Apologies in advance for not being able to determine this myself, I'm not sure how to model something like this:
Is there any conclusive evidence on whether normal mode Ti'Tahk is superior to a heroic 410 staff off another Dragon Soul boss? Obviously Heroic Ti'tahk probably wins, but since it drops off Madness, and nothing comes after him, it's pretty irrelevant, and I'm having a hard time figuring out what I want to use.
As a matter of fact, heroic Lightning Rod beats even heroic Ti'tahk for personal dps from what I've seen. The haste proc is nice but it costs too many other stats for it to be effective. Go for Lightning Rod. Ticktocks should go to healers so they can in turn buff dps with the proc.
I have a small question. I'm looking at the DoT haste numbers on the spreadsheet that was linked, and I found out that if I take an Elixir of Might speed (+225 haste) ill will be on 3646+ haste rating (with DI) and thus having an extra tick. Is it worth though going for the extra tick opposed to gaining 300 int from a flask?
I have a small question. I'm looking at the DoT haste numbers on the spreadsheet that was linked, and I found out that if I take an Elixir of Might speed (+225 haste) ill will be on 3646+ haste rating (with DI) and thus having an extra tick. Is it worth though going for the extra tick opposed to gaining 300 int from a flask?
This is not really strictly about balance druid, but i can't find anywhere els to fit the subject better.
So on several occasions i have noticed my dps spikeing ALOT in 25 man raids, but i have not been able to figure out why.. In our 10 man group, we have every possible buff and debuff for casters and here i find myself pulling about 38-40k dps (including 3% crit from arcane, and dark intent). So the other day i was a stand in in a buddys guild run, (25man) the needed a boomkin and i was free so wth, and here i have not got dark intent or the arcane critbuff, but im still pulling off 47.1k dps at the end of the battle (first boss).. How does this happen? it feels as if i have more haste in 25 man, but again, we have all possible buffs in 10man.
Another thing, on Madness i find myself pulling 55-60k dps in 10 man, and in LFR i find myself at 75k~ depending on the group ofc but atleast always over 70k. But in 10 man i would never ever been able to pull those numbers as i do in 25 man.
Anyone know what is upp here, i have tried to google but without success..
And this goes for all bosses i have done on 25 man vs 10 man.
Lets say we're doing LFR, with the others dps in our guild, then all of our dps spikes and we're all doing lots of more damage but we still keep out "1,2,3,4" placement on the dps as we would in 10 man on morchok.
I for one can't find what would do this change in damage, the battles last about as long and suposedly we have the same buffs.. I have always been very intrester in optimizing my character and find it alot of fun being to great use for my guild so if anyone could explain this to me i would be very greatful!
Hello, I've come to a ring dilema. I'm not sure if Double Valor rings will be better than what I have now.
Current:
Seal of the Grand Architect. (Valor)
Infernal Signet of the Avengers. (Avengers of Hyjal)
With these two rings I have 3087 haste and 1196 mastery.
Or:
Seal of the Grand Architect. (valor)
Band of Reconstruction. (valor)
With these two rings I drop down to around 29xx haste. for a trade of more mastery. And obviously more int. I'll also get a tad more hit, so I can probably squish out a bit more mastery from reforging.
Hello, I've come to a ring dilema. I'm not sure if Double Valor rings will be better than what I have now.
Current:
Seal of the Grand Architect. (Valor)
Infernal Signet of the Avengers. (Avengers of Hyjal)
With these two rings I have 3087 haste and 1196 mastery.
Or:
Seal of the Grand Architect. (valor)
Band of Reconstruction. (valor)
With these two rings I drop down to around 29xx haste. for a trade of more mastery. And obviously more int. I'll also get a tad more hit, so I can probably squish out a bit more mastery from reforging.
I never have Dark intent in raids.
Anyone?
I can't use wrathcalc's since my excel wont let it work for some reason. So I need your help here guys.
I never see it on my buff bar during raids, where I'll generally only take AoE damage. Can it only proc off of single target/melee attacks, or am I missing it being up?
I never see it on my buff bar during raids, where I'll generally only take AoE damage. Can it only proc off of single target/melee attacks, or am I missing it being up?
Owlkin Frenzy is kinda weird. It only procs off of direct damage, but certain types of boss AOE do count as direct damage for the purposes of OF. Look at some combat logs to find fights where you should be seeing it up.
To answer truthfully, mastery will end up beating haste as we reach much, much higher values of haste - however, we'll never reach that point in this part of the expansion. RAWR reports some quirky numbers sometimes, and it requires a bit of tweaking to make it give the right numbers. Crit shouldn't be nearly as close to haste/mastery as is quoted, and haste should definitely be higher than mastery, especially with the gear you have. I'd say stick to haste > mastery >> crit in your priorities, and if you have a query on what piece is better, use WrathCalcs.
To answer truthfully, mastery will end up beating haste as we reach much, much higher values of haste - however, we'll never reach that point in this part of the expansion. RAWR reports some quirky numbers sometimes, and it requires a bit of tweaking to make it give the right numbers. Crit shouldn't be nearly as close to haste/mastery as is quoted, and haste should definitely be higher than mastery, especially with the gear you have. I'd say stick to haste > mastery >> crit in your priorities, and if you have a query on what piece is better, use WrathCalcs.
I'm going to have to disagree with you on both points. Yes, I know, I'm the author of Rawr and thus I'm biased, but I'm working on improving it and I will freely admit that it's not perfect and that haste, in particular, is a recurring issue with it. With that out of the way, two things:
1) Even SimulationCraft shows that haste sometimes has a negative value. I have scaling plots from SimCraft that show dips in the graph of haste versus DPS at all gear levels. The problem is that Rawr, for some reason, has a rather larger negative "dip" right around the common haste point that most people are reaching in current gear. I'm still working on this.
