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11/14/11, 11:49 PM
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#196
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Don Flamenco
Night Elf Druid
Proudmoore
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Originally Posted by aldones
Humm, wrong forum ? Dragonwrath is a caster staff.
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No, I am commenting on the fact that someone pulled up Simulation earlier (posted by Vaccine) that our DPS is now 5% behind the top DPS. This number, considering the number of Feral utility a bearcat spec brings, is completely fine. However, I have also noticed that these Simulation tools often ignore the Legendary staff, and assuming it does, casters will gain another 5-7% damage, which put us further behind.
The primary point here is that if we are 5% behind someone with a Legendary, then we're in a very good place, otherwise our DPS can still be looked at, considering there are still "Un-shreddable" fights in Dragon Soul
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11/15/11, 6:57 AM
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#197
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Mr. Sandman
Night Elf Druid
Argent Dawn (EU)
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No, the caster sims all assume the Heroic Rag 397 staff. So Mages and Warlocks with that will be adjusted up to about 40-41k.
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11/18/11, 1:10 PM
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#198
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Von Kaiser
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Here is something to make people happy.
Did Ultraxion last night with my guild. 100% of the time in front of the boss and all that.
Top dps was a rogue. #2 dps, your loved feral druid here 
Glyph of Bloodletting is making a huge difference.
Other dps were fire mage, demo warlock, unholy dk and frost dk.
I'm not capped for hit/exp, but close. Had to drop the cap so I could get haste higher. (Still using Domo's staff)
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11/18/11, 5:02 PM
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#199
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Great Tiger
Duilliath
Night Elf Druid
No WoW Account (EU)
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Glyph of Bloodletting is making a huge difference.
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I dare say this isn't exactly spot on. Mihir et al determined that GoB is basically the 4th best glyph to use, meaning it won't even come into effect. Free to double check their post on either the PTR forums, or the detailed info over @ MMO-Champion.
Additionally, while nice for you, personal raid situations don't exactly contribute a lot to science. We do not know the gear level nor skill level of your raid group, nor how much luck factored into that one run. Anecdote isn't the singular form of data.
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Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.
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11/18/11, 7:23 PM
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#200
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Von Kaiser
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Originally Posted by Duilliath
I dare say this isn't exactly spot on. Mihir et al determined that GoB is basically the 4th best glyph to use, meaning it won't even come into effect. Free to double check their post on either the PTR forums, or the detailed info over @ MMO-Champion.
Additionally, while nice for you, personal raid situations don't exactly contribute a lot to science. We do not know the gear level nor skill level of your raid group, nor how much luck factored into that one run. Anecdote isn't the singular form of data.
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Please reread my previous posts on this thread, and read this last one you are trolling, that way you will understand what I mean.
In a nutshell, it is mostly a personal agreement with the people who said the sims were flawed. My personal experience is very valid if I'm crossing with my personal sims. Although the absolute values are only anecdotes, the delta/discrepancy between the two can be considered evidence.
If you are still offended by my post, I beg your pardon. What I stated about, along with sharing my happiness about the results, were my motivations for the post.
About your reference, allow me to quote it here. However, using Glyph of Bloodletting, although suboptimal, allows for a better comparison of the previous results I was getting.
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Glyph of Shred has become Glyph of Bloodletting, and now works for both Mangle and Shred. The intention of this change is to reduce the penalty whenever we are forced to Mangle instead of Shred. Unfortunately, even with this change, Glyph of Bloodletting is still inferior to Glyph of Berserk, Glyph of Mangle and Glyph of Rip for mangle-spam encounters (Hi Ultraxion!), so this change really does nothing for us. This has been tested with 4T12, 2T12+2T13 and 4T13.
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Source: 4.3 Cat Survival Guide - Forums - World of Warcraft
Which makes sense, specially for fights like Ultraxion. However, for fights where you spend only part of your time in front of the boss, Bloodletting might be a dps increase. Or, to say it another way: on any fight that you would use Glyph of Shred, the new Glyph will either not make a difference, or big a sizable dps increase.
Last edited by aldones : 11/18/11 at 7:34 PM.
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11/19/11, 4:59 AM
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#201
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Great Tiger
Duilliath
Night Elf Druid
No WoW Account (EU)
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That -was- for Ultraxion. It makes no difference to the fight if you do not use it. You were the one to be happy about Ultraxion specifically. Going back on what you said now and including other bosses does not work. For other bosses, nothing changes from current behaviour as you will barely be Mangling anything that has a Rip on it.
Feel free to read more details here or here
Last edited by Duilliath : 11/19/11 at 7:43 AM.
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Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.
