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Old 12/08/11, 7:38 PM   #101
Xenoborg
Von Kaiser
 
Tauren Druid
 
Illidan
Originally Posted by Rainman5419 View Post
Use your favorite calculator to find out your exact breaking point but for the most part this will take a 390+ ilvl AND 2pc t13. The exact spot will depending on gear/gem choices, but the main determination is the presence or lack of 2pc t13 and how bad your dodge rating DR has become.
Can you or anyone link to some math to support this? I haven't heard of this before.

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Old 12/14/11, 1:57 PM   #102
bacevicius
Glass Joe
 
Worgen Druid
 
Undermine
Hello everyone. I ran across and unusual situation with the new RAWR and trinket usage for Feral dps in 4.3. I have my 4 pc T13 now, however, according to RAWR my trinkets currently are Matrix (384), and the 378 Hungerer. Both proc haste. According to RAWR using Fluid Death with the Matrix results in over 1400dps increase versus Hungerer and all other Dragon soul trinkets even the Shadow of Vials, also puts Tia's Grace over the 397 Vial of shadows , and puts Fluid Death as my 3rd BIS the only other 2 trinkets better are Wrath of Unchaining at 390 in LFR and the Regular Wrath. Here is the DPS with my Hungerer and Matrix : 35862 DPS . with Matrix and Fluid Death : 38597! Oh my god please tell me this is an error thats 3000 dps for a level 359 trinket . Has anyone ran across this , I have yet to do simcraft but am going to today to verify this. Thanks guys

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Old 01/04/12, 12:58 PM   #103
unitsinc
Von Kaiser
 
Tauren Druid
 
Korialstrasz
Hi guys,

Just got LFR feral t13 head and legs. I tossed the head on replacing a normal t12 helm.
The question is, is it worth it to drop a heroic t12 leg piece for a LFR t13 leg piece.

I'd obviously swap set bonuses, and the t12 bonus seems like it would be worth the lower ilevel gear, but I just wanted to check with the pro's.


I ran myself in Rawr, but I have a feeling that the 2 set bonus isn't working.

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Old 01/05/12, 8:22 AM   #104
ceelion22
Von Kaiser
 
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Tauren Druid
 
Uldaman
Originally Posted by unitsinc View Post
Hi guys,

Just got LFR feral t13 head and legs. I tossed the head on replacing a normal t12 helm.
The question is, is it worth it to drop a heroic t12 leg piece for a LFR t13 leg piece.

I'd obviously swap set bonuses, and the t12 bonus seems like it would be worth the lower ilevel gear, but I just wanted to check with the pro's.


I ran myself in Rawr, but I have a feeling that the 2 set bonus isn't working.
Iirc our set bonuses work like this; 4pT13>H 2pT12+2pT13>4pT12

Even if your 4p comes from RF it's still an upgrade from T12

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Old 01/13/12, 11:50 AM   #105
Auron2009
Glass Joe
 
Tauren Druid
 
Garrosh (EU)
Hi,

I have two questions about my feral cat and hope that this is the right place to ask them.

1) The guide says that I should focus on Mastery/Crit/Haste as secondary stats and that the other secondary stats are negligible. What about any special breakpoints that should be reached? Other feral players told me that you have to get xyz hit or something like this.

2) I use the interface addon 'NeedToKnow' that shows me the duration or cooldown of my de-/buffs (Mangle, Rake, Rip, Savage Roar, Tiger's Fury and Berserk) and it works fine as far as i can tell. But the bar for the duration of Mangle disappears most of the time directly after using the skill. At least this is the case in dungeons or raids. In situations where I am alone the bar stays. What causes this behaviour?

And one last comment on the guide: I saw in guides for other classes the paragraph 'consumables' like potions and buff food. Maybe that would be a nice addition for the feral cat overview.

Thank you for your help!

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Old 01/13/12, 1:52 PM   #106
lairpie
Don Flamenco
 
Night Elf Druid
 
Alterac Mountains
Originally Posted by Auron2009 View Post
Hi,

I have two questions about my feral cat and hope that this is the right place to ask them.

1) The guide says that I should focus on Mastery/Crit/Haste as secondary stats and that the other secondary stats are negligible. What about any special breakpoints that should be reached? Other feral players told me that you have to get xyz hit or something like this.

2) I use the interface addon 'NeedToKnow' that shows me the duration or cooldown of my de-/buffs (Mangle, Rake, Rip, Savage Roar, Tiger's Fury and Berserk) and it works fine as far as i can tell. But the bar for the duration of Mangle disappears most of the time directly after using the skill. At least this is the case in dungeons or raids. In situations where I am alone the bar stays. What causes this behaviour?

And one last comment on the guide: I saw in guides for other classes the paragraph 'consumables' like potions and buff food. Maybe that would be a nice addition for the feral cat overview.

