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Old 03/22/11, 11:10 PM   #1021
tangedyn
Piston Honda
 
Tauren Druid
 
Thaurissan
I'll look at that. Does it predict WG8-unbuffed at 915 though? And WG9+DI+5% at 1573?

E: Also, where did you get your rating conversion value from? I've been using 128.057006835937 as calculated from Combat Ratings at level 85 (Cataclysm) and SimCraft although I'm not sure if that is correct

E2: Ok I see it's from libstatlogic, no idea which is correct, but I don't think it matters

E3: Oh yes, it does predict the WG8-unbuffed at 913 (< 916) and 1573 for WG9+DI+5%, apparently it's the time between the ticks that makes the difference.

E4: Ok, i've updated my spreadsheet. WG8-unbuffed is actually predicted at 913 now, will test that when I can asap. New value of Rejuv5-unbuffed also matches a report I have received (1601 = 4 ticks, 1602 = 5 ticks). Thanks Erdluf

Last edited by tangedyn : 03/23/11 at 2:34 AM.


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Old 03/23/11, 1:55 AM   #1022
Necrowins
Glass Joe
 
Night Elf Druid
 
Cho'gall
Where are you getting 25% from?

Well, yes I finally tested with a guildmate and the 5th tick is received.. But its really weird.. The math on the tooltip is the confusing part.. For example, I have 923 haste. The tool tip says rejuvenation will tick every 2.8 seconds. After I gain 5% haste from a raidmember, the tooltip claims rejuv will tick every 2.67 seconds.. Neither of these make reaching 5 ticks posisble (would need to get down to 2.4 for that). So maybe its an inconsistency in the tooltip or acutal time between ticks. The tooltip certainly updates for haste changes both with a wrath of air totem and haste gains/losses.

Anyways that's where the confusion came from. If you do the haste calculation, and you have 3 second "cast time" (which is the 0-haste time at which rejuv should tick) it would take 25% haste to achieve 2.4 . That's where my numbers were coming from, erred as they were.

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Old 03/23/11, 3:29 AM   #1023
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Erdluf View Post
Tangedyn, if I understand your suggested equation correctly, it predicts a Moonkin (5% buff, no others) will have his 9-tick-base DoT turn into 11 ticks at 1424 Haste.

The equation discussed in the Moonkin thread predicts 1422 Haste, and also reports observations that 1422 is correct. That equation also predicts resto breakpoints at 916 and 2005.

I used 128.057159423828 as the coefficient, although I'm not sure how many of those digits matter to Excel.
Oh I see, we talked about this more while I was away. So I my old guess about rounding to the nearest millisecond seems right? I never actually tested that; it was just an educated guess.

To whatever extent you've verified it, is it:
--Rounds to nearest millisecond, or rounds down?
--Haste % rounded in any way as well, or no?


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Old 03/23/11, 3:43 AM   #1024
tangedyn
Piston Honda
 
Tauren Druid
 
Thaurissan
My spreadsheet has been updated, it's now consistent with all my data as well as the data in the Balance thread, so you can check out the formulas from there.

Looks like it's round nearest millisecond, and haste% isn't rounded.

I didn't catch this before because I tested the rounding against the full duration of the HOT instead of the tick interval...

Last edited by tangedyn : 03/23/11 at 4:15 AM.


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Old 03/23/11, 3:52 AM   #1025
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Hmm this is going to me much more annoying to put into the sheet that the haste% version. Either way, it's nice to have it confirmed.

Your spreadsheet still seems to be rounding haste%? (Row 45)


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Old 03/23/11, 4:11 AM   #1026
tangedyn
Piston Honda
 
Tauren Druid
 
Thaurissan
Originally Posted by Hamlet View Post
Hmm this is going to me much more annoying to put into the sheet that the haste% version. Either way, it's nice to have it confirmed.

Your spreadsheet still seems to be rounding haste%? (Row 45)
Yeah, I've removed that. It was the other spreadsheet ("resto haste breakpoints") that I updated first. The "resto spreadsheet" is now updated too.

