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01/13/12, 1:52 PM
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#106
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Don Flamenco
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Originally Posted by Auron2009
Hi,
I have two questions about my feral cat and hope that this is the right place to ask them.
1) The guide says that I should focus on Mastery/Crit/Haste as secondary stats and that the other secondary stats are negligible. What about any special breakpoints that should be reached? Other feral players told me that you have to get xyz hit or something like this.
2) I use the interface addon 'NeedToKnow' that shows me the duration or cooldown of my de-/buffs (Mangle, Rake, Rip, Savage Roar, Tiger's Fury and Berserk) and it works fine as far as i can tell. But the bar for the duration of Mangle disappears most of the time directly after using the skill. At least this is the case in dungeons or raids. In situations where I am alone the bar stays. What causes this behaviour?
And one last comment on the guide: I saw in guides for other classes the paragraph 'consumables' like potions and buff food. Maybe that would be a nice addition for the feral cat overview.
Thank you for your help!
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1. The secondary stat priorities are different for each fight, and close enough to each other in general that you both won't see a big difference in damage either way, and that it doesn't take much of a change to the encounter to shift them around. For instance, any fight where you swipe much at all, expertise is probably the best secondary stat. A fight where you sit still the whole time and smack the boss haste is usually best. If you're getting dots up on multiple targets that actually tick (think, swapping between slayer and dreadblade on the boat) mastery gets better. Any fight where your dots won't have a chance to tick fully, mastery is pretty bad (Like ooze adds). The more distracted you are the better expertise and hit are. It doesn't take much to shift the priority around, mostly because it doesn't matter that much to start with. Short of a desire to reforge between each fight, my suggestion would be to put some thought into what fight your damage really matters the most for and select your stats based on that fight.
As to specific breakpoints, there's really nothing to know other than hit past 8% is useless and expertise past 26 is useless.
2. Most likely: Trauma from an arms warrior. Does the same thing as mangle, but procs each time they apply a bleed (so anytime they crit) so it constantly goes up.
Less likely:Hemorrhage from a sub rogue. A bad sub rogue might spam it, or a less bad sub rogue might be in the same situation you are where he needs the hemo debuff up, but doesn't realize you and he do the same thing and you're overwriting each other back and forth. Hemo for them is essentially identical to our mangle, does less damage than backstab, but puts up the bleed debuff that they need, and you can sub-optimally spam it if you can't get behind the target.
Just tell needtoknow to watch for those too. And yes Hemorrhage is really spelled like that.
There's a hunter pet that does the mangle debuff too, but that only lasts like 10 seconds or something, so it won't over-ride mangle unless its about to wear off, so that's not your culprit.
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01/17/12, 11:35 PM
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#107
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Glass Joe
Tauren Druid
Shattered Halls
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Hey all. I was wondering if I could get some opinions about whether or not you think I should use Wrath of the Unchaining (from the LFR) vs. Resolve of the Undying (from regular DS). For bear tanking. What are the pros and cons? Thanks for the help.
Last edited by salnar : 01/19/12 at 1:25 AM.
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01/25/12, 10:40 AM
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#108
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Glass Joe
Night Elf Druid
Undermine
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I ranked on H Yor'sahj (currently 82/83) and wanted to see what I could do better. I sit on Yor'sahj most of the fight, swapping over to the Mana Void periodically to prep it. Whenever adds spawn, I swipe while trying to keep at least Rake up.
My Data: ( World of Logs - Real Time Raid Analysis) (8:17 minutes:seconds)
Heyimakitteh, currently ranked 11th, with almost twice my number of swipes: ( World of Logs - Real Time Raid Analysis) (9:27)
Raw, currently ranked 2nd, with 150% of my swipes and better dot uptime:
( World of Logs - Real Time Raid Analysis) (9:35)
All three of us had similar buffs - double pots, three Berserks, 16-17 Tiger's Fury activations, same Main Hand, similar trinkets. I've reforged mostly for Haste (some Mastery as I double-dot Void + Yor), but still have difficulty understanding what I could improve. How are people getting nearly double the number of swipes I am? Or over 100 more swipes while maintaining supreme DoT uptime?
Thanks!
Edited post-Cluey:
I never thought of OoC procs as being such a large part of our RNG. For Clearcasting to make up the difference, the procs would need to largely (if not entirely) occur during Black phase. But that, added on top of the fight duration, does make sense. Thanks!
