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06/23/11, 8:17 PM
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#76
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Piston Honda
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There isn't, and never will be a boss with that high of a movement requirement. Considering half the dps can't do enough dps while moving, and neither can healers, boss fights don't require CONSTANT movement. You will always be able to cast a 1.2 second RG or hasted nourish every 10 seconds. Besides SM activates it as well, and you can even cast it while moving.
If you can keep LB up, you can keep Harmony up, they are really quite similar.
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All anyone ever needs to know about being a Resto Druid in PVE, complete and up-to-date guide at: Resto Raiding Guide
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06/26/11, 1:13 AM
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#77
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Glass Joe
Human Paladin
Aszune (EU)
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I primarily heal 10M with HM's;
Baneat @ Aszune - Game - World of Warcraft
Given my current gear level, is pushing up to the 2005 haste point worth it at all? I believe I could do it, but it would appear to sacrifice stats heavily. I don't raid with a Warlock enough to take the mid-breakpoint.
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06/27/11, 11:24 PM
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#78
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::stare::
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Going to answer this one because I feel like both answers posted were less than ideal.
This is the general format you should consider when determining which haste point you should be at:
-Are you comfortably in range of 2005 in essentially the highest ilevel gear you own. If you need to lose a bunch of int, you shouldn't push it and should reforge down to mastery or crit.
-Even with 4.2, if you are in a reasonably competent guild you'll be at around 1900, at which point regardless of your role, you would be foolish to reforge into mastery. 2005 is good for everyone.
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<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.
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07/11/11, 5:45 AM
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#80
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Glass Joe
Night Elf Druid
Alonsus (EU)
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Originally Posted by Rësto
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My view on it:
-The main difference for the logs is that they use six healers, while your team uses 7. This automatically means that there is less healing to pick up for yourself and it is more "fighting for heals" in some situations.
-Next to that you might benefit more from reforging more into mastery since you are not getting to the 2005 haste breakpoint it seems (and you are not receiving a DI as far as I can see).
-The tranq difference is actually quite big, so that would have helped you aswel.
-The encounter itself also plays a role, because their tactics may differ from yours. If you spread out in P1 and have a specific side to stand on for the rest of the encounter, and your side/ people in range are better in avoiding damage than the people on that were in Jarilo's range were, then he will automatically heal more. And ofcourse the same goes for the other healers in your team. If Aaren was in range of those couple of players always getting hit by stuff, and you are not, he ll naturally heal more.
Hope it helps.
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07/11/11, 6:10 AM
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#81
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Von Kaiser
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Guess this is the best place to put this question.
How do you guys deal with baleroc? I just cant keep up with other healers on this fight.
We split into two healing groups, one group healing the crystals and one healing tanks. My group is the group healing crystals first. Quite simply i just nourish them to get my stacks up and its not a problem in keeping the crystal exchangers up. The problem is throughput on tanks. This week I tried regrowth, and it didnt seem to be enough to get tank up even with RG->SM but other healers in my group ended up covering it so all is good, week before I tried healing touch, and about same result with HT->SM on tank after decimation hit.
World of Logs - Real Time Raid Analysis
I just dont know how to keep up with the others, the pallies and even the priest. I have a feeling when we do this on heroic its going to be trouble for me to help top tank off.
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07/11/11, 10:24 AM
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#82
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Glass Joe
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Originally Posted by Sheever
My view on it:
-The main difference for the logs is that they use six healers, while your team uses 7. This automatically means that there is less healing to pick up for yourself and it is more "fighting for heals" in some situations.
-Next to that you might benefit more from reforging more into mastery since you are not getting to the 2005 haste breakpoint it seems (and you are not receiving a DI as far as I can see).
-The tranq difference is actually quite big, so that would have helped you aswel.
