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Old 05/11/11, 1:56 PM   #1201
goodolarchie
Von Kaiser
 
Tauren Druid
 
<tys>
Spirestone
Nature's Bounty, just got a huge buff. Same for Living Seed. The values of both of these talents will double if this patch goes live. A fully spec'ed regrowth will now have much higher hps than HT. I think it'll be well over 20k hps from regrowth spam if you assume the living seeds are effective.
I'm not so sure NB / living seed will be as good as you think, for 6 talent points. It could do roughly 40k total healing -> mostly front/next-hit loaded (depending on this mastery change). That makes for a great emergency heal as it was presumably intended, but I wouldn't think of it as a raid spammer and that comes at a loss of some excellent top tier talents. Do not forget the severe movement restrictions the spell imposes also. I could see certain heavy raid damage fights leveraging the glyph for a hot roughly akin to a 3-stack lifebloom, assuming it refreshes. It would also have tremendous saving power with 0 sacrifice to mobility in treeform.

One must factor in crit bonuses to RJ and WG when taking into account potential HPS, and these will still maintain higher HPM. As it stands now, a druid with ~25-30% crit rates on these two spells at 2005 haste will see roughly 10% buff, a substantial amount when theorizing spell usage.

I'm more interested in looking at the feasibility of attaining ~3967 haste with all haste/spi or haste/mastery, ignoring tier bonuses -vs- a standard 2005 haste + mastery stacking after the changes. There appears to be ample haste gear.


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Old 05/11/11, 2:48 PM   #1202
Sasazuka
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Tauren Druid
 
Frostwolf
NB will be good simply because of the 30% cast time reduction to Nourish. If Harmony is a buff on the target, there's a possibility we will be spreading Nourish before WG/RJ (of course, if mana allows RG could be used instead of Nourish). If the Harmony buff is on yourself, then it still allows Nourish to substitute RG for conserving mana.

If the Harmony is on the target, I feel that it will be awkward to activate Harmony first (on as many targets as possible for WG) prior to HoTs. This is a particularly strong buff to ToL though with so LB leading into to OoC leading into instant RG and in this particular case, I believe whether Harmony is on target or player is irrelevant. However, I feel that Harmony will be a bit clunky in 10m.

I'm guessing if Harmony is on yourself, the uptime for this should be >80% but what would be a good way to estimate its uptime if the buff was on the target?

EDIT: Also does mastery only increase the bonus to HoTs or does it also apply to the base 10% to direct heals? I'm interpreting it as only applicable to HoTs.

Last edited by Sasazuka : 05/11/11 at 2:56 PM.

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Old 05/11/11, 3:42 PM   #1203
Daisil
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Pandaren Monk
 
Illidan
Why are you treating it like it's a buff per person and not just a buff you gain? How they worded it indicates it will be a buff you personally gain and will work on all of your heals regardless if it is cast on the target you did your direct heal on.


It increases both 10% values. 10% is the base, both are increased by 1.25% per point of mastery, as is stated.

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Old 05/11/11, 4:39 PM   #1204
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Yeah, I'm not sure what all this has been about. This is just a flat passive healing buff, with 100% uptime so long as you usually use a Nourish/HT/RG to refresh your Lifebloom and use Swiftmend generally on cooldown (which people generally do).


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Old 05/11/11, 5:10 PM   #1205
goodolarchie
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Tauren Druid
 
<tys>
Spirestone
I read it as a passive healing buff that punishes one for going into strict WG/RJ form of yesteryear (much in the way symbiosis double dipping requires). Much in the way the set bonuses reward one for using lifebloom. Requiring a direct heal per target as a trigger requirement, like a hot present with symbiosis, would be a deal breaker and simply terrible design.

And as to double dipping on the direct heal component, I don't think so. That's passive, and the mastery would proc for subsequent hots applied, presumably. I.e. if I cast a regrowth, the landing direct heal receives 10% bonus, triggers the mastery (proc?) and subsequent hots are 110% for 10s. E.g. I cast a second regrowth, it is still 110%, but now the HoT component is also 110%.


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Old 05/11/11, 5:13 PM   #1206
lissanna
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Night Elf Druid
 
Elune
Originally Posted by Hamlet View Post
Yeah, I'm not sure what all this has been about. This is just a flat passive healing buff, with 100% uptime so long as you usually use a Nourish/HT/RG to refresh your Lifebloom and use Swiftmend generally on cooldown (which people generally do).
I think some people are getting confused between the old symbiosis mastery (based on what is on our targets) versus new harmony mastery (based on what buff is on us) mechanics.