Last edited by Bartesh : 01/25/12 at 1:41 PM.
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01/25/12, 11:49 AM
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#109
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King Hippo
Night Elf Druid
Dragonblight
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This is fairly simple to work out, I'd decided what the difference was before looking for it in the logs.
Part of it is the fight length differs but the only thing which could produce a difference the size you indicate in your post is OoC procs.
Prowler : Clearcasting 29 in 497 seconds, average of 17.14 seconds between procs.
Heyimakitteh : Clearcasting 49 in 567 seconds, average of 11.57 seconds between procs.
Raw : Clearcasting 53 in 575 seconds, average of 10.85 seconds between procs.
You probably could have worked this out yourself if you'd thought about it.
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01/25/12, 4:42 PM
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#110
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Von Kaiser
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I am not sure if you do this for 10 man, but our 25 man keeps a few melee on the boss because we are able to kill the slimes with time to spare now with better gear. Also, a large portion of the variance will likely come from what color combinations you get and which slime you decide to kill. The seventh slime is a random set so if it is red/green/black/yellow you will get another double set of spawns to pad on (assuming the 7th set spawns before you kill him). Similarly, our raid just started killing black less to have more adds to spawn so people can pad if they so desire.
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01/25/12, 5:20 PM
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#111
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Piston Honda
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Part of getting a great parse on Yor'sahj is RNG. If you always have adds when your berserk is off cool down you'll put up higher numbers that way.
Another part is strategy, particularly on how you handle Black, Yellow, Blue, Purple. Some guilds kill yellow and get an extra set of adds to AE, while some guilds kill black and use raid cooldowns to get through yellow / purple.
Our last 25 kill has swipe as almost 1/3rd of my total damage: World of Logs - Real Time Raid Analysis
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03/29/12, 5:57 PM
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#112
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Glass Joe
Night Elf Druid
The Maelstrom (EU)
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Guys, i have a question bout reforge
normally, i use WoW Reforge Calculator & Optimizer n choose Mastery 2222 - to make first stat -
thats last fight my ds raid
Yorsahjh-WarlordN-HagaraN
my question, when i use Addon - ReforgeLite - its make low mastery n balanced haste n crit ( There is no First start nearly )
which one is more good? i make 30k dps on raid dummy with addon's reforges ( thats nearly 3 berserk time dps = 540 sec)
Armory
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After this post i go dummy with my old reforges - Mastery up - now i did 26k
i have to trusht this dummy fights ?
Last edited by Aedelasblack : 03/29/12 at 6:31 PM.
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04/01/12, 11:09 PM
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#113
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Von Kaiser
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Originally Posted by Aedelasblack
Guys, i have a question bout reforge
normally, i use WoW Reforge Calculator & Optimizer n choose Mastery 2222 - to make first stat -
thats last fight my ds raid
Yorsahjh-WarlordN-HagaraN
my question, when i use Addon - ReforgeLite - its make low mastery n balanced haste n crit ( There is no First start nearly )
which one is more good? i make 30k dps on raid dummy with addon's reforges ( thats nearly 3 berserk time dps = 540 sec)
Armory
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After this post i go dummy with my old reforges - Mastery up - now i did 26k
i have to trusht this dummy fights ?
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Don't trust dummy fights, they will only really show you Ultraxion (and just barely) dps.
Right now there about 3 reforges for ferals;
Hit=exp (to caps)>haste>mastery>crit
Mastery>crit>haste>hit=exp
For Spine (heroic mostly) Hit>crit>haste=mastery>>>>>exp
The first 2 are honestly interchangeable and depends more on your playstyle, yes one might do more dps on one fight than the other (were talking 1% maybe), but unless your really min/maxing you need not worry.
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04/09/12, 8:19 PM
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#114
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Glass Joe
Night Elf Druid
Fizzcrank
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In regards to trinkets does anyone know which secondary trinket you want as a feral cat? Obviously wrath of unchaining is your first trinket but which is better the starcatcher compass or the vial of shadows?
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04/09/12, 10:14 PM
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#115
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Don Flamenco
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Second would be Vial followed by Starcatcher. If you get the starcatcher before the Vial, you should be fine. I know Rawr says to use starcatcher and I admit I didn't implement it correctly when I tried to set it up. I'm trying to fix that in the re-write I'm in the middle of working on.
