mob as soon as the cast is complete even though the actual spell hasn't finished it's animation and made contact with the mob? If the combat log doesn't show it, is there a mod that will show it? I run wow generally at 110ms so the lag shouldn't be that bad. What i don't see is the nature's Grace proc buff until the spell has actually hit the mob. Could that just be lag, my crappy reaction time or do you need a mod to see the buff right when the cast is done.
What would make perfect sense is to make a macro such as this, and bind it to one key.
/cast wrath
/cast starfire [when the buff nature's grace is on]
Eventually, when I have better gear I wont be casting wrath at all, but for 5 mans, trash and farming it would always help too. I can't believe that I haven't found this info yet and I'm surprised that Blizzard would make wrath a missile type spell with a talent such as nature's grace. If someone has a macro such as that, thats a little cleaner than mine :p, could you post it? Also, could someone include the idol swapping macro into that macro??
NG procs immediately, so you know if your wrath will crit when it lands the moment you get done casting it. Switching to SF when that happens seems like it still wouldn't be much of a win, though, since you're probably introducing a fair amount of reaction time into the process.
NG procs immediately, so you know if you're wrath will crit when it lands the moment you get done casting it. Switching to SF when that happens seems like it still wouldn't be much of a win, though, since you're probably introducing a fair amount of reaction time into the process.
^ is completely true. NG procs as soon as cast goes off, before the spell even lands. This was changed quite some time ago.
Because the wrath cast time=GCD and you should be 'precasting' the next spell, you will be losing casting time trying to switch back and forth on NG procs. With COS and NG procs (makes SF roughly equal to wrath in dps) you should be casting SF over wrath during most boss fights. Wrath is for movement fights or portions of boss fights when you know interrupts are incoming or common, Ex Silence cooldown is up or boss aoe stuns every so often etc. It can also be useful early in a fight before the tank has a big aggro lead so as to not pull aggro with a big SF crit, but i typically cast iFF and dots early on to avoid that problem anyway. Now if they made wrath not consume NG, (and you had surplus mana) it might be a different story.
This is how Rawr works, except it always forces you to allow the dots to expire; you can never clip your dots. One interesting result of that is if you have .000012047 seconds left on your dot, it will try to cast another Starfire/Wrath, which is an obvious loss of DPS. I'll try to insert pseudo-clipping into b14.1, where if the dot clip is less than a certain small amount (say, your character's latency), it will clip the dot rather than casting another spell.
Rawr is doing wierd things for me...it's showing me gem-layouts that are higher on its little dmg graphs then my reckless pyrestone ones, but then even when I "equip" them in rawr, my DPS in my spell rotations goes down ? ...and it seems to love giving these high ratings to +10 spi and +10 int gems? How can those ever be better then +dmg stuff?
Rawr is doing wierd things for me...it's showing me gem-layouts that are higher on its little dmg graphs then my reckless pyrestone ones, but then even when I "equip" them in rawr, my DPS in my spell rotations goes down ? ...and it seems to love giving these high ratings to +10 spi and +10 int gems? How can those ever be better then +dmg stuff?
A good trick for any of these theorycraft programs(or spreadsheets) is to set your shadow priest as giving you 5000mp5. This way it won't calculate mana into things. This keeps the gear in the proper order that you would expect.
A good trick for any of these theorycraft programs(or spreadsheets) is to set your shadow priest as giving you 5000mp5. This way it won't calculate mana into things. This keeps the gear in the proper order that you would expect.
Or set the fight to be so short that mana can't be an issue. Or, use Rawr's listing of Raw DPS, which is DPS without mana limitations.