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11/20/11, 11:20 PM
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#202
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Glass Joe
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Originally Posted by aldones
Here is something to make people happy.
Did Ultraxion last night with my guild. 100% of the time in front of the boss and all that.
Top dps was a rogue. #2 dps, your loved feral druid here 
Glyph of Bloodletting is making a huge difference.
Other dps were fire mage, demo warlock, unholy dk and frost dk.
I'm not capped for hit/exp, but close. Had to drop the cap so I could get haste higher. (Still using Domo's staff)
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Was Last Defender of Azeroth affecting your berserk's on this fight? Did you use the 4pc t12?
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11/21/11, 12:44 AM
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#203
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Glass Joe
Dilberto
Night Elf Druid
Area 52
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TF cooldown and rip sync'ing
I have a question about TF cooldown and Rip. It's been said many times that trying to sync Rip with TF is a dps loss. I get that. But the question is this - according to the tooltips, TF (glyphed) should be 27 seconds. Rip should be maximum 22 seconds long. This leaves 5 seconds of rip falling off, which is bad.
However I've never seen the difference to be that long in real life, and I'd like to figure out why. The most I've ever seen is 3 seconds difference, and sometimes TF actually comes off cd before rip falls off. Why is this? Can someone explain why in practice on my toon anyway, the difference is max 3 seconds and usually more like 1 second?
Thanks.
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11/21/11, 4:16 AM
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#204
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Piston Honda
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A fully extended rip actually lasts 24-26 seconds (usually 24).
In particular, glyph of shred extends rip by 3 seconds per shred, not 2. A fully extended rip will last 25 seconds according to the interface, but that is an impossible duration for a DoT ticking every 2 seconds so it will randomly last either 24 seconds or 26.
Incidentally, this is why rip usually falls off with 1 second remaining on the display. At one point it was also possible for rip to last 22 seconds (thereby falling off with 3 seconds remaining), but this may have been fixed as I have not noticed it in a while.
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11/21/11, 4:36 PM
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#205
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Von Kaiser
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Originally Posted by Aymuhdroowud
Was Last Defender of Azeroth affecting your berserk's on this fight? Did you use the 4pc t12?
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Humm, isn't that a tanking only effect ? I'm sorry, I was not familiar with it, so I just did a ptr.wowhead search. I might have it wrong.
Yes, I had 4xT12 equiped, all heroic, being helm, shoulders, chest and gloves.
As it was pointed out, I was using the wrong glyph for max dps there, which I might fix next time I have an opportunity to attempt it (which might only be after 4.3 release).
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11/22/11, 2:16 AM
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#206
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Glass Joe
Dilberto
Night Elf Druid
Area 52
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Thanks Civilian, that explains it somewhat. Interesting that this bug seems to have been around for awhile and they still haven't fixed the tooltip.
This brings up an interesting possibility. If TF lasts 6 seconds, and glyphed the cd is 27 seconds, ripping within the last 2 seconds of TF would make it so that you could almost always keep rips buffed with TF. And even if you lose 1 or 2 seconds of rip uptime waiting for TF to come off cd (half of the time?), the benefit might outweigh the rip downtime. Perhaps with very high mastery.
I know this has been discussed before and the conclusion was against it, but my anecdotal experience shows it's about even, or slightly better dps to bind TF/rip so that I only have to press one button instead of two (yes fat fingers have something to do with it I'm sure).
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11/22/11, 8:22 AM
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#207
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Glass Joe
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Originally Posted by aldones
Humm, isn't that a tanking only effect ? I'm sorry, I was not familiar with it, so I just did a ptr.wowhead search. I might have it wrong.
Yes, I had 4xT12 equiped, all heroic, being helm, shoulders, chest and gloves.
As it was pointed out, I was using the wrong glyph for max dps there, which I might fix next time I have an opportunity to attempt it (which might only be after 4.3 release).
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It's there to benefit the tanks, yes, but ferals were able to get it during the PTR, not sure if it was the case for your parse but if it was, you might have had significantly longer berserk uptime with that buff and your 4pc, just saying it might have influenced your dps on that fight.
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11/22/11, 10:00 AM
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#208
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Von Kaiser
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Originally Posted by Aymuhdroowud
It's there to benefit the tanks, yes, but ferals were able to get it during the PTR, not sure if it was the case for your parse but if it was, you might have had significantly longer berserk uptime with that buff and your 4pc, just saying it might have influenced your dps on that fight.
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My Ultraxion experience was very recent (last week).
I will keep an eye out next time I get there. Thank you for the pointer.
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11/22/11, 10:17 AM
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#209
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Piston Honda
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Berserk currently does not benefit from Last Defender of Azeroth.
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