2) Mastery is not always necessarily _much_ better than Crit. I just ran a SimulationCraft run where the two were valued at less than 0.4 DPS/point from each other. I will grant you the point that haste should still be considerably above both of the other two stats, but to say that crit and mastery can't be relatively closer to each other is absurd. Especially if you are still using the VPLC, crit is not a bad stat, mastery is just better.
I'm going to have to disagree with you on both points. Yes, I know, I'm the author of Rawr and thus I'm biased, but I'm working on improving it and I will freely admit that it's not perfect and that haste, in particular, is a recurring issue with it. With that out of the way, two things:
1) Even SimulationCraft shows that haste sometimes has a negative value. I have scaling plots from SimCraft that show dips in the graph of haste versus DPS at all gear levels. The problem is that Rawr, for some reason, has a rather larger negative "dip" right around the common haste point that most people are reaching in current gear. I'm still working on this.
2) Mastery is not always necessarily _much_ better than Crit. I just ran a SimulationCraft run where the two were valued at less than 0.4 DPS/point from each other. I will grant you the point that haste should still be considerably above both of the other two stats, but to say that crit and mastery can't be relatively closer to each other is absurd. Especially if you are still using the VPLC, crit is not a bad stat, mastery is just better.
Hmm, well from what I've seen and heard, I've been lead to believe that mastery cannot surpass haste no matter what from this tier of gear. They'll approach the marginal values of each other as we stockpile more and more haste, but because we can't get high enough we wont see them equal, let alone mastery pull ahead.
That being said, I can't substantiate my claims with any strong maths, other than WrathCalcs and manually finding the marginal DPS values of each stat through DPS - (DPS - 1 of stat) = DPS of 1 stat. From having a BiS set-up in WrathCalcs and doing so, what I've found is haste still pulls ahead of mastery, which still pulls ahead of crit. I'm not too crash-hot on Rawr or SimCraft (though I have used SimCraft a bit more than Rawr), and my basis of discussions generally rely solely on WrathCalcs.
However, when I replied to ac90b671 (creative name), I was just trying to point out the values have to be skewed if they're showing haste as such a poor stat. I can't see mastery being that much better, and neither can I see crit catching up to haste so easily. If just the haste value is being reported incorrectly, what's that to say about the other values as well?
Again, I'm not trying to denounce Rawr or SimCraft, I'm just saying I rely on WrathCalcs almost always when I want to figure out my DPS or gear changes, and that's just because I'm more comfortable with the customisability of it. I don't mean to offend. <:
However, when I replied to ac90b671 (creative name), I was just trying to point out the values have to be skewed if they're showing haste as such a poor stat. I can't see mastery being that much better, and neither can I see crit catching up to haste so easily. If just the haste value is being reported incorrectly, what's that to say about the other values as well?
That's absolutely a good point, and I'll give you a good explanation. Haste is the only variable that is driven by my hand-written moonkin rotation simulator. Haste, along with active set bonuses (specifically 4T12 or 4T13) and the presence/absence of Glyph of Starfire, is used to derive a set of cast distributions that basically break down the percentages of each cast in the standard rotation. Crit and mastery are purely damage-dealing stats and are integrated into Rawr's calculations in a completely different way from haste. If I was going to trust any of the three, I'd put more stock into my valuations of crit and mastery and would be much more suspicious of haste, since the simulator is incredibly complex and it's much more reasonable to assume that I got something wrong there.
EDIT: To the poster above me: I'm pretty sure the "normal" way of refreshing DoT's is to refresh IS/Sunfire before leaving Solar Eclipse. I don't know if you should refresh Moonfire before leaving Lunar Eclipse, but I'm pretty sure it's a DPS loss to refresh Insect Swarm any time outside of Solar. (Aside from casting it when you hit Lunar in order to proc Nature's Grace, that is.)
Is it worth refreshing DoTs before leaving an Eclipse if you know they won't last until your next Eclipse begins?
I would like to do a similar question. In this situation, is it worth refreshing dots before leaving Eclipse AND before dropping Nature's Grace, even though each dot could have more than 4 or 5 seconds up at this moment?
H Yor'sahj question:
I'm a resto druid who goes balance for H Yor'sahj so that we can 5-heal it. I'm wondering what tricks you guys are using to stave off the dreaded OOM->zero DPS situation?
I blow Innervate for the first mana void, and for the rest I will try to save a Solar Eclipse transition for right as the Mana Void finishes draining. However, this usually only results in ~20k mana and is hard to time. Sometimes we will lose a void early due to it wandering into the add pile, which results in ooming the next blue. On a few attempts I even used a mana pot, which is probably non-ideal.
The 20k mana from a transition generally doesn't last through a black phase if I'm solar cleaving, would Lunar Shower actually be worthwhile for Yor'sahj?
My rotation for black adds is Detonate on CD, typhoon on CD, DoT cleave, and keep dots on Blue Void and Yor'sahj.
Our full-time balance druid was also having a hard time. I happened to die during a purple phase so my active time was low as we got our BRs worked out.
Please note that I am reforged for resto right now. I use ReforgeLite to reforge quickly back and forth.
My final question is, would 4pc LFR T13 be worthwhile over my current gear? I am wearing 4/5 T12 Normal, with 1 piece of heroic gloves.
In terms of trinkets, I'm guessing the goal is WoU of course, along with IoCM for non-AoE fights and CotC for AoE fights.
For weapons, I am using Rath for AoE fights, though I'm guessing H Lightning Rod is better in general. We also have quite a few good casters, so I'm wondering if the Haste Staff off of Deathwing is a better choice? Is this correct?
My boom theory and gear are pisspoor so forgive me for any dumb questions.