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Old 10/25/11, 6:41 PM   #91
Anglammaroth
Glass Joe
 
Blood Elf Paladin
 
Cho'gall
Is there a point where reforging into dodge becomes useless? I've heard something about a huge dr "wall" at ~35% dodge but I have trouble noticing it, honestly. I feel like for the most part I'm doing what I need to be from a survival standpoint. At current this toon (Raoden @ Cho'gall - Game - World of Warcraft) runs a mix of hardmodes and normals in a 10m setting. Is there a minimum HP threshold I should aim at if I switch to 25man tanking?

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Old 10/28/11, 11:04 PM   #92
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
There is never a point where dodge becomes useless that you can practically reach. (in theory you could get a near infinite amount of dodge and get to the 75% cap, but you can't do this in practice). Every point of dodge helps you as much as the last as far as taking damage goes. It's the same principle as armor.

What you need for 25 man vs 10 man is entirely up to your raid and your role in it. The only minimum I'm aware on is being able to survive Baleroc if you're taking decimation blades with 2 buffs. If you're beyond that, you're probably okay. That being said, dodge doesn't hugely help much any more. You take less damage but not so much less that you can cut a healer, you still need consistent, regular heals, and it's not much easier to heal you overall. Many raids have reported feeling 'better' with a tank with high stamina; others like high avoidance. I'd recommend talking to your healers and see what they're most comfortable with and then going accordingly. I'd also recommend doing your gear so that you can easily swap trinkets for stamina/armor/avoidance/cooldowns as you need.

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Old 11/05/11, 6:43 PM   #93
Chumble
Glass Joe
 
Dwarf Warrior
 
Arathor (EU)
Feral on normal Raggy

Hi, I just tanked Raggy in our alt raid as feral bear, and have a question about the numbers that came out of it.

After reading EJ and Inconspicuous Bear, I am using an agility stacking setup as my every-day build, and didn't change much for rag apart from swapping out an agility trinket for a stam trinket.

On our kill try I did 348538 self healing, of which only 89439 was from Savage Defence absorbs. This compares with 3.4 million damage taken total ... SD healing seems insignificant. I checked back over our (numerous) wipes and this seems consistent across the tries. So my question is, am I doing something wrong or is raggy just a bad fight for agility stacking? I considered the DoT damage, but melee from Rag is still the lions share of incoming damage, so I'd have expected a little more out of SD procs.

Totemic @ Arathor - Game - World of Warcraft , if anyone cares to check over my setup for glaring mistakes.

Thanks

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Old 11/06/11, 11:44 AM   #94
Anglammaroth
Glass Joe
 
Blood Elf Paladin
 
Cho'gall
I'm tanking 10man heroic mostly, but there's a chance I'll be moving to 25m heroics on this toon. Its been an alt all cata, so I'm woefully un-researched. I've basically just glanced at EJ forums a couple times and run with it. Assuming I'm tanking 25man and 6/7hm weekly... Is there much I should change about Raoden @ Cho'gall - Game - World of Warcraft ?


Originally Posted by kalbear View Post
There is never a point where dodge becomes useless that you can practically reach. (in theory you could get a near infinite amount of dodge and get to the 75% cap, but you can't do this in practice). Every point of dodge helps you as much as the last as far as taking damage goes. It's the same principle as armor.

What you need for 25 man vs 10 man is entirely up to your raid and your role in it. The only minimum I'm aware on is being able to survive Baleroc if you're taking decimation blades with 2 buffs. If you're beyond that, you're probably okay. That being said, dodge doesn't hugely help much any more. You take less damage but not so much less that you can cut a healer, you still need consistent, regular heals, and it's not much easier to heal you overall. Many raids have reported feeling 'better' with a tank with high stamina; others like high avoidance. I'd recommend talking to your healers and see what they're most comfortable with and then going accordingly. I'd also recommend doing your gear so that you can easily swap trinkets for stamina/armor/avoidance/cooldowns as you need.

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Old 11/29/11, 6:47 PM   #95
Rainman5419
Von Kaiser
 
Worgen Druid
 
Garona
I'm hoping a few ferals got enough gear on the PTR to test this. Is the 4pc t13 bonus affected by the Frenzied Regen Glyph?

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Old 11/30/11, 12:28 PM   #96
• Melthu
Confused
 
Troll Druid
 
Alterac Mountains
Originally Posted by Rainman5419 View Post
I'm hoping a few ferals got enough gear on the PTR to test this. Is the 4pc t13 bonus affected by the Frenzied Regen Glyph?
According to recent tests by Xenoborg, yes. The OP of the bear thread has been updated with this information.

I have a question for the guides: from what I can tell by looking through Wowhead, profession bonuses have not been changed this patch. This means that once you have filled every socket with epic gems Blacksmithing becomes definitively better than all other professions and Jewelcrafting becomes far weaker than the rest, correct?

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Old 12/01/11, 7:27 AM   #97
 Tecton
Soda Popinski
 
Tecton's Avatar
 
Troll Druid
 
Mal'Ganis
Originally Posted by Melthu View Post
I have a question for the guides: from what I can tell by looking through Wowhead, profession bonuses have not been changed this patch. This means that once you have filled every socket with epic gems Blacksmithing becomes definitively better than all other professions and Jewelcrafting becomes far weaker than the rest, correct?
Correct, and Jewelcrafting inversely becomes much weaker (as the buff to JC gems was reverted).

