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Old 07/31/11, 12:46 PM   #106
Tellervo
Glass Joe
 
Night Elf Druid
 
Saurfang
I would like to find out the ICD of the 4T12 set bonus for resto as it is not mentioned in the tooltip. Does anyone have this information?

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Old 07/31/11, 12:49 PM   #107
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Tellervo View Post
I would like to find out the ICD of the 4T12 set bonus for resto as it is not mentioned in the tooltip. Does anyone have this information?
It doesn't have one; it fires every time you cast Swiftmend.


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Old 08/02/11, 8:26 AM   #108
demoniclizard
Glass Joe
 
Tauren Druid
 
Blackrock
I seem to remember a while back hearing that the resto druid 4pc proc is capable of hitting the same target as the swiftmend. However, I just picked it up and this does not seem to be true. Was this a bug that was fixed? Or was this never true?

With this in mind, it seems the 4pc has limited usefulness on some fights. Browsing the logs of a few players with the set bonus shows next to no benefit on fights like shannox and baleroc.

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Old 08/04/11, 3:29 AM   #109
Mistseeker
Glass Joe
 
Tauren Druid
 
Steamwheedle Cartel
Help

Alright, so I've been having an issue Group Healing in Zul'Gurub at the last boss- apparently..
I'm just wondering if you guys could help?


I've got pretty decent gear for ZA/ZG Heroics. (Only have 3 or 4 blues, the rest are purples)
Basically, what I do, as a rule of thumb is:

3-stack Lifebloom on Tank.
If tank is taking more than regular damage from the beginning, pop a Rejuvenation.
If group is clumped up, Swiftmend on Tank.
If Clearcasting is up, Regrowth target or Tank to refresh Lifebloom.
Cast Wild Growth whenever available.
Tranquility when entire group has fallen beneath 75% health.
Nature's Swiftness->Healing Touch to stabilize Tank/Rapidly Dying target.
Healing Touch on target who's slowly falling near death.



I never use Nourish. Unless the 30% ability is available.
I haven't been using Rejuv. like we did in WotLK~ Which still irks me..

Opinions on this Talent Tree? Talent Calculator - World of Warcraft
This is my character Mistseeker @ Steamwheedle Cartel - Game - World of Warcraft

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Old 08/04/11, 5:31 AM   #110
Dro
Glass Joe
 
Tauren Druid
 
Anetheron (EU)
@ mistseeker

theres just too little information in your post really. what exactly is your problem during the fight?

your healing style sounds quite reasonable to me. although you should start using nourish as it is a excellent filler and use rejuv a lot more. don't spam it, but use it.

well the only problem I can imagine during the boss fight might be the ghosts targeting you. if thats the case, this is not your problem really. there should be one person at least in your group who is attacking the ghosts and kiting and killing them.
you shouldn't have to much trouble with those if executed in the right way.

if you do have to use tranq there is something wrong really. sounds a little like you are not standing in that little green bubble when the boss casts his "cant remeber the name" attack. can't image any other situation during that fight really in which you should feel the need to use tranq.

so in short:

during first phase do normal group and tank healing. when boss uses his cast, get all group members inside of that green bubble. use lifebloom and rejuv (if you have the mana) on tank and nourish in between. keep your group up with WG.

during second phase, stay near those chains. if you're targeted by ghosts run away to next chain. keep your tank up with lifebloom and rejuv. he shouldn't take a lot of dmg really. keep group up with nourish and WG or rejuv.

as always, use SM on cd. most of the time people will be clumped up near chains so use it on those guys.

hope that helps.

excuse my english, I'm german

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Old 08/04/11, 7:36 AM   #111
Pintofbrew
Hand Wind Only
 
Pintofbrew's Avatar
 
Orc Death Knight
 
Frostwhisper (EU)
Your issue is most likely a dps one. The whole mechanic is a soft enrage, eventually you'll get overrun by ghosts and wipe. Either everyone is sitting in the ground aoe too long, or your tank isn't bringing the breakers up fast enough, or the breakers are dying before breaking chains, or the DPS aren't focusing enough on killing chains and ghosts fast enough. Or all of the above.

Healing the encounter isn't that hard, it's not technical at all.

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Old 08/04/11, 11:16 AM   #112
ZiaSK
Glass Joe
 
Human Warlock
 
Dalvengyr
I've found that there are a few things you can do yourself to keep yourself alive through the little ghosts, if your group isn't taking them down fast enough and talking to them isn't helping:

1. Kind of obvious, but Barkskin if you have to run through them and tank them a bit to get to a chain.
2. Nature's Grasp and move away from rooted mobs. This may give you an opening to tranq if a meteor isn't hitting you
3. Shift to Bear, Enrage, Stampeding roar, shift back out and heal on the move to temporarily kite (i have a macro for this)
4. Often overlooked is ToL --> instant roots --> move out of the way. You also get instant Regrowths to help you heal while kiting.

