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Old 09/20/11, 2:22 AM   #121
Rhododendron
Glass Joe
 
Worgen Druid
 
Defias Brotherhood (EU)
Rawr and haste. Am I the only one seeing this?

A little off topic. Recently, Rawr has been telling me that I should be reforging all secondary stats (aside from mastery) into haste. I'm currently sitting at about 4.5% haste, which seems high. Yet, Rawr is still telling me to reforge for it.



I'm starting to become a little skeptical of the whole affair. Can anyone offer me any insight?

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Old 09/20/11, 11:35 AM   #122
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Rawr optimizes for single target patchwerk-style fights. Haste is better in that situation with certain other characteristics (such as values of agility). For fights with any real downtime on a boss haste loses quite a bit. For any fights with target switching haste loses as well.

Really, the secondary stats are close enough that it is up to you for your choice of optimization. If you're working on something like Alysrazor high hitcapping is going to be ideal since you'll have really high crit values. If you're working on Fandral haste can be better. If you're working on rags mastery is likely best since you'll have to move a lot - or crit, for the adds along with hit/exp capping.

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Old 09/23/11, 1:45 AM   #123
aldones
Von Kaiser
 
Troll Druid
 
Skullcrusher
Not to (re)open this can of worms, but do we have any consensus regarding capping hit ? Expertise will of course depend on the fight, being more valuable on some than others, but what about hit ?

So far, I was following Rawr and pretty much ignoring hit, but after starting on H-Rag, I'm starting to reconsider it, and moving toward capping hit and expertise.

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Old 09/23/11, 2:52 AM   #124
Vaccine
Mr. Sandman
 
Vaccine's Avatar
 
Night Elf Druid
 
Argent Dawn (EU)
Originally Posted by aldones View Post
Not to (re)open this can of worms, but do we have any consensus regarding capping hit ? Expertise will of course depend on the fight, being more valuable on some than others, but what about hit ?

So far, I was following Rawr and pretty much ignoring hit, but after starting on H-Rag, I'm starting to reconsider it, and moving toward capping hit and expertise.
For Heroic Rag I don't think there is anything more valuable than expertise, with hit a close second. It obviously is somewhat dependant on your strategy but if like ours you're spending most of P2 grouped and unable to shred, it's great right there. Then if you're also doing Molten Elementals (and why wouldn't you with feral burst!) they both help on AoE.

I don't tailor specific reforges anymore, I've just found capping hit and exp then everything else to haste is the best gearing. I did run some non-hit/exp cap haste stacked setups and full mastery even with T12 but they didn't compete on sims at least.

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Old 09/23/11, 5:32 PM   #125
aldones
Von Kaiser
 
Troll Druid
 
Skullcrusher
Originally Posted by Vaccine View Post
For Heroic Rag I don't think there is anything more valuable than expertise, with hit a close second. It obviously is somewhat dependant on your strategy but if like ours you're spending most of P2 grouped and unable to shred, it's great right there. Then if you're also doing Molten Elementals (and why wouldn't you with feral burst!) they both help on AoE.

I don't tailor specific reforges anymore, I've just found capping hit and exp then everything else to haste is the best gearing. I did run some non-hit/exp cap haste stacked setups and full mastery even with T12 but they didn't compete on sims at least.
Yeah, that is pretty much the way we do it on H-Rag. And since I don´t use 4T12, hit/exp becomes even more important. Haste is pretty much my second now, with crit being 3rd. Of course, I try keeping haste/crit/mastery kinda balanced, but with haste always a bit higher for my rag trinket proc (forgot the name, but you know what I mean).

I´m less than impressed with mastery on T12. On the other hand, crit is starting to look better and better. I see real improvement for every % I put into it.

This Sunday will be the first time I will try my hit/exp gear. I´m expecting at least 10% overall dps increase.

The reason I don´t use 4T12 is simply. I have heroic (391) offset pieces for all 5 slots. Based on my simulations, I gain more from using those pieces (with 2 T12 pieces).

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Old 09/24/11, 11:10 PM   #126
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
Preliminary T13 set bonuses

Feral, 2P -- While Berserk is active, Savage Defense absorbs are 100% larger, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
Feral, 4P -- Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).

Basically, 2piece will make our rotation simpler (and yield higher dps) a lot earlier than before. While 4 piece adds a bit of complication in our dps by adding Stempede into the rotation. On Patchwerk Style Fight this seems still worth using. Both should still be solid DPS increase though (4piece especially for movement fights)

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Old 09/25/11, 12:02 AM   #127
aldones
Von Kaiser
 
Troll Druid
 
Skullcrusher
2P is very welcome. The dps increase will be sizable.

But the 4P ? Humm, I don't know. Considering how much stuff is usually on the ground that we can't step on, I think we will start seeing Feral druids mostly either ignoring it, or simply not using because of the danger of stepping on something they shouldn't.

On the other hand, 4P might become very nice on Alysrazor style fights, where you have to run out to attack low-hp adds. If things say as they are, and we get a fight like that (I hereby predicts lots of adds on T13 fights), our utility will skyrocket.

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Old 09/25/11, 4:31 AM   #128
Farronski
Glass Joe
 
Farronski's Avatar
 
Night Elf Druid
 
Nera'thor (EU)
I put the 2pt13 bonus in SimulationCraft, of course I don't have the stats of the tier 13 set items, but with the stats from the old tier 12 pieces the dps gain from dropping the 4pt12 and equipping 2pt13 is 1.32% with my gear.

In total numbers it's a 386dps increase, from 29192dps to 29578dps.


The SimC results as html:

with 2pt13+2pt12

Click Here ← Click Here


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</head>

<body>

<div id="active-help">
<div id="active-help-dynamic">
<div class="help-box"></div>
<a href="#" class="close"><span class="hide">close</span></a>
</div>
</div>

<div id="masthead" class="section section-open">

<h1><a href="http://code.google.com/p/simulationcraft/">SimulationCraft 422-2</a></h1>
<h2>for World of Warcraft 4.2.2 Live (build level 14545)</h2>

<ul class="params">
<li><b>Timestamp:</b> Sun Sep 25 09:32:56 2011
</li>
<li><b>Iterations:</b> 10000</li>
<li class="linked"><a href="#help-fight-length" class="help"><b>Fight Length:</b> 360 - 540</a></li>
<li><b>Fight Style:</b> Patchwerk</li>
</ul>
<div class="clear"></div>

</div>

<div id="guy_w/_2pt13" class="player section section-open">
<h2 class="toggle open">guy_w/_2pt13&nbsp;:&nbsp;29578dps</h2>
<div class="toggle-content">
<ul class="params">
<li><b>Race:</b> night_elf</li>
<li><b>Class:</b> druid</li>
<li><b>Tree:</b> feral</li>
<li><b>Level:</b> 85</li>
<li><b>Role:</b> attack</li>
<li><b>Position:</b> back</li>
</ul>
<div class="clear"></div>
<div class="player-section results-spec-gear mt">
<h3 class="toggle open">Results, Spec and Gear</h3>
<div class="toggle-content">
<table class="sc">
<tr>
<th><a href="#help-dps" class="help">DPS</a></th>
<th><a href="#help-dpse" class="help">DPS(e)</a></th>
<th><a href="#help-error" class="help">Error</a></th>
<th><a href="#help-dpr" class="help">DPR</a></th>
<th><a href="#help-rps-out" class="help">RPS Out</a></th>
<th><a href="#help-rps-in" class="help">RPS In</a></th>
<th>Resource</th>
<th><a href="#help-waiting" class="help">Waiting</a></th>
<th><a href="#help-apm" class="help">APM</a></th>
<th>Active</th>
</tr>
<tr>
<td>29577.7</td>
<td>29577.7</td>
<td>11.84 / 0.04%</td>
<td>2081.3</td>
<td>14.2</td>
<td>14.0</td>
<td>energy</td>
<td>48.08%</td>
<td>35.6</td>
<td>100.0%</td>
</tr>
</table>
<table class="sc mt">
<tr class="left">
<th><a href="#help-origin" class="help">Origin</a></th>
<td><a href="http://eu.battle.net/wow/en/character/nerathor/triturar/advanced" class="ext">http://eu.battle.net/wow/en/character/nerathor/triturar/advanced</a></td>
</tr>
<tr class="left">
<th>Talents</th>
<td><a href="http://www.wowhead.com/talent#druid-000000000000000000002122322312012121202301020301000000000000000" class="ext">http://www.wowhead.com/talent#druid-000000000000000000002122322312012121202301020301000000000000000</a></td>
</tr>
<tr class="left">
<th>Glyphs</th>
<td>
<ul class="float">
<li>shred</li>
<li>berserk</li>
<li>rip</li>
<li>rebirth</li>
<li>barkskin</li>
<li>feral_charge</li>
<li>dash</li>
<li>unburdened_rebirth</li>
<li>aquatic_form</li>
</ul>
</td>
</tr>
</table>
</div>
</div>
<div class="player-section">
<h3 class="toggle open">Charts</h3>
<div class="toggle-content">
<div class="charts charts-left">
<img src="http://5.chart.apis.google.com/chart?chs=550x180&amp;cht=bhg&amp;chf=bg,s,333333&amp;chd=t:69060|41901|36090|24091|5 987&amp;chds=0,138121&amp;chco=C55D54,C79C6E,C79C6E,C79C6E,C79C6E&amp;chm=t++69060++r ake,C55D54,0,0,15|t++41901++ferocious_bite,C79C6E,1,0,15|t++36090++ravage,C79C6E,2,0, 15|t++24091++shred,C79C6E,3,0,15|t++5987++cat_melee,C79C6E,4,0,15&amp;chtt=guy_w/_2pt13+Damage+Per+Execute+Time&amp;chts=dddddd,18" alt="Action DPET Chart" />
<img src="http://6.chart.apis.google.com/chart?chs=550x280&amp;cht=p&amp;chf=bg,s,333333&amp;chd=t:27,21,20,16,9,4,2,0&amp;chd s=0,100&amp;chdls=ffffff&amp;chco=C79C6E,C55D54,C79C6E,C55D54,C79C6E,C79C6E,C41F3B,C7 9C6E&amp;chl=shred|rip|cat_melee|rake|ferocious_bite|fury_swipes|fiery_claws|ravage&a mp;chtt=guy_w/_2pt13+Damage+Sources&amp;chts=dddddd,18" alt="Action Damage Chart" />
</div>
<div class="charts">
<img src="http://0.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:vyz112433435687766642zxusrqpoommlkkkjigggggghhhgfeddcdcddfhijkkkkkkkk kkklllllkjhgfeeeeefgiijjiiiiihhhhhhhggffdcbbbbccdfghijjkkkkkkkklllkkkjihgfeeeeefghiii jjjiihhhhhiihhhgfeedddddeghklnpqrtuvwwxyz00000zywvtsqponnnonnnmmllkkjjjjjjjjihgfeeeef fgiklmmmnnnmmmnnooooonmkjihgggghijkkkllkkkkkkkkkklkkjjihggggghiklmnooppppppqqqqrrqqpn mlkjjjjjklmmnnnnmmmmmmmmmmmmlkjiihhhhijkmnpqsuvxyz02334555554321zywvuttttsssrrqqppooo onnnnmlkjjiiijjklnnopppppppqqqqqqpponmljiihhiijjkkkkkkkkkkkkkkkjjjihhgfffffgghjkllmmm nnnnnnoonnnmmlkjihhhhhhijjjkkkkkkkkkkkjjjiihhggffffffghhjjjjkkllmmn&amp;chco=FDD017&a mp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=561|1:|0|avg=29578|max=46198&amp;chxp=1,1 ,64,100&amp;chtt=guy_w/_2pt13+DPS+Timeline&amp;chts=dddddd,18" alt="DPS Timeline Chart" />
<img src="http://3.chart.apis.google.com/chart?chs=525x185&amp;cht=bvs&amp;chf=bg,s,333333&amp;chg=100,100&amp;chxs=0,ffffff|1 ,ffffff&amp;chd=t:4,1,4,9,11,14,21,29,81,68,114,136,163,200,286,297,364,416,491,516,5 01,553,515,542,555,522,486,504,433,389,386,266,275,214,204,93,101,61,51,28,42,6,22,10 ,2,2,3,3,0,6&amp;chds=0,555&amp;chbh=5&amp;chxt=x&amp;chxl=0:|min=27542|avg=29578|max =31889&amp;chxp=0,1,47,100&amp;chtt=guy_w/_2pt13+DPS+Distribution&amp;chts=dddddd,18" alt="DPS Distribution Chart" />
<img src="http://7.chart.apis.google.com/chart?chs=525x270&amp;cht=p&amp;chf=bg,s,333333&amp;chd=t:32.8,7.0,6.2,3.6,1.8,0.5,0. 2,48.1&amp;chds=0,100&amp;chdls=ffffff&amp;chco=C79C6E,C55D54,C79C6E,C79C6E,C55D54,33 6600,C79C6E,ffffff&amp;chl=shred 147.8s|rake 31.5s|ferocious_bite 28.1s|savage_roar 16.2s|rip 8.1s|faerie_fire_feral 2.1s|ravage 1.0s|waiting 217.0s&amp;chtt=guy_w/_2pt13+Spent Time&amp;chts=dddddd,18" alt="Time Spent Chart" />
</div>
<div class="clear"></div>
</div>
</div>
<div class="player-section">
<h3 class="toggle open">Abilities</h3>
<div class="toggle-content">
<table class="sc">
<tr>
<th class="left small">Damage Stats</th>
<th class="small"><a href="#help-dps" class="help">DPS</a></th>
<th class="small"><a href="#help-dps-pct" class="help">DPS%</a></th>
<th class="small"><a href="#help-count" class="help">Count</a></th>
<th class="small"><a href="#help-interval" class="help">Interval</a></th>
<th class="small"><a href="#help-dpe" class="help">DPE</a></th>
<th class="small"><a href="#help-dpet" class="help">DPET</a></th>
<th class="small"><a href="#help-hit" class="help">Hit</a></th>
<th class="small"><a href="#help-crit" class="help">Crit</a></th>
<th class="small"><a href="#help-max" class="help">Max</a></th>
<th class="small"><a href="#help-crit-pct" class="help">Crit%</a></th>
<th class="small"><a href="#help-miss-pct" class="help">Avoid%</a></th>
<th class="small"><a href="#help-glance-pct" class="help">G%</a></th>
<th class="small"><a href="#help-block-pct" class="help">B%</a></th>
<th class="small"><a href="#help-ticks" class="help">Ticks</a></th>
<th class="small"><a href="#help-ticks-hit" class="help">T-Hit</a></th>
<th class="small"><a href="#help-ticks-crit" class="help">T-Crit</a></th>
<th class="small"><a href="#help-ticks-crit-pct" class="help">T-Crit%</a></th>
<th class="small"><a href="#help-ticks-miss-pct" class="help">T-Avoid%</a></th>
<th class="small"><a href="#help-ticks-uptime" class="help">Up%</a></th>
</tr>
<tr>
<th class="left small">guy_w/_2pt13</th>
<th class="right small">29578</th>
<td colspan="18" class="filler"></td>
</tr>
<tr>
<td class="left small"><a href="#" class="toggle-details" rel="spell=50334">berserk</a></td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">2.9</td>
<td class="right small">184.04sec</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: berserk </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">2.94</td>
<td class="right small">2.94</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.0000</td>
<td class="right small">0.0000</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr>
<td class="left small">none</td>
<td class="right small">2.94</td>
<td class="right small">100.00%</td>
<td class="right small">0.00</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>

<div class="clear"></div>
<h4>Action details: berserk </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>50334</li>
<li><span class="label">school:</span>physical</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>feral</li>
<li><span class="label">range:</span>0.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>0.0000</li>
<li><span class="label">base_cost:</span>0.0</li>
<li><span class="label">cooldown:</span>180.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">Mangle (Bear) can hit up to $58923s1 targets with no cooldown. Reduces the energy cost of your Cat Form abilities by $s1%.</span></li>
<li><span class="label">description:</span><span class="tooltip">Your Lacerate periodic damage has a $s3% chance to refresh the cooldown of your Mangle (Bear) ability and make it cost no rage.



