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10/14/10, 9:50 PM
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#1
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::stare::
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[Balance] Cataclysm (Old/4.1)
For new information please visit the 4.2 thread found here: http://elitistjerks.com/f73/t110353-...a/#post1803945
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<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.
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12/06/10, 9:21 PM
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#2
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Von Kaiser
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The resto pre-raid itemisation is up here Many of the items are relevant to Balance Druids and I have added in some treatment of the item slots where the needs of the various specs diverge eg. ring, amulet, weapon.
Last edited by Lightflower : 12/06/10 at 10:55 PM.
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12/08/10, 11:06 AM
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#3
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Von Kaiser
Worgen Druid
The Maelstrom (EU)
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I posted this on the TTT thread, but I'll post it here too:
(On the topic of mana regen) I can't actually get on to check this, but do Dreamstate and the Innervate glyph play off one another? Does the innervate glyph's effect count as a self-innervate?
So you'd give inn away, but keep 50% of the benefit from the glyph, then add on the Dreamstate effects?
- Innervate = 20% Max Mana
- Glyph, then to healer = 10% Max Mana
- Dreamstate = Regain an additional 30%
If that works you'd get 40% mana back, while still giving that 20% to a healer. Does this work, and if so do others deem it more elegant than further points in Furor/Moonglow?
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12/09/10, 8:02 AM
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#4
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Glass Joe
Night Elf Druid
Aman'Thul
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My guild attempted Omnitron today, and it seemed as if Starfall was proccing the shield on the bosses. So we'd really have to watch when we Starfall and make sure the shield is down.
Last edited by Flushed : 12/09/10 at 9:44 AM.
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12/11/10, 1:34 AM
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#5
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<Druid Trainer>
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I just saw a post on another forum that reminded me of something we hadn't talked about for a little while: pure Sunfire spam rotations. Next time I get back to looking at theorycraft stuff (might be a few days), I want to look into it in a bit more detail. Just mentioning it here anyone else feels like playing with the numbers some. Basically, in a multi-target situation, after keeping all targets fully dotted as usual, you fill in the remaining time with Lunar Showered Sunfire (i.e. you keep moving and cast no spells other than IS, Sunfire, and Starfall).
Now, the obvious downside is that even with Lunar Shower, the Sunfire DD alone does less DPS than ordinary nukes. But there is a substantial upside as well: you get to keep 100% Solar uptime on those ticking DoT's. It's not obvious to me which does more DPS (more specifically, I'm sure that the Sunfire spam does more DPS whenever there are at least N targets, and I wonder what N is).
When we talked about this on beta, Wild Mushroom was always in the picture as well because it's Nature damage and takes no energy. I've not yet messed around with this enough to know whether you can reliably stop to plant a WM without losing the LS stack. I'm guessing you can, but it might be tricky.
EDIT: to be clear, you should be able to plant a WM, since it's only a 0.5 second cast and the buff lasts 3 seconds. But I've noticed an issue (maybe a bug) with LS, going all the way back through the beta, where if you stop moving for a second or two, your stack falls off even if you move again with a lot of time left.
Last edited by Hamlet : 12/11/10 at 1:46 AM.
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12/11/10, 9:59 AM
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#6
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Piston Honda
Worgen Druid
Bronzebeard (EU)
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Early Mete Gem
I have talked with a guildie mage a bit about meta gems yesterday. He proposed that for the time being since our crit isn't that significant and the server economy (it's really hard to get those good JC recepies), maybe it would be better to gem [Tireless Skyflare Diamond] instead of [Chaotic Skyflare Diamond]. Tireless gem gives INT which is much better than crit. Also, this leaves space for some other boot enchant than those with speed increase (the best one is close to impossible to get at this moment due to mats cost).
I am not totally convinced about the whole idea but it does seem reasonable and I wonder if anyone more familiar with the numbers could elaborate on this topic.
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12/11/10, 10:33 AM
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#7
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Great Tiger
Night Elf Druid
Echo Isles
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I'm pretty sure that for the Lunar Shower rotation that you'll want to include Starsurge. That means you won't stay in Eclipse forever, but it will last for a minute or so. Now that a simulationcraft beta is out, that is probably the right place to answer that kind of question. It may depend on how 4t11 interacts with DoTs, and how much benefit our nukes see from 4t11.
Lilija, raid buffed you'll still have a 20-30% crit, and Chaotic is a 4.5% boost to most of our crits. A 4.5% boost to 1/4 of your damage is worth much more than 21 int.
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12/11/10, 3:37 PM
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#8
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Glass Joe
Night Elf Druid
Stormrage
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So, I decided to test out raiding without Furor. We cleared 5/12 10 man and I didn't have any mana issues whatsoever. If this is true do you think it's worth picking up BotG and skipping Furor and only picking Furor up if you start to have mana issues?
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12/11/10, 5:24 PM
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#9
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Piston Honda
Worgen Druid
Bronzebeard (EU)
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Originally Posted by Luneth
So, I decided to test out raiding without Furor. We cleared 5/12 10 man and I didn't have any mana issues whatsoever. If this is true do you think it's worth picking up BotG and skipping Furor and only picking Furor up if you start to have mana issues?
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I had mana issues in early heroics. I've specced into Dreamstate, Moonglow and took Glyph of Innervate - mana problems ended. So if it's good for 5 mans it's prolly an overkill for 25mans.