The new mastery also generally seems more user-friendly for people who are new to druid healing. Instead of having to worry about every spell we cast (trying to choose someone with a HOT over someone without a HOT), we now only have to worry about keeping up the buff up on ourselves. Maintaining the buff will be really easy since Swiftmend activates the mastery for 10 out of every 15 seconds (if we use it on cooldown), and most druids will have near 100% up-time on it, since we have a lot of talents that encourage us to still sometimes use single-target healing abilities even before we get the mastery bonus. Once we get used to the new mechanic (since Blizzard likes making us re-learn how to heal every few patches) it should be overall better for us in the long-run.

We accepted symbiosis only because it was better than the totally useless first mastery they gave us, and because we had enough HOTs such that we could double-stack HOTs around in the raid enough to get some use out of it. This newest Harmony mastery mastery is great because it encourages us to mix HOTs and direct heals the way Blizzard wants us to heal in the first place, but it does so in a way that is not nearly as clunky as symbiosis was to maintain in a raid healing situation. The new mastery is less punishing in 25-man raid healing situations and still benefits tank healing situations, which I consider overall to be a win for us.

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Old 05/11/11, 5:13 PM   #1207
Daisil
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Pandaren Monk
 
Illidan
Originally Posted by goodolarchie View Post
I read it as a passive healing buff that punishes one for going into strict WG/RJ form of yesteryear (much in the way symbiosis double dipping requires). Much in the way the set bonuses reward one for using lifebloom. Requiring a direct heal per target as a trigger requirement, like a hot present with symbiosis, would be a deal breaker and simply terrible design.
But it isn't designed as a per target. Learn to read what they wrote and not fabricate your own design to QQ about something.

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Old 05/11/11, 5:16 PM   #1208
goodolarchie
Von Kaiser
 
Tauren Druid
 
<tys>
Spirestone
Originally Posted by Daisil View Post
But it isn't designed as a per target. Learn to read what they wrote and not fabricate your own design to QQ about something.
Did I say it was? I think you're confused. I'm assuming its a proc visible in buffs for 10s upon landing direct heal.


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Old 05/11/11, 6:43 PM   #1209
Dummy
Glass Joe
 
Worgen Druid
 
Gorgonnash (EU)
Originally Posted by Sasazuka View Post
NB will be good simply because of the 30% cast time reduction to Nourish. If Harmony is a buff on the target, there's a possibility we will be spreading Nourish before WG/RJ (of course, if mana allows RG could be used instead of Nourish). If the Harmony buff is on yourself, then it still allows Nourish to substitute RG for conserving mana.
Why do you think we need a 30% cast speed improvment on Nourish?
NB forces us into a very certain healing style, given we use WG and Swiftmend on CD, we would need to hold 3 Rejus rolling and then use Nourish to renew our LBs on the Tank.

This might work in a 10-man raid, due to the better overall coverage of players, due to the change of mastery we do not need to keep an reju up on the tank which could help.

But there are several things which go contreversial to what we are "supposed" to do in a raid.

first off this style would be really bad in an 25 player enviorment:
you wont have a good coverage of raidhealing with "just" the 3 Rjs rolling somewhere,
you probably wont have "good" Swiftmend targets ( Low targets in a clump of players)
and you certainly will not use nourish when the tank is low in health, you will use HT then anyway, if you go for hardcore raidhealing you will renew the stacks probably with LB too.

so basicly the only benefit from 3 points is a lot of crit on our 2 to third emergency heal (Swiftmend beeing our first choice and maybe even Instant HTs too).

to close the subject, if i think back what happend in the old addons and take it into account, namely less mana issues with each consecutive raiding tier due to bigger mana pools and better mana regen on the gear.
plus thinking about my already good mana management i would conlcude that i will probably be fine even if i would stop using nourish at all, im hardly useing it anymore anyhow.

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Old 05/11/11, 11:11 PM   #1210
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
I agree that this makes Nature's Bounty look a good bit better (and to some extent Living Seed, but possibly still not enough to matter). Of course, this means we're reunited with the talent point strain we'd just been somewhat relieved of one patch earlier.