In addition, when activated this ability causes your Mangle (Bear) ability to hit up to $58923s1 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by $s1%. Lasts $d. You cannot use Tiger's Fury while Berserk is active.</span></li>
</ul>
</div>
<div class="float">
</div>
<div class="clear"></div>
</td>
</tr>
<tr class="odd">
<td class="left small"><a href="#" class="toggle-details" rel="spell=0">cat_melee</a></td>
<td class="right small">5987</td>
<td class="right small">20.2%</td>
<td class="right small">563.4</td>
<td class="right small">0.80sec</td>
<td class="right small">4791</td>
<td class="right small">5987</td>
<td class="right small">3475</td>
<td class="right small">7236</td>
<td class="right small">9621</td>
<td class="right small">40.4%</td>
<td class="right small">0.0%</td>
<td class="right small">24.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: cat_melee </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">563.41</td>
<td class="right small">563.41</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.8002</td>
<td class="right small">0.0000</td>
<td class="right small">2699107.33</td>
<td class="right small">2699107.33</td>
<td class="right small">0.00</td>
<td class="right small">5986.60</td>
<td class="right small">5986.60</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">200.16</td>
<td class="right small">35.53%</td>
<td class="right small">3474.73</td>
<td class="right small">1806</td>
<td class="right small">4670</td>
<td class="right small">695512</td>
<td class="right small">695512</td>
<td class="right small">0.00</td>
</tr>
<tr>
<td class="left small">crit</td>
<td class="right small">227.86</td>
<td class="right small">40.44%</td>
<td class="right small">7235.72</td>
<td class="right small">3721</td>
<td class="right small">9621</td>
<td class="right small">1648718</td>
<td class="right small">1648718</td>
<td class="right small">0.00</td>
</tr>
<tr class="odd">
<td class="left small">glance</td>
<td class="right small">135.38</td>
<td class="right small">24.03%</td>
<td class="right small">2621.26</td>
<td class="right small">1355</td>
<td class="right small">3503</td>
<td class="right small">354877</td>
<td class="right small">354877</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>
<img src="http://7.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:54466576655677554321xxxxuttqssssrsttttrttttsstttsrrrrrrqqsttuvvyyyzz0 0zz110zz0yyxuuvsssqrsssrrstttsstttsstttsrsrrqrqqrsstuvwyxxzzzzy000zz0zyyvvvussrrssssr ssstsstttssstttsssrrrqqrrrsttvxwwyyzzyz00zzzzyyxvwvtssrrrrrrrsssrsssssrsssssssrrqqqqr rqsstvvvwyyyxyzzzyzzyyywwwuttsrrrrrrsssssttttttuuutuuuuttttuutuvwxyyz1222234444443332 20zyyxwwwwwwwwwwxxxxxxxxxxxxxxwwwwwwwvwxxzz012334455666666555432100zzzzzzzzzz00000000 000000zzyyyyxxxyyzz01122222222221110zyyxvuttssssssssssssssssssssssrrrrrrrrrrrsstuvvww xxxxxxyyxxxxwwvutssrrqqqqqqqqqrqqrrrqqqqqqqppppppooopppppqqppqqrrrr&amp;chco=FDD017&a mp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=561|1:|0|avg=5987|max=7413&amp;chxp=1,1,8 1,100&amp;chtt=cat_melee+APS+Timeline&amp;chts=dddddd,18" alt="APS Timeline Chart" />

<div class="clear"></div>
<h4>Action details: cat_melee </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>0</li>
<li><span class="label">school:</span>physical</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>Unknown</li>
<li><span class="label">range:</span>5.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>0.0000</li>
<li><span class="label">base_cost:</span>0.0</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">base_execute_time:</span>1.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">description:</span><span class="tooltip"></span></li>
</ul>
</div>
<div class="float">
<h5>Weapon</h5>
<ul>
<li><span class="label">normalized:</span>false</li>
<li><span class="label">weapon_power_mod:</span>0.071429</li>
<li><span class="label">weapon_multiplier:</span>1.00</li>
</ul>
</div>
<div class="clear"></div>
</td>
</tr>
<tr>
<td class="left small"><a href="#" class="toggle-details" rel="spell=22568">ferocious_bite</a></td>
<td class="right small">2613</td>
<td class="right small">8.8%</td>
<td class="right small">27.1</td>
<td class="right small">16.66sec</td>
<td class="right small">43453</td>
<td class="right small">41901</td>
<td class="right small">25121</td>
<td class="right small">52721</td>
<td class="right small">80111</td>
<td class="right small">66.4%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: ferocious_bite </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">27.11</td>
<td class="right small">27.11</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">1.0370</td>
<td class="right small">0.0000</td>
<td class="right small">1178186.16</td>
<td class="right small">1178186.16</td>
<td class="right small">0.00</td>
<td class="right small">41901.29</td>
<td class="right small">41901.29</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">9.10</td>
<td class="right small">33.58%</td>
<td class="right small">25121.22</td>
<td class="right small">2888</td>
<td class="right small">38889</td>
<td class="right small">228711</td>
<td class="right small">228711</td>
<td class="right small">0.00</td>
</tr>
<tr>
<td class="left small">crit</td>
<td class="right small">18.01</td>
<td class="right small">66.42%</td>
<td class="right small">52720.79</td>
<td class="right small">5949</td>
<td class="right small">80111</td>
<td class="right small">949475</td>
<td class="right small">949475</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>
<img src="http://8.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:IYiijnsuutsttuvvvvvvvrhaYWRNLJJIJIIHHHHHHHHHHHHHGEDCBBAAAABCDEEEEFFFF FFFFFFFFFEEDCBBBBBBBBCCCCCCCCCCCCCCBBBBBBAAAAAAAAAABBBBBBBCCCCCCCCCCCCBBBBBBBBBBCDEFF GGGGGHGGGHHHHHHIHGGFFFFGHJNRVYbfilnpqrstuvwxxxvtqnkhebZYYZaabbaaZZYXWWVVVVWWWUTRQPOOO PRUXabcddddbbaaaaaabbbaXVTRQQQQRTVYZabbbaZYYXXXXXYYXXXVTSRRRRSTWZcefgggfgfedddddeeedb YWUTTSTUWYacdeeedcbbaaaaaabaaYXVTSSSSTVXaehkortvxz1245567877641yvspnkjjjjjjjihfedccba bbbbbaZXVUTTTUWYadfhhhhhggfffffffeedbZXVTSSSSTVXZabbbaaaZZYYYYYYYXXVUSRQQPQSTVYacdded dcccbcccccbbaYWUTRRRSTUVYZaabbaaaaaaaaaaZYXXVUTTRRSTUUXWeffghjkmoqr&amp;chco=FDD017&a mp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=561|1:|0|avg=41901|max=7549&amp;chxp=1,1, 555,100&amp;chtt=ferocious_bite+APS+Timeline&amp;chts=dddddd,18" alt="APS Timeline Chart" />

<div class="clear"></div>
<h4>Action details: ferocious_bite </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>22568</li>
<li><span class="label">school:</span>physical</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>feral</li>
<li><span class="label">range:</span>5.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>1.0000</li>
<li><span class="label">base_cost:</span>25.0</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">description:</span><span class="tooltip">Finishing move that causes damage per combo point$?s67598 [consumes up to 35 additional energy to increase damage by up to 100%, and heals you for $67598m1% of your total maximum health for each $67598m2 energy used.][and consumes up to 35 additional energy to increase damage by up to 100%.] Damage is increased by your attack power.

1 point : ${$m1+$b1*1*$&lt;mult&gt;+0.109*$AP*$&lt;mult&gt;}-${$M1+$b1*1*$&lt;mult&gt;+0.109*$AP*$&lt;mult&gt;} damage

2 points: ${$m1+$b1*2*$&lt;mult&gt;+0.218*$AP*$&lt;mult&gt;}-${$M1+$b1*2*$&lt;mult&gt;+0.218*$AP*$&lt;mult&gt;} damage

3 points: ${$m1+$b1*3*$&lt;mult&gt;+0.327*$AP*$&lt;mult&gt;}-${$M1+$b1*3*$&lt;mult&gt;+0.327*$AP*$&lt;mult&gt;} damage

4 points: ${$m1+$b1*4*$&lt;mult&gt;+0.436*$AP*$&lt;mult&gt;}-${$M1+$b1*4*$&lt;mult&gt;+0.436*$AP*$&lt;mult&gt;} damage

5 points: ${$m1+$b1*5*$&lt;mult&gt;+0.545*$AP*$&lt;mult&gt;}-${$M1+$b1*5*$&lt;mult&gt;+0.545*$AP*$&lt;mult&gt;} damage</span></li>
</ul>
</div>
<div class="float">
<h5>Direct Damage</h5>
<ul>
<li><span class="label">may_crit:</span>true</li>
<li><span class="label">direct_power_mod:</span>0.545000</li>
<li><span class="label">base_dd_min:</span>238.06</li>
<li><span class="label">base_dd_max:</span>517.69</li>
</ul>
</div>
<div class="clear"></div>
</td>
</tr>
<tr class="odd">
<td class="left small"><a href="#" class="toggle-details" rel="spell=99002">fiery_claws</a></td>
<td class="right small">709</td>
<td class="right small">2.4%</td>
<td class="right small">0.0</td>
<td class="right small">0.00sec</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">179</td>
<td class="right small">1789</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">79.2%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: fiery_claws </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">0.00</td>
<td class="right small">123.44</td>
<td class="right small">178.65</td>
<td class="right small">178.65</td>
<td class="right small">0.0000</td>
<td class="right small">2.0000</td>
<td class="right small">319684.96</td>
<td class="right small">319684.96</td>
<td class="right small">0.00</td>
<td class="right small">894.71</td>
<td class="right small">0.00</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">123.44</td>
<td class="right small">100.00%</td>
<td class="right small">0.00</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.00</td>
</tr>
<tr>
<th class="small">Tick Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">178.7</td>
<td class="right small">100.00%</td>
<td class="right small">1789.43</td>
<td class="right small">779</td>
<td class="right small">6457</td>
<td class="right small">319685</td>
<td class="right small">319685</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>
<img src="http://9.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:ahfmjpnrptrww22737373714z1vytwsvruqtopllhhefdededdbbYYVVUVWYadfhjkklk jihhhhiiihhfebaXWVVVXZbdfgiiiihgfffffffedcbZXVUTTUVXZbeghjkkjjiiiiiiihhgedbZYWVVWXZbc efhhhhgfeeeeeeeddcbZYWVUUUVXZbdfhjkmnoqrtvwyz00100zyxwvutsrrrqqponljigfeddccbbaZYWVUT TUVWYabdeffffeeeeefffffedbaYXWVVVWYZabcddddcccccccddccbaZXXVVVVWYZbcefgggghghhhhiiihh fedbaZYYYZabcdeeefffeeefffffeedcbaZYXXXYZabdefhjkmoqstvxy00112111100zyxxwvuutsrqponml kjihgfedcbbaZZZZaabcdefghhiiiiiiiihgfedcbaZZYYYYYZabbcdddeeeedddccbaaZYYXWWWWWXYZabcd ffggghhgggffeddcbaaZYXXXXYYZaaccddeddddcccbbbaaZZZYYXXXXYYYYZZabbcc&amp;chco=FDD017&a mp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=561|1:|0|avg=895|max=1297&amp;chxp=1,1,69 ,100&amp;chtt=fiery_claws+APS+Timeline&amp;chts=dddddd,18" alt="APS Timeline Chart" />

<div class="clear"></div>
<h4>Action details: fiery_claws </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>99002</li>
<li><span class="label">school:</span>fire</li>
<li><span class="label">resource:</span>mana</li>
<li><span class="label">tree:</span>Unknown</li>
<li><span class="label">range:</span>50000.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>0.0000</li>
<li><span class="label">base_cost:</span>0.0</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">Deals Fire damage every $t1 sec.</span></li>
<li><span class="label">description:</span><span class="tooltip">Your attacks with Mangle, Maul, and Shred cause your target to burn for an additional percentage of your attack's damage over $d.</span></li>
</ul>
</div>
<div class="float">
<h5>Damage Over Time</h5>
<ul>
<li><span class="label">tick_may_crit:</span>false</li>
<li><span class="label">tick_zero:</span>false</li>
<li><span class="label">tick_power_mod:</span>0.000000</li>
<li><span class="label">base_td:</span>1190.10</li>
<li><span class="label">num_ticks:</span>2</li>
<li><span class="label">base_tick_time:</span>2.00</li>
<li><span class="label">hasted_ticks:</span>false</li>
<li><span class="label">dot_behavior:</span>DOT_REFRESH</li>
</ul>
</div>
<div class="clear"></div>
</td>
</tr>
<tr>
<td class="left small"><a href="#" class="toggle-details" rel="spell=80861">fury_swipes</a></td>
<td class="right small">1112</td>
<td class="right small">3.8%</td>
<td class="right small">57.6</td>
<td class="right small">7.81sec</td>
<td class="right small">8704</td>
<td class="right small">0</td>
<td class="right small">6072</td>
<td class="right small">12606</td>
<td class="right small">16570</td>
<td class="right small">40.3%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: fury_swipes </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">57.60</td>
<td class="right small">57.60</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.0000</td>
<td class="right small">0.0000</td>
<td class="right small">501334.45</td>
<td class="right small">501334.45</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">34.39</td>
<td class="right small">59.71%</td>
<td class="right small">6071.59</td>
<td class="right small">5599</td>
<td class="right small">8044</td>
<td class="right small">208803</td>
<td class="right small">208803</td>
<td class="right small">0.00</td>
</tr>
<tr>
<td class="left small">crit</td>
<td class="right small">23.21</td>
<td class="right small">40.29%</td>
<td class="right small">12605.84</td>
<td class="right small">11534</td>
<td class="right small">16570</td>
<td class="right small">292531</td>
<td class="right small">292531</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>
<img src="http://0.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:765876776554442210zyvuuusrroqqqqppqrrrprrrrqqrrqqpppoppooqrssttwwwwxx xxxyyxwwywvusstqqpopqqqppqqqrqqqqqqqqqqqppppoponpqqrssuvuvwxxxwyyyxxxxwvtstsqqppqqqpp qrrrqqrrrqqrrrrqqqqpqpopqqqrstvuuxxxxwxyyxxyxxwvuutsrrpqqqqpqqqqqqrrrrqrqqqqqqqpppoop poqqrtttuwwwvwxxxwxxwwwuuutsrrqqqqpqqqqqqrrrrrrsssrssssrrrrrsrrssuuuvxxyxyzz0zz0zzzzy yxwvvuttttttttttuuuuuuuuuuuuuuttsssssssttuvvwxyyyz0000111000zzyxxwvvvvuuvvvvvvwwwwwww wwvvwvvvvuuuttttuuvvwwxxyyyyyyyxxxxxwvuttsrrqqqpppppqqqqqqqqqqqqqqqqqqqppqpppqqssuuvv wwwxwwwwwvvvvutssqqppoooooopppppqqqqqpqrqqqppooonnonolmljkkjiiijjjj&amp;chco=FDD017&a mp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=561|1:|0|avg=0|max=1450&amp;chxp=1,1,0,10 0&amp;chtt=fury_swipes+APS+Timeline&amp;chts=dddddd,18" alt="APS Timeline Chart" />

