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Old 05/07/11, 2:13 PM   #1171
Kamchack
Glass Joe
 
Night Elf Druid
 
Lightbringer
Originally Posted by Greentouch View Post
... It also means you can't heal your LB target at all if you want it to bloom. It just feels counter to good healing practices
I'm a bit confused by this statement, and wonder if I'm missing something. Once you have a LB on a target the refresher healing spell to LB is Nourish. You can still RJ, RG, WG, SM, and/or HT the LB'd target. The proposed T12 4pc gear setup will be making LB an even more powerful spell to use in a multi-tank or tank / MDPS healing situation. So unless I have read the notes wrong and am missing an upcoming change to our healing mechanics, there will still only be the one heal (Nourish) you wont be able to use for a LB stack to bloom, yes?

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Old 05/07/11, 3:11 PM   #1172
Jayro
Glass Joe
 
Night Elf Druid
 
Khaz Modan
Originally Posted by Kamchack View Post
I'm a bit confused by this statement, and wonder if I'm missing something. Once you have a LB on a target the refresher healing spell to LB is Nourish. You can still RJ, RG, WG, SM, and/or HT the LB'd target. The proposed T12 4pc gear setup will be making LB an even more powerful spell to use in a multi-tank or tank / MDPS healing situation. So unless I have read the notes wrong and am missing an upcoming change to our healing mechanics, there will still only be the one heal (Nourish) you wont be able to use for a LB stack to bloom, yes?
Nourish, Healing Touch, and Regrowth will all reset your LB stack.

I can see the 4pt12 bonus being somewhat useful in fights that transition into large AoE damage phases. If you're someone like me who is mostly raid healing while rolling LB on a tank, when the transition to big AoE healing happens you just stop rolling the LB and focus on raid healing. The bloom going off will now give you 3 direct heals instead of 1. When the AoE healing is over stack the LB back up.

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Old 05/07/11, 3:15 PM   #1173
 Mex
Sour Bear Mojo
 
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Mex
Tauren Shaman
 
No WoW Account
RG, Nourish and HT will all refresh the LB stack, assuming you have 2/2 Empowered Touch. Yes, technically your spells can still heal them during this period, but you have almost no ability to dump healing quickly into that target without delaying the bloom.

I'm of the opinion that 4T12 will simply need to be treated as a minor, nice-when-it-lines-up, incidental bonus. Probably worth breaking if it allows you to hit a significant haste breakpoint, but beyond that not worth trying to plan around or control. It will boost ToL throughput, and make the cooldown more interesting, reinforcing LB as the filler spell du jour without compromising its PvP efficacy.

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Old 05/07/11, 4:12 PM   #1174
Sprucelee
Glass Joe
 
Worgen Druid
 
Windrunner
I agree with people that the refreshing mechanic attached to our heals will make it clumsy outside of ToL, and even in ToL to some degree.

But I still like it.

And saying : "I'm of the opinion that 4T12 will simply need to be treated as a minor, nice-when-it-lines-up, incidental bonus. Probably worth breaking if it allows you to hit a significant haste breakpoint, but beyond that not worth trying to plan around or control."

Is kind of silly.... I already plan around and use ToL with "control" just like this, in its current state. The notion that it is only a minor bonus, or is not worth even caring about seems really off to me, considering it is a huge buff to that already awesome cd. Also, the idea of breaking the bonus for some secondary stats seems far fetched, 2005 haste is not an issue now, much less next tier and there are none that are really significant beyond it...

As for outside ToL, since a 3x lb stack will be much more forgiving to break without the tier 11 buff (withstanding being a tank focused role) I can see using it more than people let on. Often while healing the raid I will go back to the tank to refresh and see him and/or the melee needing some attention. This will be a great time to just let it fall off, as opposed to casting a direct heal to refresh or just LB. Again we only need 1x to get our new regen buff, and if your not a tank focused healer you should have the freedom to let them drop and not be as rushed applying a 3x without the bloom spirit buff next tier. And tbh I only consider this icing on the cake, the buff to ToL alone is enough for me.

We don't need more throughput, as has been repeated in this thread many times, we need more AOE burst healing. Well we get a buff in basically the only other AOE cd we have, and everyone seems to want some straight throughput buff instead.. lol

I dream of some mitigation bonus or ability, I do like everyone else, but next to that I really like this bonus and think it will make us more viable in the AOE onslaught that is sure to come in a place filled with fire. Take a look at other 4pc for healers if you doubt that. Having tranq and ToL available and really strong at 1.5 minute intervals will be fun to tailor to encounters.

Last edited by Sprucelee : 05/07/11 at 4:22 PM.

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Old 05/07/11, 7:26 PM   #1175
 Mex
Sour Bear Mojo
 
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Mex
Tauren Shaman
 
No WoW Account
Originally Posted by Sprucelee View Post
Is kind of silly. I already plan around and use ToL with "control" just like this, in its current state.
It was in reference to the bonus. Of course ToL can be planned, but in the vast majority of situations, you can't plan for where players are going to be in 10-12 seconds' time, which is the window you've got between controlling (casting LB) and gaining the benefit (bloom). Sure, in heavy damage phases it's most likely (depending on range) going to be effective anyway, but it's largely incidental, and won't have a significant impact on the way in which you heal.