-The encounter itself also plays a role, because their tactics may differ from yours. If you spread out in P1 and have a specific side to stand on for the rest of the encounter, and your side/ people in range are better in avoiding damage than the people on that were in Jarilo's range were, then he will automatically heal more. And ofcourse the same goes for the other healers in your team. If Aaren was in range of those couple of players always getting hit by stuff, and you are not, he ll naturally heal more.
Hope it helps.
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Thanks for the words O' wisdom  - I've been stupid and just yesterday reached the haste cap. :p
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07/11/11, 12:08 PM
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#83
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Glass Joe
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Originally Posted by Pleinair93
How do you guys deal with baleroc? I just cant keep up with other healers on this fight.
We split into two healing groups, one group healing the crystals and one healing tanks. My group is the group healing crystals first. Quite simply i just nourish them to get my stacks up and its not a problem in keeping the crystal exchangers up. The problem is throughput on tanks. This week I tried regrowth, and it didnt seem to be enough to get tank up even with RG->SM but other healers in my group ended up covering it so all is good, week before I tried healing touch, and about same result with HT->SM on tank after decimation hit.
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I have a lot of trouble on this fight as well. I think one of the key things to remember is that when you get vital flame (the buff to your tank healing) is that ALL your healing spells benefit - including HoTs, even though HoTs don't trigger either vital flame or vital spark. Keep lifebloom up on the main tank at all times and have your NS+HT ready for the decimating strike when it's your turn. The only really tricky one (for my raid, at least) is the first decimating strike.
As far as stack building goes, I used regrowth pretty liberally at the start of the fight for speed and swiftmends. On a related note, does anyone know if Living Seed grants an extra spark stack (or if it even triggers from Torment)? I was going to test it out, but I ended up having to drop my second resto spec for a flappy chicken spec.
I wouldn't be too concerned with keeping up with other healers on this fight. It's about as anti-druid as a fight can get. At least the rest of firelands is very druid friendly!
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07/12/11, 1:19 AM
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#84
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Piston Honda
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Originally Posted by Rësto
Thanks for the words O' wisdom  - I've been stupid and just yesterday reached the haste cap. :p
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Not a cap! Breakpoint. Major difference. We had a haste cap in wotlk because haste past that point was near worthless.
Now we have breakpoints(any time we get an extra hot tick, at least for WG/RJ), and haste in between them is near worthless, but the next breakpoint always has value. So haste won't really "cap" for us in the foreseeable future. We just need to always be right above a specific haste value with as little as possible wasted, and we jump from one to the next as gear allows.
Not picking on you, you probably realize this, but don't want people being confused, I've seen and heard a lot of people refer to 2005 as the haste "cap".
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All anyone ever needs to know about being a Resto Druid in PVE, complete and up-to-date guide at: Resto Raiding Guide
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07/12/11, 1:46 PM
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#85
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Glass Joe
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1st, you're right green, ty for pointing that out ^^
But on to another question of mine..
I've always found mastery to be useless, but everything i'm reading tells me that mastery is the #1 secondary stat after the haste "breakpoint". How do I benefit from mastery as a raid healer, if 90% of my healing comes from instant casts? (excluding Swiftmend) Harmony won't be activated if I use Rejuv/Lifebloom/Wild Growth, so what's the point?
I can see during ToL phases when I have a large amount of OOC procs to be used as regrowth, but that only lasts for 30 seconds.
I could also totally be misunderstanding Mastery, I just always thought of it as the least wanted stat.
Sorry if I sound stupid, it's just been bugging me lately.
Last edited by Rësto : 07/12/11 at 4:31 PM.
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07/12/11, 2:03 PM
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#86
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X-Medium
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Originally Posted by Rësto
Harmony won't be put on the people...
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Harmony is a self-buff.
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07/13/11, 7:58 PM
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#87
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Glass Joe
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Originally Posted by Rësto
1st, you're right green, ty for pointing that out ^^
But on to another question of mine..
I've always found mastery to be useless, but everything i'm reading tells me that mastery is the #1 secondary stat after the haste "breakpoint". How do I benefit from mastery as a raid healer, if 90% of my healing comes from instant casts? (excluding Swiftmend) Harmony won't be activated if I use Rejuv/Lifebloom/Wild Growth, so what's the point?