<div class="clear"></div>
<h4>Action details: fury_swipes </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>80861</li>
<li><span class="label">school:</span>physical</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>Unknown</li>
<li><span class="label">range:</span>5.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>0.0000</li>
<li><span class="label">base_cost:</span>0.0</li>
<li><span class="label">cooldown:</span>3.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">description:</span><span class="tooltip">When you autoattack while in Cat Form or Bear Form, you have a chance to cause a Fury Swipe dealing $80861s2% weapon damage. This effect cannot occur more than once every 3 sec.</span></li>
</ul>
</div>
<div class="float">
<h5>Weapon</h5>
<ul>
<li><span class="label">normalized:</span>false</li>
<li><span class="label">weapon_power_mod:</span>0.071429</li>
<li><span class="label">weapon_multiplier:</span>3.10</li>
</ul>
</div>
<div class="clear"></div>
</td>
</tr>
<tr class="odd">
<td class="left small"><a href="#" class="toggle-details" rel="spell=1822">rake</a></td>
<td class="right small">4829</td>
<td class="right small">16.3%</td>
<td class="right small">30.4</td>
<td class="right small">15.00sec</td>
<td class="right small">71614</td>
<td class="right small">69060</td>
<td class="right small">8434</td>
<td class="right small">17579</td>
<td class="right small">24083</td>
<td class="right small">40.6%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">149</td>
<td class="right small">8431</td>
<td class="right small">17566</td>
<td class="right small">40.6%</td>
<td class="right small">0.0%</td>
<td class="right small">99.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: rake </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">30.40</td>
<td class="right small">30.40</td>
<td class="right small">148.96</td>
<td class="right small">148.96</td>
<td class="right small">1.0370</td>
<td class="right small">3.0000</td>
<td class="right small">2177199.96</td>
<td class="right small">2177199.96</td>
<td class="right small">0.00</td>
<td class="right small">4551.05</td>
<td class="right small">69060.31</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">18.06</td>
<td class="right small">59.41%</td>
<td class="right small">8434.17</td>
<td class="right small">7489</td>
<td class="right small">11691</td>
<td class="right small">152334</td>
<td class="right small">152334</td>
<td class="right small">0.00</td>
</tr>
<tr>
<td class="left small">crit</td>
<td class="right small">12.34</td>
<td class="right small">40.59%</td>
<td class="right small">17578.65</td>
<td class="right small">15427</td>
<td class="right small">24083</td>
<td class="right small">216926</td>
<td class="right small">216926</td>
<td class="right small">0.00</td>
</tr>
<tr>
<th class="small">Tick Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">88.5</td>
<td class="right small">59.42%</td>
<td class="right small">8430.58</td>
<td class="right small">7489</td>
<td class="right small">11691</td>
<td class="right small">746219</td>
<td class="right small">746219</td>
<td class="right small">0.00</td>
</tr>
<tr>
<td class="left small">crit</td>
<td class="right small">60.4</td>
<td class="right small">40.58%</td>
<td class="right small">17565.63</td>
<td class="right small">15427</td>
<td class="right small">24083</td>
<td class="right small">1061721</td>
<td class="right small">1061721</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>
<img src="http://1.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:uqn30x30x2zz000222678777zzzwwwuuuvwxwwwrpppppqqquvvvvvsrqpppppprtuvvv ssrssstttyzzz00xvusssrrrstuuvvqqqpqqqqquvwvwwutsqqqpppqsuvvwtsssttuuvy01011zxwuttssss tuvvvrqqqqqrrruvwwxxvutrrrqqqstvwwwvutuuuvwwy022330yxvvvttttuvvwwusrrrrrssuwxxyywvuts srrqrtuvwxvuuuuuvwwz0123310zxwvutttuvwwwutsssssttvwwyzzyxvuttssssuvwxyxwwwwwxxx023445 421zyyxwwwxxyyzxvuuuuuuuwyzz00zyxvuutsstuvxxyxwwwwwxxy0134555420zzyxxxyzz00zyxwvvvvwx z00110zywvvutttuvwxxwvvvuvvvwyz1233320zyxxwwwwxyyywvutttsttuvwwxxwvutsrrqqqrstuuttsss ssssuwxyz0zzyxwwvvvvwwxxywvuttsrrrsstuuuutsrqqppooopqqrroonnnmnnnno&amp;chco=FDD017&a mp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=561|1:|0|avg=4551|max=6041&amp;chxp=1,1,7 5,100&amp;chtt=rake+APS+Timeline&amp;chts=dddddd,18" alt="APS Timeline Chart" />

<div class="clear"></div>
<h4>Action details: rake </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>1822</li>
<li><span class="label">school:</span>bleed</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>feral</li>
<li><span class="label">range:</span>5.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>1.0000</li>
<li><span class="label">base_cost:</span>35.0</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">Bleeding for $w2 damage every $t2 seconds.</span></li>
<li><span class="label">description:</span><span class="tooltip">Rake the target for ${$AP*0.0207+$m1} Bleed damage and an additional ${$m2*3+$AP*0.378} Bleed damage over $d. Awards $s3 combo $lpoint:points;.</span></li>
</ul>
</div>
<div class="float">
<h5>Direct Damage</h5>
<ul>
<li><span class="label">may_crit:</span>true</li>
<li><span class="label">direct_power_mod:</span>0.147000</li>
<li><span class="label">base_dd_min:</span>56.24</li>
<li><span class="label">base_dd_max:</span>56.24</li>
</ul>
<h5>Damage Over Time</h5>
<ul>
<li><span class="label">tick_may_crit:</span>true</li>
<li><span class="label">tick_zero:</span>false</li>
<li><span class="label">tick_power_mod:</span>0.147000</li>
<li><span class="label">base_td:</span>56.24</li>
<li><span class="label">num_ticks:</span>5</li>
<li><span class="label">base_tick_time:</span>3.00</li>
<li><span class="label">hasted_ticks:</span>false</li>
<li><span class="label">dot_behavior:</span>DOT_REFRESH</li>
</ul>
</div>
<div class="clear"></div>
</td>
</tr>
<tr>
<td class="left small"><a href="#" class="toggle-details" rel="spell=6785">ravage</a></td>
<td class="right small">83</td>
<td class="right small">0.3%</td>
<td class="right small">1.0</td>
<td class="right small">0.00sec</td>
<td class="right small">37424</td>
<td class="right small">36090</td>
<td class="right small">25111</td>
<td class="right small">51734</td>
<td class="right small">51741</td>
<td class="right small">46.3%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: ravage </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">1.00</td>
<td class="right small">1.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">1.0370</td>
<td class="right small">0.0000</td>
<td class="right small">37423.91</td>
<td class="right small">37423.91</td>
<td class="right small">0.00</td>
<td class="right small">36089.62</td>
<td class="right small">36089.62</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">0.54</td>
<td class="right small">53.75%</td>
<td class="right small">25110.86</td>
<td class="right small">19636</td>
<td class="right small">25117</td>
<td class="right small">13497</td>
<td class="right small">13497</td>
<td class="right small">0.00</td>
</tr>
<tr>
<td class="left small">crit</td>
<td class="right small">0.46</td>
<td class="right small">46.25%</td>
<td class="right small">51733.66</td>
<td class="right small">40450</td>
<td class="right small">51741</td>
<td class="right small">23927</td>
<td class="right small">23927</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>
<img src="http://2.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:83yvspmkihffffffHDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&a mp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=561|1:|0|avg=36090|max=3402&amp;chxp=1,1, 1061,100&amp;chtt=ravage+APS+Timeline&amp;chts=dddddd,18" alt="APS Timeline Chart" />

<div class="clear"></div>
<h4>Action details: ravage </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>6785</li>
<li><span class="label">school:</span>physical</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>feral</li>
<li><span class="label">range:</span>5.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>1.0000</li>
<li><span class="label">base_cost:</span>60.0</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">description:</span><span class="tooltip">Ravage the target, causing $m2% damage plus $m1 to the target. Must be prowling and behind the target. Awards $s3 combo $lpoint:points;.</span></li>
</ul>
</div>
<div class="float">
<h5>Direct Damage</h5>
<ul>
<li><span class="label">may_crit:</span>true</li>
<li><span class="label">direct_power_mod:</span>0.000000</li>
<li><span class="label">base_dd_min:</span>56.24</li>
<li><span class="label">base_dd_max:</span>56.24</li>
</ul>
<h5>Weapon</h5>
<ul>
<li><span class="label">normalized:</span>false</li>
<li><span class="label">weapon_power_mod:</span>0.071429</li>
<li><span class="label">weapon_multiplier:</span>9.50</li>
</ul>
</div>
<div class="clear"></div>
</td>
</tr>
<tr class="odd">
<td class="left small"><a href="#" class="toggle-details" rel="spell=1079">rip</a></td>
<td class="right small">6344</td>
<td class="right small">21.4%</td>
<td class="right small">7.8</td>
<td class="right small">28.47sec</td>
<td class="right small">364702</td>
<td class="right small">351641</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">216</td>
<td class="right small">9187</td>
<td class="right small">19132</td>
<td class="right small">40.7%</td>
<td class="right small">0.0%</td>
<td class="right small">95.8%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: rip </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">7.84</td>
<td class="right small">7.84</td>
<td class="right small">216.07</td>
<td class="right small">216.07</td>
<td class="right small">1.0371</td>
<td class="right small">2.0000</td>
<td class="right small">2860032.07</td>
<td class="right small">2860032.07</td>
<td class="right small">0.00</td>
<td class="right small">6496.10</td>
<td class="right small">351641.46</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">7.84</td>
<td class="right small">100.00%</td>
<td class="right small">0.00</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.00</td>
</tr>
<tr>
<th class="small">Tick Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">128.1</td>
<td class="right small">59.28%</td>
<td class="right small">9186.65</td>
<td class="right small">8146</td>
<td class="right small">11861</td>
<td class="right small">1176638</td>
<td class="right small">1176638</td>
<td class="right small">0.00</td>
</tr>
<tr>
<td class="left small">crit</td>
<td class="right small">88.0</td>
<td class="right small">40.72%</td>
<td class="right small">19132.37</td>
<td class="right small">16781</td>
<td class="right small">24433</td>
<td class="right small">1683394</td>
<td class="right small">1683394</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>
<img src="http://3.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:PSWYbdfgijknqtvy147877531zxwvutssrqqpponnmlnoprrrsrrqqponnnnnnnoooopp qqrsttuuvuuuttssrrqqqppoooooooooooooooooonnnnnmmmmmmnnnoooppqqrrsssttttttttssrrqqqqpp ppppqqqqqqqqrrrrrrqqpppooooooopppqqqrrrssttttttttsrrqqppppppppppqqqrrrrrrssssrrrqqqpp ooooppqqrrssttuuvvvwwwwvvuuttsrrqqqqqqqqqrrrrssssssssssrrrqqqppppqqqrssttuuvvwwwwwxxw wvvuutssrrrrrrrrrrssssssssssssssrrrqqqppppqqrrssstttuuuvvvvvvuuutsssrrrrrrrrrrssssttt ttttttsssrrrqqqpppqqrrsssttuuvvvvwwwvvvuutssrrqqqpppqqqqqqqrrrrrrrrrrqqqppooooooppqqr rsstttuuuvvvvvuuttssrrqqqpppppqppqqqqqqqqqqqqqqpponnnnnnmmmmmmmlmll&amp;chco=FDD017&a mp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=561|1:|0|avg=6496|max=8777&amp;chxp=1,1,7 4,100&amp;chtt=rip+APS+Timeline&amp;chts=dddddd,18" alt="APS Timeline Chart" />

<div class="clear"></div>
<h4>Action details: rip </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>1079</li>
<li><span class="label">school:</span>bleed</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>feral</li>
<li><span class="label">range:</span>5.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>1.0000</li>
<li><span class="label">base_cost:</span>30.0</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">Bleeding for $w1 damage every $t1 seconds.</span></li>
<li><span class="label">description:</span><span class="tooltip">Finishing move that causes Bleed damage over time. Damage increases per combo point and by your attack power:

1 point: ${($m1+$b1*1+0.0207*$AP)*8} damage over $d.

2 points: ${($m1+$b1*2+0.0414*$AP)*8} damage over $d.

3 points: ${($m1+$b1*3+0.0621*$AP)*8} damage over $d.

4 points: ${($m1+$b1*4+0.0828*$AP)*8} damage over $d.

5 points: ${($m1+$b1*5+0.1035*$AP)*8} damage over $d.</span></li>
</ul>
</div>
<div class="float">
<h5>Damage Over Time</h5>
<ul>
<li><span class="label">tick_may_crit:</span>true</li>
<li><span class="label">tick_zero:</span>false</li>
<li><span class="label">tick_power_mod:</span>0.103500</li>
<li><span class="label">base_td:</span>860.93</li>
<li><span class="label">num_ticks:</span>8</li>
<li><span class="label">base_tick_time:</span>2.00</li>
<li><span class="label">hasted_ticks:</span>false</li>
<li><span class="label">dot_behavior:</span>DOT_REFRESH</li>
</ul>
</div>
<div class="clear"></div>
</td>
</tr>
<tr>
<td class="left small"><a href="#" class="toggle-details" rel="spell=52610">savage_roar</a></td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">15.6</td>
<td class="right small">29.73sec</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: savage_roar </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">15.59</td>
<td class="right small">15.59</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">1.0370</td>
<td class="right small">0.0000</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr>
<td class="left small">none</td>
<td class="right small">15.59</td>
<td class="right small">100.00%</td>
<td class="right small">0.00</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>

<div class="clear"></div>
<h4>Action details: savage_roar </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>52610</li>
<li><span class="label">school:</span>physical</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>feral</li>
<li><span class="label">range:</span>100.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>1.0000</li>
<li><span class="label">base_cost:</span>25.0</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">Autoattack damage done increased by $w2%.</span></li>
<li><span class="label">description:</span><span class="tooltip">Finishing move that consumes combo points on any nearby target to increase autoattack damage done by $62071s2%. Only useable while in Cat Form. Lasts longer per combo point:

1 point : ${$d+5} seconds

2 points: ${$d+10} seconds

3 points: ${$d+15} seconds

4 points: ${$d+20} seconds

5 points: ${$d+25} seconds</span></li>
</ul>
</div>
<div class="float">
</div>
<div class="clear"></div>
</td>
</tr>
<tr class="odd">
<td class="left small"><a href="#" class="toggle-details" rel="spell=5221">shred</a></td>
<td class="right small">7900</td>
<td class="right small">26.7%</td>
<td class="right small">142.6</td>
<td class="right small">3.15sec</td>
<td class="right small">24982</td>
<td class="right small">24091</td>
<td class="right small">17331</td>
<td class="right small">36068</td>
<td class="right small">45881</td>
<td class="right small">40.8%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: shred </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">142.57</td>
<td class="right small">142.57</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">1.0370</td>
<td class="right small">0.0000</td>
<td class="right small">3561777.60</td>
<td class="right small">3561777.60</td>
<td class="right small">0.00</td>
<td class="right small">24091.39</td>
<td class="right small">24091.39</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">84.35</td>
<td class="right small">59.16%</td>
<td class="right small">17330.88</td>
<td class="right small">15575</td>
<td class="right small">22272</td>
<td class="right small">1461874</td>
<td class="right small">1461874</td>
<td class="right small">0.00</td>
</tr>
<tr>
<td class="left small">crit</td>
<td class="right small">58.22</td>
<td class="right small">40.84%</td>
<td class="right small">36068.30</td>
<td class="right small">32084</td>
<td class="right small">45881</td>
<td class="right small">2099904</td>
<td class="right small">2099904</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>
<img src="http://4.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:5562454323257853431xsomkkjkmlljihfecbZXXXXYZZaYVSQPOOPRSVZdghijigfedc ddeefeedbXTQPOOQSUXaegghgfedcbcccddcbaYVSPNMMORTVYcfhiihhgfffffggfedcaXTRPOPQSUWZcdfe edcbbaaaaaaaZZXVSQONNOQSUXadghjklnoqstvwyyzzywusqnnlkjhhhiihfedbaZZYYXWWWWWVTRPNNNOPR TVYabbbaaZZZZZZaabbaYXUSQPPPPQSUWYZZZYYXXXXXXXYYYYXVUSQPPPPQSUWYabbccbbbcbcccddcbaYWU TSRRSSUVXZZaaaaZZZZZZZaaaZYWVTSRRRRSTUWYacdfikmprtvxy00000zyyxxwusqponmlkjiihhgfedcba ZZYXWVUTTSSTUVWYZaabcddddddddccbaZYWVUTSSRSSTUVWXXYYZZZZYYYYYXWWVUTSSRQQQRSTUVWYZabbb bbbbbbaaZYXXWVUTSSRSSTUUVWXYZZZZZZZYYYXWWWVVUTTTSSSSTUVWYYZabbccdde&amp;chco=FDD017&a mp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=561|1:|0|avg=24091|max=16719&amp;chxp=1,1 ,144,100&amp;chtt=shred+APS+Timeline&amp;chts=dddddd,18" alt="APS Timeline Chart" />

<div class="clear"></div>
<h4>Action details: shred </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>5221</li>
<li><span class="label">school:</span>physical</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>feral</li>
<li><span class="label">range:</span>5.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>1.0000</li>
<li><span class="label">base_cost:</span>40.0</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">description:</span><span class="tooltip">Shred the target, causing $m3% damage plus $m1 to the target. Must be behind the target. Awards $s2 combo $lpoint:points;. Effects which increase Bleed damage also increase Shred damage.</span></li>
</ul>
</div>
<div class="float">
<h5>Direct Damage</h5>
<ul>
<li><span class="label">may_crit:</span>true</li>
<li><span class="label">direct_power_mod:</span>0.000000</li>
<li><span class="label">base_dd_min:</span>56.24</li>
<li><span class="label">base_dd_max:</span>56.24</li>
</ul>
<h5>Weapon</h5>
<ul>
<li><span class="label">normalized:</span>false</li>
<li><span class="label">weapon_power_mod:</span>0.071429</li>
<li><span class="label">weapon_multiplier:</span>5.40</li>
</ul>
</div>
<div class="clear"></div>
</td>
</tr>
<tr>
<td class="left small"><a href="#" class="toggle-details" rel="spell=5217">tigers_fury</a></td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">15.1</td>
<td class="right small">30.67sec</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: tigers_fury </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">15.08</td>
<td class="right small">15.08</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.0000</td>
<td class="right small">0.0000</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr>
<td class="left small">none</td>
<td class="right small">15.08</td>
<td class="right small">100.00%</td>
<td class="right small">0.00</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>

