 |
03/23/11, 2:22 PM
|
#1036
|
|
<Druid Trainer>
|
I just assumed it would increase like a normal 4-tick HoT. Going up to 5 ticks at 2017 with NG only is consistent with that, I think.
|
|
|
|
03/23/11, 2:54 PM
|
#1037
|
|
Piston Honda
|
Originally Posted by Hamlet
I just assumed it would increase like a normal 4-tick HoT. Going up to 5 ticks at 2017 with NG only is consistent with that, I think.
|
Does it have the same breakpoints as Rejuv then? Or is it different because the duration is shorter. Hard to conclusively test something with such a long cd.
|
All anyone ever needs to know about being a Resto Druid in PVE, complete and up-to-date guide at: Resto Raiding Guide
|
|
|
03/23/11, 2:56 PM
|
#1038
|
|
<Druid Trainer>
|
Yeah, they should be the same, subject to the rounding we've been talking about. So with Tranq being important in the patch, those breakpoints will get more prominent. In addition to the WG ones getting much more so due to Efflorescence.
|
|
|
|
03/24/11, 2:25 AM
|
#1039
|
|
Piston Honda
|
I've just added Tranquility to my breakpoint table. Looks like 917 needed for the 5th tick, so it may be worth targeting that instead of 916.
|
|
|
|
03/25/11, 2:08 PM
|
#1040
|
|
Soda Popinski
Tauren Druid
Twisting Nether (EU)
|
According to the initial information at MMO:
* Nature's Swiftness: When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. If that spell is a healing spell, the amount healed will be increased by 50%.
So a typical NS/HT will give a 33k~ heal which quite honestly does very little. If anything it standardizes it against the Shaman version of NS (100% 2min vs 150% 3min) assuming there is no additional changes from what has been datamined but really thats about it.
I'm not trying to say its a bad change as obviously it is a nice one - it just does next to nothing and doesn't really change the issue with the talent (or the class 'weakness') itself.
|
|
Originally Posted by Vontre
I don't know anything
|
|
|
|
03/25/11, 7:50 PM
|
#1041
|
|
Don Flamenco
|
First thing that popped into my mind upon reading this was "does this work on channeled/instant spells?"  It almost certainly doesn't (currently the NS buff is not consumed by such spells). Boosting swiftmend/efflo by 50% would be sort of neat, though.
|
|
|
|
|
03/26/11, 2:38 AM
|
#1042
|
|
Piston Honda
|
Originally Posted by Rijndael
First thing that popped into my mind upon reading this was "does this work on channeled/instant spells?"  It almost certainly doesn't (currently the NS buff is not consumed by such spells). Boosting swiftmend/efflo by 50% would be sort of neat, though.
|
I very much doubt they'll change it to be used by instant spells, since its point is to make a non-instant cast spell, instant. And instant cast tranq would be way too sexy to be allowed as well!
It's a nice little change, and makes a NS/HT somewhat more likely to prevent a death. If you aren't giving innervates away, the healing touch glyph makes NS even better as well. Only need 6 healing touches to take a minute off the cd. If you are straight up spamming it, depending on haste the cd is reduced to 30-40 seconds. Naturally even tank healing you'd use some RJ's and WG's, but as I said, its a nice change.
A good example was our H Nef progression. There were several times a tank, or possibly even someone else would take a spike immediately before a crackle. The person needs to be healed a certain amount, instantly or dies. The change simply makes it 50% more likely to heal a sufficient amount to save them. Or of course just another melee swing, or anytime you believe incoming damage is going to kill, and don't have time for a cast.
Obviously it doesn't compare with "real" tank cd's, but used well by someone with fast reflexes and low ms, I definitely believe its worth the talent point for progression. For a pure wol ranking/throughput/farm spec no. But lifesaving progression spec yes.
|
All anyone ever needs to know about being a Resto Druid in PVE, complete and up-to-date guide at: Resto Raiding Guide
|
|
|
03/26/11, 7:57 PM
|
#1043
|
|
Von Kaiser
Night Elf Druid
The Maelstrom (EU)
|
After getting Shard of Woe, I used Nature's Grace and trinket back to back every cooldown with few exceptions. Definetely not waiting more than 10-15 seconds to use it, unless at the moment cooldown is up raid gets close to zero damage.
Originally Posted by Greentouch
Obviously it doesn't compare with "real" tank cd's, but used well by someone with fast reflexes and low ms, I definitely believe its worth the talent point for progression. For a pure wol ranking/throughput/farm spec no. But lifesaving progression spec yes.
|
Actually, it does increase throuput if (Current_Hps) < (Healing_done_by_HT / GCD). I don't even know how people get such high numbers on their LS. These are logs from BWD and Valiona + Throne. My LS is hovering between 0%-1.0%. Rejuv is so much superior to HT in every way, that unless you heal specified targets for some weird reason or someone is dipping low, you shouldn't be using HT at all.
Speccing Living Seed for throughput is dumb, to say the least. If you want to set WoL records, you should do most of your healing via Rejuv, Wild Growth and Lifebloom, because all other spells are inefficient, do low HPS and have way higher overhealing compared to those 3. Your 3 points in Living Seed will do 0.1%-0.2% healing, if you are lucky enough.
I don't know how to calculate difference between 2/3 LS + NS vs. 3/3 LS, but my feelings tell me that 33% of 0.6% (one LS point) compared to X% (one NS point) wouldn't make any difference you will notice in the logs. Keeping the above in mind, I suppose taking some sort of tool over really mediocre talent is what I would do. 30k+ heal will doubtfully become a lifesaver, but hopefully it will at least be something like Priest's Desperate Prayer.
|
|
|
|
|
03/26/11, 9:41 PM
|
#1044
|
|
Piston Honda
|
Nature's swiftness still triggers the gcd, so in effect it only takes 1 second off the HT cast every 3 minutes. Less with the glyph of course.
