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12/13/10, 11:55 AM
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#31
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Glass Joe
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I hadn't thought of using ToL to get multiple LB stacks rolling on people first, was bugged a bit in Beta so nourish wasn't properly refreshing the LB. A few questions though
1. Why only roll 2 stacks on multiple tanks instead of 3?
2. Would it be worth glyphing HT? I'm currently not really using it as all my OoC procs are going to Regrowth instead, so would this be a good option to open up some more globals?
3. Is anyone else using fury of stormrage for 5 mans. I've been using it to contribute about 1k dps or so when I'm not busy healing people standing in fires, rocks, void zones etc, Obviously not a raiding skill, but has proved helpful in moving through randoms, especially when DPS decides to stand in things which insta-gib them and the tank and I end up finishing off the trash/boss etc.
Last edited by hoopitup_2003 : 12/13/10 at 3:57 PM.
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12/13/10, 12:48 PM
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#32
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Glass Joe
Tauren Druid
Frostmane (EU)
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Addition: 50 haste rating is another possible boot enchant.
HT glyph is nice for heroics, with OoC procs and tanks taking heavy damage I have NS ready whenever I need it. Innervate would be better for raiding though, if you have another druid to reciprocate.
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12/13/10, 1:08 PM
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#33
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Glass Joe
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From my (one night of) 25-man raiding experience, the a major benefit of talenting swift rejuvenation has been to let me get as many out as possible on the people who have WG ticking on them.
I don't think rejuv is strong enough to use by itself anymore, so I've been trying to treat it like nourish. My aoe healing was improved by popping a WG after a burst of aoe, and rejuving everyone WG hit who was still below 50% health.
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12/13/10, 5:23 PM
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#34
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Piston Honda
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Originally Posted by Greentouch
I am getting 423 intellect from my 300 int flask! I realize we get 6% from hotw, but that's only about 23. So it seems Mixology is giving 100 int?!? Unless I'm missing something. (No, I didn't have motw on.)
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You aren't counting the 5% you get from Leather spec.
380 x 1.06 x 1.5 = 423
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12/14/10, 2:10 AM
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#35
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Piston Honda
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Another thing I've confirmed so far, in my opinion Engineering is amazing for us at the moment. 480 int every minute is very useful because all the fights I've done so far are very bursty, so having the int on demand is awesome.
I make sure its up for every innervate, and try and make sure its up for tranquility, having 480 int on your tranquility is enough to make eng the best proff by itself.
Otherwise I pop it during aoe damage, and then instantly wild growth so I can WG twice during the 12 seconds its up. Then fill in with whatever, LB's if in tol, RJ if I can afford it, etc.
It's the equiv of 96 passive int if its popped purely off cd, but since I save it for aoe damage it has lower uptime, but much higher value.
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12/14/10, 7:45 AM
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#36
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Don Flamenco
Night Elf Druid
Frostmane (EU)
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EDIT: Apparently I was wrong.
Last edited by MatsT : 12/14/10 at 8:04 PM.
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12/14/10, 9:56 AM
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#37
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Great Tiger
Night Elf Druid
Echo Isles
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For time-constrained fights, the spreadsheet under-values your starting mana, and anything that contributes to it (Int, Furor, etc.). MP5 numbers are based on an infinite fight. Alternatively you could say that the spreadsheet overvalues Moonglow's MP5 contribution whenever your rotation can't last forever.
I can pick gear and a rotation where 3/3 Furor gives me more time to OOM than Moonglow, but Furor is still ranked substantially below Moonglow on the MP5 scale.
Perhaps (at least as an option), the table-based MP5 number could include TotalManaChange/(OOMTime/5), or zero if the fight is not mana constrained.
I'd also recommend that as the filler-time-spent-casting-Nourish-with-ET gets lowered from ~25% to 0%, that the time spent casting Lifebloom get ramped up from 0% to ~12%. Currently the lifebloom time just jumps from 0% to its final value.
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12/14/10, 11:57 AM
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#38
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Glass Joe
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[Captured Lightning] has changed (ingame only atm) to provide 54 spirit instead of hit rating, really nice for us.
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12/14/10, 12:58 PM
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#39
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Glass Joe
Night Elf Druid
Alterac Mountains
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It seems that the tooltip on lightweave embroidery is wrong, and it actually procs 580 intellect (not spellpower as it indicates) and appears to be on a 45 sec icd.