<div class="clear"></div>
<h4>Action details: tigers_fury </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>5217</li>
<li><span class="label">school:</span>physical</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>feral</li>
<li><span class="label">range:</span>0.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>0.0000</li>
<li><span class="label">base_cost:</span>0.0</li>
<li><span class="label">cooldown:</span>30.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">Increases physical damage done by $s1%.</span></li>
<li><span class="label">description:</span><span class="tooltip">Increases physical damage done by $s1% for $d.</span></li>
</ul>
</div>
<div class="float">
</div>
<div class="clear"></div>
</td>
</tr>
</table>
</div>
</div>
<div class="player-section gains">
<h3 class="toggle">Resources</h3>
<div class="toggle-content hide">
<table class="sc mt">
<tr>
<th class="left small">Resource Usage</th>
<th class="small">Type</th>
<th class="small">Res%</th>
<th class="small"><a href="#help-dpr" class="help">DPR</a></th>
<th class="small">RPE</th>
</tr>
<tr>
<th class="left small">guy_w/_2pt13</th>
<td colspan="4" class="filler"></td>
</tr>
<tr>
<td class="left small">feral_charge_cat</td>
<td class="left small">energy</td>
<td class="right small">0.2%</td>
<td class="right small">0.0</td>
<td class="right small">10</td>
</tr>
<tr class="odd">
<td class="left small">ferocious_bite</td>
<td class="left small">energy</td>
<td class="right small">15.3%</td>
<td class="right small">1201.6</td>
<td class="right small">36</td>
</tr>
<tr>
<td class="left small">rake</td>
<td class="left small">energy</td>
<td class="right small">13.5%</td>
<td class="right small">2508.8</td>
<td class="right small">29</td>
</tr>
<tr class="odd">
<td class="left small">rip</td>
<td class="left small">energy</td>
<td class="right small">3.1%</td>
<td class="right small">14500.3</td>
<td class="right small">25</td>
</tr>
<tr>
<td class="left small">savage_roar</td>
<td class="left small">energy</td>
<td class="right small">5.6%</td>
<td class="right small">0.0</td>
<td class="right small">23</td>
</tr>
<tr class="odd">
<td class="left small">shred</td>
<td class="left small">energy</td>
<td class="right small">62.3%</td>
<td class="right small">891.7</td>
<td class="right small">28</td>
</tr>
</table>
<table class="sc">
<tr>
<th>Resource Gains</th>
<th>Type</th>
<th>Count</th>
<th>Total</th>
<th>Average</th>
<th colspan="2">Overflow</th>
</tr>
<tr>
<td class="left">energy_regen</td>
<td class="left">energy</td>
<td class="right">1804.2</td>
<td class="right">5118.5</td>
<td class="right">2.8</td>
<td class="right">7.3</td>
<td class="right">0.1%</td>
</tr>
<tr class="odd">
<td class="left">omen_of_clarity</td>
<td class="left">energy</td>
<td class="right">32.4</td>
<td class="right">1237.6</td>
<td class="right">38.2</td>
<td class="right">0.0</td>
<td class="right">0.0%</td>
</tr>
<tr>
<td class="left">tigers_fury</td>
<td class="left">energy</td>
<td class="right">15.1</td>
<td class="right">904.5</td>
<td class="right">60.0</td>
<td class="right">0.0</td>
<td class="right">0.0%</td>
</tr>
</table>
<div class="charts charts-left">
<img src="http://3.chart.apis.google.com/chart?chs=550x230&amp;cht=p&amp;chf=bg,s,333333&amp;chd=t:70,17,12&amp;chds=0,100&amp ;chco=C0B84F&amp;chl=energy_regen|omen_of_clarity|tigers_fury&amp;chtt=guy_w/_2pt13+Energy+Gains&amp;chts=dddddd,18" alt="Resource Gains Chart" />
</div>
<div class="charts">
<img src="http://8.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:t88888888888888888888888888888888888888888888888888888888888888888888 8888888888888888888888888888888888888888888888888888888888888888888888888888888888888 8888888888888888888888888888888888888888888888888888888888888888888888888888888888888 8888888888888888888888888888888888888888888888888888888888888888888888888888888888888 8888888888888888888877787777777777777777777777777777777777777777777777777777777777777 7777777777777777777777777777777777777777777777777777777777777777777777777777777777777 77776677777777777677676777766666666556556555655555466555545322533st&amp;chds=0,60&amp ;chxt=x,y&amp;chxl=0:|0|sec=561|1:|0|max=140633&amp;chtt=guy_w/_2pt13+Health+Timeline&amp;chts=dddddd,18&amp;chco=336600" alt="Resource Timeline Chart" />
<img src="http://9.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:rwnaUU58630umfcXQNLKKKKJJKKKKKKOOLNRZeXQMNPMNPSXdjopqpliggZWVXaYTQUdd WQPNNOOSYbfjlnmlkiibZceggbURXdZTPONMNPSVYbeffghhidabeghfZTUceZTQNNNPSVYcgikllmniddegg fbWTVaaVQONNNQTXcgjllkjidZXYYabbZVVdmpokgcXTQNLKKKJJJJJJJJJKLNONOSWXUQONNOQUYcghihgfb XVUUVXZaYVUWYXUQOOORUYcgijihgdZWVWWYZaZWUTWXVSQONPRVZdgiiiheaabYXYabcaXVWXYWTQPPRVZdg ijjjgcZZZZabcdcZWVWXWURPPPSVZdgiiigcaZZZabcddbZYafknonkgcYURPNMLLKKKKKKKKKMNOPQTVWVTQ QQSWadgijhecbbbcdeeeecaXWWXWVSRQRTWadfhgdbbaabbbbccbZXWVVVUTQPPQSWZceecbaaZZZZZabbaZW UUWWUSQQQSUXZccaYYYYYYYYXYXWWUTSTUVTQPOOPQSTVVTTTTUTSSSQQPQPOQTWaYf&amp;chds=0,60&amp ;chxt=x,y&amp;chxl=0:|0|sec=561|1:|0|max=99&amp;chtt=guy_w/_2pt13+Energy+Timeline&amp;chts=dddddd,18&amp;chco=C0B84F" alt="Resource Timeline Chart" />
</div>
<div class="clear"></div>
</div>
</div>
<div class="player-section buffs">
<h3 class="toggle open">Buffs</h3>
<div class="toggle-content">
<table class="sc mb">
<tr>
<th class="left"><a href="#help-dynamic-buffs" class="help">Dynamic Buffs</a></th>
<th>Start</th>
<th>Refresh</th>
<th>Interval</th>
<th>Trigger</th>
<th>Up-Time</th>
<th>Benefit</th>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">ancient_petrified_seed</a></td>
<td class="right">7.8</td>
<td class="right">0.0</td>
<td class="right">61.3sec</td>
<td class="right">61.3sec</td>
<td class="right">25%</td>
<td class="right">25%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>ancient_petrified_seed_trinket2</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>15.00</li>
<li><span class="label">cooldown:</span>60.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">berserk</a></td>
<td class="right">2.9</td>
<td class="right">0.0</td>
<td class="right">184.0sec</td>
<td class="right">184.0sec</td>
<td class="right">16%</td>
<td class="right">16%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_berserk</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>25.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">bloodlust</a></td>
<td class="right">1.0</td>
<td class="right">0.0</td>
<td class="right">0.0sec</td>
<td class="right">0.0sec</td>
<td class="right">9%</td>
<td class="right">10%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_bloodlust</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>40.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">combo_points</a></td>
<td class="right">51.0</td>
<td class="right">162.0</td>
<td class="right">8.9sec</td>
<td class="right">2.1sec</td>
<td class="right">72%</td>
<td class="right">68%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_combo_points</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>5</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">omen_of_clarity</a></td>
<td class="right">32.4</td>
<td class="right">0.6</td>
<td class="right">13.5sec</td>
<td class="right">13.3sec</td>
<td class="right">4%</td>
<td class="right">5%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_omen_of_clarity</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>15.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>5.83%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">primal_madness_cat</a></td>
<td class="right">15.1</td>
<td class="right">2.9</td>
<td class="right">30.7sec</td>
<td class="right">25.4sec</td>
<td class="right">32%</td>
<td class="right">32%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_primal_madness_cat</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>6.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">savage_roar</a></td>
<td class="right">6.8</td>
<td class="right">8.7</td>
<td class="right">68.5sec</td>
<td class="right">29.7sec</td>
<td class="right">97%</td>
<td class="right">97%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>52610</li>
<li><span class="label">cooldown name:</span>buff_savage_roar</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">Autoattack damage done increased by $w2%.</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>22.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">stampede_cat</a></td>
<td class="right">1.0</td>
<td class="right">0.0</td>
<td class="right">0.0sec</td>
<td class="right">0.0sec</td>
<td class="right">1%</td>
<td class="right">0%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_stampede_cat</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>10.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">synapse_springs</a></td>
<td class="right">7.3</td>
<td class="right">0.0</td>
<td class="right">61.3sec</td>
<td class="right">61.3sec</td>
<td class="right">16%</td>
<td class="right">16%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>synapse_springs_hands</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>10.00</li>
<li><span class="label">cooldown:</span>60.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">the_hungerer</a></td>
<td class="right">7.9</td>
<td class="right">0.0</td>
<td class="right">60.8sec</td>
<td class="right">60.8sec</td>
<td class="right">26%</td>
<td class="right">26%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_the_hungerer</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>15.00</li>
<li><span class="label">cooldown:</span>60.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">tigers_fury</a></td>
<td class="right">15.1</td>
<td class="right">0.0</td>
<td class="right">30.7sec</td>
<td class="right">30.7sec</td>
<td class="right">20%</td>
<td class="right">24%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_tigers_fury</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>6.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">tolvir_potion</a></td>
<td class="right">2.0</td>
<td class="right">0.0</td>
<td class="right">350.2sec</td>
<td class="right">350.2sec</td>
<td class="right">10%</td>
<td class="right">10%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_tolvir_potion</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>25.00</li>
<li><span class="label">cooldown:</span>60.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
</table>
<table class="sc">
<tr>
<th class="left"><a href="#help-constant-buffs" class="help">Constant Buffs</a></th>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">arcane_brilliance</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_arcane_brilliance</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">blessing_of_kings</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_blessing_of_kings</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">blessing_of_might</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_blessing_of_might</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">blessing_of_might_regen</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_blessing_of_might_regen</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">cat_form</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>768</li>
<li><span class="label">cooldown name:</span>buff_cat_form</li>
<li><span class="label">tooltip:</span><span class="tooltip">Immunity to Polymorph effects. Causes agility to increase attack power.</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>-0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">fortitude</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_fortitude</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">mark_of_the_wild</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_mark_of_the_wild</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">replenishment</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>57669</li>
<li><span class="label">cooldown name:</span>buff_replenishment</li>
<li><span class="label">tooltip:</span><span class="tooltip">Replenishes $s1% of maximum mana per 10 sec.</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
</table>
</div>
</div>
<div class="player-section uptimes">
<h3 class="toggle">Uptimes</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th></th>
<th>%</th>
</tr>
<tr>
<td class="left">energy_cap</td>
<td class="right">0.1%</td>
</tr>
</table>
</div>
</div>
<div class="player-section procs">
<h3 class="toggle">Procs</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th></th>
<th>Count</th>
<th>Interval</th>
</tr>
<tr>
<td class="left">combo_points_wasted</td>
<td class="right">32.0</td>
<td class="right">16.0sec</td>
</tr>
<tr class="odd">
<td class="left">fury_swipes</td>
<td class="right">57.6</td>
<td class="right">7.8sec</td>
</tr>
<tr>
<td class="left">munched_fiery_claws</td>
<td class="right">19.0</td>
<td class="right">22.9sec</td>
</tr>
<tr class="odd">
<td class="left">primal_fury</td>
<td class="right">71.0</td>
<td class="right">6.3sec</td>
</tr>
<tr>
<td class="left">rolled_fiery_claws</td>
<td class="right">10.5</td>
<td class="right">39.1sec</td>
</tr>
</table>
</div>
</div>
<div class="player-section gains">
<h3 class="toggle">Statistics & Data Analysis</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th>DPS</th>
<th></th>
</tr>
<tr>
<td class="left"><b>Sample Data</b></td>
<td class="right"></td>
</tr>
<tr>
<td class="left">Average</td>
<td class="right">29577.68</td>
</tr>
<tr>
<td class="left">Standard Deviation</td>
<td class="right">603.9879</td>
</tr>
<tr>
<td class="left">Minimum</td>
<td class="right">27542.21</td>
</tr>
<tr>
<td class="left">Maximum</td>
<td class="right">31888.74</td>
</tr>
<tr>
<td class="left">Spread ( max - min )</td>
<td class="right">4346.53</td>
</tr>
<tr>
<td class="left">Range [ ( max - min ) / 2 * 100% ]</td>
<td class="right">7.35%</td>
</tr>
<tr>
<td class="left">10th Percentile</td>
<td class="right">28799.62</td>
</tr>
<tr>
<td class="left">90th Percentile</td>
<td class="right">30359.86</td>
</tr>
<tr>
<td class="left">( 90th Percentile - 10th Percentile )</td>
<td class="right">1560.24</td>
</tr>
<tr>
<td class="left"><b>Population</b></td>
<td class="right"></td>
</tr>
<tr>
<td class="left">Standard Deviation of the Average DPS(e)</td>
<td class="right">6.0399</td>
</tr>
<tr>
<td class="left">95.00% Confidence Intervall</td>
<td class="right">( 29565.85 - 29589.52 )</td>
</tr>
<tr>
<td class="left">Normalized 95.00% Confidence Intervall</td>
<td class="right">( 99.96% - 100.04% )</td>
</tr>
<tr>
<td class="left"><b>Approx. Iterations needed for ( always use n>=50 )</b></td>
<td class="right"></td>
</tr>
<tr>
<td class="left">1% DPS Error</td>
<td class="right">16</td>
</tr>
<tr>
<td class="left">0.1% DPS Error</td>
<td class="right">1601</td>
</tr>
<tr>
<td class="left">0.1 Scale Factor Error with Delta=300</td>
<td class="right">3114</td>
</tr>
<tr>
<td class="left">0.05 Scale Factor Error with Delta=300</td>
<td class="right">12456</td>
</tr>
<tr>
<td class="left">0.01 Scale Factor Error with Delta=300</td>
<td class="right">311415</td>
</tr>
</table>
<img src="http://1.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chg=20,20&amp;chxs=0,ffffff|1,ffffff&amp;chco=FF0000 ,0000FF&amp;chf=bg,s,333333&amp;chd=s:AXPLKJIHGGFFFFEEEEEDDDDDDDDDDDDDDDCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chxt=x,y&amp;chm=t26.1,FFFFFF,0,117,10|t18.5,FFF FFF,0,235,10|t15.3,FFFFFF,0,352,10|t13.1,FFFFFF,0,470,10|t11.8,FFFFFF,0,588,10&amp;ch xl=0:|0|iterations=10000|1:|0|max dps error=961&amp;chdl=DPS Error&amp;chtt=Standard Error&amp;chts=dddddd,18" alt="Timeline DPS Erro??L
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<img src="http://2.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chg=20,20&amp;chco=FF0000&amp;chxr=0,29554,29602|2,0 ,0.1321&amp;chf=bg,s,333333&amp;chxt=x,x,y,y&amp;chxl=1:|DPS|3:|p&amp;chtt=95.00%25+C onfidence+Interval&amp;chxs=0,ffffff|1,ffffff|2,ffffff|3,ffffff&amp;chts=dddddd,18&am p;chfd=0,x,29554,29602,1,100*exp(-(x-29578)^2/(2*6^2))&amp;chd=t:-1&amp;chm=B,C6D9FD,0,12:35,0" alt="DPS Error Chart" />

