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Old 01/06/11, 6:39 PM   #271
Kluian
Piston Honda
 
Tauren Druid
 
Korgath
From what source?

Nature's Bounty proc effect removed and replaced with a new effect - Increases the critical effect chance of your Regrowth spell by 20/40/60%. In addition, when you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by 10/20/30%.

The only thing I see removed from the notes is the swiftmend CD reduction from HT/Nourish crits.


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Old 01/06/11, 7:36 PM   #272
Puckey
Glass Joe
 
Tauren Druid
 
Whisperwind
My apologies, as I misread the earlier patch notes & didn't see the newer ones. So the crit chance for Regrowth is still there. More worthwhile than I thought, but still not that interesting to me. Regrowth & Nourish are my least-used spells for a reason, and I have a hard time justifying putting 3 points into a talent which makes them moderately more useful.

I expect to throw a fair # more rejuvs around, and pop HTs on people who really need it. I don't understand why I'd want to use Regrowth, when it heals for less than HT even if the direct and every tick of Regrowth critted, and the HT did not. Same goes for Nourish; if the target needs that little healing, it can wait, get WG, or a Rejuv now. If I need to refresh lifebloom, I can cast lifebloom. Sure, I'll get more HPM if I use Nourish to refresh the lifebloom, but the average nourish is 7k. If I wait and cast HT instead of 2 nourishes, I'll have done more effective heaing in less casting time, even if I was nourishing with full talents spent on NB under optimal conditions.

I fail to see why I'd spend 3 talent points to improve my two least effective heals.

Edited to fix up Regrowth/Rejuv transpositions

Last edited by Puckey : 01/06/11 at 8:27 PM.

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Old 01/06/11, 8:00 PM   #273
kameelyan
Von Kaiser
 
Tauren Druid
 
Kil'Jaeden
Nourish is one of my cast cast spells in 10 mans. I'm dropping 2 points in efflorescence since it's pretty much on a hard 15s CD now and putting them into Nature's Bounty. My spec will be (assuming things stay as they are):

Talent Calculator - World of Warcraft

I plan on playing around with using RG during OoC procs. I imagine HT is better, but RG will be close behind assuming you have 15-20% raid buffed crit along with the talent - probably depends on the HPS needed at the time.

Also, rolling hots does keep the Tsunami deck's stacks refreshing on live right now (as mentioned it was hotfixed). I imagine this trinket jumps up to top 2 or 3 in slot for Resto now.

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Old 01/06/11, 8:44 PM   #274
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
What would really somewhat 'solve' our burst healing further would be if Efflorescence became a basis for our mastery. This would mean that when we cluster for raid healing (Nef, Chimaeron etc) you would drop Efflorescence and then cast your hots on the raid and all the spells gain the bonus 10%+ healing from triggering your mastery. It wouldn't matter then that Efflorescence itself healed for so little as it becomes a springboard for making our other heals stronger and it would further enhance the mastery stat for us outside of tank healing.

The amount of options you have for the additional talent points is quite irritating too once you look at it further. I was thinking of dropping Furor for Genesis once I completed my 4set as it becomes almost equal on mana at that point and I'm generally feeling comfortable with mana. Right now though I'm contemplating at what point Furor overtakes Moonglow so that I can free up enough points to invest into having Efflorescence, Natures Bounty and all the other assorted goodies in Resto.

With OoC procs reduced heavily and more focus shifted to casting RJ it leaves Living Seed seeming to be even weaker than now and with a larger amount of raid healing provided by RJ it reduces Efflorescence further. I'm thinking about a spec like Talent Calculator - World of Warcraft which gives me an 8% healing boost on RJ, a 4% boost on WG/LB/SM while also allowing me to pick up Natures Bounty. The cost is dropping 2 points in Furor (which is compensated by 4set), Living Seed (which is going to be weaker by my logic) and Efflorescence which I feel is going to be an even lower % of our healing with a more spammable RJ.


I don't know how Regrowth is meant to be improved by adding a 10% bonus on it's healing though even with more weight being put on Natures Bounty it doesn't seem to make the spell more worthwhile - perhaps with more RJ around you can include the mastery bonus on it but again it doesn't feel like that adds much against using Nourish instead (half the output but at the same speed and at only 1.7k~ mana instead of 6k).

Last edited by Playered : 01/06/11 at 8:52 PM.

