If you have Int leather (non-PvP, non-Hit) gemmed and enchanted, your gear should be good enough for anything you can get into from LFD and LFR. Only possible exceptions might be the new five mans at an ilvl of 353, if the tank is also at a similar level, and perhaps some of the ZG encounters if DPS is low.
Stat weights for SP/Mastery/Crit/Spirit are similar enough that you can't go terribly wrong if you aren't yet in a min/max situation. Int is your strongest stat, by far.
For Haste, get to/stop at 916, 1602 or 2005. Those provide nice extra ticks in common situations. Haste between those values tends to be a poor stat.
Hello I have a question regarding potion usage.
I was curious about Volcanic Potion, if it's possible alternative for mana potions, since most of our regen comes from mana pool rather than spirit and 1200 intellect boots it significantly (not sure if it's not further increased by talents) and lining Innervate with it grants another chunk of mana. Another plus is increased throughput for that duration. However I'm not that good in this math so I'm not sure how much I actually get from using it. If someone could throw here some numbers I would appreciate it.
Hello, I just hopped on my resto alt and notice a strange behavior with the druid's mastery and its interaction with existing HoT. I noticed that harmony doesn't re-calculates the amount healed through HoTs if it is the HoT is already on the player before Harmony. I tested Rejuvenation + Nourish and observed that the HoT remains the same strength. If I casted the Nourish first, then Rejuvenation will tick harder. (I removed all spell power gaining abilities from gear).
This lower number corrects itself during re-application of the HoT as I tested with Rejuvenation + Nourish + Rejuvenation. The second Rejuvenation healed for a higher amount.
Lifebloom may also suffer, but I have the talent Empowered Touch which refreshes the Lifebloom.
Interestingly, this works the other way around too. Suppose you have an Harmony(ized) Rejuvenation, and "clicked off" the Harmony buff. The Rejuvenation will tick for the Harmonized amount.
If this isn't a bug, then it is stronger to heal by applying Harmony on the target before Rejuvenation or Wild Growth. Regrowth applies Harmony and I believe Regrowth's HoT is Harmonized.
If this is already known, sorry to wasted your time.
I was wondering about DS trinkets - just unsure which ones to aim for. I currently have [Item not found!] and [Jaws of Defeat] (378 jaws not 391, can't seem to change it).
Is the [Seal of the Seven Signs] (or the heroic version) worth it? While [Windward Heart] seems like a sensible and linear upgrade, I'm not generally a fan of "random proc", long CD trinkets, which Seal is, especially for healers but maybe the maths has been done and it's been found to be really good. Obviously it's an improvement in intellect, but is that sufficient?
Edit - forgot [Heart of Unliving]. My guild isn't close to downing spine hc anytime soon but is this item an upgrade over normal jaws? I heard it was slightly worse than jaws, but unsure if I got it straight.
I was wondering about DS trinkets - just unsure which ones to aim for. I currently have [Item not found!] and [Jaws of Defeat] (378 jaws not 391, can't seem to change it).
Is the [Seal of the Seven Signs] (or the heroic version) worth it? While [Windward Heart] seems like a sensible and linear upgrade, I'm not generally a fan of "random proc", long CD trinkets, which Seal is, especially for healers but maybe the maths has been done and it's been found to be really good. Obviously it's an improvement in intellect, but is that sufficient?
Edit - forgot [Heart of Unliving]. My guild isn't close to downing spine hc anytime soon but is this item an upgrade over normal jaws? I heard it was slightly worse than jaws, but unsure if I got it straight.
Thanks.
The haste proc trinket isn't very good, as it procs a bunch of haste, and as haste is our worst secondary stat outside of breakpoints, it's not a very good trinket. The haste proc will probably put you in some random unoptimal spot between breakpoints, and be much less useful, than a similar amount of mastery or crit would have been. Obviously being a proc, it can proc at less useful times, but it can proc at a very good time too. Heart of Unliving is a good trinket, I replaced my normal jaws with it as we are progressing on spine. If you can get at least those 16 casts every 2 minutes off during the 20 seconds then, sure, its better but depending how good you are at using it and depending on the encounter, Unliving might pull ahead. I do think Windward Heart is an extremely good trinket as it scales and has a short icd, and I will be picking it up as soon as I can.
While haste is our worst stat between breakpoints, Seal pushes past breakpoints like Nature's Grace. Assuming 2005 haste, either Seal or NG will give an extra tick on rejuv, wg, and efflor. Stacking them together will give two extra ticks on rejuv and three extra ticks on wg and efflor.
In an attempt to compare apples to oranges: 416 HoU > 410 SotSS > 403 HoU with appropriate reforges for regen needs.
I am running with 4 piece T13 and while lackluster the higher ilvl does provide nice primary and secondary stats. I was wondering if it is worth it for me to swap the LFR slots with 2PC t12 for the added mana regen, I reforge out of spirit on every slot and go for maximum output. The problem is that our second healer (a pally) is not good and I have to pick up his slack with more healing which really hurts my mana. I was wondering how much the 2PC t12 is worth on a 10 minute fight like deathwing?
Looking at my last Madness kill here, in a 13:33 minute encounter, revitalize accounted for approximately 168k mana gained for roughly 80% uptime on lifebloom (for your mana pool, this would be somewhere between 150-155k mana regained)
I ran a very similar gear setup to you pre-heroics (reforge out of spirit and into mastery), and in 2p12/2p13 never had an issue with mana. The only major difference was my first trinket is Heroic Jaws, and yours LFR Heart of Unliving (which are close to the same mana benefit, assuming the jaws aren't utilized perfectly on every CD). As long as you are conscious about your innervate timing and maintaining LB, you shouldn't run into any mana related troubles.