</div>
</div>
<div class="player-section action-priority-list">
<h3 class="toggle">Action Priority List</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th class="right">#</th>
<th class="left">action,conditions</th>
</tr>
<tr>
<th class="right">0</th>
<td class="left">flask,type=winds</td>
</tr>
<tr class="odd">
<th class="right">1</th>
<td class="left">food,type=seafood_magnifique_feast</td>
</tr>
<tr>
<th class="right">2</th>
<td class="left">mark_of_the_wild</td>
</tr>
<tr class="odd">
<th class="right">3</th>
<td class="left">cat_form</td>
</tr>
<tr>
<th class="right">4</th>
<td class="left">snapshot_stats</td>
</tr>
<tr class="odd">
<th class="right">5</th>
<td class="left">tolvir_potion,if=!in_combat</td>
</tr>
<tr>
<th class="right">6</th>
<td class="left">feral_charge_cat,if=!in_combat</td>
</tr>
<tr class="odd">
<th class="right">7</th>
<td class="left">auto_attack</td>
</tr>
<tr>
<th class="right">8</th>
<td class="left">skull_bash_cat</td>
</tr>
<tr class="odd">
<th class="right">9</th>
<td class="left">tigers_fury,if=energy&lt;=35</td>
</tr>
<tr>
<th class="right">A</th>
<td class="left">use_item,name=ancient_petrified_seed,if=buff.tigers_fury.up</td>
</tr>
<tr class="odd">
<th class="right">B</th>
<td class="left">use_item,name=obsidian_arborweave_grips,if=buff.tigers_fury.up</td>
</tr>
<tr>
<th class="right">C</th>
<td class="left">berserk,if=buff.tigers_fury.up|(target.time_to_die&lt;25&amp;cooldown.ti gers_fury.remains&gt;6)</td>
</tr>
<tr class="odd">
<th class="right">D</th>
<td class="left">tolvir_potion,if=buff.bloodlust.react|target.time_to_die&lt;=40</td>
</tr>
<tr>
<th class="right">E</th>
<td class="left">faerie_fire_feral,if=debuff.faerie_fire.stack&lt;3|!(debuff.sunder_armor .up|debuff.expose_armor.up)</td>
</tr>
<tr class="odd">
<th class="right">F</th>
<td class="left">mangle_cat,if=debuff.mangle.remains&lt;=2&amp;(!debuff.mangle.up|debuff. mangle.remains&gt;=0.0)</td>
</tr>
<tr>
<th class="right">G</th>
<td class="left">ravage,if=buff.stampede_cat.up&amp;buff.stampede_cat.remains&lt;=1</td>
</tr>
<tr class="odd">
<th class="right">H</th>
<td class="left">ferocious_bite,if=buff.combo_points.stack&gt;=1&amp;dot.rip.ticking&amp; dot.rip.remains&lt;=1&amp;target.health_pct&lt;=60</td>
</tr>
<tr>
<th class="right">I</th>
<td class="left">ferocious_bite,if=buff.combo_points.stack&gt;=5&amp;dot.rip.ticking&amp; target.health_pct&lt;=60</td>
</tr>
<tr class="odd">
<th class="right">J</th>
<td class="left">shred,extend_rip=1,if=dot.rip.ticking&amp;dot.rip.remains&lt;=4&amp;targ et.health_pct&gt;25</td>
</tr>
<tr>
<th class="right">K</th>
<td class="left">rip,if=buff.combo_points.stack&gt;=5&amp;target.time_to_die&gt;=6&amp;do t.rip.remains&lt;2.0&amp;(buff.berserk.up|dot.rip.remains&lt;=cooldown.tigers_fury.re mains)</td>
</tr>
<tr class="odd">
<th class="right">L</th>
<td class="left">ferocious_bite,if=buff.combo_points.stack&gt;=5&amp;dot.rip.remains&gt;5 .0&amp;buff.savage_roar.remains&gt;=3.0&amp;buff.berserk.up</td>
</tr>
<tr>
<th class="right">M</th>
<td class="left">rake,if=target.time_to_die&gt;=8.5&amp;buff.tigers_fury.up&amp;dot.rake. remains&lt;9.0&amp;(!dot.rake.ticking|dot.rake.multiplier&lt;multiplier)</td>
</tr>
<tr class="odd">
<th class="right">N</th>
<td class="left">rake,if=target.time_to_die&gt;=dot.rake.remains&amp;dot.rake.remains&lt; 3.0&amp;(buff.berserk.up|energy&gt;=71|(cooldown.tigers_fury.remains+0.8)&gt;=dot.rak e.remains)</td>
</tr>
<tr>
<th class="right">O</th>
<td class="left">shred,if=buff.omen_of_clarity.react</td>
</tr>
<tr class="odd">
<th class="right">P</th>
<td class="left">savage_roar,if=buff.combo_points.stack&gt;=1&amp;buff.savage_roar.remain s&lt;=1</td>
</tr>
<tr>
<th class="right">Q</th>
<td class="left">ferocious_bite,if=(target.time_to_die&lt;=4&amp;buff.combo_points.stack& gt;=5)|target.time_to_die&lt;=1</td>
</tr>
<tr class="odd">
<th class="right">R</th>
<td class="left">ferocious_bite,if=buff.combo_points.stack&gt;=5&amp;dot.rip.remains&gt;= 14.0&amp;buff.savage_roar.remains&gt;=10.0</td>
</tr>
<tr>
<th class="right">S</th>
<td class="left">ravage,if=buff.stampede_cat.up&amp;!buff.omen_of_clarity.react&amp;buff. tigers_fury.up</td>
</tr>
<tr class="odd">
<th class="right">T</th>
<td class="left">shred,if=buff.tigers_fury.up|buff.berserk.up</td>
</tr>
<tr>
<th class="right">U</th>
<td class="left">shred,if=(buff.combo_points.stack&lt;5&amp;dot.rip.remains&lt;3.0)|(buff .combo_points.stack=0&amp;buff.savage_roar.remains&lt;2)</td>
</tr>
<tr class="odd">
<th class="right">V</th>
<td class="left">shred,if=cooldown.tigers_fury.remains&lt;=3.0</td>
</tr>
<tr>
<th class="right">W</th>
<td class="left">shred,if=target.time_to_die&lt;=8.5</td>
</tr>
<tr class="odd">
<th class="right">X</th>
<td class="left">shred,if=time_to_max_energy&lt;=1.0</td>
</tr>
</table>
<div class="subsection subsection-small">
<h4>Sample Sequence</h4>
<div class="force-wrap mono">
0123567ENPUU9ACSOKTTTLTNTLTTTTLTNPOU9BTKTTNORXUNUPU9ATTKTNOXXNXKVV9BTTTTNPOOXKNXVV9AT TTTNKOOPNXVVV9BTTTKNXPNJJUU9ACKTTTNOLTTOPTTTTLTTNOTTKV9BTTTMIUPNJJIV9ATTINTPOXNIOXVI9 BTTNITPXXNEUUHOPVV9ATNITOXINPXJJVI9BNTTIUPNJJUHOVV9ACNITPTTTTTITTNTITTTPV9BNTITNDXIXO XXINV9APOTTTINOXXIXNVVI9BTPTTTIONOOIOPXNVVI9AOTTINPUUUUHNV9BTITP
</div>
</div>
<div class="subsection subsection-small">
<h4>Labels</h4>
<div class="force-wrap mono">
Label: Number of executes (Average number of executes per iteration)<br />

</div>
</div>
</div>
</div>
<div class="player-section stats">
<h3 class="toggle">Stats</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th></th>
<th>Raid-Buffed</th>
<th>Unbuffed</th>
<th>Gear Amount</th>
</tr>
<tr>
<th class="left">Strength</th>
<td class="right">694</td>
<td class="right">112</td>
<td class="right">20</td>
</tr>
<tr class="odd">
<th class="left">Agility</th>
<td class="right">6960</td>
<td class="right">5294</td>
<td class="right">5201</td>
</tr>
<tr>
<th class="left">Stamina</th>
<td class="right">7240</td>
<td class="right">6222</td>
<td class="right">6116</td>
</tr>
<tr class="odd">
<th class="left">Intellect</th>
<td class="right">195</td>
<td class="right">186</td>
<td class="right">20</td>
</tr>
<tr>
<th class="left">Spirit</th>
<td class="right">193</td>
<td class="right">193</td>
<td class="right">20</td>
</tr>
<tr class="odd">
<th class="left">Health</th>
<td class="right">140633</td>
<td class="right">126381</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Mana</th>
<td class="right">24469</td>
<td class="right">22201</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Spell Power</th>
<td class="right">203</td>
<td class="right">176</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Spell Hit</th>
<td class="right">9.38%</td>
<td class="right">9.38%</td>
<td class="right">961</td>
</tr>
<tr class="odd">
<th class="left">Spell Crit</th>
<td class="right">12.67%</td>
<td class="right">7.66%</td>
<td class="right">990</td>
</tr>
<tr>
<th class="left">Spell Haste</th>
<td class="right">12.97%</td>
<td class="right">7.59%</td>
<td class="right">972</td>
</tr>
<tr class="odd">
<th class="left">Spell Penetration</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Mana Per 5</th>
<td class="right">931</td>
<td class="right">931</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Attack Power</th>
<td class="right">22733</td>
<td class="right">684</td>
<td class="right">190</td>
</tr>
<tr>
<th class="left">Melee Hit</th>
<td class="right">8.00%</td>
<td class="right">8.00%</td>
<td class="right">961</td>
</tr>
<tr class="odd">
<th class="left">Melee Crit</th>
<td class="right">43.42%</td>
<td class="right">29.29%</td>
<td class="right">990</td>
</tr>
<tr>
<th class="left">Melee Haste</th>
<td class="right">7.59%</td>
<td class="right">7.59%</td>
<td class="right">972</td>
</tr>
<tr>
<th class="left">Swing Speed</th>
<td class="right">18.35%</td>
<td class="right">7.59%</td>
<td class="right">972</td>
</tr>
<tr class="odd">
<th class="left">Expertise</th>
<td class="right">26.01</td>
<td class="right">26.01</td>
<td class="right">781</td>
</tr>
<tr>
<th class="left">Armor</th>
<td class="right">15207</td>
<td class="right">11131</td>
<td class="right">11131</td>
</tr>
<tr>
<th class="left">Tank-Miss</th>
<td class="right">2.00%</td>
<td class="right">2.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Tank-Dodge</th>
<td class="right">33.40%</td>
<td class="right">23.82%</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Tank-Parry</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Tank-Block</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Tank-Crit</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Mastery</th>
<td class="right">18.65%</td>
<td class="right">18.65%</td>
<td class="right">1910</td>
</tr>
</table>
</div>
</div>
<div class="player-section gear">
<h3 class="toggle">Gear</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th></th>
<th>Encoded</th>
</tr>
<tr>
<th class="left">head</th>
<td class="left">agile_biooptic_killshades,type=leather,ilevel=359,quality=epic,stats=135 6armor_301agi_512sta,gems=agile_shadowspirit_208hit_208mastery_20agi,enchant=60agi_35 haste</td>
</tr>
<tr>
<th class="left">neck</th>
<td class="left">necklace_of_smoke_signals,ilevel=378,quality=epic,stats=227agi_341sta_15 6crit_144hit,reforge=crit_exp</td>
</tr>
<tr>
<th class="left">shoulders</th>
<td class="left">t13_placeholder1,type=leather,ilevel=378,quality=epic,stats=1365armor_28 2agi_454sta_157crit_216mastery,reforge=crit_exp,gems=40agi,enchant=50agi_25mastery</td>
</tr>
<tr>
<th class="left">shirt</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">chest</th>
<td class="left">t13_placeholder2,type=leather,ilevel=378,quality=epic,stats=1820armor_36 8agi_611sta_221exp_275crit,reforge=crit_haste,gems=40agi_40agi_20agi,enchant=20all</td>
</tr>
<tr>
<th class="left">waist</th>
<td class="left">flamebinding_girdle,type=leather,ilevel=378,quality=epic,stats=1024armor _282agi_454sta_211haste_167hit,reforge=hit_exp,gems=40agi_40agi</td>
</tr>
<tr>
<th class="left">legs</th>
<td class="left">obsidian_arborweave_legguards,heroic=1,type=leather,ilevel=391,quality=e pic,stats=1687armor_420agi_689sta_193hit_349mastery,reforge=hit_haste,gems=40agi_40ag i,enchant=55crit_190ap</td>
</tr>
<tr>
<th class="left">feet</th>
<td class="left">sandals_of_leaping_coals,type=leather,ilevel=378,quality=epic,stats=1251 armor_282agi_454sta_230mastery_133crit,reforge=crit_haste,gems=40agi_10agi,enchant=35 agi</td>
</tr>
<tr>
<th class="left">wrists</th>
<td class="left">flamebinder_bracers,type=leather,ilevel=378,quality=epic,stats=796armor_ 227agi_341sta_154exp_148crit,reforge=crit_haste,enchant=50agi</td>
</tr>
<tr>
<th class="left">hands</th>
<td class="left">obsidian_arborweave_grips,type=leather,ilevel=378,quality=epic,stats=113 7armor_282agi_454sta_205haste_177crit,reforge=crit_mastery,gems=40agi,enchant=65maste ry,addon=synapse_springs</td>
</tr>
<tr>
<th class="left">finger1</th>
<td class="left">widows_kiss,ilevel=378,quality=epic,stats=227agi_341sta_167haste_126mast ery,reforge=mastery_exp</td>
</tr>
<tr>
<th class="left">finger2</th>
<td class="left">matoclaws_band,ilevel=365,quality=epic,stats=201agi_301sta_121hit_142cri t,reforge=crit_exp</td>
</tr>
<tr>
<th class="left">trinket1</th>
<td class="left">the_hungerer,ilevel=378,quality=epic,stats=383agi,equip=onattackhit_1532 haste_100%_15dur_60cd</td>
</tr>
<tr>
<th class="left">trinket2</th>
<td class="left">ancient_petrified_seed,ilevel=378,quality=epic,stats=383mastery,reforge= mastery_hit,use=1277agi_15dur_60cd</td>
</tr>
<tr>
<th class="left">back</th>
<td class="left">dreadfire_drape,ilevel=378,quality=epic,stats=695armor_212agi_341sta_95m astery_138hit,reforge=hit_haste,gems=40agi_40agi_20agi,enchant=22agi</td>
</tr>
<tr>
<th class="left">main_hand</th>
<td class="left">fandrals_flamescythe,ilevel=378,quality=epic,stats=408agi_611sta_276crit _265mastery,reforge=crit_exp,enchant=130agi,weapon=staff_2.40speed_1428min_2143max</td>
</tr>
<tr>
<th class="left">off_hand</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">ranged</th>
<td class="left">covenant_of_the_flame,ilevel=378,quality=epic,stats=128agi_192sta_88crit _81mastery,reforge=crit_hit,gems=40agi</td>
</tr>
<tr>
<th class="left">tabard</th>
<td class="left">empty</td>
</tr>
</table>
</div>
</div>
<div class="player-section talents">
<h3 class="toggle">Talents</h3>
<div class="toggle-content hide">
<div class="float">
<table class="sc">
<tr>
<th class="left">Balance</th>
<th>Rank</th>
</tr>
<tr>
<td class="left">Nature's Grace</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Starlight Wrath</td>
<td>0</td>
</tr>
<tr>
<td class="left">Nature's Majesty</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Genesis</td>
<td>0</td>
</tr>
<tr>
<td class="left">Moonglow</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Balance of Power</td>
<td>0</td>
</tr>
<tr>
<td class="left">Euphoria</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Moonkin Form</td>
<td>0</td>
</tr>
<tr>
<td class="left">Typhoon</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Shooting Stars</td>
<td>0</td>
</tr>
<tr>
<td class="left">Owlkin Frenzy</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Gale Winds</td>
<td>0</td>
</tr>
<tr>
<td class="left">Solar Beam</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Dreamstate</td>
<td>0</td>
</tr>
<tr>
<td class="left">Force of Nature</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Sunfire</td>
<td>0</td>
</tr>
<tr>
<td class="left">Earth and Moon</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Fungal Growth</td>
<td>0</td>
</tr>
<tr>
<td class="left">Lunar Shower</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Starfall</td>
<td>0</td>
</tr>
</table>
</div>
<div class="float">
<table class="sc">
<tr>
<th class="left">Feral</th>
<th>Rank</th>
</tr>
<tr>
<td class="left">Feral Swiftness</td>
<td>2</td>
</tr>
<tr class="odd">
<td class="left">Furor</td>
<td>1</td>
</tr>
<tr>
<td class="left">Predatory Strikes</td>
<td>2</td>
</tr>
<tr class="odd">
<td class="left">Infected Wounds</td>
<td>2</td>
</tr>
<tr>
<td class="left">Fury Swipes</td>
<td>3</td>
</tr>
<tr class="odd">
<td class="left">Primal Fury</td>
<td>2</td>
</tr>
<tr>
<td class="left">Feral Aggression</td>
<td>2</td>
</tr>
<tr class="odd">
<td class="left">King of the Jungle</td>
<td>3</td>
</tr>
<tr>
<td class="left">Feral Charge</td>
<td>1</td>
</tr>
<tr class="odd">
<td class="left">Stampede</td>
<td>2</td>
</tr>
<tr>
<td class="left">Thick Hide</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Leader of the Pack</td>
<td>1</td>
</tr>
<tr>
<td class="left">Brutal Impact</td>
<td>2</td>
</tr>
<tr class="odd">
<td class="left">Nurturing Instinct</td>
<td>1</td>
</tr>
<tr>
<td class="left">Primal Madness</td>
<td>2</td>
</tr>
<tr class="odd">
<td class="left">Survival Instincts</td>
<td>1</td>
</tr>
<tr>
<td class="left">Endless Carnage</td>
<td>2</td>
</tr>
<tr class="odd">
<td class="left">Natural Reaction</td>
<td>0</td>
</tr>
<tr>
<td class="left">Blood in the Water</td>
<td>2</td>
</tr>
<tr class="odd">
<td class="left">Rend and Tear</td>
<td>3</td>
</tr>
<tr>
<td class="left">Pulverize</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Berserk</td>
<td>1</td>
</tr>
</table>
</div>
<div class="float">
<table class="sc">
<tr>
<th class="left">Restoration</th>
<th>Rank</th>
</tr>
<tr>
<td class="left">Blessing of the Grove</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Natural Shapeshifter</td>
<td>2</td>
</tr>
<tr>
<td class="left">Naturalist</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Heart of the Wild</td>
<td>3</td>
</tr>
<tr>
<td class="left">Perseverance</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Master Shapeshifter</td>
<td>1</td>
</tr>
<tr>
<td class="left">Improved Rejuvenation</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Living Seed</td>
<td>0</td>
</tr>
<tr>
<td class="left">Revitalize</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Nature's Swiftness</td>
<td>0</td>
</tr>
<tr>
<td class="left">Fury of Stormrage</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Nature's Bounty</td>
<td>0</td>
</tr>
<tr>
<td class="left">Empowered Touch</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Malfurion's Gift</td>
<td>0</td>
</tr>
<tr>
<td class="left">Efflorescence</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Wild Growth</td>
<td>0</td>
</tr>
<tr>
<td class="left">Nature's Cure</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Nature's Ward</td>
<td>0</td>
</tr>
<tr>
<td class="left">Gift of the Earthmother</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Swift Rejuvenation</td>
<td>0</td>
</tr>
<tr>
<td class="left">Tree of Life</td>
<td>0</td>
</tr>
</table>
</div>
<div class="clear"></div>
</div>
</div>
<div class="player-section profile">
<h3 class="toggle">Profile</h3>
<div class="toggle-content hide">
<div class="subsection force-wrap">
<p>#!./simc <br>
<br>
druid=guy_w/_2pt13<br>
origin="http://eu.battle.net/wow/en/character/nerathor/triturar/advanced"<br>
level=85<br>
race=night_elf<br>
position=back<br>
role=attack<br>
use_pre_potion=1<br>
professions=alchemy=525/engineering=525<br>
talents=http://www.wowhead.com/talent#druid-000000000000000000002122322312012121202301020301000000000000000<br>
glyphs=shred/berserk/rip/rebirth/barkskin/feral_charge/dash/unburdened_rebirth/aquatic_form<br>
actions=flask,type=winds<br>
actions+=/food,type=seafood_magnifique_feast<br>
actions+=/mark_of_the_wild<br>
actions+=/cat_form<br>
actions+=/snapshot_stats<br>
actions+=/tolvir_potion,if=!in_combat<br>
actions+=/feral_charge_cat,if=!in_combat<br>
actions+=/auto_attack<br>
actions+=/skull_bash_cat<br>
actions+=/tigers_fury,if=energy&lt;=35<br>
actions+=/use_item,name=ancient_petrified_seed,if=buff.tigers_fury.up<br>
actions+=/use_item,name=obsidian_arborweave_grips,if=buff.tigers_fury.up<br>
actions+=/berserk,if=buff.tigers_fury.up|(target.time_to_die&lt;25&amp;cooldown.tigers_fury.rem ains&gt;6)<br>
actions+=/tolvir_potion,if=buff.bloodlust.react|target.time_to_die&lt;=40<br>
actions+=/faerie_fire_feral,if=debuff.faerie_fire.stack&lt;3|!(debuff.sunder_armor.up|debuff.ex pose_armor.up)<br>
actions+=/mangle_cat,if=debuff.mangle.remains&lt;=2&amp;(!debuff.mangle.up|debuff.mangle.remain s&gt;=0.0)<br>
actions+=/ravage,if=buff.stampede_cat.up&amp;buff.stampede_cat.remains&lt;=1<br>
actions+=/ferocious_bite,if=buff.combo_points.stack&gt;=1&amp;dot.rip.ticking&amp;dot.rip.remai ns&lt;=1&amp;target.health_pct&lt;=60<br>
actions+=/ferocious_bite,if=buff.combo_points.stack&gt;=5&amp;dot.rip.ticking&amp;target.health _pct&lt;=60<br>
actions+=/shred,extend_rip=1,if=dot.rip.ticking&amp;dot.rip.remains&lt;=4&amp;target.health_pct &gt;25<br>
actions+=/rip,if=buff.combo_points.stack&gt;=5&amp;target.time_to_die&gt;=6&amp;dot.rip.remains &lt;2.0&amp;(buff.berserk.up|dot.rip.remains&lt;=cooldown.tigers_fury.remains)<br>
actions+=/ferocious_bite,if=buff.combo_points.stack&gt;=5&amp;dot.rip.remains&gt;5.0&amp;buff.s avage_roar.remains&gt;=3.0&amp;buff.berserk.up<br>
actions+=/rake,if=target.time_to_die&gt;=8.5&amp;buff.tigers_fury.up&amp;dot.rake.remains&lt;9. 0&amp;(!dot.rake.ticking|dot.rake.multiplier&lt;multiplier)<br>
actions+=/rake,if=target.time_to_die&gt;=dot.rake.remains&amp;dot.rake.remains&lt;3.0&amp;(buff .berserk.up|energy&gt;=71|(cooldown.tigers_fury.remains+0.8)&gt;=dot.rake.remains)<br >
actions+=/shred,if=buff.omen_of_clarity.react<br>
actions+=/savage_roar,if=buff.combo_points.stack&gt;=1&amp;buff.savage_roar.remains&lt;=1<br>
actions+=/ferocious_bite,if=(target.time_to_die&lt;=4&amp;buff.combo_points.stack&gt;=5)|target .time_to_die&lt;=1<br>
actions+=/ferocious_bite,if=buff.combo_points.stack&gt;=5&amp;dot.rip.remains&gt;=14.0&amp;buff .savage_roar.remains&gt;=10.0<br>
actions+=/ravage,if=buff.stampede_cat.up&amp;!buff.omen_of_clarity.react&amp;buff.tigers_fury.u p<br>
actions+=/shred,if=buff.tigers_fury.up|buff.berserk.up<br>
actions+=/shred,if=(buff.combo_points.stack&lt;5&amp;dot.rip.remains&lt;3.0)|(buff.combo_points .stack=0&amp;buff.savage_roar.remains&lt;2)<br>
actions+=/shred,if=cooldown.tigers_fury.remains&lt;=3.0<br>
actions+=/shred,if=target.time_to_die&lt;=8.5<br>
actions+=/shred,if=time_to_max_energy&lt;=1.0<br>
head=agile_biooptic_killshades,type=leather,ilevel=359,quality=epic,stats=1356armor_3 01agi_512sta,gems=agile_shadowspirit_208hit_208mastery_20agi,enchant=60agi_35haste<br >
neck=necklace_of_smoke_signals,ilevel=378,quality=epic,stats=227agi_341sta_156crit_14 4hit,reforge=crit_exp<br>
shoulders=t13_placeholder1,type=leather,ilevel=378,quality=epic,stats=1365armor_282ag i_454sta_157crit_216mastery,reforge=crit_exp,gems=40agi,enchant=50agi_25mastery<br>
chest=t13_placeholder2,type=leather,ilevel=378,quality=epic,stats=1820armor_368agi_61 1sta_221exp_275crit,reforge=crit_haste,gems=40agi_40agi_20agi,enchant=20all<br>
waist=flamebinding_girdle,type=leather,ilevel=378,quality=epic,stats=1024armor_282agi _454sta_211haste_167hit,reforge=hit_exp,gems=40agi_40agi<br>
legs=obsidian_arborweave_legguards,heroic=1,type=leather,ilevel=391,quality=epic,stat s=1687armor_420agi_689sta_193hit_349mastery,reforge=hit_haste,gems=40agi_40agi,enchan t=55crit_190ap<br>
feet=sandals_of_leaping_coals,type=leather,ilevel=378,quality=epic,stats=1251armor_28 2agi_454sta_230mastery_133crit,reforge=crit_haste,gems=40agi_10agi,enchant=35agi<br>
wrists=flamebinder_bracers,type=leather,ilevel=378,quality=epic,stats=796armor_227agi _341sta_154exp_148crit,reforge=crit_haste,enchant=50agi<br>
hands=obsidian_arborweave_grips,type=leather,ilevel=378,quality=epic,stats=1137armor_ 282agi_454sta_205haste_177crit,reforge=crit_mastery,gems=40agi,enchant=65mastery,addo n=synapse_springs<br>
finger1=widows_kiss,ilevel=378,quality=epic,stats=227agi_341sta_167haste_126mastery,r eforge=mastery_exp<br>
finger2=matoclaws_band,ilevel=365,quality=epic,stats=201agi_301sta_121hit_142crit,ref orge=crit_exp<br>
trinket1=the_hungerer,ilevel=378,quality=epic,stats=383agi,equip=onattackhit_1532hast e_100%_15dur_60cd<br>
trinket2=ancient_petrified_seed,ilevel=378,quality=epic,stats=383mastery,reforge=mast ery_hit,use=1277agi_15dur_60cd<br>
back=dreadfire_drape,ilevel=378,quality=epic,stats=695armor_212agi_341sta_95mastery_1 38hit,reforge=hit_haste,gems=40agi_40agi_20agi,enchant=22agi<br>
main_hand=fandrals_flamescythe,ilevel=378,quality=epic,stats=408agi_611sta_276crit_26 5mastery,reforge=crit_exp,enchant=130agi,weapon=staff_2.40speed_1428min_2143max<br>
ranged=covenant_of_the_flame,ilevel=378,quality=epic,stats=128agi_192sta_88crit_81mas tery,reforge=crit_hit,gems=40agi<br>
# Gear Summary<br>
# gear_strength=20<br>
# gear_agility=5201<br>
# gear_stamina=6116<br>
# gear_intellect=20<br>
# gear_spirit=20<br>
# gear_attack_power=190<br>
# gear_expertise_rating=781<br>
# gear_hit_rating=961<br>
# gear_crit_rating=990<br>
# gear_haste_rating=972<br>
# gear_mastery_rating=1910<br>
# gear_armor=11131<br>
# meta_gem=agile_shadowspirit<br>
# tier12_2pc_melee=1<br>
# hands=obsidian_arborweave_grips,addon=synapse_springs<br>
# main_hand=fandrals_flamescythe,weapon=staff_2.40speed_1428min_2143max<br>
</p>
</div>
</div>
</div>
</div>
</div>

