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Old 08/05/11, 9:53 AM   #76
Launam
Glass Joe
 
Night Elf Druid
 
Mannoroth
Hot fix as of 8/5/11 on US servers, confirmed in patch notes.

Unheeded Warning now grants 1926 attack power, instead of 680 weapon damage.

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Old 08/05/11, 10:31 PM   #77
Robosaurus
Von Kaiser
 
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Tauren Druid
 
Khaz'goroth
They stealth-nerfed/fixed Rake in the last 2-3 days as well, wondering why my dot damage composition has changed significantly. Finally figured it out this morning.

Before stealth-nerf it was 6 dot ticks + initial hit for 35 energy, now it is 5 dot ticks + initial hit for 35 energy.

Pretty big blow to our DPS, considering how well other melee are doing.

DoC for life. Because Wrath spam is too hard.

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Old 08/06/11, 3:53 AM   #78
aldones
Von Kaiser
 
Troll Druid
 
Skullcrusher
Since [Unheeded Warning] is now a bust, I'm looking for new trinket options.

Obviously, the tops ones are from [Matrix Restabilizer] and [Hungerer]. But, what draw my attention was that, according to Rawr 4.2.3, [Dwyer's Caber] is actually better than [Ricket's Magnetic Fireball], even being a +Str item.

I can see why that could be possible (if weird), but I'm curious to know if anyone tested that yet. If not, I might test it Sunday and report back here.

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Old 08/06/11, 5:51 AM   #79
Dragilion
Glass Joe
 
Worgen Druid
 
Grim Batol (EU)
Originally Posted by aldones View Post
Since [Unheeded Warning] is now a bust, I'm looking for new trinket options.

Obviously, the tops ones are from [Matrix Restabilizer] and [Hungerer]. But, what draw my attention was that, according to Rawr 4.2.3, [Dwyer's Caber] is actually better than [Ricket's Magnetic Fireball], even being a +Str item.

I can see why that could be possible (if weird), but I'm curious to know if anyone tested that yet. If not, I might test it Sunday and report back here.
I havnt managed to get UW to update on RawR 4.2.3 i still played with UW this reset even though people said it was hotfixed and my damage output wasnt realy that bad 32k on Shannox 25 hc and 44k on majordomo 25 hc. But i got essence of the cyclone lying around in the bags and im waiting for new numbers to pop up on how much nerf the trinket actualy is.

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Old 08/06/11, 10:53 AM   #80
Tiffara
Von Kaiser
 
Night Elf Druid
 
Cenarion Circle
Dwyer's Caber has a bug in the Rawr data - it doesn't have the internal cooldown for the crit proc, since that's not yet in the wowhead data. If you edit the item to put in a 50s cooldown, it drops down to where you'd expect (below all the agility trinkets). For now, Ricket's is one of our best choices to replace UW, until we start getting drops from the later bosses.

Note that the UW nerf is a hot fix, which means it won't be active until a given server has been restarted. Might as well keep using it until the fix is live on your server (I've been checking the proc on the dummies before raid time).

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Old 08/06/11, 3:06 PM   #81
Hinalover
Don Flamenco
 
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Pandaren Monk
 
Kil'Jaeden
Originally Posted by Tiffara View Post
Dwyer's Caber has a bug in the Rawr data - it doesn't have the internal cooldown for the crit proc, since that's not yet in the wowhead data. If you edit the item to put in a 50s cooldown, it drops down to where you'd expect (below all the agility trinkets). For now, Ricket's is one of our best choices to replace UW, until we start getting drops from the later bosses.

Note that the UW nerf is a hot fix, which means it won't be active until a given server has been restarted. Might as well keep using it until the fix is live on your server (I've been checking the proc on the dummies before raid time).
I'll get that fixed before the next release. there were several trinkets that just plain did not have any icd's associated prior to 4.2 being released and I just plain forgot to go back and update them after the patch. As for the UW not hitting the US servers yet, it would not surprise me that it will not change until they do a server restart on Tuesday. If you want to change the proc yourself, right click the trinket and go to edit. in the bottom right-hand corner of the item edit screen is the proc info. click the edit button and delete the weapon damage proc. In the blank, type in Attack Power and the amount type in 1926. This should give you the correct proc post-hotfix.

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Old 08/06/11, 11:56 PM   #82
aldones
Von Kaiser
 
Troll Druid
 
Skullcrusher
That would explain why. I included the icd, and it dropped. Thank you.