Summary:

Number of ticks = ROUND({base_duration} / ROUND({base_interval} / (1 + haste%/100%), 3))
Required haste rating = CEILING(( {base_interval} / ( FLOOR({base_duration} / ({target_ticks} - 0.5), 0.001) + 0.0005) / {haste_multiplier} - 1) * 12805.7159423828)

Last edited by tangedyn : 03/23/11 at 4:19 AM.


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Old 03/23/11, 5:49 AM   #1027
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
As I noted in the other thread, I think these might need one tiny correction:

Number of ticks = CEILING({base_duration} / ROUND({base_interval} / (1 + haste%/100%), 3)-0.5,1)
Required haste rating = CEILING(( {base_interval} / ( CEILING({base_duration} / ({target_ticks} - 0.5), 0.001) - 0.0005) / {haste_multiplier} - 1) * 12805.7159423828)

This reflects that they don't give us the added tick if the number of ticks before rounding lands squarely on a half-integer (as evidenced by e.g. the 13th tick of Insect Swarm).

Prediction to test my theory: The 13th tick of Lifebloom falls squarely on an integral millisecond (800). That would put the breakpoint at 2449 rating (with 5% haste), the amount needed to reach 799 milliseconds, as opposed to 2430, the amount needed to reach 800 milliseconds.

e: ok, I just realized my prediction is at a value of haste that people probably can't reach to test right now :P . I'll see if there's another one.

e2: oh right, LB13 with 5% and Dark Intent. That would make the numbers 1986 and 2005, instead of 2430 and 2449.

Last edited by Hamlet : 03/23/11 at 5:59 AM.


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Old 03/23/11, 6:28 AM   #1028
Arlomagno
Glass Joe
 
Night Elf Druid
 
Runetotem (EU)
Back on the Living Seed discussion...
I guess the reason for LS sucking so much is that most of the healing it provides get lost in overhealing.
Probably 1 point in the talend would get the same overall throughput as 3.
In this case I think I can spare a point for a +1% healing.
Otherwise I will gladly forget this talent had ever existed.

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Old 03/23/11, 9:07 AM   #1029
Harru
Glass Joe
 
Troll Druid
 
Пиратская бухта (EU)
Hi everyone! I'm long time reader first time poster.

Now I finally got my Shard of Woe and looking for effective way to use it. To begin, I would like to abstract of every single encounter where using procs including Shard Of Woe highly depends on fight mechanics and phases. More interesting question is how to synchronize two our “personal heroisms”: NG proc and Shard of Woe use. I see two different ways: using them both together or separately of each other. Using them at one time should gives us extremely high amount of burst healing for 10 second every minute. But rotating them and using separately gives really high uptime (25 seconds every 1 minute in best case) of haste buffs. That haste buffs improve HPS first of all by adding 6th tick for Rj. Let Rj6(NG) = 1777 and Rj6(SoW) = 2029 haste rating needed for 6th tick Rj with corresponding buff assuming 5% haste raid buff. So Max(Rj6(NG), Rj6(SoW))= 2029 - value highly recommended to capture. Moreover I think that value becomes more important than 2004 haste breakpoint for 9th WG tick, because at least half of our hots spam will be under haste buff and we can control that buffs. Another way I see to use Shard of Woe is to use it with NG buff and cast Tranquility. So we can heal whole raid for up to 450 hp just with a couple of seconds.

Obout LS. I really don’t see big overheal from it. The problem is that LS just doesn’t procs from all damage but only from direct damage. I think it’s more pvp oriented talent than pve.

Sorry for my bad English...

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Old 03/23/11, 9:49 AM   #1030
Mesitara
Glass Joe
 
Blood Elf Paladin
 
Ahn'Qiraj (EU)
Hamlet: I played with chardev using 346 and 359 ilvl items, and without gemming/enchants obtained 2708 haste rating. Heart of Solace gives 285 haste rating.
Edit. Forgot to add link: chardev 8 - WoW Cataclysm

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Old 03/23/11, 11:04 AM   #1031
zielik
Glass Joe
 
Tauren Druid
 
Stormreaver (EU)
According to this:

You could achieve 11 wg ticks when using shard of woe + ng.
Not sure how much haste is needed for tranquility ticks.

edit:
You can achieve 6 ticks of tranquility pretty easy,
and you dont really have to go for 2029 haste but 2% less to have 6 rejuv ticks and 11 wg ticks.