I will be testing this sunday.
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12/12/10, 4:11 AM
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#10
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Glass Joe
Night Elf Druid
Stormrage
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Just to clarify I was innervating myself. I think I will do some more testing and see if I can get away with Innervating healers by picking up Moonglow and Furor and dropping Dreamstate.
Also I was discussing the possibility of trading Innervates with a Resto Druid when we both have Glyph of Innervate. Thoughts on this?
Last edited by Luneth : 12/12/10 at 4:19 AM.
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12/12/10, 8:17 PM
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#11
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Glass Joe
Night Elf Druid
Wildhammer
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Originally Posted by Luneth
Also I was discussing the possibility of trading Innervates with a Resto Druid when we both have Glyph of Innervate. Thoughts on this?
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Innervating yourself with dream state gives 50% for you 20% for the resto (at the cost of 2 talent points)
Trading with a resto druid gives 30% for them and you.
Both innervates to the resto gives 10% to you and 40% to the resto druid.
Depending on the situation any of the above work.
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12/13/10, 11:43 AM
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#12
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Don Flamenco
Night Elf Druid
Frostmane (EU)
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The mana situation varies heavily from fight to fight both in heroics and raids. In general, the more targets there are the more mana you will use. Dots aren't more expensive than the cast time spells (while moving) but you will get less mana from Euphoria the more dots you cast. On the raid bosses I have played so far I found that Omnitron Defense System (1,5 dps targets and bonus mana pools) and Halfus Wyrmbreaker (2 targets early, 1 target late) both allowed me to use all innervates on healers. On Magmaw where I use two hurricanes on each add spawn I was going oom even with Dreamstated Innervates but shifted to a 100% Solar Eclipse playstyle for more Hurricane damage and mana preservation with Sunfire spam which seemed to work. On Conclave of Wind I was the primary plant handler and using 10 DoT's per wave plus Typhoon/Starfall. This meant very few Euphoria procs but without Hurricanes I was still able to use the second Innervate on a healer after using the first on myself.
The value of marginal talents also vary heavily from fight to fight. If you don't mind respeccing often you will find yourself moving points around quite often between Dreamstate, Typhoon, Gale Winds, Solar Beam, Owlkin Frenzy, Furor, etc. However I don't think you should specc out of the mana talents unless you can innervate healers and still be fine.
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12/13/10, 3:40 PM
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#13
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Glass Joe
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I would agree that mana varies heavily from fight to fight. Early on last week doing heroics I sometimes would run into trouble. I then got more 346 gear now I rarely drop below 80%.
However, last night while doing Maloriak I would see mana issues with the boss at about 10%. Due to our raid makeup I was forced to cast 2 hurricanes during the fight, once during each green phase. I was casting innervates on healers and I did have the glyph. We also had 2 priests who were using divine hymn.
While doing Magmaw and Omnotron our dps was good enough that I was getting low but not OOM. Had the fights been longer it may have been an issue.
Clearly casting hurricanes were the cause of such big mana issues, but with 2 innervates during the fight, 2 Divine Hymns, Mythical Mana Potion, and 300 Int flask I was still very close to going OOM on some attempts.
Part of the issues as well was learning the fights, from the early attempts to later attempts I was able to tell the differences because we became more efficient on aspects of the fights.
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12/14/10, 11:45 AM
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#14
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Glass Joe
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Originally Posted by Crysees
I would agree that mana varies heavily from fight to fight. Early on last week doing heroics I sometimes would run into trouble. I then got more 346 gear now I rarely drop below 80%.
However, last night while doing Maloriak I would see mana issues with the boss at about 10%. Due to our raid makeup I was forced to cast 2 hurricanes during the fight, once during each green phase. I was casting innervates on healers and I did have the glyph. We also had 2 priests who were using divine hymn.
While doing Magmaw and Omnotron our dps was good enough that I was getting low but not OOM. Had the fights been longer it may have been an issue.
Clearly casting hurricanes were the cause of such big mana issues, but with 2 innervates during the fight, 2 Divine Hymns, Mythical Mana Potion, and 300 Int flask I was still very close to going OOM on some attempts.
Part of the issues as well was learning the fights, from the early attempts to later attempts I was able to tell the differences because we became more efficient on aspects of the fights.
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Instead of using Mythical Mana, consider using Potion of Concentration. You'll lose some DPS uptime, but you can get quite a bit more mana out of it. I've found them to be invaluable, especially on fights where I was stuck using hurricanes.
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12/14/10, 2:45 PM
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#15
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Glass Joe
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Originally Posted by lulfas
Instead of using Mythical Mana, consider using Potion of Concentration. You'll lose some DPS uptime, but you can get quite a bit more mana out of it. I've found them to be invaluable, especially on fights where I was stuck using hurricanes.
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As a raid we changed a few things up and it help on mana. I was able to get away with using Mythical's when needed instead of Concentrations. Also, we did another 3 bosses and I never really ran into mana issues again. Anything though that requires AOE we will have to be careful how and when we use certain spells.
On a side note currently boomkin DPS seems to be very good. I still have two horrific trinkets and missing a few other decent items, ilevel 347 average right now. The only person I seem to have an issue beating currently is our fury warrior, but he also has multiple 359 items, including a 359 weapon.
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