I can see during ToL phases when I have a large amount of OOC procs to be used as regrowth, but that only lasts for 30 seconds.
I could also totally be misunderstanding Mastery, I just always thought of it as the least wanted stat.
Sorry if I sound stupid, it's just been bugging me lately.
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You get OoC procs that you have to use up with cast-time spells. As long as you get 1 OoC proc every 15 seconds (that is the duration of OoC now), and use Swiftmend on cooldown, I don't see how/why it would be difficult to keep Harmony up all the time.
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07/14/11, 6:39 AM
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#88
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Glass Joe
Night Elf Druid
Tarren Mill (EU)
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Alright so, Im new to making posts here, and I recently started playing resto druid. My guild recently killed 25m Shannox, and I got ranked 14'th place of all healers on WoL with 17,4k HPS. While many in my guild think this is decent enough, I would gladly ask for any possible advices. Take a look at my WoL's, and please inform me if there's anything I can do to improve.
World of Logs - Real Time Raid Analysis
World of Logs - Real Time Raid Analysis
Here's my armory aswell, if you want it. Fixéd @ Tarren Mill - Game - World of Warcraft
Thanks in advice, Fixéd
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07/14/11, 8:56 AM
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#89
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Great Tiger
Night Elf Druid
Echo Isles
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Originally Posted by Rësto
I've always found mastery to be useless, but everything i'm reading tells me that mastery is the #1 secondary stat after the haste "breakpoint". How do I benefit from mastery as a raid healer, if 90% of my healing comes from instant casts? (excluding Swiftmend) Harmony won't be activated if I use Rejuv/Lifebloom/Wild Growth, so what's the point?
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Assuming you can cast Rg/HT/Nourish (you aren't moving) are they worth casting just for the healing they do plus the gain of four or five stronger Rejuvs?
Worst case I'll consider: Your rotation could be one of:
1) SM + xxx + 5*Rj(NoMastery) + SM
2) SM + xxx + Nourish + 4*Rj(Mastery) + SM
3) SM + xxx + HT + 3*Rj(Mastery) + SM
4) SM + xxx + Rg + 4*Rj(Mastery) + SM
Using as-downloaded Treecalcs numbers, (1) is higher HPS than (2), but lower than (3) or (4). If you have mana issues, (3) and (4) may not always be an option. Using clearcasting is a win.
Even (2) beats (1) with the either of the following adjustments:
a) Increased Mastery uptime means a WG (or Tranquility) cast gains mastery.
b) The Nourish cast refreshes Lifebloom (the Nourish cast replaces a Lifebloom cast). This is true even if the refresh is early (certainly up to 5s early).
In fact (2a) and (2b) are wins even if the Nourish cast itself had zero effective healing.
With SM on cooldown, Mastery is only down four times per minute. You should average ~3 clearcasts per minute and (2a) should happen, on average, slightly more than two times a minute. Sometimes those will overlap, but a "pure" raid healer (SM & WG on cooldown, no Lb) has good reason to maintain >90% Mastery uptime while chain-casting.
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07/14/11, 1:28 PM
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#90
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Glass Joe
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Originally Posted by Fixed77
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You have the Heartstone of Rhyolith, but have reforged the spirit to haste. Obviously you're going for mastery, so why not get Nightweaver's Amulet? It has more mastery and haste. The only thing you'll be missing out on is spirit, which from what i'm reading, is our worst stat (unless you direly need regen).You're already over the haste breakpoint, so you could reforge some of your haste pieces to mastery, or spirit.
That's pretty much all I can see.. (Excluding your bad priests, normally my priests are atleast on par with me)
And to Erdluf - you're right, I wasn't even thinking when I made that post, I recently made a power aura to make sure I atleast have 95% uptime on Harmony, so now I'll be able to track whenever it's up.
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