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Old 05/12/11, 2:24 AM   #1211
slourette
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Night Elf Druid
 
Kel'Thuzad
This patch will double the value of Living Seed. Now living seed was an awful talent to start with, but with this change i think it is better than BotG. If the crit change causes us to be more liberal with our regrowth usage, then living seed becomes even better. I'm not saying it's worth taking, but rather it needs to be considered. I'm guessing living seed will be the place you dump your last point or two in after filling out the tree, though Nature's Swiftness, Perseverance, and Nature's Cure are also strong candidates.

After running some rough numbers. For sustained healing (mana limited, not gcd limited), I'm getting
Int >> Mastery = Spirit > Crit >> Haste

This is the first time I've seen something like this. There are reasonable values of spirit and mastery for which each of the two stats is better, though only marginally. Changing the fight duration shifts the balance one way or the other. Since spirit contributes nothing to throughput, I think mastery should always be prioritized, since the difference in value in mana-limited fights is so marginal. Also, since crit is not far behind spirit and mastery anymore, people who are rarely mana limited might value crit over spirit now, though I don't believe that this will be the case after dropping spirit for mastery and the mtt nerf.

Although a lot of resto druids welcome this change to mastery, I am a but uneasy about it myself. Sure it's a buff, but one of our mechanics that made healing interesting has been removed. At least in 10 mans, I felt that Symbiosis worked well. I really like the healing style at the start of cata, but things are gradually feeling more and more like wrath now.

Last edited by slourette : 05/12/11 at 2:31 AM.

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Old 05/12/11, 2:52 AM   #1212
rmq
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Tauren Druid
 
Свежеватель душ (EU)
Originally Posted by slourette View Post
After running some rough numbers. For sustained healing (mana limited, not gcd limited), I'm getting
Int >> Mastery = Spirit > Crit >> Haste
I assume haste breakpoints are still as strong? In this case there's not much place left for crit on our gear.

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Old 05/12/11, 3:34 AM   #1213
Ithildae
Glass Joe
 
Worgen Druid
 
Alonsus (EU)
Originally Posted by slourette View Post
This patch will double the value of Living Seed. Now living seed was an awful talent to start with, but with this change i think it is better than BotG. If the crit change causes us to be more liberal with our regrowth usage, then living seed becomes even better. I'm not saying it's worth taking, but rather it needs to be considered. I'm guessing living seed will be the place you dump your last point or two in after filling out the tree, though Nature's Swiftness, Perseverance, and Nature's Cure are also strong candidates.

After running some rough numbers. For sustained healing (mana limited, not gcd limited), I'm getting
Int >> Mastery = Spirit > Crit >> Haste
Whilst I agree that Living Seed is better than BotG, I doubt the changes means we will be more liberal in Regrowth use. I might be mistaken, but even with 100% crit chance on Regrowth it is still so extremely inefficient that the only use I can imagine would be emergencies where shiftmend and NS can't be used. With a lower HPS than Healing Touch, there is no way I see anything that resembles liberal use of Regrowth in the future.

Your numbers though are interesting, because it's hard to determine how important the Haste breakpoints will be compared to crit. Whilst I find Mastery vastly superior to both Crit and Haste, I don't find Crit superior to Haste. I would put Crit over Haste, but as Crit gives more healing without adding to the cost, but with stronger direct heals, haste might be viable for the purpose of getting in more shots in a shorter timespan, and not only to improve the HoTs. My thesis is that with the inevitable improvement of gear, mana-regen will again be less important, and we will being to stack haste in a higher grade. Unless our spell cost would improve by spell power, there is no way we will not end up stacking lot's of haste at some point. However, unless there are some pits to this change that I don't see, I'd be agreeing and following your statistic priority myself. I really doubt haste will get very useful in the nearest future, but I think we will get there eventually.

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Old 05/12/11, 3:59 AM   #1214
jula
Von Kaiser
 
Night Elf Druid
 
Ravencrest (EU)
One of the best things about the new mastery is we will be able to cast (efficient) direct heals without being forced to hot that target first. For example using HT/Nourish on a dps that has no hot on him is something i would almost never do until now. Think back to Chimaeron progress raids and how many druids cried about their ability to heal 10k hp.

A funny idea (though not very practical) is HT spam while using the HT glyph, you can get NS cooldown down to ~30 seconds depending on your haste.

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Old 05/12/11, 4:03 AM   #1215
jula
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Night Elf Druid
 
Ravencrest (EU)
Originally Posted by Ithildae View Post
With a lower HPS than Healing Touch, there is no way I see anything that resembles liberal use of Regrowth in the future..
Playing with the numbers a bit i believe (+60% crit) regrowth would pass HT in HPS after the 200% crit heal change.

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