That makes efflorescence, NB, GotEM, BotG, and probably even living seed (depending on use of Regrowth mostly) superior throughput options. However those little specs of healing are incredibly unlikely to be as life saving as a clutch NS/HT.
If you don't need to give innervates away, and can use the HT glyph, it could possible be a superior throughput choice over LS or Botg, I'd have to do some math.
I consider the WG glyph and Rebirth glyphs as non-optional, and innervate glyph non-optional if you are giving them away.
Also while in a perfect world max throughput is RJ, WG, & LB, I'm very well geared and I can't do that a whole fight nonstop. Not that any fights require it. So using HT or RG for omen procs is just good sense. And then I do a lot of tank covering as well. In ToL I use a lot of RG's, using them to refresh low hp LB's if they need it. Also casts are better if you are pushing for rankings and you know hots are going to overheal, or if someone may die before hots can help.
LS throughput depends largely on NB and RG use. I doubt anyone will keep this talent after they unlink them, unless they fix it. But with 3/3 in order to get efflo it isn't rare that I get 2-3% healing from it.
Last edited by Greentouch : 03/26/11 at 9:52 PM.
|
All anyone ever needs to know about being a Resto Druid in PVE, complete and up-to-date guide at: Resto Raiding Guide
|
|
|
03/27/11, 2:23 AM
|
#1045
|
|
Don Flamenco
|
Originally Posted by Greentouch
Nature's swiftness still triggers the gcd, so in effect it only takes 1 second off the HT cast every 3 minutes. Less with the glyph of course.
|
Pretty sure this is wrong.. otherwise NS/HT macros wouldn't work.
|
|
|
|
|
03/27/11, 2:52 AM
|
#1046
|
|
Piston Honda
|
Originally Posted by Rijndael
Pretty sure this is wrong.. otherwise NS/HT macros wouldn't work.
|
Ok that isn't what I meant, I stated it poorly.... the Nature's swiftness doesn't trigger it, the instant HT triggers it. Which works out to be the same thing, NS/HT triggering the gcd, and therefore only equaling throughput wise, 1 second off the cast. Obviously its more valuable because as an instant heal the heal happens before the gcd, vs after a cast completes.
When it comes to meter throughput, which is what we were discussing, it only shaves a second off.
|
All anyone ever needs to know about being a Resto Druid in PVE, complete and up-to-date guide at: Resto Raiding Guide
|
|
|
03/27/11, 11:43 AM
|
#1047
|
|
Soda Popinski
Tauren Druid
Twisting Nether (EU)
|
Originally Posted by Greentouch
Ok that isn't what I meant, I stated it poorly.... the Nature's swiftness doesn't trigger it, the instant HT triggers it. Which works out to be the same thing, NS/HT triggering the gcd, and therefore only equaling throughput wise, 1 second off the cast. Obviously its more valuable because as an instant heal the heal happens before the gcd, vs after a cast completes.
When it comes to meter throughput, which is what we were discussing, it only shaves a second off.
|
No one has 2.5 second casts on HT/NR these days so it's even less than 1 second gained on your general duration of throughput. In saying that when has NS ever been about that? the ability is just there for anti-spike reactionary healing or an instant CR - not part of your sustained HPS rotation. I don't know why NS is being considered this way at all really.
The value of LS is adding an unreliable minor heal on essentially one target.
The value of BoTG is adding a minor boost to every cast of one of your top 2 healing spells.
The value of NS is giving you a button to press in a panic situation which provides instant healing rather than time delayed healing.
The value of Perseverance is reducing almost all major damage attacks you will receive in a raid by a small amount.
All the options are so weak that trying to pin them down on throughput gain alone is silly in my mind and a more useful assessment should include the reality of impact said talent has on your performance in a raid.
|
|
Originally Posted by Vontre
I don't know anything
|
|
|
|
03/27/11, 3:16 PM
|
#1048
|
|
Piston Honda
|
Exactly what I was saying. When looked at from a pure throughput pov NS isn't worth the point. But you won't get far progression wise if all you care about is raw throughput.
|
All anyone ever needs to know about being a Resto Druid in PVE, complete and up-to-date guide at: Resto Raiding Guide
|
|
|
03/27/11, 4:23 PM
|
#1049
|
|
<Druid Trainer>
|
This "raw throughput" argument has always been kind of a red herring. As Playered said above, we're beyond talking about basic on-paper throughput gains with all of these talents (except for BotG, which turns out to be very weak). It's a practical judgment which requires you think about your play experience. My evaluation of NS this expansion has always been very poor, but lately I've more come around to just saying, "whatever, it's only one talent point anyway." Freeing up the LS points and buffing NS makes it even easier to just grab the talent and not worry too much about it. It's usable, it's just not very great.
For a bit of context--I suggested a %healing buff to NS in a feedback post all the way back during the beta. The number I thought was reasonable was 200%. Now, I'm sure there's some PvP implication there that makes it impractical. But just imagining in PvE, that's a value that would make NS fun and kind of exciting to use, but would still leave it the weakest of the extant single-target cooldowns. So 50% doesn't mean much to me. Really, it's kind of irrelevant; my decision to take the talent now/in 4.1 has more to do with other changes that free up the points.
|
|
|
|
03/28/11, 3:24 AM
|
#1050
|
|
Glass Joe
Tauren Druid
Lightbringer
|
Hurray HT does 35k now. Great buff...
Also, what's all this fuss about Shards of Woe, if you're running out of mana, you're doing something wrong, or you're sniping heals, learn to manage it better and stack more spellpower, haste, or crit.
|
|
|
|
|
|