Originally Posted by Vontre
I don't know anything

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Old 01/06/11, 11:07 PM   #275
ThePappabear
Glass Joe
 
Troll Druid
 
Korgath
What would really somewhat 'solve' our burst healing further would be if Efflorescence became a basis for our mastery
This is an excellent idea. I won't regurgitate what has already been said; but I feel as though Blizzard has taken the easy way out on this change. Instead of actually fixing our talents to help with burst healing, they defer us back to being rejuv spammers. Yeah - it works, but it's not exactly creative and I fear that at higher gear lvls we will be what we were in wrath.

Also from the Trinkets I've tested, they all appear to have been hotfixed to proc off hots.

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Old 01/07/11, 12:56 AM   #276
frdrk
Von Kaiser
 
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Tauren Druid
 
Stormscale (EU)
The initial thought I had when Xaar posted that thread was something a bit more controversial, and I'm not sure if it's stupid or not but I really liked the idea of Wild Mushrooms having a healing effect in addition to the damage. It would require setup, sure, but burst AoE healing is something that -could- be crammed into an otherwise VERY disappointing ability :-)

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Old 01/07/11, 8:01 AM   #277
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by ThePappabear View Post
Also from the Trinkets I've tested, they all appear to have been hotfixed to proc off hots.
I tried [Blood of Isiset] this morning and got no procs from more than two minutes of

Rejuv (self)
quick-stack Lb to 3 (self)
melee target dummy
refresh hots as they fall off.

when I added Nourish/Swiftmend/CC-HT to the rotation I got a proc after a few casts, and another after a minute or two.

Edit: Tested again (May 20, 2011). It now procs off of Rejuv.

Note: when testing trinkets, have them equipped for a minute or two before you start testing. Equipping may trigger the icd.

Last edited by Erdluf : 05/20/11 at 11:31 PM.

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Old 01/07/11, 10:32 AM   #278
lument
Glass Joe
 
Night Elf Druid
 
Illidan
I don't see the Nourish buff with Rejuvx3 as a push back to Rejuv spam. On the contrary. It is boring and rewards good latency and strong finger muscles for spamming as quickly as possible. I haven't given much thought to "Why 3?" but initially does feel like a fair number. If a Druid is tank healing, they can keep 3 Rejuvs out on the raid, buffing through Nourish to well under a 2s cast (likely down around 1.6-1.7s with full 359 gear), meaning in the 10s cycle of Lifebloom, getting out 3x Rejuv + 2x Nourish + Wild Growth. Or, because Rejuv lasts more than 10 seconds, 2x Rejuv + 2x Nourish + Wild Growth + Swiftmend (Efflorescence). Like Nature's Grace, Blizzard doesn't seem to want the 3xRejuv buff to be up all the time. For raid healing, getting Rejuvs out (unsure of optimal number at this stage) and then hitting Nourish at a roughly 1.7s cast time for 10 seconds is pretty powerful, especially considering you'll have 6 people with Wild Growth ticking for +20% on Nourish on them.

Creating a Nourish and Rejuv "rotation" can lead to virtually 100% uptime of the buff, though. Alternating between Nourish and Rejuv (whether 1x each or 2x each, or 1x Nourish -> 2x Rejuv, or 2x Nourish -> 1x Rejuv) could mean excellent raid healing consistently from Rejuv and then good spot healing from a fast Nourish. The stagger of applying Rejuv between Nourish casts mean that we would still have the freedom to get Wild Growth and Swiftmend off on CD because of the duration time of Rejuv.

I like the change and see the 3x Rejuv requirements as still encouraging many spells to be used.

#Lifebloom On tank, only blooms for me accidentally except when in ToL and spamming across raid. Or when I'm rolling between two tanks and accidentally do an incorrect refresh (so annoying!).

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Old 01/07/11, 10:39 AM   #279
 Tecton
Soda Popinski
 
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Troll Druid
 
Mal'Ganis
Ok, as with the balance sheet, a few fixes to enchants, hurricane added, cloak enchants fixed when you have tailoring and PvP items with identical names fixed. The OpenOffice issues are being looked at, too.
Attached Files
File Type: xls TreeCalcs 110101.xls (587.5 KB, 319 views)

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Old 01/07/11, 11:57 AM   #280
Puckey
Glass Joe
 
Tauren Druid
 
Whisperwind
Personally I think the Nourish buff should be a 1-point talent, which gives nourish 10/20/30% cast time reduction based on how many rejuv's you have rolling at any given time. Take the other two points and do something else with them. Nourish does need a buff, and I think that would be pretty reasonable, without an arbitrary "3 rejuvs rolling" cutoff.

