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01/29/11, 11:11 PM
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#166
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King Hippo
Tauren Druid
Destromath (EU)
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Wraht and what determines if it is -13, -14, -26 or -27 in eclipse gain:
It seems to be deterministic, every Wrath something like this happens
There is a counter which is tracked over all Wrath casts - Wrath is cast
- Hit? => icrease the counter by 1
- Euphoria? => increase the counter by 1
- Is the counter >=3? => This Wrath will gain you 1 extra eclipse energy (-14 or -27)
- counter mod 3
Here is the spreadsheet:
https://spreadsheets.google.com/ccc?...thkey=CJO0guQI
BarV is the value of the eclipsebar (-100 - +100) AFTER the Gain of the current row
Counter: Cells in this column are colored GREEN if wrath gains should be 14/27 and RED if they should be 13/26
+1/+2: how much the wrath of the current row will increase the counter
C%3: Counter modulo 3
Column E is colored depending on what the patter says
Column D is colored depending on the actual gain from the dataset
There are some weird behaviours:
around row 100
-14 -13 -26 -13 -26 -26 -14
It actually should be
-14 -13 -27 -13 -27 -26 -14
It seems like the two patterns
Can never be followed by -14 or -27, pretty weird.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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01/30/11, 10:44 PM
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#167
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Von Kaiser
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With the change to Typhon (-50% mana cost), would it be a dps increase to use it on our single target rotation?
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01/31/11, 4:59 PM
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#168
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Glass Joe
Night Elf Druid
Magtheridon
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Hamlet, wouldn't the simplest thing be to simply not cast IS before your first Eclipse? It's not a significant DPS loss since you enter the Eclipse quite quickly and it saves the frustration of accidentally activating HoI with 0 stacks.
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01/31/11, 5:16 PM
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#169
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Glass Joe
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Originally Posted by Rotterhoov
On the DOT section of the guide, it is recommended that we always cast IS then MF when entering either eclipse, so that moonfire gets the NG haste buff.
Considering that the first cast of MF procs lunar shower, I'm thinking that reapplying MF/SF is a dps increase, overall, while wasting only one more gcd:
if you do IS -> MF/SF, you get:
no-NG IS + MF/SF direct damage and buffed ticks on MF/SF
if you do MF/SF -> MF/SF -> IS, you get:
MF/SF direct damage + lunar shower buffed MS/SF direct damage + nature's grace buffed ticks on both dots.
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From page 2
Conclusion:
The standard rotation is better. Although you will get more damage out of IS, the 8782 damage done from the first Moonfire isn't enough to justify this tactic. Like the case is usually, overwriting DoTs simply isn't a wise decision.
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01/31/11, 5:30 PM
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#170
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<Druid Trainer>
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Originally Posted by Rotterhoov
f you do MF/SF -> MF/SF -> IS, you get:
MF/SF direct damage + lunar shower buffed MS/SF direct damage + nature's grace buffed ticks on both dots.
Any thoughts on this?
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As someone just mentioned, this isn't worth the extra GCD. However, here's a little twist I haven't seen mentioned yet:
With Glyph of Starfire equipped, cast MF-IS-Starfire. The Starfire extends the MF and also applies NG to entire remaining portion. Compared to the usual IS-MF-Starfre, you get NG on your IS for free.
Maybe a moot point, since when you're using GoSF, your DoT's tend not to sync up anyway. But now that we know that GoSF extensions recompute haste on the remainder of the MF, it's something to keep in mind. It can work for you or against you.
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01/31/11, 6:57 PM
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#171
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Great Tiger
Night Elf Druid
Echo Isles
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Note that any movement (resulting in MF clipping) over the next ~16s would mean that MF->IS would be the correct order.
IS->MF wins on Patchwerk (with no GoSF). However if you clip MF about twice a minute (without accurately predicting exactly when those clips occur) MF->IS starts to look better.
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01/31/11, 7:03 PM
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#172
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<Druid Trainer>
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Well, clipping IS on short movements is also an option, especially if using GoSF. With that setup, you're trying to maintain close to 100% Eclipse/NG MF uptime, and refreshing IS meshes much better. To be perfect though, you'd have to track your DoT's in detail to figure out which to cast each time you move.
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01/31/11, 9:32 PM
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#173
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Don Flamenco
Troll Druid
Lightning's Blade
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Originally Posted by Hamlet
As someone just mentioned, this isn't worth the extra GCD. However, here's a little twist I haven't seen mentioned yet:
With Glyph of Starfire equipped, cast MF-IS-Starfire. The Starfire extends the MF and also applies NG to entire remaining portion. Compared to the usual IS-MF-Starfre, you get NG on your IS for free.
Maybe a moot point, since when you're using GoSF, your DoT's tend not to sync up anyway. But now that we know that GoSF extensions recompute haste on the remainder of the MF, it's something to keep in mind. It can work for you or against you.
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As you said, I think the point really is moot, or at least half-moot. If the DoTs synced up properly, this would enable you to get NG applied to both IS and MF. However, in pratice you would never have a situation where you would be able to pull this off, except maybe opening a fight in Lunar.
