I'd like to ask for some relative theorycraft regarding how the value of Furor vs. Moonglow changes when gaining 2pT12. Before 4.2 it was understood that your point investment in MG would result in a net mana gain provided encounter length passed a low threshold, which in turn meant MG was always a better choice. Now that 2pT12 is a flat % of mana, does this push Furror into an equal/better point investment?
There is no reason to specifically round your Mastery number and/or percent, as it still gains benefit from adding more Mastery, even if it isn't a round number percent. The tooltip just doesn't show decimal points for Mastery %.
I think you may still be confused. Every point of Mastery Rating will be of value to you.
The game does not do a good job of displaying this to you, but you are gaining benefit mathematically from any additional mastery. No "breakpoint", and no "whole numbers" are important to your Mastery Rating.
And so far as I know, this is true of every spec and every class.
As far as I know it is too, although I don't know if they have the same display issue on their character sheets. Moonkin are often confused though since there actually was a patch cycle where it did round.
Does anyone know the (measured) proc chance of the 2xT12 under ToL?
I'd swear I remember that being discussed in one of the threads (the proc chance when in ToL is lower than otherwise, to compensate for the fact that you can spread LB to many more targets). However, I can't find any source that confirms just how much the proc chance is reduced.
If the proc chance was 5% in ToL instead of the normal 40%, you'd need to have LB on 8 targets in order to get the same regen from the 2xT12.
Obviously one could say that keeping LB on as many targets as possible is optimal, however many that happens to be. But I'd like to have a way to compare the expected performance of the 2xT12 under ToL with its normal behavior.
I'm wondering if there's an addon which calculates distribution and average number of Wild Growth targets. That would help to see the effect of WG glyph.
Edit. Thanks for tip of checking WoL. Hoped to get the answer in easier way though,
I was asking because most of the time I saw 2-3 people+pets getting it. Probably worms and other guardians were eating it.
Between the 4.2 crit buff and planned 4.3 WG nerf, the 2005 haste breakpoint will no longer be the clear goal for all, yes? After the 916 breakpoint, we should reforge into Mastery (for predictable throughput increase) or Crit (if you also like to flip fortune cards)?
Seeing as how 2005 is so easy to get in firelands gear and our efflorescence needs the same breakpoint, I'll be keeping it. Also I don't want to nerf my WG anymore than it has been. There's still a lot of ptr time left. I wouldn't plan on anything too specific yet.
long time quiet reader...my quild usually does not take logs, but today I happened to be listed in a raid where I joined random.
It is maybe quite low level for most of you, 10 normal FL... anyway I would be happy to collect any feedback!
Some remarks from anybody? World of Logs - Real Time Raid Analysis
I think I am doing quite fine for my level, but as I said, happy to learn something. In the heat of a fight I guess many things go wrong
- Rhyolith I was running with the meeles, a little low healing
- Alysrazar had two healers on the other tank, I was alone, a little higher healing
- Baloroc nothing special, three healers though
- Majordomus nothing special.
If I cast tranquility during the last 1-2 seconds of Tree of Life, will the entire channeled spell benefit from +15% healing buff or does it recalculate my healing coefficient each tick? I assume the answer also applies to Power Torrent and Trinket procs.