A latent appliance fetishist is someone who refuses to admit to his or herself that sexual gratification can only be achieved through the use of machines.
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Old 05/07/11, 10:31 PM   #1176
Sprucelee
Glass Joe
 
Worgen Druid
 
Windrunner
Originally Posted by Mex View Post
It was in reference to the bonus. Of course ToL can be planned, but in the vast majority of situations, you can't plan for where players are going to be in 10-12 seconds' time, which is the window you've got between controlling (casting LB) and gaining the benefit (bloom). Sure, in heavy damage phases it's most likely (depending on range) going to be effective anyway, but it's largely incidental, and won't have a significant impact on the way in which you heal.
I can, and do, for every single fight with ToL. So you just leave me kinda confused. After only a few pulls of a fight I already have these things timed out.... I have no doubt I will always find its place, and multiple places to boot. Just take this current tier:

Magmaw: Pretty much anytime when the head is not exposed. I pop it following the first pillar. The fights movement makes this always effective, there is plenty to heal.

Omno: Shadow Conductor and security measure, easy to time,

Maloriak: Black phase, p2. Easy to time.

Atramedes: Like Mag, anytime not air-phase. Movement makes this always effective, plenty to heal.

Chimearon: Duh.

Nef: I start pillars, then on cd post crackle, rotated with tranq. Easy to time.

Halfus: Anytime, pop it to start and then on CD.

VT: Blackouts, again, easy to time.

Chogall: Empowered shadows, P2, easy to time.

Last edited by Sprucelee : 05/08/11 at 12:56 AM.

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Old 05/08/11, 8:05 AM   #1177
santrilla
Von Kaiser
 
Troll Druid
 
Chamber of Aspects (EU)
Spruce is right that most fights in this tier allow (indeed encourage) you to plan when to use ToL - but I think the point Mex is making is that the 4-set bonus isn't going to change that. You'll still use tree at the same times in a fight, and you'll still cast spells in Tree in the same manner - it'll just be a little more effective when you do.

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Old 05/08/11, 9:14 AM   #1178
 Mex
Sour Bear Mojo
 
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Mex
Tauren Shaman
 
No WoW Account
Originally Posted by Sprucelee View Post
I can, and do, for every single fight with ToL. So you just leave me kinda confused. After only a few pulls of a fight I already have these things timed out.... I have no doubt I will always find its place, and multiple places to boot. Just take this current tier:
This is the point I'm trying to make. You do this already, without the 4T12 bonus. Therefore the 4T12 bonus won't change the way in which you heal. It's incidental.

A latent appliance fetishist is someone who refuses to admit to his or herself that sexual gratification can only be achieved through the use of machines.
- L. Ron Hoover

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Old 05/08/11, 9:35 AM   #1179
♦ Carebare
::stare::
 
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Tauren Druid
 
Mal'Ganis
I think incidental bonuses are the best kind honestly. I haven't had a chance to sit down and look at these bonuses, but to me incidental bonuses are like passive trinkets. I don't want to change what I do. I want what I do to be better when I do it. Personally I think you heal strongest when you aren't thinking about what to do, but instead just letting muscle memory do its job. I realize I'm likely in the minority, but after you heal for like 6 years you subconsciously absorb mechanics and you respond without having to plan your way through it. I really hate when I'm forced to think and that's not just with respect to WoW. :P

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Old 05/08/11, 9:39 AM   #1180
Ziip
Glass Joe
 
Troll Druid
 
<OGC>
Dunemaul
Originally Posted by Mex View Post
This is the point I'm trying to make. You do this already, without the 4T12 bonus. Therefore the 4T12 bonus won't change the way in which you heal. It's incidental.
It may be incidental in the way you use tree of life, but it has the potential to change the way you heal outside of tree of life drastically. Will we skip empowered touch and manually reapply lifebloom if everyone else is topped off, letting it bloom if it'll heal 1-2 others on bloom? I have a feeling in its current form that is going to be a very viable strategy especially since I'm guessing there will be more raid healing scenarios or constant damage to the raid in Firelands. Since we'll be stacking Lifebloom to 3, and assuming it does hit 3 people on bloom, we're using one GCD for an equivalent Healing Touch amount of healing at a fraction of the mana cost. It'll be hard for this to not get the highest HPS and effectiveness in my opinion.

We'll be reapplying lifebloom more often, which honestly doesn't sound too fun to me and reducing the amount of spells we use once again which Blizzard has stated they don't want to happen, so I'm guessing something will be tweaked to change this scenario. But it definitely does or atleast can change our healing style. Sure you could completely ignore it and the healing it gives becomes incidental, but why would you?

