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Old 05/20/08, 10:22 AM   #1456
Drbass
Glass Joe
 
Tauren Druid
 
Cho'gall
Ok so my guild is wanting me to go imp FF. Thats fine and dandy. I just want some clarification. I know that FF and Imp FF does not stack. However I was under the impression that if a feral pulls with Feral FF that my imp FF would not over write the efects of his FF. Even though I may see the buff under his portrait that doesn't neccisarily mean he's getting the effect of the 3%hit.

Last edited by Drbass : 05/20/08 at 10:40 AM.

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Old 05/20/08, 12:54 PM   #1457
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
The current spreadsheet you have up seems to work rather well. I think the only issues I have with it are that it doesn't have the updated mana regen, and that it doesn't seem to be able to use my trinkets and drums. With my trinkets used in cunjunction with my drums, I think my IS,MF,wrathx(6-7) rotation comes out to do more dps.
Today 3:07 AM
Base DPS for Wrath is higher than base DPS for SF, even at 100% crit (405/1.5 > 588/2.5).

If the spreadsheet is showing SF DPS higher than Wrath DPS, it is because SF is scaling better than Wrath (CoS, latency, ...).

Your trinkets and drums won't change that relationship unless they are Wrath-specific or Nature-specific, or are actually lowering +spell or +crit ;-)

Edit: If a spreadsheet is choosing SF purely because of mana issues, and the spreadsheet is using the old mana formulas (or you're using drums of resto ...), it is possible that Wrath will be better for you.

Last edited by Erdluf : 05/20/08 at 1:03 PM.

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Old 05/20/08, 1:20 PM   #1458
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Eeriewonder View Post
The current spreadsheet you have up seems to work rather well. I think the only issues I have with it are that it doesn't have the updated mana regen, and that it doesn't seem to be able to use my trinkets and drums. With my trinkets used in cunjunction with my drums, I think my IS,MF,wrathx(6-7) rotation comes out to do more dps.
If you take a look at Rawr, it will show you what your non-mana-limited max DPS spell cycle is. For an early to mid T4-level boomkin, that's usually IS/MF/Wx7, whereas mana considerations at that gear level usually restrict you to IS/SFx4 for longer fights. Starfire has a higher scaling coefficient with spell damage, also, to add to the poster above me.

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Old 05/20/08, 1:47 PM   #1459
Bellawynn
Glass Joe
 
Tauren Druid
 
Deathwing
ImpFF will overwrite Feral FF, the icon remains the same and the text won't change (same as when you're buffs don't short ImpMotW benefits), but the feral that put the initial FF up will see his buff go away because it'll no longer have the timer on it for him/her, while you will see a timer on yours. If the Feral tries putting FF up while yours is still there he/she will get an error saying that a more powerful spell is active.

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Old 05/20/08, 4:09 PM   #1460
Kaug
Von Kaiser
 
Night Elf Druid
 
Silver Hand
Originally Posted by Bellawynn View Post
ImpFF will overwrite Feral FF, the icon remains the same and the text won't change (same as when you're buffs don't short ImpMotW benefits), but the feral that put the initial FF up will see his buff go away because it'll no longer have the timer on it for him/her, while you will see a timer on yours. If the Feral tries putting FF up while yours is still there he/she will get an error saying that a more powerful spell is active.
You'll can also tell which are yours by looking at the debuffs\dots, yours will always be first (top row, left side). Also yours debuffs\DOTs will slowly gray out, motion picture style (i assume this effect is blizz and not one of my addons). Better yet, I'd suggest just getting quartz, it will put timers right above your cast bar so you can see when spells are expiring and when they are overwrote\break.

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Old 05/20/08, 6:54 PM   #1461
Eeriewonder
Glass Joe
 
Night Elf Druid
 
Frostmane
Insect swarm

I adjusted the latency like you guys suggested, and just tossed whatever mana regen was missing into the shadow priest, and it comes out right now. It turns out that IS, MF, Wrathx7 is the best cycle for my druid. Thanks for your help. And about the gear, my gear is actually between late t4 and mid t5 unless I'm mistaken, as oppose to early-mid t4.

One of the things that concerned me with the spreadsheet is that it seems to want to drop IS if there is more than 0.1 latency. Is IS really not worth it unless your connection and speed is near perfect or when you want the debuff it gives the boss?

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Old 05/21/08, 9:35 AM   #1462
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Eeriewonder View Post
One of the things that concerned me with the spreadsheet is that it seems to want to drop IS if there is more than 0.1 latency. Is IS really not worth it unless your connection and speed is near perfect or when you want the debuff it gives the boss?
From my understanding, at your level of gear, you're approaching the point where the damage return from IS is no longer worth the global cooldown it takes to apply it. If you're using it for the debuff effect, of course you should keep using it, but be aware that it gains no bonuses from talents and will be out-scaled by your direct damage spells fairly quickly.