I am running with 4 piece T13 and while lackluster the higher ilvl does provide nice primary and secondary stats. I was wondering if it is worth it for me to swap the LFR slots with 2PC t12 for the added mana regen, I reforge out of spirit on every slot and go for maximum output. The problem is that our second healer (a pally) is not good and I have to pick up his slack with more healing which really hurts my mana. I was wondering how much the 2PC t12 is worth on a 10 minute fight like deathwing?
If I were you, I'd use items with higher ilvl. If you have mana problems. I'd recommend you to take moonglow instead of genesis, or at list instead of 2 points in furor and 1 in genesis. If you do lots of casts moonglow is better choice than furor.
We are currently working on Spine hc.
I feel i'm doing ok but i think i mabye should be using Effloresence more.
I'm keeping Lifebloom and Rejuvenation up on the people getting Searing Plasma until the second plate on his spine till our tank needs the healing from that point on i keep lifebloom ticking on the Tank
So, my 10m raid is currently progressing on heroics such as zonozz(although it's hard to call it progression with the 10% buff), and I am in a sticky situation. We are currently running a less than ideal comp due to some real life situations, and don't have 5% haste. This means I either have to gear for 1604 haste for the rejuv breakpoint or 2700(approximately) haste for the wild growth breakpoint. Is it worth it to sacrifice a buttload of mastery/spirit for the 2700 haste breakpoint, or should I just stick to 1600. Thanks!
We are currently working on Spine hc.
I feel i'm doing ok but i think i mabye should be using Effloresence more.
I'm keeping Lifebloom and Rejuvenation up on the people getting Searing Plasma until the second plate on his spine till our tank needs the healing from that point on i keep lifebloom ticking on the Tank
I do have the Deep Earth gloves and Deep Earth Mangle both heroic but even if i would enchanter my gloves with Haste i would still be 9 haste short.
You don't mention what is going wrong in the fight/why you are struggling that is related to healing. If you say mana is not an issue then I would at least advise using more HT on Searing targets to help clear those off and make things smoother though. Swiftmend/Eff usage will only often increase to any meaningful amount if your raid clusters more appropriately although if you math out the maximum number of times you could use Swiftmend then you are only really utilizing it 66% of the time and you could most likely bring that up to something like 80%~ without resulting in just blindly using it poorly.
Wipefest on Hagara 10HC: World of Logs - Real Time Raid Analysis
My biggest problem is when other 2 healers (resto shaman and disco priest) are in iceblocks i just can't keep our paladin tank alive...
Armory link: http://eu.battle.net/wow/en/character/aszune/dougan
as far trinkets go - maybe they drop somewhere else but not for our raid group.
We raid DS from week 1 and we haven't seen nor windward heart nor seal of seven signs.
Resto shaman got his unliving from Spine once and that's it.
LFR which i run every week also seems devoid of heal trinkets.
Well, you could consider going for 3/3 Living Seed...
But yeah, if this is your main problem (which shouldn't be, because it is after all an ulikely scenario), use whatever you have to get through. First of all, make sure both ice blocks don't interrupt your line of sight to the tank - everybody should know where to stand if he is a target. Then your priest should use the remaining seconds to give your tank a Shield and Pain Suppression, while your Shaman should make sure the tank is at 100% hp. And then he needs to use a cooldown or two for himself, while your DDs focus on getting the other healers out. Just save Nature's Grace for this moment, stack your Hots and spamheal him.
And if you're still having troubles then, maybe try having someone taunt and kite Hagara for some seconds?
But again, this situation shouldn't occur very often.
Some different things that worked well for us: You probably already know this, but if you tank the boss at the edge of the platform, he should very rarely (if at all) use Shattered Ice. Moreover, there's oftentimes someone dying to Ice Lance, which should not happen. We set up three teams of two players each to interrupt them and assigned them to specific sides (team a takes the left lance, team b the one in the middle etc, which of course requires you to tank him at a specific location, see above). One last thing (which you probably already know, too, but it helped us a lot so just to make sure): positioning yourself like in this guide (A Guide to Heroic Hagara [VOX] (DS) - YouTube) makes the lightning phase rather easy.
This isn't something you can do but you can suggest that the Shaman healer drop a Spirit Link right before they are frozen. Aside from that, ask your tank to prepare his own CD and prepare to spam if necessary - this isn't really a mana intensive fight. Priest could give a CD right before but I'm sure the Spirit Link will be more than enough. Also, in case your Shaman didn't know this, Grounding works on Shattered Ice.
Thanks!
I will relay your advices to our raid team and will go Living Seed for this fight.
I've been considering it before and seems it the right choice. I will also drop Nature's Switftness because benefit from it is very minor.
I will also swap Regrowth glyph for Lifebloom - i use Regrowth glyph for Yor'sahj and Morchok and i forgot to switch it back to Lifebloom glyph for Hagara. Should help a little as well.
Lightning phase usually ends well for us - we do just like in that guide you mentioned. We even learned to correct each other mistakes and mechanic bugs - sometimes lightning just won't jump even at close distances.
Now we rarely die during lightning phase.
I actually found Nature's Swiftness to be somewhat useful in DS, because some bosses have very high damage spikes you cannot always prepare for accordingly. I found it useful especially for Hagara, because sometimes the lightning just doesn't connect instantly and then someone might need the instant and empowered Healing Touch, for example. It's by no means a big difference whether or not you go for it, though.
It try to keep my question as simple as possible :-)
What did I do wrong? My Gear is not to bad ...i try to stick to all the guides on elite jerks but I still couldn't keep up with the others plus I produced a big load of overheal. What can I improve and how can I improve :-)?