Interesting is that [Unheeded Warning] is still showing as better than Ricket's, even after the change to AP.
So I might keep it around even then (I don't think buying Hurricane is worth it at this point). We have all bosses (regular) on farm, so I'm bound to get those trinkets soon.

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Old 08/07/11, 10:40 PM   #83
Robosaurus
Von Kaiser
 
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Tauren Druid
 
Khaz'goroth
Originally Posted by Robosaurus View Post
They stealth-nerfed/fixed Rake in the last 2-3 days as well, wondering why my dot damage composition has changed significantly. Finally figured it out this morning.
Before stealth-nerf it was 6 dot ticks + initial hit for 35 energy, now it is 5 dot ticks + initial hit for 35 energy.
To elaborate on this post, expect to lose 2.5% dps (750-1kdps) on live, but gear will compensate this quickly, so Blizzard will probably not notice this change. With most people having ~700 std dev in DPS you probably might not notice it either.

As with the UHW change, whilst it does screw up many fdruid's trinket choices, its better than the alternative PvP fix which included nerfing berserk duration (wrecks our 4t12 bonus).

DoC for life. Because Wrath spam is too hard.

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Old 08/08/11, 10:25 AM   #84
Triesto
Glass Joe
 
Tauren Druid
 
Trollbane (EU)
Originally Posted by aldones View Post
Interesting is that [Unheeded Warning] is still showing as better than Ricket's, even after the change to AP.
Not really interesting since strength only gives 1 AP now.

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Old 08/08/11, 1:40 PM   #85
tagosa
Glass Joe
 
Tauren Druid
 
Lightbringer
Originally Posted by Triesto View Post
Not really interesting since strength only gives 1 AP now.
Rickets is the agility trinket, not the strength caber one. He's referring to the UW proc changed to AP, not the change to strength giving 1 ap per point.

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Old 08/10/11, 7:30 PM   #86
Furial
Von Kaiser
 
Troll Druid
 
Stormrage (EU)
I went to try and sort what the BiS setup would be (which offset piece to go with, chest/legs for example) and the RSV at BiS level but after loading my character on both the latest version of Rawr and Mew, enabling the usual raid buffs and double checking everything, I got different values and priorities on the RSV. (To verify my info, load Stormrage-EU Furial)

On Rawr I got:

DPS - 29456
Agility - 3,58
Strength - 1,38
Attack Power - 1,29
Haste Rating - 1,28
Mastery Rating - 1,23
Crit Rating - 1,22
Expertise Rating - 0,92
Hit Rating - 0,92

Whilst on Mew the values were a bit different:

DPS: 31213,86 ±14,25
Weapon DPS - 6,84 (can't compare)
Agility - 3,94
Strength - 1,49
Haste Rating - 1,46
Hit Rating - 1,44
Attack Power - 1,42
Expertise Rating - 1,38
Crit Rating - 1,32
Mastery - 1,05

It would be fine if the differences were small and the stat priority would be the same, it wouldn't influence the gear choice nor the reforge order but that's not the case. With this being said, do you know why is there such a difference in stats and whether to use Mew or Rawr to determine BiS gear with BiS reforging for the highest theoretical DPS?

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Old 08/11/11, 11:53 AM   #87
ShaggyOne
Glass Joe
 
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Troll Druid
 
Sargeras
Originally Posted by Furial View Post
I went to try and sort what the BiS setup would be (which offset piece to go with, chest/legs for example) and the RSV at BiS level but after loading my character on both the latest version of Rawr and Mew, enabling the usual raid buffs and double checking everything, I got different values and priorities on the RSV. (To verify my info, load Stormrage-EU Furial)

On Rawr I got:

DPS - 29456
Agility - 3,58
Strength - 1,38
Attack Power - 1,29
Haste Rating - 1,28
Mastery Rating - 1,23
Crit Rating - 1,22
Expertise Rating - 0,92
Hit Rating - 0,92

Whilst on Mew the values were a bit different:

DPS: 31213,86 ±14,25
Weapon DPS - 6,84 (can't compare)
Agility - 3,94
Strength - 1,49
Haste Rating - 1,46
Hit Rating - 1,44
Attack Power - 1,42
Expertise Rating - 1,38
Crit Rating - 1,32
Mastery - 1,05