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Old 05/21/08, 11:08 AM   #1463
Klawz
Glass Joe
 
Tauren Druid
 
Burning Legion
Ok, so im sorry if this question has been answered somewhere in this gigantic thread lol. I have a few questions though as my guild ventures farther into BT.


While browsing this forum a bit I found someone saying you should not use Moonfire unless you have a shadow priest because it uses to much mana, is this true? I usually never find a problem with it directly. I may run out of mana occationally (Usually Alar fight, phase 1) but I never figured moonfire is what would make or break it. And I would think it would lower my DPS.

Also, I read something about IS not scaling well after T5 gear. im at 1383 spell dmg raid buffed, should I drop IS? Last night I did some testing in TK (we cleared the first 4 bosses of hyjal and decided to kill kael), and I didnt notice much from taking out IS, but moonkin DPS can always seem a bit skewed to me depending on crits. Im at 2k dps sometimes, other times im at 800 :P


My biggest reason for coming to this thread is to find out about spell haste. I read a post saying 'if it has spell haste, the worste that will happen is nothing' and I found this to be untrue. Us boomkins love our crit, and rely crits to increase our DPS amazingly (Huge numbers + reduced casting time = win :P) so if you replace a belt with just spell haste over a belt with crit. . . its taking a step back if anything. So do we want spell haste, and if so what good does it actually do?

Thanks!

~Klawz

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Old 05/21/08, 12:09 PM   #1464
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by Klawz View Post
While browsing this forum a bit I found someone saying you should not use Moonfire unless you have a shadow priest because it uses to much mana, is this true? I usually never find a problem with it directly. I may run out of mana occationally (Usually Alar fight, phase 1) but I never figured moonfire is what would make or break it. And I would think it would lower my DPS.
MF boosts your DPS. If you have the mana, use it.

Also, I read something about IS not scaling well after T5 gear. im at 1383 spell dmg raid buffed, should I drop IS? Last night I did some testing in TK (we cleared the first 4 bosses of hyjal and decided to kill kael), and I didnt notice much from taking out IS, but moonkin DPS can always seem a bit skewed to me depending on crits. Im at 2k dps sometimes, other times im at 800 :P
At 1383 +spell, and 23% crit in MK, Wrath does about 20 more damage, on average, than IS, with the same cast time. Not a huge number, and IS uses much less mana (plus providing the debuff).

My biggest reason for coming to this thread is to find out about spell haste. I read a post saying 'if it has spell haste, the worste that will happen is nothing' and I found this to be untrue. Us boomkins love our crit, and rely crits to increase our DPS amazingly (Huge numbers + reduced casting time = win :P) so if you replace a belt with just spell haste over a belt with crit. . . its taking a step back if anything. So do we want spell haste, and if so what good does it actually do?
Haste means same damage in less time. You can use the leftover time for even more damage, assuming you've still got mana.

Hit (until cap) > +spell > crit

for Moonkin PvE. A point of Haste is worth about a point of +Spell when your +Spell is about 1200 more than your haste rating (the raw crossover is about 1100, but that assumes no lag, pure SF spam and no mana issues). Above that limit a point of haste is better than a point of spell, but not by much. Below that limit stack spell.

A point of crit doesn't become worth as much as a point of spell until much later (+spell at 1600 or so, and at least 100 times as high as your crit% IIRC). Crits are nice, and NG is cool, but the math says that point-for-point, +spell is better.

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Old 05/21/08, 12:53 PM   #1465
 Adoriele
Happy October 19th!
 
Adoriele's Avatar
 
Night Elf Druid
 
Dragonblight
Originally Posted by Erdluf View Post
MF boosts your DPS. If you have the mana, use it.

At 1383 +spell, and 23% crit in MK, Wrath does about 20 more damage, on average, than IS, with the same cast time. Not a huge number, and IS uses much less mana (plus providing the debuff).

Haste means same damage in less time. You can use the leftover time for even more damage, assuming you've still got mana.

Hit (until cap) > +spell > crit

for Moonkin PvE. A point of Haste is worth about a point of +Spell when your +Spell is about 1200 more than your haste rating (the raw crossover is about 1100, but that assumes no lag, pure SF spam and no mana issues). Above that limit a point of haste is better than a point of spell, but not by much. Below that limit stack spell.