If you tried to do this for Solar Eclipse, Sunfire wouldn't get extended until Lunar Eclipse, since you wouldn't be casting Starfire pre-Lunar. That'd leave the majority of the DoT without the added haste, and only a very small portion with it. It does actually work for the Lunar cycle though, because you are immediately extending Moonfire during these situations.
Btw, a small strange caveat... We tend to refer to our quarterly rotations as Pre-Solar, Solar, Pre-Lunar, and Lunar. That's a little counter-intuitive to me. Instead, perhaps we should start referring to them as Post-Solar and Post-Lunar. That way we could describe the term "Lunar Cycle" as the portion of the rotation beginning with Lunar Eclipse and lasting until Solar, and vice versa for "Solar Cycle." This way the language is more correctly in sync with the in-game functionality as it corresponds more closely to what nuke we are using. Or I could just be over thinking things again. In any event, that is what I meant by "Lunar Cycle," basically the portion of the cycle in which you are casting Starfire and using our Lunar (Arcane) spells.
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01/31/11, 11:36 PM
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#174
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Great Tiger
Night Elf Druid
Echo Isles
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A few posts back, Labrynth quoted Aceofsween from post 37, as showing the math for why IS->MF is better than MF->IS->MF. In post 38, MatsT suggested a possible error in that math, but I don't believe a math update was ever done.
Using the Tectonic setup from WC 110124 PTR (2t11, GoIS, GoMF, GoWr, 50% Dark Intent Uptime), under Solar:
IS tick: 5245
MFDD(0): 5379
MFDD(2): 9589
MFDoT: 6409
Instant: 1.207s, 11 ticks
InstantNG: 1.086s, 13 ticks
IS, MF
Time: 1.207+1.086 = 2.293s
Solar Damage: 11*5245+5379+13*6409 = 146391
MF,IS,MF (assuming second MF has LS(2))
Time: 1.207+1.086+1.086 = 3.379s
Damage: 5379+6409+13*5245+9589+13*6409 = 172879
Edits
With just this change, an Eclipse cycle takes 1.207s longer (1.086 here, and on average 1.207-1.086 later, due to loss of NG on some later cast), and does 26488 extra damage. The average DPS for the extra time is 26488/1.207 = 21.9k. The cycle as a whole previously had a DPS of 21.4k, so averaging this in would slightly increase the cycle's DPS (2.5% increase, 2% of the time, or about a 0.05% overall increase).
The difference is tiny. For this gear set, and during Solar Eclipse, it is not worth clipping a DoT, or extending the downtime of a DoT, just to allow both DoTs to be cast in a particular order.
Last edited by Erdluf : 02/01/11 at 6:39 AM.
Reason: Timing
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02/01/11, 1:05 PM
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#175
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Glass Joe
Night Elf Druid
Crushridge
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Why is everyone talking about dot clipping as an issue again? Are you assuming the PTR bug where dots are not extended by refreshing them will transition to live? I've been maintaining close to 100% dot uptime through refreshing dots in their last 3 seconds and have confirmed it's higher dps than when I try to re-apply the dots precisely when they fall. Generally, the only time one of the two dots isn't ticking is during the 4pc proc when I delay re-applying MF to avoid eating one of the charges. I've been assuming that this bug will not transition to live, similar to beta.
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02/01/11, 1:34 PM
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#176
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Don Flamenco
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The numbers seem a bit off, how does a 2 stack of lunar shower increase the moonfire DD to 9589 from 5379, and not to 10220?
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02/01/11, 1:50 PM
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#177
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Great Tiger
Night Elf Druid
Echo Isles
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Lunar Shower is additive with BotG and Moonfury. If you have both of those, it boosts the multiplier from 1.21 to 2.11, which is only about a 73% overall increase. Without BotG the increase is 1.15 to 2.05, or the 78% value you are seeing here.
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02/03/11, 12:35 AM
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#178
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Piston Honda
Night Elf Druid
Kirin Tor (EU)
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Originally Posted by dreslav
I've been maintaining close to 100% dot uptime through refreshing dots in their last 3 seconds and have confirmed it's higher dps than when I try to re-apply the dots precisely when they fall.
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I'm pretty sure you need to refresh your dots when there is only 1 tick remaining for it to be optimal, which means that you actually need to refresh them later than that. Our dots tick once every X seconds (with 1sec<X<2sec), so either you refresh them in the last second or you recast them right after they drop.
I'm not sure if clipping 1-2 tick too soon would be worse than waiting more than X seconds before reapplying, but there are other considerations like clipping 1 tick too soon in order to cast it while in eclipse , or waiting X or more seconds to reach an eclipse before you cast it..
Last edited by qae : 02/03/11 at 12:43 AM.
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02/03/11, 2:55 AM
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#179
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<Druid Trainer>
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Did we ever check whether a GoSF extension causes the Eclipse state of the DoT to be rechecked?
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02/03/11, 5:47 AM
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#180
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Don Flamenco
Troll Druid
Lightning's Blade
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Originally Posted by Hamlet
Did we ever check whether a GoSF extension causes the Eclipse state of the DoT to be rechecked?
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Only the tick-rate seems to be recalculated, and nothing else. I tested it with both spellpower fluctuations and Eclipse changes.
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