I've tested the proc myself, but also read this in the profession section of the ej demo warlock thread.
They're listing it as an average bonus of 143.3 intellect after factoring in the loss of the regular cloak enchant.
It's still a proc rather than the constant intellect provided by something like leatherworking, but definitely much stronger than anticipated.
I'm pretty happy now that I decided not to drop tailoring myself, as I considered it when I first saw how weak the cloak enchant looked.
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12/14/10, 1:02 PM
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#40
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<Druid Trainer>
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double
Last edited by Hamlet : 12/14/10 at 1:14 PM.
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12/14/10, 1:06 PM
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#41
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<Druid Trainer>
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Originally Posted by Erdluf
Perhaps (at least as an option), the table-based MP5 number could include TotalManaChange/(OOMTime/5), or zero if the fight is not mana constrained.
I'd also recommend that as the filler-time-spent-casting-Nourish-with-ET gets lowered from ~25% to 0%, that the time spent casting Lifebloom get ramped up from 0% to ~12%. Currently the lifebloom time just jumps from 0% to its final value.
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Yeah, I just change things around and check time to OOM (that's how I actually convinced myself that Int was better than Spi for mana, etc.). It would be nice to have it encapsulated in the table values in some way. Will think about the one you posted.
That's not a bad idea on Nourish, although it's kind of arbitrary itself.
Originally Posted by Ãthena
It seems that the tooltip on lightweave embroidery is wrong, and it actually procs 580 intellect (not spellpower as it indicates) and appears to be on a 45 sec icd.
I've tested the proc myself, but also read this in the profession section of the ej demo warlock thread.
They're listing it as an average bonus of 143.3 intellect after factoring in the loss of the regular cloak enchant.
It's still a proc rather than the constant intellect provided by something like leatherworking, but definitely much stronger than anticipated.
I'm pretty happy now that I decided not to drop tailoring myself, as I considered it when I first saw how weak the cloak enchant looked.
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Have they confirmed the 45s ICD? In WLK, it was 60s post-nerf, even though the spellinfo always said 45. And since they roughly doubled the bonus, like other profs did, keeping at 60s would leave it generally in line with other profs. Reducing it back down 45 would make it overpowered.
Last edited by Hamlet : 12/14/10 at 1:14 PM.
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12/14/10, 1:22 PM
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#42
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Piston Honda
Night Elf Druid
Nozdormu (EU)
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There's a thing I can't wrap I head around wrt mana regeneration. When I look at hamlet in the armory, he's got 1798 spirit, which gives 598mp5 out of combat, so that's roughtly 300 mp5 in combat. On the other hand, his combat regen shows as 1892 mp5. Where does the huge difference come from? Ok, maybe he's got that blessing, and it isn't shown, but that only accounts for what, 400 mp5 roughly? Still a lot missing...
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12/14/10, 1:31 PM
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#43
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<Druid Trainer>
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Originally Posted by Pyrates
There's a thing I can't wrap I head around wrt mana regeneration. When I look at hamlet in the armory, he's got 1798 spirit, which gives 598mp5 out of combat, so that's roughtly 300 mp5 in combat. On the other hand, his combat regen shows as 1892 mp5. Where does the huge difference come from? Ok, maybe he's got that blessing, and it isn't shown, but that only accounts for what, 400 mp5 roughly? Still a lot missing...
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I'm not sure how the mouseover tooltip works for Spirit regen, since it depends on Int too. In any case, 4129 Int and 1789 Spi give 961 MP5 in combat. Also, Druids at level 85 have 931 MP5 baseline. So that's where the 1892 before buffs comes from.
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12/14/10, 1:50 PM
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#44
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Piston Honda
Night Elf Druid
Nozdormu (EU)
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Wow, ok, I didn't know that the baseline regen is that high. And maybe spirit doesn't factor in Int, which makes the tooltip borderly useless. Thanks for the clarification.
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12/14/10, 3:40 PM
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#45
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Glass Joe
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Given that we're rolling most of our Lifeblooms and given that GotEM's instant rejuv heal ignores several things (Glyph of Rejuv, Mastery), I'm curious why that talent doesn't fall into the category of places to consider conserving talent points. It seems as though it might be less throughput than Nature's Bounty, depending on how much you're casting Rejuv vs. Regrowth and how well you can take advantage of the Swiftmend cooldown reduction.
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