Effloresce adding mastery bonus sounds good, but difficult to implement efficiently, which I suspect is the primary reason it doesn't do that already. I don't think that would go very far towards fixing our "burst heal" capability though. I'm also curious about loosening the number of players restriction on Efflorescence. It doesn't heal for THAT much, why shouldn't it scale up with the number of group members?


Aside from that, anything done to improve our "burst heal" effectiveness would almost certainly needs to be tied to a cooldown. We are very effective & efficient at "trickling in" healing, so any significant alteration to our existing spells without a cooldown restriction would be heavily overpowered.

Edit: Here's a thought. Currently, Balance tree has 39 points, Feral 44, and Resto 43. Feral *really* is two specs; cat & bear, would dropping two points from the Resto tree be a bad idea? Drop Malfurion's Gift as a talent, make it innate. Turn Nature's Bounty into a 1-point, and put the new talent in place of Malfurion's Gift.

Last edited by Puckey : 01/07/11 at 12:48 PM.

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Old 01/07/11, 12:20 PM   #281
Zenigen
Glass Joe
 
Night Elf Druid
 
Ursin
I see this has already been posted, thus I have removed my current entry.

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Old 01/07/11, 12:48 PM   #282
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Puckey View Post
Effloresce adding mastery bonus sounds good, but difficult to implement efficiently, which I suspect is the primary reason it doesn't do that already. I don't think that would go very far towards fixing our "burst heal" capability though. I'm also curious about loosening the number of players restriction on Efflorescence. It doesn't heal for THAT much, why shouldn't it scale up with the number of group members?
It would result in when people cluster for AoE healing that you have 7 seconds to lay down as many hots as you can (1x WG and 5x RJ) all of which would be boosted by your mastery (+10-15% healing done) and as Rejuvenation is cheaper that is more plausible to happen (right now I would only cast maybe 3 and then hold back to conserve mana). Compared to right now when we group up for AoE healing we don't really have any ability to get mastery bonus to our spells except maybe a couple of people having mastery boosting the puny Efflorescence heal as they had RJ/WG on them beforehand.

I didn't mean it as an individual change which would solve everything - just as one which would complement the RJ buff and add a bit of strength to our mastery.

Originally Posted by Vontre
I don't know anything

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Old 01/07/11, 2:06 PM   #283
Logros
Von Kaiser
 
Troll Druid
 
Illidan
I agree that effloresence should count as a hot and add symbiosis - the game is already tracking it as an aura, tracking when players are in it's area of effect, it wouldnt be much to have it apply a "buff" that enables symbiosis from other spells.

However, maybe our mastery in general just needs to be more flexible. Have it update in real time for any hots on target. This combined with effloresence would surely increase our ability to burst heal innately both for tank and aoe situations. Having lifebloom and rejuv or regrowth for example apply symbiosis in real time, would basically mean anytime you're focusing to cast multiple spells, especially hots on a target, youll see mastery adding it's bonus and your healing amounts spiking up some. When I need to burst a tank, I apply rejuv in addition to my LB. If those instantly receive mastery, I'll FEEL my HPS go up in addition to the cast-time spells I start landing. If simply making that change makes our healing overpowered, then scale back the bonus healing.

I think the concept of our mastery requries the real time updating of the bonus though, it's counterintuitive as it is now, and the burst from it is exactly what we're missing.

Even without efflor adding symbiosis, simply having WG+RJ apply it together in real time would allow us to "burst" more aoe healing, when necessary.

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Old 01/08/11, 2:48 AM   #284
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Here's a quick sheet update with the Rejuv mana and OoC changes, so people can see how that looks.
Attached Files
File Type: xls TreeCalcs 110108 PTR.xls (583.0 KB, 331 views)


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Old 01/08/11, 7:26 AM   #285
Pyrates
Piston Honda
 
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Night Elf Druid
 
Nozdormu (EU)
Originally Posted by Hamlet View Post
Here's a quick sheet update with the Rejuv mana and OoC changes, so people can see how that looks.
Can you explain the exact nature of the OoC changes? The way I read the english patch notes is that if you spec into Malfurion's Gift, nothing changes from before (while the german patch notes make it sound differently).

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