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04/13/12, 10:16 PM
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#116
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Piston Honda
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Originally Posted by Hinalover
Second would be Vial followed by Starcatcher. If you get the starcatcher before the Vial, you should be fine. I know Rawr says to use starcatcher and I admit I didn't implement it correctly when I tried to set it up. I'm trying to fix that in the re-write I'm in the middle of working on.
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Our Mew sims show Vial ahead of Wrath (397 vs. 403, the 416 Wrath is ahead of the 397 Vial, but behind the 410 vial). Starcatcher is a distant third - so much so that the 384 Vial is better than the 397 Starcatcher.
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04/15/12, 9:31 PM
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#117
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Von Kaiser
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Originally Posted by Leafkiller
Our Mew sims show Vial ahead of Wrath (397 vs. 403, the 416 Wrath is ahead of the 397 Vial, but behind the 410 vial). Starcatcher is a distant third - so much so that the 384 Vial is better than the 397 Starcatcher.
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I believe, for the most part, The VP trinket is actually better than the Starcatcher.
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04/18/12, 3:54 AM
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#118
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Glass Joe
Worgen Druid
Darkmoon Faire (EU)
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Originally Posted by salnar
Hey all. I was wondering if I could get some opinions about whether or not you think I should use Wrath of the Unchaining (from the LFR) vs. Resolve of the Undying (from regular DS). For bear tanking. What are the pros and cons? Thanks for the help.
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I always have Wrath of the Unchaining (LFR or normal) as my first choice unless I *really* need two stam trinkets. The reason is that so much agility gives a decent amount of dodge and crit (more mastery bubbles) and increases your attack power (bigger mastery bubbles). Bear in mind, though, that I use an agility/mastery build, not a stamina/dodge one, so this might be different if you go for stamina.
This is my toon: Garlow @ Darkmoon Faire - Game Guide - World of Warcraft
Resolve of the Undying is a solid second choice (paired with Wrath of the Unchaining) and it is the trinket that works best for me on Madness and Warmaster, since with that much dodge I can drop my debuff stacks and healers love me for that.
If I need more survivability I usually go for Wrath + Soulshifter Vortex (if the boss is gonna smack me very hard) or Wrath + VP trinket (I think that had dodge on use which is very good when you want to soak a short period of hard hits).
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05/31/12, 5:15 AM
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#119
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Glass Joe
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Hey guys,
Been trying to gear my druid up to tank some raids in the near future. I was wondering if my gear was fine for LFR as-is, or if there is anything I should work on in particular. I know LFR is easy as hell but I haven't played in quite a while so it's a bit daunting.
Here's my gear, and I've replaced Tia's Grace with Veil of Lies recently. If only Kirill would drop...
Meanwhile @ Gilneas - Game Guide - World of Warcraft
I also have 1400 VP and will have 2100 by the end of the week if anyone has suggestions on the best upgrade. I was thinking Fire of the Deep since the haste on Kirokryptic Sigil makes me sad. It is a nice extra cooldown though.
Last edited by zeldadude : 05/31/12 at 5:21 AM.
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06/01/12, 8:34 AM
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#120
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Glass Joe
Worgen Druid
Darkmoon Faire (EU)
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Originally Posted by zeldadude
Hey guys,
Been trying to gear my druid up to tank some raids in the near future. I was wondering if my gear was fine for LFR as-is, or if there is anything I should work on in particular. I know LFR is easy as hell but I haven't played in quite a while so it's a bit daunting.
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Your gear is good enough for LFR. I spent about 10 seconds looking at it (@work...), so this doesn't mean that it's optimal in any way, but you won't go *splat*. Just pop a cooldown on Impale, ok?
Just a reference: the most popular requirement for a DS normal pug these days seems to be ilvl 385 (proper tank gear, though - reforged, chanted and all). My experience shows that this is enough (if the players in the group are sort of decent, at least).
The Fire of the Deep is a nice trinket, so if you are sporting a 378 or lower - go for it.
You can also grind some conquest points or run BH and hope for the neck - it's the highest agility and mastery neck available, so if you don't have the FL HC neck, it's probably your BiS.
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