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Old 05/08/11, 10:14 AM   #1181
santrilla
Von Kaiser
 
Troll Druid
 
Chamber of Aspects (EU)
Originally Posted by Carebare View Post
I think incidental bonuses are the best kind honestly. I haven't had a chance to sit down and look at these bonuses, but to me incidental bonuses are like passive trinkets. I don't want to change what I do. I want what I do to be better when I do it. Personally I think you heal strongest when you aren't thinking about what to do, but instead just letting muscle memory do its job. I realize I'm likely in the minority, but after you heal for like 6 years you subconsciously absorb mechanics and you respond without having to plan your way through it. I really hate when I'm forced to think and that's not just with respect to WoW. :P
I'd like to think of myself as part of that minority too, Carebare. I always find the fights where I feel I've been most successful in my healing are the fights where I haven't been thinking about it. It's like Snooker (or Pool, if you're from the US); if you over-think a shot, 80% of the time, you miss. Your brain's a lot better at things like that when you leave it to its own devices.

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Old 05/08/11, 3:13 PM   #1182
Sprucelee
Glass Joe
 
Worgen Druid
 
Windrunner
Originally Posted by Mex View Post
This is the point I'm trying to make. You do this already, without the 4T12 bonus. Therefore the 4T12 bonus won't change the way in which you heal. It's incidental.
Sorry for misunderstanding you.

You are right, it will not be a very creative or interesting change to our healing in ToL, and possibly even less so for many who don't LB roll as much. Outside may be better, but I fear clunky, and will be hard to tell until we get to play with it.

Last edited by Sprucelee : 05/08/11 at 3:22 PM.

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Old 05/09/11, 4:37 PM   #1183
Macgruber
Glass Joe
 
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Night Elf Druid
 
Barthilas
Heroic Nef Explosive Cinders

I've been working on heroic nef 10 man for the last week and I'm having a lot of trouble handling Explosive Cinders. I've got myself and 2 others on my platform and if either of them get cinders I am totally fine. The problem is when I get cinders. I wait until there's about 3 sec left on the debuff and hop into the lava, blow up, and hightail it back, popping barkskin along the way, but I'm finding that I'm either losing myself or one of the players on my platform with all the movement and damage on myself. The problem seems even worse if I am the first person to get cinders as phase 2 is starting since you pretty much have to sit in the lava the whole time (there doesn't seem to be enough time to hop up onto the platform to drop your lava debuff before you have to jump right back in and get away for the explosion).

I spent a sleepless night thinking about how I could handle this

1) Pop barkskin AND the Baradin's Wardens trinket (which I won't have for 2 more days unfortunately so i couldn't try this last night).

2) Saving ToL for when I get cinders so that i can spam RG while moving. Only problem I see with this is that the 75-80% of the time that I don't get cinders I will just be sitting on ToL and since there's so much damage going out, it is an ideal time to be popping ToL anyway. I've actually been popping ToL early in phase 2 just to get people stabilized.

Option 1 seems like the best option to me but I'm wary that it won't be enough to save my life. Hoping for some input or suggestions as to how others are handling cinders.

Cheers.

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Old 05/09/11, 6:16 PM   #1184
Angarr
Glass Joe
 
Blood Elf Paladin
 
Blackrock
Just a thought. Without extensive prior experience with the encounter take this for what it's worth.

Is it possible to get a ranged interrupt on your platform and have the 2 DPS jump when you get cinders rather than having you jump? If it's only 2, then ToL when you get cinders and stacking 3 blooms on all 3 of you should be enough. If it isn't, then maybe you need to Barkskin and tranq at that moment when they're both in the lava? Regardless, it seems like having them jump is better than you losing almost all of your HPS during a critical moment.

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Old 05/09/11, 6:25 PM   #1185
Thedave
Von Kaiser
 
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Night Elf Druid
 
Moonrunner
Originally Posted by Macgruber View Post
Heroic Nef Stuff & Things
Getting the first cinder is definitely the toughest one - especially if you have a bad string of RNGbarrages on your platform. In a situation like that, both you and your platform should do all you can to survive - even down to the little things. For example, we have a shadow priest throw out shields when things get hairy in that situation. Don't be afraid to use your CDs: they'll be up again in time for the times they matter in P3.

If I get cinders, I pop barkskin as I'm in the air jumping away from the platform and ensure that I have a rejuv and LBx3 on myself. I specced into Nature's Ward just for P2 and post-crackle stuff, but it's probably a little overkill. Sometimes in the situation where we've had a ton of barrages as I have cinders, I've popped Tranq as soon as I returned to the platform - but I have 4 people on my pillar, so it's a little more justifiable than 3. As soon as you see you have cinders, make sure you save your Swiftmend CD: use it on yourself right as you get back to the group, or someone who's low on the platform while you're in the lava. I did the fight without a Mirror, but if you're using it, consider popping it as well.

The only other thing I'd add is to have your pillar group stand stacked up on the far side of the platform, and then cinders targets run across the platform and jump into the lava. This reduces the distance you have to put between yourself and the group (literally 1 jump's distance off the platform, if that), which decreases the amount of time you spend (1) in lava (2) away from focusing on simply healing.

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