<div id="auras-buffs" class="section grouped-first">
<h2 class="toggle">Auras/Buffs</h2>
<div class="toggle-content hide">
<table class="sc mb">
<tr>
<th class="left">Dynamic Buff</th>
<th>Start</th>
<th>Refresh</th>
<th>Interval</th>
<th>Trigger</th>
<th>Up-Time</th>
<th>Benefit</th>
</tr>
</table>
<table class="sc">
<tr>
<th class="left">Constant Buff</th>
</tr>
<tr class="left">
<td>communion</td>
</tr>
<tr class="left odd">
<td>demonic_pact</td>
</tr>
<tr class="left">
<td>devotion_aura</td>
</tr>
<tr class="left odd">
<td>leader_of_the_pack</td>
</tr>
<tr class="left">
<td>mana_spring_totem</td>
</tr>
<tr class="left odd">
<td>strength_of_earth</td>
</tr>
<tr class="left">
<td>windfury_totem</td>
</tr>
<tr class="left odd">
<td>wrath_of_air</td>
</tr>
</table>
</div>
</div>

<div id="sim-info" class="section grouped-first">
<h2 class="toggle">Simulation Information</h2>
<div class="toggle-content hide">
<table class="sc mt">
<tr class="left">
<th>Iterations:</th>
<td>10000</td>
</tr>
<tr class="left">
<th>Threads:</th>
<td>4</td>
</tr>
<tr class="left">
<th>Confidence:</th>
<td>95.00%</td>
</tr>
<tr class="left">
<th>Fight Length:</th>
<td>344 - 564</td>
</tr>
<tr class="left">
<th><h2>Performance:</h2></th>
<td></td>
</tr>
<tr class="left">
<th>Total Events Processed:</th>
<td>56859869</td>
</tr>
<tr class="left">
<th>Max Event Queue:</th>
<td>24</td>
</tr>
<tr class="left">
<th>Sim Seconds:</th>
<td>4512679</td>
</tr>
<tr class="left">
<th>CPU Seconds:</th>
<td>23.8450</td>
</tr>
<tr class="left">
<th>Speed Up:</th>
<td>189251</td>
</tr>
<tr class="left">
<th><h2>Settings:</h2></th>
<td></td>
</tr>
<tr class="left">
<th>World Lag:</th>
<td>100 ms ( stddev = 10 ms )</td>
</tr>
<tr class="left">
<th>Queue Lag:</th>
<td>37 ms ( stddev = 9 ms )</td>
</tr>
</table>
<a href="#help-timeline-distribution" class="help"><img src="http://2.chart.apis.google.com/chart?chs=525x130&amp;cht=bvs&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chd= t:8,38,73,101,136,190,308,357,309,239,249,252,164,276,241,182,187,198,177,230,362,312 ,245,245,216,221,217,275,264,204,176,195,200,212,313,272,203,219,191,183,196,264,220, 187,138,103,75,83,79,13&amp;chds=0,362&amp;chbh=5&amp;chxt=x&amp;chxl=0:|min=344|avg= 450|max=564&amp;chxp=0,1,48,100&amp;chtt=Timeline+Distribution&amp;chts=dddddd,18" alt="Timeline Distribution Chart" /></a>
<img src="http://1.chart.apis.google.com/chart?chs=500x60&amp;cht=bhg&amp;chf=bg,s,333333&amp;chd=t:48&amp;chds=0,91&amp;chco= FF7D0A&amp;chm=t++48%++guy_w/_2pt13,FF7D0A,0,0,15&amp;chtt=Player+Waiting-Time&amp;chts=dddddd,18" alt="Player Downtime Chart" />
<div class="clear"></div>
</div>
</div>