A point of crit doesn't become worth as much as a point of spell until much later (+spell at 1600 or so, and at least 100 times as high as your crit% IIRC). Crits are nice, and NG is cool, but the math says that point-for-point, +spell is better.
You got in while I was replying, so I'll just mention that almost all of this is correct. In my experience, past 2.4, once you're even minorly into T5 content there's no reason not to use MF to some degree. It's our best DPS spell (Large amount of damage for a single GCD, assuming you allow the DoT to run to completion, chance to crit on the DD), scales nicely, and gets a nice perk from 2T6. It's also a good replacement for IS which, as Erdluf mentioned, scales fairly poorly, and still allows you to access the 4T5 bonus. You'll have to chug pots like no other, and keep your innervate for yourself, unless you get the Spriest, but your guild really should be asking that of all of your DPS anyway.

As for Haste, it's almost always better than crit, by a factor of 2:1. Yes, if you have a metric asston of Haste, and no crit, it's possible that crit will eventually be better, but for all relevant debates, crit is our worst stat. Something nice to have, but nowhere near worth gearing toward like Haste is. This may change in WotLK if some of the talent changes go through, but that's not worth worrying about anytime soon.

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Old 05/21/08, 2:00 PM   #1466
Klawz
Glass Joe
 
Tauren Druid
 
Burning Legion
As for Haste, it's almost always better than crit, by a factor of 2:1. Yes, if you have a metric asston of Haste, and no crit, it's possible that crit will eventually be better, but for all relevant debates, crit is our worst stat. Something nice to have, but nowhere near worth gearing toward like Haste is. This may change in WotLK if some of the talent changes go through, but that's not worth worrying about anytime soon.
whoa, how is haste better than crit? I know if I could stack more crit than my DPS could go through the roof.

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Old 05/21/08, 2:17 PM   #1467
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Klawz View Post
whoa, how is haste better than crit? I know if I could stack more crit than my DPS could go through the roof.
It would not "go through the roof". Crit is very expensive from an itemization standpoint - it takes a LOT of crit to add any appreciable amount to your crit chance. In addition to this, a 1% increase in crit will not add 1% to your dps. I don't have time to do the math to demonstrate how much it would improve by, though. I can tell you, however, that 1% haste will give you a 1% dps increase, period.

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Old 05/21/08, 2:33 PM   #1468
 Adoriele
Happy October 19th!
 
Adoriele's Avatar
 
Night Elf Druid
 
Dragonblight
Originally Posted by Klawz View Post
whoa, how is haste better than crit? I know if I could stack more crit than my DPS could go through the roof.
Both Crit (ignoring Nature's Grace for the moment) and Haste multiply your DPS by (1 + kR), k being the rating coefficient, R being the rating itself. Starting out, Haste has a larger coefficient, 1/1576 instead of 1/2208. Beyond that, you normally start gearing from a standpoint of 0 haste, whereas crit starts with a kR of about 20%, which means that the relative benefit of haste is much larger when you start adding it [(1+k)/1 > (1+.2+k)/(1+.2)]. Nature's grace works to mediate this, but it doesn't help by far. Having 100% crit would give you a constant 314 haste assuming you had none already, but 100% crit costs, using a base of 20%, 1260 rating. I don't know about you, but I'd rather spend 314 rating to get the same effect instead of 1260.

[edit]
Originally Posted by thedopefishlives
I can tell you, however, that 1% haste will give you a 1% dps increase, period.
Yeah, 1% haste isn't a 1% DPS increase either, for the exact same reason that 1% crit isn't (again, ignoring Nature's Grace).

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Old 05/21/08, 2:40 PM   #1469
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Adoriele View Post
Yeah, 1% haste isn't a 1% DPS increase either, for the exact same reason that 1% crit isn't (again, ignoring Nature's Grace).
Whoopsy. Just goes to show you why I should take the time to do the math. I'll work out the incremental equations and edit this post to show how much it is (and I'll ignore NG for the purposes of simplicity).

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Old 05/21/08, 2:46 PM   #1470
 Adoriele
Happy October 19th!
 
Adoriele's Avatar
 
Night Elf Druid
 
Dragonblight
Originally Posted by thedopefishlives View Post
Whoopsy. Just goes to show you why I should take the time to do the math. I'll work out the incremental equations and edit this post to show how much it is (and I'll ignore NG for the purposes of simplicity).
Nah, not necessary. The relative benefit of 1 rating for either haste or Crit is k/(1+kR), or for 1% it's .01/(1+P). With 0 rating or percent already, yes, it's a 1% benefit, but it decreases. At 99%, 1% is only worth .01/1.99 = .5025%, just over half the original benefit.

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