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Old 05/04/11, 6:21 PM   #1141
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
People have suggested that, but I never saw why that would be a problem. Innervate is limited raid resource than be used for other functions like helping healers, so if a raid wants to spend it on DPS instead, I think that's actually an interesting choice. The only problem it seems to cause is purely meter/epeen-related.

In any case, if Arcane Mages were the problem, they could have just made Innervate healer-only like Mana Tide.


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Old 05/04/11, 6:32 PM   #1142
Hardane
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Gel
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Originally Posted by Hamlet View Post
In any case, if Arcane Mages were the problem, they could have just made Innervate healer-only like Mana Tide.
This seems like the culprit, since Mana Tide is untouched as of yet. Moving Innervate to the Spirit model wouldn't hurt Moonkin particularly either as they could leave Dreamstate intact.

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Old 05/04/11, 7:25 PM   #1143
Lebesgue_druid
Glass Joe
 
Tauren Druid
 
Firetree
Originally Posted by santrilla View Post
I think the point Hamlet's trying to get across is that it's not worth gemming anything other than Brilliant to get a socket bonus, unless that socket bonus is 20 int or better.

I see your point - in these cases the net gain of int is the same - but you do get the added benefit of the secondary stat on the purple/orange gem, so it's marginally better to do that than it is to gem pure int.
I understand the point he is trying to get across. I am just skeptical that 20 Int is really the intended minimum socket bonus. Imagine a hypothetical blue socket with a 19 Int socket bonus. Surely the 39 Int and 20 Spirit from a purified is preferred to the 40 Int from a brilliant, right?

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Old 05/04/11, 7:36 PM   #1144
Playered
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Lebesgue_druid View Post
I understand the point he is trying to get across. I am just skeptical that 20 Int is really the intended minimum socket bonus. Imagine a hypothetical blue socket with a 19 Int socket bonus. Surely the 39 Int and 20 Spirit from a purified is preferred to the 40 Int from a brilliant, right?
Why does an impossibility like that matter? you have a value for Int and a value for other stats and it is from that comparison you must work from.
Taking the tier chest as an example (Blue, Yellow, +20 Int) you have the choices of:
A) 2x Brilliant and no set bonus = 80 Int
B) 1x Reckless & 1x Purified = 60 Int, 20 Spirit & 20 Haste.

Is 20 Int worth more than 20 Haste and 20 Spirit? this is the decision that matters. You often end up with the choice of a value of Int against twice that value of other stats such as Haste or Spirit be it 10, 20 or 30 Int as the bonus (with exception to helms).

A choice of a red socket plus either a blue or a yellow one will be worth compromising on if the bonus is 20 Int because you end up with 80 Int either way but going with the colors provides you 20 of an additional stat.

Originally Posted by Vontre
I don't know anything

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Old 05/04/11, 7:41 PM   #1145
Sasazuka
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Tauren Druid
 
Frostwolf
Sure but such socket bonus most likely will never exist - I took a quick look and I see mostly +10/20/30 stat. The only thing that comes remotely close is a +15 and that was stamina. When considering secondary stats over intellect:
- Crit - not worth mentioning
- Spirit - only if mana is an issue and even then intellect provides solid regen through talent
- Mastery - you don't need whole values so there's no breakpoint to achieve
- Haste - this is the only stat to "manage" due to additional ticks

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Old 05/04/11, 8:45 PM   #1146
♦ Carebare
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Mal'Ganis
Originally Posted by Hamlet View Post
I wasn't saying it's a problem to remember to use it, just pointing out how it's essentially no different from passive mana regen now.

Feral Innervates were already weak, I think they might actually a touch stronger here. Were Moonkin Innervates for healers some kind of problem that necessitated tossing Innervate out entirely?
I think between tide, extra innervates, and just in the general sense mana has been too easy for this tier. There are maybe 2 fights where I can put myself into a position of being strapped, and even thing it's usually a bad roll of OoC that makes things rough. I think it's extremist to say innervate has been tossed out completely, rather that stacking Moonkins because they do competitive damage AND bring another chunk of mana into say a 5 healer fight was not something that was desired from a design standpoint. Your innervate is fine, your handing out of innervate has changed -- that's all. I do hope that Omen gets some attention to be a more dependable source of longevity though.

<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.

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Old 05/04/11, 10:28 PM   #1147
 Hamlet
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Mal'Ganis
Like all the other explanations, the "too much mana available in raid" explanation doesn't fit either though--because Mana Tide is not yet changed, and it is responsible for far more mana than Innervate ever is (one cast of Mana Tide is a simultaneous Innervate on every healer in the raid, and then some). There's no way that removing Innervate, while keeping Mana Tide around, is their strategy to make raid mana more scarce.

This is not all that painful of a change, just because Innervate isn't the biggest deal as it stands. I only keep discussing it because the rationale for it is so opaque, people keep attempting various explanations, and it's kind of interesting that none so far are very plausible.