<div id="Fluffy_Pillow" class="player section final grouped-last">
<h2 class="toggle open">Fluffy_Pillow&nbsp;:&nbsp;0dps</h2>
<div class="toggle-content">
<ul class="params">
<li><b>Race:</b> humanoid</li>
<li><b>Class:</b> enemy</li>
<li><b>Level:</b> 88</li>
<li><b>Role:</b> tank</li>
<li><b>Position:</b> back</li>
</ul>
<div class="clear"></div>
<div class="player-section results-spec-gear mt">
<h3 class="toggle open">Results, Spec and Gear</h3>
<div class="toggle-content">
<table class="sc">
<tr>
<th><a href="#help-dps" class="help">DPS</a></th>
<th><a href="#help-dpse" class="help">DPS(e)</a></th>
<th><a href="#help-error" class="help">Error</a></th>
<th><a href="#help-dpr" class="help">DPR</a></th>
<th><a href="#help-rps-out" class="help">RPS Out</a></th>
<th><a href="#help-rps-in" class="help">RPS In</a></th>
<th>Resource</th>
<th><a href="#help-waiting" class="help">Waiting</a></th>
<th><a href="#help-apm" class="help">APM</a></th>
<th>Active</th>
</tr>
<tr>
<td>0.0</td>
<td>0.0</td>
<td>0.00 / 0.00%</td>
<td>-1.0</td>
<td>0.0</td>
<td>0.0</td>
<td>none</td>
<td>149.00%</td>
<td>0.0</td>
<td>100.0%</td>
</tr>
</table>
<table class="sc mt">
</table>
</div>
</div>
<div class="player-section">
<h3 class="toggle open">Charts</h3>
<div class="toggle-content">
<div class="charts charts-left">
</div>
<div class="charts">
<img src="http://5.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&a mp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=561|1:|0|avg=0|max=0&amp;chxp=1,1,-1,100&amp;chtt=Fluffy_Pillow+DPS+Timeline&amp;chts=dddddd,18" alt="DPS Timeline Chart" />
<img src="http://4.chart.apis.google.com/chart?chs=525x200&amp;cht=p&amp;chf=bg,s,333333&amp;chd=t:149.0&amp;chds=0,100&amp;ch dls=ffffff&amp;chco=ffffff&amp;chl=waiting 672.4s&amp;chtt=Fluffy_Pillow+Spent Time&amp;chts=dddddd,18" alt="Time Spent Chart" />
</div>
<div class="clear"></div>
</div>
</div>
<div class="player-section">
<h3 class="toggle open">Abilities</h3>
<div class="toggle-content">
<table class="sc">
<tr>
<th class="left small">Damage Stats</th>
<th class="small"><a href="#help-dps" class="help">DPS</a></th>
<th class="small"><a href="#help-dps-pct" class="help">DPS%</a></th>
<th class="small"><a href="#help-count" class="help">Count</a></th>
<th class="small"><a href="#help-interval" class="help">Interval</a></th>
<th class="small"><a href="#help-dpe" class="help">DPE</a></th>
<th class="small"><a href="#help-dpet" class="help">DPET</a></th>
<th class="small"><a href="#help-hit" class="help">Hit</a></th>
<th class="small"><a href="#help-crit" class="help">Crit</a></th>
<th class="small"><a href="#help-max" class="help">Max</a></th>
<th class="small"><a href="#help-crit-pct" class="help">Crit%</a></th>
<th class="small"><a href="#help-miss-pct" class="help">Avoid%</a></th>
<th class="small"><a href="#help-glance-pct" class="help">G%</a></th>
<th class="small"><a href="#help-block-pct" class="help">B%</a></th>
<th class="small"><a href="#help-ticks" class="help">Ticks</a></th>
<th class="small"><a href="#help-ticks-hit" class="help">T-Hit</a></th>
<th class="small"><a href="#help-ticks-crit" class="help">T-Crit</a></th>
<th class="small"><a href="#help-ticks-crit-pct" class="help">T-Crit%</a></th>
<th class="small"><a href="#help-ticks-miss-pct" class="help">T-Avoid%</a></th>
<th class="small"><a href="#help-ticks-uptime" class="help">Up%</a></th>
</tr>
<tr>
<th class="left small">Fluffy_Pillow</th>
<th class="right small">0</th>
<td colspan="18" class="filler"></td>
</tr>
</table>
</div>
</div>
<div class="player-section gains">
<h3 class="toggle">Resources</h3>
<div class="toggle-content hide">
<table class="sc mt">
<tr>
<th class="left small">Resource Usage</th>
<th class="small">Type</th>
<th class="small">Res%</th>
<th class="small"><a href="#help-dpr" class="help">DPR</a></th>
<th class="small">RPE</th>
</tr>
<tr>
<th class="left small">Fluffy_Pillow</th>
<td colspan="4" class="filler"></td>
</tr>
</table>
<table class="sc">
<tr>
<th>Resource Gains</th>
<th>Type</th>
<th>Count</th>
<th>Total</th>
<th>Average</th>
<th colspan="2">Overflow</th>
</tr>
</table>
<div class="charts charts-left">
</div>
<div class="charts">
</div>
<div class="clear"></div>
</div>
</div>
<div class="player-section buffs">
<h3 class="toggle open">Buffs</h3>
<div class="toggle-content">
<table class="sc mb">
<tr>
<th class="left"><a href="#help-dynamic-buffs" class="help">Dynamic Buffs</a></th>
<th>Start</th>
<th>Refresh</th>
<th>Interval</th>
<th>Trigger</th>
<th>Up-Time</th>
<th>Benefit</th>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">faerie_fire</a></td>
<td class="right">2.0</td>
<td class="right">0.0</td>
<td class="right">300.3sec</td>
<td class="right">300.3sec</td>
<td class="right">84%</td>
<td class="right">100%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>91565</li>
<li><span class="label">cooldown name:</span>buff_faerie_fire</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">Armor reduced by $s1%.

Cannot stealth or turn invisible.</span></li>
<li><span class="label">max_stacks:</span>3</li>
<li><span class="label">duration:</span>300.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>101.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">infected_wounds</a></td>
<td class="right">3.4</td>
<td class="right">140.2</td>
<td class="right">104.0sec</td>
<td class="right">3.1sec</td>
<td class="right">83%</td>
<td class="right">83%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_infected_wounds</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>12.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
</table>
<table class="sc">
<tr>
<th class="left"><a href="#help-constant-buffs" class="help">Constant Buffs</a></th>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">bleeding</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_bleeding</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>-1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">blood_frenzy_physical</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_blood_frenzy_physical</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">critical_mass</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>22959</li>
<li><span class="label">cooldown name:</span>buff_critical_mass</li>
<li><span class="label">tooltip:</span><span class="tooltip">$s1% additional chance to be critically hit by spells.</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>101.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">demoralizing_roar</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>99</li>
<li><span class="label">cooldown name:</span>buff_demoralizing_roar</li>
<li><span class="label">tooltip:</span><span class="tooltip">Reduces physical damage caused by $s1%.</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">earth_and_moon</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>60433</li>
<li><span class="label">cooldown name:</span>buff_earth_and_moon</li>
<li><span class="label">tooltip:</span><span class="tooltip">Increases spell damage taken by $s1%.</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>101.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">hunters_mark</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>1130</li>
<li><span class="label">cooldown name:</span>buff_hunters_mark</li>
<li><span class="label">tooltip:</span><span class="tooltip">All attackers gain $s2 ranged attack power against this target.</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">mangle</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_mangle</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">poisoned</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_poisoned</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>-1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">replenishment</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>57669</li>
<li><span class="label">cooldown name:</span>buff_replenishment</li>
<li><span class="label">tooltip:</span><span class="tooltip">Replenishes $s1% of maximum mana per 10 sec.</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">sunder_armor</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>58567</li>
<li><span class="label">cooldown name:</span>buff_sunder_armor</li>
<li><span class="label">tooltip:</span><span class="tooltip">Armor decreased by $s1%.</span></li>
<li><span class="label">max_stacks:</span>3</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>101.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">thunder_clap</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_thunder_clap</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
</table>
</div>
</div>
<div class="player-section uptimes">
<h3 class="toggle">Uptimes</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th></th>
<th>%</th>
</tr>
</table>
</div>
</div>
<div class="player-section procs">
<h3 class="toggle">Procs</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th></th>
<th>Count</th>
<th>Interval</th>
</tr>
</table>
</div>
</div>
<div class="player-section gains">
<h3 class="toggle">Statistics & Data Analysis</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th>DPS</th>
<th></th>
</tr>
<tr>
<td class="left"><b>Sample Data</b></td>
<td class="right"></td>
</tr>
<tr>
<td class="left">Average</td>
<td class="right">0.00</td>
</tr>
<tr>
<td class="left">Standard Deviation</td>
<td class="right">0.0000</td>
</tr>
<tr>
<td class="left">Minimum</td>
<td class="right">0.00</td>
</tr>
<tr>
<td class="left">Maximum</td>
<td class="right">0.00</td>
</tr>
<tr>
<td class="left">Spread ( max - min )</td>
<td class="right">0.00</td>
</tr>
<tr>
<td class="left">Range [ ( max - min ) / 2 * 100% ]</td>
<td class="right">0.00%</td>
</tr>
<tr>
<td class="left">10th Percentile</td>
<td class="right">0.00</td>
</tr>
<tr>
<td class="left">90th Percentile</td>
<td class="right">0.00</td>
</tr>
<tr>
<td class="left">( 90th Percentile - 10th Percentile )</td>
<td class="right">0.00</td>
</tr>
<tr>
<td class="left"><b>Population</b></td>
<td class="right"></td>
</tr>
<tr>
<td class="left">Standard Deviation of the Average DPS(e)</td>
<td class="right">0.0000</td>
</tr>
<tr>
<td class="left">95.00% Confidence Intervall</td>
<td class="right">( 0.00 - 0.00 )</td>
</tr>
<tr>
<td class="left">Normalized 95.00% Confidence Intervall</td>
<td class="right">( 0.00% - 0.00% )</td>
</tr>
<tr>
<td class="left"><b>Approx. Iterations needed for ( always use n>=50 )</b></td>
<td class="right"></td>
</tr>
<tr>
<td class="left">1% DPS Error</td>
<td class="right">0</td>
</tr>
<tr>
<td class="left">0.1% DPS Error</td>
<td class="right">0</td>
</tr>
<tr>
<td class="left">0.1 Scale Factor Error with Delta=300</td>
<td class="right">0</td>
</tr>
<tr>
<td class="left">0.05 Scale Factor Error with Delta=300</td>
<td class="right">0</td>
</tr>
<tr>
<td class="left">0.01 Scale Factor Error with Delta=300</td>
<td class="right">0</td>
</tr>
</table>
<img src="http://6.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chg=20,20&amp;chxs=0,ffffff|1,ffffff&amp;chco=FF0000 ,0000FF&amp;chf=bg,s,333333&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chxt=x,y&amp;chm=t0.0,FFFFFF,0,117,10|t0.0,FFFFF F,0,235,10|t0.0,FFFFFF,0,352,10|t0.0,FFFFFF,0,470,10|t0.0,FFFFFF,0,588,10&amp;chxl=0: |0|iterations=10000|1:|0|max dps error=0&amp;chdl=DPS Error&amp;chtt=Standard Error&amp;chts=dddddd,18" alt="Timeline DPS Error Chart??L
??L
??L
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t?? |?? ??? ^??r,?????:<?r?M
<img src="http://7.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chg=20,20&amp;chco=FF0000&amp;chxr=0,0,0|2,0,1.#INF& amp;chf=bg,s,333333&amp;chxt=x,x,y,y&amp;chxl=1:|DPS|3:|p&amp;chtt=95.00%25+Confidenc e+Interval&amp;chxs=0,ffffff|1,ffffff|2,ffffff|3,ffffff&amp;chts=dddddd,18&amp;chfd=0 ,x,0,0,1,100*exp(-(x-0)^2/(2*0^2))&amp;chd=t:-1&amp;chm=B,C6D9FD,0,0:0,0" alt="DPS Error Chart" />

</div>
</div>
<div class="player-section action-priority-list">
<h3 class="toggle">Action Priority List</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th class="right">#</th>
<th class="left">action,conditions</th>
</tr>
<tr>
<th class="right">0</th>
<td class="left">snapshot_stats</td>
</tr>
</table>
</div>
</div>
<div class="player-section stats">
<h3 class="toggle">Stats</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th></th>
<th>Raid-Buffed</th>
<th>Unbuffed</th>
<th>Gear Amount</th>
</tr>
<tr>
<th class="left">Strength</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Agility</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Stamina</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Intellect</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Spirit</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Health</th>
<td class="right">0</td>
<td class="right">15956362</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Mana</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Spell Power</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Spell Hit</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Spell Crit</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Spell Haste</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Spell Penetration</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Mana Per 5</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Attack Power</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Melee Hit</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Melee Crit</th>
<td class="right">5.00%</td>
<td class="right">5.00%</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Melee Haste</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Swing Speed</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Expertise</th>
<td class="right">0.00</td>
<td class="right">0.00</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Armor</th>
<td class="right">10540</td>
<td class="right">11977</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Tank-Miss</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Tank-Dodge</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Tank-Parry</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Tank-Block</th>
<td class="right">5.00%</td>
<td class="right">5.00%</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Tank-Crit</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Mastery</th>
<td class="right">8.00%</td>
<td class="right">8.00%</td>
<td class="right">0</td>
</tr>
</table>
</div>
</div>
<div class="player-section gear">
<h3 class="toggle">Gear</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th></th>
<th>Encoded</th>
</tr>
<tr>
<th class="left">head</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">neck</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">shoulders</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">shirt</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">chest</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">waist</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">legs</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">feet</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">wrists</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">hands</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">finger1</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">finger2</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">trinket1</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">trinket2</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">back</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">main_hand</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">off_hand</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">ranged</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">tabard</th>
<td class="left">empty</td>
</tr>
</table>
</div>
</div>
<div class="player-section talents">
<h3 class="toggle">Talents</h3>
<div class="toggle-content hide">
<div class="float">
<table class="sc">
<tr>
<th class="left">Unknown</th>
<th>Rank</th>
</tr>
<tr>
<td class="left">Serpent Swiftness</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Dive</td>
<td>0</td>
</tr>
<tr>
<td class="left">Dash</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Great Stamina</td>
<td>0</td>
</tr>
<tr>
<td class="left">Natural Armor</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Improved Cower</td>
<td>0</td>
</tr>
<tr>
<td class="left">Bloodthirsty</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Spiked Collar</td>
<td>0</td>
</tr>
<tr>
<td class="left">Boar's Speed</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Culling the Herd</td>
<td>0</td>
</tr>
<tr>
<td class="left">Lionhearted</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Swoop</td>
<td>0</td>
</tr>
<tr>
<td class="left">Charge</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Heart of the Phoenix</td>
<td>0</td>
</tr>
<tr>
<td class="left">Spider's Bite</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Great Resistance</td>
<td>0</td>
</tr>
<tr>
<td class="left">Rabid</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Lick Your Wounds</td>
<td>0</td>
</tr>
<tr>
<td class="left">Call of the Wild</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Shark Attack</td>
<td>0</td>
</tr>
<tr>
<td class="left">Wild Hunt</td>
<td>0</td>
</tr>
</table>
</div>
<div class="float">
<table class="sc">
<tr>
<th class="left">Unknown</th>
<th>Rank</th>
</tr>
<tr>
<td class="left">Serpent Swiftness</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Charge</td>
<td>0</td>
</tr>
<tr>
<td class="left">Great Stamina</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Natural Armor</td>
<td>0</td>
</tr>
<tr>
<td class="left">Spiked Collar</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Boar's Speed</td>
<td>0</td>
</tr>
<tr>
<td class="left">Blood of the Rhino</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Pet Barding</td>
<td>0</td>
</tr>
<tr>
<td class="left">Culling the Herd</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Guard Dog</td>
<td>0</td>
</tr>
<tr>
<td class="left">Lionhearted</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Thunderstomp</td>
<td>0</td>
</tr>
<tr>
<td class="left">Grace of the Mantis</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Great Resistance</td>
<td>0</td>
</tr>
<tr>
<td class="left">Last Stand</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Taunt</td>
<td>0</td>
</tr>
<tr>
<td class="left">Roar of Sacrifice</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Intervene</td>
<td>0</td>
</tr>
<tr>
<td class="left">Silverback</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Wild Hunt</td>
<td>0</td>
</tr>
</table>
</div>
<div class="float">
<table class="sc">
<tr>
<th class="left">Unknown</th>
<th>Rank</th>
</tr>
<tr>
<td class="left">Serpent Swiftness</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Dive</td>
<td>0</td>
</tr>
<tr>
<td class="left">Dash</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Great Stamina</td>
<td>0</td>
</tr>
<tr>
<td class="left">Natural Armor</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Boar's Speed</td>
<td>0</td>
</tr>
<tr>
<td class="left">Mobility</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Mobility</td>
<td>0</td>
</tr>
<tr>
<td class="left">Owl's Focus</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Spiked Collar</td>
<td>0</td>
</tr>
<tr>
<td class="left">Culling the Herd</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Lionhearted</td>
<td>0</td>
</tr>
<tr>
<td class="left">Carrion Feeder</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Great Resistance</td>
<td>0</td>
</tr>
<tr>
<td class="left">Cornered</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Feeding Frenzy</td>
<td>0</td>
</tr>
<tr>
<td class="left">Wolverine Bite</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Roar of Recovery</td>
<td>0</td>
</tr>
<tr>
<td class="left">Bullheaded</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Grace of the Mantis</td>
<td>0</td>
</tr>
<tr>
<td class="left">Wild Hunt</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Roar of Sacrifice</td>
<td>0</td>
</tr>
</table>
</div>
<div class="clear"></div>
</div>
</div>
<div class="player-section profile">
<h3 class="toggle">Profile</h3>
<div class="toggle-content hide">
<div class="subsection force-wrap">
<p>#!./simc <br>
<br>
enemy=Fluffy_Pillow<br>
origin="unknown"<br>
level=88<br>
race=humanoid<br>
position=back<br>
role=tank<br>
use_pre_potion=1<br>
talents=http://www.wowhead.com/talent#enemy-000000000000000000000000000000000000000000000000000000000000000<br>
actions=snapshot_stats<br>
# Gear Summary<br>
</p>
</div>
</div>
</div>
</div>
</div>