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Old 12/01/11, 9:48 PM   #98
Cluey
King Hippo
 
Cluey's Avatar
 
Night Elf Druid
 
Dragonblight
Originally Posted by Tecton View Post
Correct, and Jewelcrafting inversely becomes much weaker (as the buff to JC gems was reverted).
I'm quite sure this is a temporary situation which they'll update when the epic gems become more commonplace. If they added them from the start Jewelcrafting would have a pretty strong bonus above everyone else for a while.

Blacksmith's will be stronger unless they change the bonus gem slots to only allow rare quality gems, we'll have to wait to see what solution they choose to go with.

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Old 12/07/11, 5:07 AM   #99
Dragnmn
Glass Joe
 
Tauren Druid
 
Laughing Skull (EU)
At what point should you go for the expertise/mastery reforges as a bear instead of pure dodge? I switched a few days ago and unfortunately haven't been able to properly test it.

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Old 12/08/11, 4:17 PM   #100
Rainman5419
Von Kaiser
 
Worgen Druid
 
Garona
Originally Posted by Dragnmn View Post
At what point should you go for the expertise/mastery reforges as a bear instead of pure dodge? I switched a few days ago and unfortunately haven't been able to properly test it.
Use your favorite calculator to find out your exact breaking point but for the most part this will take a 390+ ilvl AND 2pc t13. The exact spot will depending on gear/gem choices, but the main determination is the presence or lack of 2pc t13 and how bad your dodge rating DR has become.

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Old 12/08/11, 7:38 PM   #101
Xenoborg
Von Kaiser
 
Tauren Druid
 
Illidan
Originally Posted by Rainman5419 View Post
Use your favorite calculator to find out your exact breaking point but for the most part this will take a 390+ ilvl AND 2pc t13. The exact spot will depending on gear/gem choices, but the main determination is the presence or lack of 2pc t13 and how bad your dodge rating DR has become.
Can you or anyone link to some math to support this? I haven't heard of this before.

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Old 12/14/11, 1:57 PM   #102
bacevicius
Glass Joe
 
Worgen Druid
 
Undermine
Hello everyone. I ran across and unusual situation with the new RAWR and trinket usage for Feral dps in 4.3. I have my 4 pc T13 now, however, according to RAWR my trinkets currently are Matrix (384), and the 378 Hungerer. Both proc haste. According to RAWR using Fluid Death with the Matrix results in over 1400dps increase versus Hungerer and all other Dragon soul trinkets even the Shadow of Vials, also puts Tia's Grace over the 397 Vial of shadows , and puts Fluid Death as my 3rd BIS the only other 2 trinkets better are Wrath of Unchaining at 390 in LFR and the Regular Wrath. Here is the DPS with my Hungerer and Matrix : 35862 DPS . with Matrix and Fluid Death : 38597! Oh my god please tell me this is an error thats 3000 dps for a level 359 trinket . Has anyone ran across this , I have yet to do simcraft but am going to today to verify this. Thanks guys

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Old 01/04/12, 12:58 PM   #103
unitsinc
Von Kaiser
 
Tauren Druid
 
Korialstrasz
Hi guys,

Just got LFR feral t13 head and legs. I tossed the head on replacing a normal t12 helm.
The question is, is it worth it to drop a heroic t12 leg piece for a LFR t13 leg piece.

I'd obviously swap set bonuses, and the t12 bonus seems like it would be worth the lower ilevel gear, but I just wanted to check with the pro's.


I ran myself in Rawr, but I have a feeling that the 2 set bonus isn't working.

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Old 01/05/12, 8:22 AM   #104
ceelion22
Von Kaiser
 
ceelion22's Avatar
 
Tauren Druid
 
Uldaman
Originally Posted by unitsinc View Post
Hi guys,

Just got LFR feral t13 head and legs. I tossed the head on replacing a normal t12 helm.
The question is, is it worth it to drop a heroic t12 leg piece for a LFR t13 leg piece.

I'd obviously swap set bonuses, and the t12 bonus seems like it would be worth the lower ilevel gear, but I just wanted to check with the pro's.


I ran myself in Rawr, but I have a feeling that the 2 set bonus isn't working.
Iirc our set bonuses work like this; 4pT13>H 2pT12+2pT13>4pT12

Even if your 4p comes from RF it's still an upgrade from T12

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Old 01/13/12, 11:50 AM   #105
Auron2009
Glass Joe
 
Tauren Druid
 
Garrosh (EU)
Hi,

I have two questions about my feral cat and hope that this is the right place to ask them.

1) The guide says that I should focus on Mastery/Crit/Haste as secondary stats and that the other secondary stats are negligible. What about any special breakpoints that should be reached? Other feral players told me that you have to get xyz hit or something like this.

2) I use the interface addon 'NeedToKnow' that shows me the duration or cooldown of my de-/buffs (Mangle, Rake, Rip, Savage Roar, Tiger's Fury and Berserk) and it works fine as far as i can tell. But the bar for the duration of Mangle disappears most of the time directly after using the skill. At least this is the case in dungeons or raids. In situations where I am alone the bar stays. What causes this behaviour?

And one last comment on the guide: I saw in guides for other classes the paragraph 'consumables' like potions and buff food. Maybe that would be a nice addition for the feral cat overview.

Thank you for your help!

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