----

On terminology: it seems most useful and informative to discuss Innervate conceptually as being removed from the game if this change goes in. What "Innervate" means to people, in terms of design and gameplay, is a targetable mana boost. Changing it to self-only passive regen for all meaningful purposes is a complete revamp, even if the new spell has the same name as the old one. Describing the change as "Innervate is removed" feels like a fair way to summarize its overall effect in general terms.


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Old 05/04/11, 11:02 PM   #1148
♦ Carebare
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Mal'Ganis
It's actually factually incorrect and potentially misleading. I don't care if you want to explore theoretically that this makes it more of a passive buff and basically makes it uninteresting. But, do not say it is removed. It could confuse people that come in after those guidelines have been laid down and is really not worth the exchange.

<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.

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Old 05/04/11, 11:49 PM   #1149
 Hamlet
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Mal'Ganis
Well anyway, we might not even wind up talking about this much more, since aside from pondering the intention behind the change, there's probably no great mystery as to how it would change Resto play in 4.2.

Most material change is probably freeing up the Glyph of Innervate slot for Glyph of Healing Touch. I was never a big fan of the latter, but certainly can't complain about having it in.

Is there something convenient self-Innervate could be macroed to to use on cooldown without wasting one at the start of the fight?


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Old 05/05/11, 12:10 AM   #1150
♦ Carebare
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Tauren Druid
 
Mal'Ganis
Er, well you could macro it to Tranq, or Nourish if you don't use that much. But, maximizing its use depends on variables such as Tide, OoC luck, etc. I mean once you've used it yes, of course, but prior to that you'd probably end up hosing the first one?

<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.

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Old 05/05/11, 1:25 AM   #1151
Daisil
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Pandaren Monk
 
Illidan
I would say the variable of your mana usage/rng would make macroing innervate to something else would end up being a LOSS. I don't know about you but I much prefer to have control over my innervate (in a situation where I wouldn't give it to someone else) so I can time it better, have more control over it (Ie One pull i use it faster than another due to raid damage and other things like OoC). It sucks having to manage it I suppose, but it comes with the territory of the class. Once you tie the ability into something else it just ends up being a lazy way of managing the spell, thus causing it to lack it's full potential.

An extra keybind/cooldown to track but I'd say it's better than macroing it and not caring.


I guess you could macro it into tranq, but I know for a fact going forward I won't be using tranq as soon as there is enough damage to heal with it just because I can, I will use it more as a clutch raid cooldown that could save the raid. I realistically would only use tranq on CD on farm content to boost my meters, so tying innervate into that would most certainly be a net loss.

Just treat innervate as you do now, except you are casting it on yourself rather than someone else.

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Old 05/05/11, 1:31 AM   #1152
 Hamlet
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Mal'Ganis
Yeah, I'm not trying to be totally lazy about it, but just seeing if anyone had any bright ideas. Obviously the point is, you have to pay attention to cast the first one in an encounter when it won't be wasted, but after that you can just mash on cooldown. If there were some way to not use it for the first minute or so and then automatically cast on cooldown that would be good enough for everyday use, but you guys are right, there probably isn't.


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Old 05/05/11, 1:41 AM   #1153
Spazmo
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Tauren Druid
 
Caelestrasz
Originally Posted by Hamlet View Post
Is there something convenient self-Innervate could be macroed to to use on cooldown without wasting one at the start of the fight?
I think your best bet would be to use PowerAuras and set up a notification icon for when you've got less than 80% mana, your Innervate is off cooldown and possibly when your Power Torrent enchant proc is active. That way you know when it's a good time to innervate yourself but you still choose your moment depending on other encounter specific conditions.

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Old 05/05/11, 3:03 AM   #1154
Sprucelee
Glass Joe
 
Worgen Druid
 
Windrunner
* Restoration 2 Pieces - Your periodic healing from Lifebloom has a 40% chance to restore 1% of your base mana each time it heals a target.
* Restoration 4 Pieces - When your Lifebloom blooms, it instantly heals up to 2 nearby injured targets for the same amount.


I really like the 4-piece set bonus for Teir 12. Most people don't see it potential, but ToL is going to go through the roof and gives us another burst healing tool. Might even rival tranq... I can just imagine 10 seconds lb spam hitting 30 targets. The lifebloom nerf had really bummed me out about one of my favorite uses of ToL, and this will bring it back in spades. And it will be fun to set-up to boot.

2-piece is the new tier 11 4-piece. Seems like it might be too strong for us at first glance.

Last edited by Sprucelee : 05/05/11 at 3:09 AM.

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Old 05/05/11, 3:18 AM   #1155
bluering47
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Tauren Druid
 
Ner'zhul
I'd like to know how many yards 'nearby' is, with regards to t12 4piece bonus. A more generous range obviously makes the bonus more exciting, even if it essentially only effects ~15% of the time I'll spend wearing it.

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