Or any combination of those. It's more useful to use them sequentially than all at once, if you can stay alive. Hopefully the fight is over before all those options are exhausted.

Last edited by ZiaSK : 08/04/11 at 11:20 AM. Reason: clarity

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Old 08/04/11, 5:40 PM   #113
Mistseeker
Glass Joe
 
Tauren Druid
 
Steamwheedle Cartel
Alright, thanks for all your feedback. I suppose it was a DPS problem, I just thought it was my fault because they said so. Thank you again.

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Old 08/05/11, 4:59 AM   #114
Bertá
Glass Joe
 
Troll Druid
 
Laughing Skull (EU)
I would love some feedback on my performance on Shannox HC 25, as I would like to improve my performance for our further progression on Heroic Firelands. Next up is probably Bethilac or Ryolith.

Please check my WoL on Shannox HC kill, and provide constructive feedback (I know a lot of you out there are experts at analyzing WoL). Link here: World of Logs - Real Time Raid Analysis.

Side note: I was healing the tank who kites the dog running around picking up spear etc. Not Shannox tanks.

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Old 08/08/11, 9:27 PM   #115
Fenneth
Glass Joe
 
Tauren Druid
 
Khaz'goroth
I was looking at the World of Logs parses of resto druids in Heroic Ragnaros kills, and a common theme is that they all seem to keep the Lifebloom stack up on themselves (at least in phase 1) instead of a tank. I realise the tanks keep swapping, but I still don't understand it.. Can anyone explain this?

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Old 08/08/11, 10:02 PM   #116
Tellervo
Glass Joe
 
Night Elf Druid
 
Saurfang
Originally Posted by Fenneth View Post
I was looking at the World of Logs parses of resto druids in Heroic Ragnaros kills, and a common theme is that they all seem to keep the Lifebloom stack up on themselves (at least in phase 1) instead of a tank. I realise the tanks keep swapping, but I still don't understand it.. Can anyone explain this?
Maybe they were standing on the melee side and not on the tank side? If I am assigned to heal melee I cannot reach tanks from where I stand on the platform.

I cannot seem to find heroic Ragnaros parse in WoL to confirm this though - must be going blind from old age

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Old 08/09/11, 6:01 AM   #117
Kermit
Von Kaiser
 
Tauren Druid
 
Aggramar (EU)
Originally Posted by Fenneth View Post
I was looking at the World of Logs parses of resto druids in Heroic Ragnaros kills, and a common theme is that they all seem to keep the Lifebloom stack up on themselves (at least in phase 1) instead of a tank. I realise the tanks keep swapping, but I still don't understand it.. Can anyone explain this?
Personally I have not killed Ragnaros hc, but on some fight I've noticed it's just much easier to keep the LB-stack on yourself instead of the tank to make sure you always benefit from the 2pc t12 bonus. In fights like Ryolith hc things tend to get very messy, and tanks often go in and out of range which make the LB-stack drop. If you're not assigned to only heal a specific tank, stacking yourself helps keep you alive and makes sure you always benefit from the regen bonus.

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Old 08/09/11, 8:38 AM   #118
demoniclizard
Glass Joe
 
Tauren Druid
 
Blackrock
I would assume the LB stack on self is simply because they are out of range of tanks.

Personally on 10 man HC I just keep the LB on one tank and don't bother switching, since they continue to take dot damage anyway.

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Old 08/12/11, 8:34 PM   #119
eurtknup
Glass Joe
 
Worgen Druid
 
Windrunner
2005 haste breakpoint + spec change

So i just adjusted my spec and swapped around some pieces of gear to hit the 2005 haste break point...

Striph @ Windrunner - Game - World of Warcraft

I had to swap out three 40 Int gems and replace them with 20 Int 20 Haste gems.

also i replaced a Ring with Spirit and Mastery with Band of Secret Names, which has Crit and Haste.

Overall i lost 60 Int 77 Spirit 127 Mastery but i gained 187 Haste and 77 Crit... Most importantly that 187 Haste put me at 2009 Haste rating ( the closest i could get to the 2005 point)

I was just wondering if the loss in other stats was worth the jump to the 2005 break point?


Also i changed up my spec a bit for healing output...

Talents & Glyphs - Game - World of Warcraft

I was told the Blessing of the Grove was terrible so instead i picked up Living Seed 2/3 for tank healing

Also i dropped 2/3 Furor and picked up 2/3 Genesis...

The change to Genesis was easy since i do not need the extra mana from Furor but i am still not sure about Blessing of the Grove is it really that terrible?

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Old 08/13/11, 6:19 PM   #120
Arrow8
Glass Joe
 
Night Elf Druid
 
Bronze Dragonflight (EU)
I was wondering if anyone could clarify Mastery for me.

I was under the assumption that there are breakpoints. So at every whole number (13.0, 14.0, 15.0...) you get a 1.25% boost, but decimals have no effect. But is this in fact true? Does Mastery actually work like, for instance, haste where every point of haste rating you add, gives an incremental boost?

Thanks

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