Last edited by zielik : 03/23/11 at 11:18 AM.

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Old 03/23/11, 12:19 PM   #1032
Greentouch
Piston Honda
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by Harru View Post
NG proc and Shard of Woe use. I see two different ways: using them both together or separately of each other. Using them at one time should gives us extremely high amount of burst healing for 10 second every minute. But rotating them and using separately gives really high uptime (25 seconds every 1 minute in best case) of haste buffs. That haste buffs improve HPS first of all by adding 6th tick for Rj. Let Rj6(NG) = 1777 and Rj6(SoW) = 2029 haste rating needed for 6th tick Rj with corresponding buff assuming 5% haste raid buff. So Max(Rj6(NG), Rj6(SoW))= 2029 - value highly recommended to capture. Moreover I think that value becomes more important than 2004 haste breakpoint for 9th WG tick, because at least half of our hots spam will be under haste buff and we can control that buffs.
I agree, when I finally get SoW, I'll be stacking to a point I get the 6th RJ tick, which I guess is 2029.

Definitely worth noting now, and as it gets more possible to reach, is the next WG tick is just a bit over 200 points under the RJ 6th.

I've noticed many people mathing the value of the 9 WG tick (2005) over 5th RJ (916) completely forget the breakpoints you gain in between. I don't care about the RG & LB ones, though they can add marginal healing, specifically at 1776 you gain both the 10 WG and the 6th RJ during Nature's Grace, which is a substantial throughput gain above and beyond the passive 9th WG tick.

Now at 2029 with SoW you not only gain 6th RJ, but 10th WG as well. Next tier when we (hopefully) can reach 3476 (passive 6th RJ with 5% and 3% DI) we are also gaining the previous WG tick, as well as the 11th WG during NG/SoW, and the 7th RJ during bloodlust or 2 haste procs.

As to how to use the SoW I've put thought into it, I see it as very encounter dependent. A fight with much more constant damage, you clearly benefit by simply maintaining as high uptime as possible on 10th WG/6th RJ. On a fight where you want more burst because the damage comes farther apart but in more of a burst (conclave ultimates or nef crackles/feud maybe?) You could use them both together and probably reach the 11WG/gcd cap point for those 10 seconds.

Using them both together while in ToL so two of your WG's hit 8 targets with 11 ticks is actually some pretty tasty "burst".

As to the people talking about using haste buffs for tranquility? I thought Hamlet or someone said haste only reduces the time of the channel, it doesn't add ticks to the hot it leaves behind? I'll just test myself real quick.

Last edited by Greentouch : 03/23/11 at 12:30 PM.

All anyone ever needs to know about being a Resto Druid in PVE, complete and up-to-date guide at: Resto Raiding Guide

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Old 03/23/11, 12:41 PM   #1033
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
I think I said it adds HoT ticks, but doesn't add pulses to the main channeled effect.


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Old 03/23/11, 1:31 PM   #1034
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
The point was that it made the heal faster and enabled you to resume normal healing quicker, rather than making tranq itself heal more.

Originally Posted by Vontre
I don't know anything

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Old 03/23/11, 2:07 PM   #1035
Greentouch
Piston Honda
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by Hamlet View Post
I think I said it adds HoT ticks, but doesn't add pulses to the main channeled effect.
Ah, yes it seemed to add one tick wearing 2017 haste unbuffed with nature's grace up, over 0 haste. I would expect to gain 2 or more ticks with that kind of haste difference. Testing something that has an 8 minute cd is rather annoying, does anyone have specific tranquility hot breakpoint information? I don't recall seeing it up anywhere.

Never really cared too much before, but with the cd dropping it becomes at least a bit more relevant.

All anyone ever needs to know about being a Resto Druid in PVE, complete and up-to-date guide at: Resto Raiding Guide

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