Thank you for your help!
1. The secondary stat priorities are different for each fight, and close enough to each other in general that you both won't see a big difference in damage either way, and that it doesn't take much of a change to the encounter to shift them around. For instance, any fight where you swipe much at all, expertise is probably the best secondary stat. A fight where you sit still the whole time and smack the boss haste is usually best. If you're getting dots up on multiple targets that actually tick (think, swapping between slayer and dreadblade on the boat) mastery gets better. Any fight where your dots won't have a chance to tick fully, mastery is pretty bad (Like ooze adds). The more distracted you are the better expertise and hit are. It doesn't take much to shift the priority around, mostly because it doesn't matter that much to start with. Short of a desire to reforge between each fight, my suggestion would be to put some thought into what fight your damage really matters the most for and select your stats based on that fight.

As to specific breakpoints, there's really nothing to know other than hit past 8% is useless and expertise past 26 is useless.

2. Most likely: Trauma from an arms warrior. Does the same thing as mangle, but procs each time they apply a bleed (so anytime they crit) so it constantly goes up.

Less likely:Hemorrhage from a sub rogue. A bad sub rogue might spam it, or a less bad sub rogue might be in the same situation you are where he needs the hemo debuff up, but doesn't realize you and he do the same thing and you're overwriting each other back and forth. Hemo for them is essentially identical to our mangle, does less damage than backstab, but puts up the bleed debuff that they need, and you can sub-optimally spam it if you can't get behind the target.

Just tell needtoknow to watch for those too. And yes Hemorrhage is really spelled like that.

There's a hunter pet that does the mangle debuff too, but that only lasts like 10 seconds or something, so it won't over-ride mangle unless its about to wear off, so that's not your culprit.

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Old 01/17/12, 11:35 PM   #107
salnar
Glass Joe
 
Tauren Druid
 
Shattered Halls
Hey all. I was wondering if I could get some opinions about whether or not you think I should use Wrath of the Unchaining (from the LFR) vs. Resolve of the Undying (from regular DS). For bear tanking. What are the pros and cons? Thanks for the help.

Last edited by salnar : 01/19/12 at 1:25 AM.

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Old 01/25/12, 10:40 AM   #108
Bartesh
Glass Joe
 
Night Elf Druid
 
Undermine
I ranked on H Yor'sahj (currently 82/83) and wanted to see what I could do better. I sit on Yor'sahj most of the fight, swapping over to the Mana Void periodically to prep it. Whenever adds spawn, I swipe while trying to keep at least Rake up.

My Data: (World of Logs - Real Time Raid Analysis) (8:17 minutes:seconds)

Heyimakitteh, currently ranked 11th, with almost twice my number of swipes: (World of Logs - Real Time Raid Analysis) (9:27)

Raw, currently ranked 2nd, with 150% of my swipes and better dot uptime:
(World of Logs - Real Time Raid Analysis) (9:35)

All three of us had similar buffs - double pots, three Berserks, 16-17 Tiger's Fury activations, same Main Hand, similar trinkets. I've reforged mostly for Haste (some Mastery as I double-dot Void + Yor), but still have difficulty understanding what I could improve. How are people getting nearly double the number of swipes I am? Or over 100 more swipes while maintaining supreme DoT uptime?

Thanks!

Edited post-Cluey:
I never thought of OoC procs as being such a large part of our RNG. For Clearcasting to make up the difference, the procs would need to largely (if not entirely) occur during Black phase. But that, added on top of the fight duration, does make sense. Thanks!

Last edited by Bartesh : 01/25/12 at 1:41 PM.

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Old 01/25/12, 11:49 AM   #109
Cluey
King Hippo
 
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Night Elf Druid
 
Dragonblight
This is fairly simple to work out, I'd decided what the difference was before looking for it in the logs.
Part of it is the fight length differs but the only thing which could produce a difference the size you indicate in your post is OoC procs.
Prowler : Clearcasting 29 in 497 seconds, average of 17.14 seconds between procs.
Heyimakitteh : Clearcasting 49 in 567 seconds, average of 11.57 seconds between procs.
Raw : Clearcasting 53 in 575 seconds, average of 10.85 seconds between procs.

You probably could have worked this out yourself if you'd thought about it.

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Old 01/25/12, 4:42 PM   #110
Odas
Von Kaiser
 
Night Elf Druid
 
Eonar
I am not sure if you do this for 10 man, but our 25 man keeps a few melee on the boss because we are able to kill the slimes with time to spare now with better gear. Also, a large portion of the variance will likely come from what color combinations you get and which slime you decide to kill. The seventh slime is a random set so if it is red/green/black/yellow you will get another double set of spawns to pad on (assuming the 7th set spawns before you kill him). Similarly, our raid just started killing black less to have more adds to spawn so people can pad if they so desire.

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Old 01/25/12, 5:20 PM   #111
Brade
Von Kaiser
 
Troll Druid
 
Llane
Part of getting a great parse on Yor'sahj is RNG. If you always have adds when your berserk is off cool down you'll put up higher numbers that way.

Another part is strategy, particularly on how you handle Black, Yellow, Blue, Purple. Some guilds kill yellow and get an extra set of adds to AE, while some guilds kill black and use raid cooldowns to get through yellow / purple.