It would be fine if the differences were small and the stat priority would be the same, it wouldn't influence the gear choice nor the reforge order but that's not the case. With this being said, do you know why is there such a difference in stats and whether to use Mew or Rawr to determine BiS gear with BiS reforging for the highest theoretical DPS?
Both sets of RSV have me scratching my head a bit, but moreso the Mew values. First, I suppose that it's understandable STR would be above AP, since it gets buffed by kings/motw, despite the fact that they are both worth 1 AP per point unbuffed (but it's not like any self-respecting kitty would wear STR gear). For the Mew output, I'm assuming the shift toward a heavier direct damage component of our dps in 4.2 (i.e. shred) seems to be driving the stat values for Hit and Exp up... but so far above a stat like mastery? That is really my beef with these numbers; I can't imagine that mastery would be the worst stat for us. Things change though, so maybe the BiS gear and shift toward a larger direct damage component is pushing mastery out of the spotlight - it's just hard for me to believe.

Right now, I'm sitting at 369 avg ilvl (equipped) with the 2pcT12 and several 378 items from FL and VPs. The more 378 gear I get, the less I'm seeing large chunks of mastery. I'm seeing more hit/expertise, along with haste and crit. There are still mastery pieces out there, but it's becoming less abundant on our available gear choices it seems. With respect to the shift in damage, this is what my top 3 damage abilities were before and after 4.2...

Before:

1.) Rip (DoT) ~30%
2.) Rake (Dot) ~20%
3.) Shred ~20%

After:

1.) Shred ~30%
2.) Rip (DoT) ~20%
3.) Melee ~20%

Without the 2pcT11 buff to rake damage, it's obvious that it'll fall off a little, but since I've been putting more emphasis on haste and hit/exp, Shred and melee are definately jumping up higher on my overall damage. Rip (DoT) remains our most powerful bleed, and is still holding at #2.

Currently I have:

1865 Mastery (~57% bonus bleed dmg)
1733 Haste (~13.5%) <- mmm, improved icy talons/windfury totem puts me at 23.5%... what a nice buff for kitty.
1144 Crit (~40% in Cat form)

My mastery pre-4.2 was around 65% bonus bleed damage, which is well over 2k mastery. Clearly the new gear is pushing us away from the previous convention that mastery>>>any other secondary stat. But going back to the Mew results, it still strikes me as very odd that mastery would be the least valuable secondary stat. Could there have been something wrong with the sim? I still consider it equivalent to, or better than, Haste... and better than Crit. Then again, I'm not in BiS yet either, so maybe that's one reason why I'm not seeing the same RSV.

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Old 08/11/11, 1:30 PM   #88
Furial
Von Kaiser
 
Troll Druid
 
Stormrage (EU)
Don't forget about the 4.2 buffs to mangle shred and FB, increasing the value of haste and crit and also the fact that haste and crit contribute to the duration of Berserk with 4x while mastery does not.

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Old 08/11/11, 2:05 PM   #89
Tiffara
Von Kaiser
 
Night Elf Druid
 
Cenarion Circle
One thing to be careful of when looking for optimal reforging for your current gear (as well as when looking for "best" gear sets) is that there may be multiple areas in the stat space that contain local maxima. When initially looking into reforging after 4.2 hit, I found that while mastery>crit>others was still a local maxima, haste>mastery>others was another (and slightly higher in value).

I've been doing my sims with sim-c rather than Mews, which might be getting different results. At one point, I got odd results from Mews on a trinket choice, and I've never really liked the interface, so I've mostly stopped using it (it's always possible I messed up data entry, of course).

Outside of the simple single-target simulations, I've decided to go with hit+exp to the level 85 cap + haste for dealing with AoE packs (Beth mainly, but potentially Rhyolith). And, well, from there going to hit+exp cap for level 88 wasn't much of a theoretical dps loss, and possibly a practical gain (although still down in the noise, I'm sure).

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Old 08/11/11, 2:15 PM   #90
ShaggyOne
Glass Joe
 
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Troll Druid
 
Sargeras
Good point. It's still just hard for me to believe that it would be dead last. Mastery was (and still is imo) a strong kitty stat, since it is a pure damage increase (not a proc, or something) for two of our main abilities.

On a side note, the tooltip for Shred seems to imply that it is directly affected by Mastery - i.e. Mastery increases bleed damage, therefore Shred damage also. I understand that we also have Rend and Tear which buffs Shred damage on bleeding targets (which does not seem to be the same thing alluded to on the Shred tooltip). So if Shred and Rip are my two top abilities, how does Mastery rank dead last in RSV? Certainly more haste = more shreds, and more crit = more FB/other finishers, so I suppose it could be the case.

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