Our last 25 kill has swipe as almost 1/3rd of my total damage: World of Logs - Real Time Raid Analysis

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Old 03/29/12, 5:57 PM   #112
Aedelasblack
Glass Joe
 
Night Elf Druid
 
The Maelstrom (EU)
Guys, i have a question bout reforge
normally, i use WoW Reforge Calculator & Optimizer n choose Mastery 2222 - to make first stat -
thats last fight my ds raid
Yorsahjh-WarlordN-HagaraN
my question, when i use Addon - ReforgeLite - its make low mastery n balanced haste n crit ( There is no First start nearly )
which one is more good? i make 30k dps on raid dummy with addon's reforges ( thats nearly 3 berserk time dps = 540 sec)
Armory


------

After this post i go dummy with my old reforges - Mastery up - now i did 26k
i have to trusht this dummy fights ?

Last edited by Aedelasblack : 03/29/12 at 6:31 PM.

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Old 04/01/12, 11:09 PM   #113
ceelion22
Von Kaiser
 
ceelion22's Avatar
 
Tauren Druid
 
Uldaman
Originally Posted by Aedelasblack View Post
Guys, i have a question bout reforge
normally, i use WoW Reforge Calculator & Optimizer n choose Mastery 2222 - to make first stat -
thats last fight my ds raid
Yorsahjh-WarlordN-HagaraN
my question, when i use Addon - ReforgeLite - its make low mastery n balanced haste n crit ( There is no First start nearly )
which one is more good? i make 30k dps on raid dummy with addon's reforges ( thats nearly 3 berserk time dps = 540 sec)
Armory


------

After this post i go dummy with my old reforges - Mastery up - now i did 26k
i have to trusht this dummy fights ?
Don't trust dummy fights, they will only really show you Ultraxion (and just barely) dps.

Right now there about 3 reforges for ferals;
Hit=exp (to caps)>haste>mastery>crit
Mastery>crit>haste>hit=exp
For Spine (heroic mostly) Hit>crit>haste=mastery>>>>>exp


The first 2 are honestly interchangeable and depends more on your playstyle, yes one might do more dps on one fight than the other (were talking 1% maybe), but unless your really min/maxing you need not worry.

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Old 04/09/12, 8:19 PM   #114
Settingsun
Glass Joe
 
Night Elf Druid
 
Fizzcrank
In regards to trinkets does anyone know which secondary trinket you want as a feral cat? Obviously wrath of unchaining is your first trinket but which is better the starcatcher compass or the vial of shadows?

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Old 04/09/12, 10:14 PM   #115
Hinalover
Piston Honda
 
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Draenei Mage
 
Windrunner
Second would be Vial followed by Starcatcher. If you get the starcatcher before the Vial, you should be fine. I know Rawr says to use starcatcher and I admit I didn't implement it correctly when I tried to set it up. I'm trying to fix that in the re-write I'm in the middle of working on.

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Old 04/13/12, 10:16 PM   #116
Leafkiller
Piston Honda
 
Worgen Druid
 
Stormrage
Originally Posted by Hinalover View Post
Second would be Vial followed by Starcatcher. If you get the starcatcher before the Vial, you should be fine. I know Rawr says to use starcatcher and I admit I didn't implement it correctly when I tried to set it up. I'm trying to fix that in the re-write I'm in the middle of working on.
Our Mew sims show Vial ahead of Wrath (397 vs. 403, the 416 Wrath is ahead of the 397 Vial, but behind the 410 vial). Starcatcher is a distant third - so much so that the 384 Vial is better than the 397 Starcatcher.

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Old 04/15/12, 9:31 PM   #117
ceelion22
Von Kaiser
 
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Tauren Druid
 
Uldaman
Originally Posted by Leafkiller View Post
Our Mew sims show Vial ahead of Wrath (397 vs. 403, the 416 Wrath is ahead of the 397 Vial, but behind the 410 vial). Starcatcher is a distant third - so much so that the 384 Vial is better than the 397 Starcatcher.
I believe, for the most part, The VP trinket is actually better than the Starcatcher.

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Old 04/18/12, 3:54 AM   #118
Akawa
Glass Joe
 
Worgen Druid
 
Darkmoon Faire (EU)
Originally Posted by salnar View Post
Hey all. I was wondering if I could get some opinions about whether or not you think I should use Wrath of the Unchaining (from the LFR) vs. Resolve of the Undying (from regular DS). For bear tanking. What are the pros and cons? Thanks for the help.
I always have Wrath of the Unchaining (LFR or normal) as my first choice unless I *really* need two stam trinkets. The reason is that so much agility gives a decent amount of dodge and crit (more mastery bubbles) and increases your attack power (bigger mastery bubbles). Bear in mind, though, that I use an agility/mastery build, not a stamina/dodge one, so this might be different if you go for stamina.

This is my toon: Garlow @ Darkmoon Faire - Game Guide - World of Warcraft

Resolve of the Undying is a solid second choice (paired with Wrath of the Unchaining) and it is the trinket that works best for me on Madness and Warmaster, since with that much dodge I can drop my debuff stacks and healers love me for that.

If I need more survivability I usually go for Wrath + Soulshifter Vortex (if the boss is gonna smack me very hard) or Wrath + VP trinket (I think that had dodge on use which is very good when you want to soak a short period of hard hits).

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