<!-- Help Boxes -->
<div id="help-apm">
<div class="help-box">
<h3>APM</h3>
<p>Average number of actions executed per minute.</p>
</div>
</div>
<div id="help-constant-buffs">
<div class="help-box">
<h3>Constant Buffs</h3>
<p>Buffs received prior to combat and present the entire fight.</p>
</div>
</div>
<div id="help-count">
<div class="help-box">
<h3>Count</h3>
<p>Average number of times an action is executed per iteration.</p>
</div>
</div>
<div id="help-crit">
<div class="help-box">
<h3>Crit</h3>
<p>Average crit damage.</p>
</div>
</div>
<div id="help-crit-pct">
<div class="help-box">
<h3>Crit%</h3>
<p>Percentage of executes that resulted in critical strikes.</p>
</div>
</div>
<div id="help-dodge-pct">
<div class="help-box">
<h3>Dodge%</h3>
<p>Percentage of executes that resulted in dodges.</p>
</div>
</div>
<div id="help-dpe">
<div class="help-box">
<h3>DPE</h3>
<p>Average damage per execution of an individual action.</p>
</div>
</div>
<div id="help-dpet">
<div class="help-box">
<h3>DPET</h3>
<p>Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.</p>
</div>
</div>
<div id="help-dpr">
<div class="help-box">
<h3>DPR</h3>
<p>Average damage per resource point spent.</p>
</div>
</div>
<div id="help-dps">
<div class="help-box">
<h3>DPS</h3>
<p>Average damage per active player duration.</p>
</div>
</div>
<div id="help-dpse">
<div class="help-box">
<h3>Effective DPS</h3>
<p>Average damage per fight duration.</p>
</div>
</div>
<div id="help-dps-pct">
<div class="help-box">
<h3>DPS%</h3>
<p>Percentage of total DPS contributed by a particular action.</p>
</div>
</div>
<div id="help-dynamic-buffs">
<div class="help-box">
<h3>Dynamic Buffs</h3>
<p>Temporary buffs received during combat, perhaps multiple times.</p>
</div>
</div>
<div id="help-error">
<div class="help-box">
<h3>Error</h3>
<p>Estimator for the 95.00% confidence intervall.</p>
</div>
</div>
<div id="help-glance-pct">
<div class="help-box">
<h3>G%</h3>
<p>Percentage of executes that resulted in glancing blows.</p>
</div>
</div>
<div id="help-block-pct">
<div class="help-box">
<h3>G%</h3>
<p>Percentage of executes that resulted in blocking blows.</p>
</div>
</div>
<div id="help-hit">
<div class="help-box">
<h3>Hit</h3>
<p>Average non-crit damage.</p>
</div>
</div>
<div id="help-interval">
<div class="help-box">
<h3>Interval</h3>
<p>Average time between executions of a particular action.</p>
</div>
</div>
<div id="help-max">
<div class="help-box">
<h3>Max</h3>
<p>Maximum crit damage over all iterations.</p>
</div>
</div>
<div id="help-miss-pct">
<div class="help-box">
<h3>M%</h3>
<p>Percentage of executes that resulted in misses, dodges or parries.</p>
</div>
</div>
<div id="help-origin">
<div class="help-box">
<h3>Origin</h3>
<p>The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.</p>
</div>
</div>
<div id="help-parry-pct">
<div class="help-box">
<h3>Parry%</h3>
<p>Percentage of executes that resulted in parries.</p>
</div>
</div>
<div id="help-range">
<div class="help-box">
<h3>Range</h3>
<p>( dps_max - dps_min ) / ( 2 * dps_avg )</p>
</div>
</div>
<div id="help-rps-in">
<div class="help-box">
<h3>RPS In</h3>
<p>Average resource points generated per second.</p>
</div>
</div>
<div id="help-rps-out">
<div class="help-box">
<h3>RPS Out</h3>
<p>Average resource points consumed per second.</p>
</div>
</div>
<div id="help-scale-factors">
<div class="help-box">
<h3>Scale Factors</h3>
<p>DPS gain per unit stat increase except for <b>Hit/Expertise</b> which represent <b>DPS loss</b> per unit stat <b>decrease</b>.</p>
</div>
</div>
<div id="help-ticks">
<div class="help-box">
<h3>Ticks</h3>
<p>Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.</p>
</div>
</div>
<div id="help-ticks-crit">
<div class="help-box">
<h3>T-Crit</h3>
<p>Average crit tick damage.</p>
</div>
</div>
<div id="help-ticks-crit-pct">
<div class="help-box">
<h3>T-Crit%</h3>
<p>Percentage of ticks that resulted in critical strikes.</p>
</div>
</div>
<div id="help-ticks-hit">
<div class="help-box">
<h3>T-Hit</h3>
<p>Average non-crit tick damage.</p>
</div>
</div>
<div id="help-ticks-miss-pct">
<div class="help-box">
<h3>T-M%</h3>
<p>Percentage of ticks that resulted in misses, dodges or parries.</p>
</div>
</div>
<div id="help-ticks-uptime">
<div class="help-box">
<h3>UpTime%</h3>
<p>Percentage of total time that DoT is ticking on target.</p>
</div>
</div>
<div id="help-timeline-distribution">
<div class="help-box">
<h3>Timeline Distribution</h3>
<p>The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.</p>
</div>
</div>
<div id="help-fight-length">
<div class="help-box">
<h3>Fight Length</h3>
<p>Fight Length: 450<br />
Vary Combat Length: 0.20</p>
<p>Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See <a href="http://code.google.com/p/simulationcraft/wiki/Options#Combat_Length" class="ext">Combat Length</a> in the wiki for further details.</p>
</div>
</div>
<div id="help-waiting">
<div class="help-box">
<h3>Waiting</h3>
<p>This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.</p>
</div>
</div>
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chart_containers = $(this).next('.toggle-content').find('.charts');
load_images(chart_containers);
});
$('.toggle-details').click(function(e) {
e.preventDefault();
$(this).toggleClass('open');
$(this).parents().next('.details').toggleClass('hide');
});
$('.toggle-db-details').click(function(e) {
e.preventDefault();
$(this).toggleClass('open');
$(this).parent().next('.toggle-content').toggle(150);
});
$('.help').click(function(e) {
e.preventDefault();
var target = $(this).attr('href') + ' .help-box';
var content = $(target).html();
$('#active-help-dynamic .help-box').html(content);
$('#active-help .help-box').show();
var t = e.pageY - 20;
var l = e.pageX - 20;
$('#active-help').css({top:t,left:l});
$('#active-help').show(250);
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$('#active-help a.close').click(function(e) {
e.preventDefault();
$('#active-help').toggle(250);
});
if (anchor) {
anchor = '#' + anchor;
target = $(anchor).children('h2:first');
open_anchor(target);
}
$('ul.toc li a').click(function(e) {
anchor = $(this).attr('href');
target = $(anchor).children('h2:first');
open_anchor(target);
});
});
</script>

</body>

</html>


with 4pt12

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<html>

<head>

<title>Simulationcraft Results</title>

<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />

<style type="text/css" media="all">
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.player-section .toggle-content {padding-left: 16px; }
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</style>
</head>

<body>

<div id="active-help">
<div id="active-help-dynamic">
<div class="help-box"></div>
<a href="#" class="close"><span class="hide">close</span></a>
</div>
</div>

<div id="masthead" class="section section-open">

<h1><a href="http://code.google.com/p/simulationcraft/">SimulationCraft 422-2</a></h1>
<h2>for World of Warcraft 4.2.2 Live (build level 14545)</h2>

<ul class="params">
<li><b>Timestamp:</b> Sun Sep 25 09:40:01 2011
</li>
<li><b>Iterations:</b> 10000</li>
<li class="linked"><a href="#help-fight-length" class="help"><b>Fight Length:</b> 360 - 540</a></li>
<li><b>Fight Style:</b> Patchwerk</li>
</ul>
<div class="clear"></div>

</div>

<div id="guy_w/o_2pt13" class="player section section-open">
<h2 class="toggle open">guy_w/o_2pt13&nbsp;:&nbsp;29192dps</h2>
<div class="toggle-content">
<ul class="params">
<li><b>Race:</b> night_elf</li>
<li><b>Class:</b> druid</li>
<li><b>Tree:</b> feral</li>
<li><b>Level:</b> 85</li>
<li><b>Role:</b> attack</li>
<li><b>Position:</b> back</li>
</ul>
<div class="clear"></div>
<div class="player-section results-spec-gear mt">
<h3 class="toggle open">Results, Spec and Gear</h3>
<div class="toggle-content">
<table class="sc">
<tr>
<th><a href="#help-dps" class="help">DPS</a></th>
<th><a href="#help-dpse" class="help">DPS(e)</a></th>
<th><a href="#help-error" class="help">Error</a></th>
<th><a href="#help-dpr" class="help">DPR</a></th>
<th><a href="#help-rps-out" class="help">RPS Out</a></th>
<th><a href="#help-rps-in" class="help">RPS In</a></th>
<th>Resource</th>
<th><a href="#help-waiting" class="help">Waiting</a></th>
<th><a href="#help-apm" class="help">APM</a></th>
<th>Active</th>
</tr>
<tr>
<td>29191.6</td>
<td>29191.6</td>
<td>11.63 / 0.04%</td>
<td>2066.0</td>
<td>14.1</td>
<td>13.9</td>
<td>energy</td>
<td>46.17%</td>
<td>36.6</td>
<td>100.0%</td>
</tr>
</table>
<table class="sc mt">
<tr class="left">
<th><a href="#help-origin" class="help">Origin</a></th>
<td><a href="http://eu.battle.net/wow/en/character/nerathor/triturar/advanced" class="ext">http://eu.battle.net/wow/en/character/nerathor/triturar/advanced</a></td>
</tr>
<tr class="left">
<th>Talents</th>
<td><a href="http://www.wowhead.com/talent#druid-000000000000000000002122322312012121202301020301000000000000000" class="ext">http://www.wowhead.com/talent#druid-000000000000000000002122322312012121202301020301000000000000000</a></td>
</tr>
<tr class="left">
<th>Glyphs</th>
<td>
<ul class="float">
<li>shred</li>
<li>berserk</li>
<li>rip</li>
<li>rebirth</li>
<li>barkskin</li>
<li>feral_charge</li>
<li>dash</li>
<li>unburdened_rebirth</li>
<li>aquatic_form</li>
</ul>
</td>
</tr>
</table>
</div>
</div>
<div class="player-section">
<h3 class="toggle open">Charts</h3>
<div class="toggle-content">
<div class="charts charts-left">
<img src="http://2.chart.apis.google.com/chart?chs=550x180&amp;cht=bhg&amp;chf=bg,s,333333&amp;chd=t:68838|42431|36278|23849|5 981&amp;chds=0,137676&amp;chco=C55D54,C79C6E,C79C6E,C79C6E,C79C6E&amp;chm=t++68838++r ake,C55D54,0,0,15|t++42431++ferocious_bite,C79C6E,1,0,15|t++36278++ravage,C79C6E,2,0, 15|t++23849++shred,C79C6E,3,0,15|t++5981++cat_melee,C79C6E,4,0,15&amp;chtt=guy_w/o_2pt13+Damage+Per+Execute+Time&amp;chts=dddddd,18" alt="Action DPET Chart" />
<img src="http://3.chart.apis.google.com/chart?chs=550x280&amp;cht=p&amp;chf=bg,s,333333&amp;chd=t:29,21,20,17,6,4,3,0&amp;chd s=0,100&amp;chdls=ffffff&amp;chco=C79C6E,C55D54,C79C6E,C55D54,C79C6E,C79C6E,C41F3B,C7 9C6E&amp;chl=shred|rip|cat_melee|rake|ferocious_bite|fury_swipes|fiery_claws|ravage&a mp;chtt=guy_w/o_2pt13+Damage+Sources&amp;chts=dddddd,18" alt="Action Damage Chart" />
</div>
<div class="charts">
<img src="http://7.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:vyz1123334356877666420ywusrpoonnnnnnnmllkkjjjjjjjihgfedcccddefghhijjj jjjkkkklllkkjihgffeeeffgghhhhhhhhhhhhhhhhggfeeeddddeeffhhijkkkklllllllllkkjjihgffffff ghhiiiiiiiiiiiiiihhggfeeddddeefhiklnoprstuvwwxxxxxxwwvttrrqponnmmmnnnnnmmmllkjjiihhhh gffeeedddeefghijjjkkkkkkjjjjjjjjihhgffffffghhijjjjjjjjjiijjjjiihhhgggghhijklmmnnnnnnn nnnnnmmmlkkjiiihiijjkllmmmmmlllllllllkkkjjiiiiijklnoqrsuvwxxyz0112222110zyxxwvvuuuttt ttttttttsssrrqqqpoonmmlkkjjjjkkkllmmmmnnnnnnnnnnmmllkjjiihhhhiiijjjjjkkkkkkkkkkjjjiii hhhhhhiijjkkklllmmmmmmmmllkkjjiiihhhhiiiijjjjjjjjjjjjjihhhgggffghiiiiijjjjjjkkllmmm&a mp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=577|1:|0|avg=29192|max=46 281&amp;chxp=1,1,63,100&amp;chtt=guy_w/o_2pt13+DPS+Timeline&amp;chts=dddddd,18" alt="DPS Timeline Chart" />
<img src="http://0.chart.apis.google.com/chart?chs=525x185&amp;cht=bvs&amp;chf=bg,s,333333&amp;chg=100,100&amp;chxs=0,ffffff|1 ,ffffff&amp;chd=t:3,3,4,3,2,2,16,20,45,77,77,82,146,151,217,250,305,433,525,611,603,6 68,584,628,668,599,562,477,481,397,316,264,176,148,133,111,62,56,37,14,21,5,1,5,4,6,0 ,0,1,1&amp;chds=0,668&amp;chbh=5&amp;chxt=x&amp;chxl=0:|min=26944|avg=29192|max=31761 &amp;chxp=0,1,47,100&amp;chtt=guy_w/o_2pt13+DPS+Distribution&amp;chts=dddddd,18" alt="DPS Distribution Chart" />
<img src="http://4.chart.apis.google.com/chart?chs=525x270&amp;cht=p&amp;chf=bg,s,333333&amp;chd=t:35.3,7.0,4.3,3.4,3.3,0.5,0. 2,46.2&amp;chds=0,100&amp;chdls=ffffff&amp;chco=C79C6E,C55D54,C79C6E,C79C6E,C55D54,33 6600,C79C6E,ffffff&amp;chl=shred 159.4s|rake 31.6s|ferocious_bite 19.4s|savage_roar 15.3s|rip 14.7s|faerie_fire_feral 2.1s|ravage 1.0s|waiting 208.3s&amp;chtt=guy_w/o_2pt13+Spent Time&amp;chts=dddddd,18" alt="Time Spent Chart" />
</div>
<div class="clear"></div>
</div>
</div>
<div class="player-section">
<h3 class="toggle open">Abilities</h3>
<div class="toggle-content">
<table class="sc">
<tr>
<th class="left small">Damage Stats</th>
<th class="small"><a href="#help-dps" class="help">DPS</a></th>
<th class="small"><a href="#help-dps-pct" class="help">DPS%</a></th>
<th class="small"><a href="#help-count" class="help">Count</a></th>
<th class="small"><a href="#help-interval" class="help">Interval</a></th>
<th class="small"><a href="#help-dpe" class="help">DPE</a></th>
<th class="small"><a href="#help-dpet" class="help">DPET</a></th>
<th class="small"><a href="#help-hit" class="help">Hit</a></th>
<th class="small"><a href="#help-crit" class="help">Crit</a></th>
<th class="small"><a href="#help-max" class="help">Max</a></th>
<th class="small"><a href="#help-crit-pct" class="help">Crit%</a></th>
<th class="small"><a href="#help-miss-pct" class="help">Avoid%</a></th>
<th class="small"><a href="#help-glance-pct" class="help">G%</a></th>
<th class="small"><a href="#help-block-pct" class="help">B%</a></th>
<th class="small"><a href="#help-ticks" class="help">Ticks</a></th>
<th class="small"><a href="#help-ticks-hit" class="help">T-Hit</a></th>
<th class="small"><a href="#help-ticks-crit" class="help">T-Crit</a></th>
<th class="small"><a href="#help-ticks-crit-pct" class="help">T-Crit%</a></th>
<th class="small"><a href="#help-ticks-miss-pct" class="help">T-Avoid%</a></th>
<th class="small"><a href="#help-ticks-uptime" class="help">Up%</a></th>
</tr>
<tr>
<th class="left small">guy_w/o_2pt13</th>
<th class="right small">29192</th>
<td colspan="18" class="filler"></td>
</tr>
<tr>
<td class="left small"><a href="#" class="toggle-details" rel="spell=50334">berserk</a></td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">2.9</td>
<td class="right small">188.36sec</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: berserk </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">2.92</td>
<td class="right small">2.92</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.0000</td>
<td class="right small">0.0000</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr>
<td class="left small">none</td>
<td class="right small">2.92</td>
<td class="right small">100.00%</td>
<td class="right small">0.00</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>

<div class="clear"></div>
<h4>Action details: berserk </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>50334</li>
<li><span class="label">school:</span>physical</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>feral</li>
<li><span class="label">range:</span>0.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>0.0000</li>
<li><span class="label">base_cost:</span>0.0</li>
<li><span class="label">cooldown:</span>180.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">Mangle (Bear) can hit up to $58923s1 targets with no cooldown. Reduces the energy cost of your Cat Form abilities by $s1%.</span></li>
<li><span class="label">description:</span><span class="tooltip">Your Lacerate periodic damage has a $s3% chance to refresh the cooldown of your Mangle (Bear) ability and make it cost no rage.



In addition, when activated this ability causes your Mangle (Bear) ability to hit up to $58923s1 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by $s1%. Lasts $d. You cannot use Tiger's Fury while Berserk is active.</span></li>
</ul>
</div>
<div class="float">
</div>
<div class="clear"></div>
</td>
</tr>
<tr class="odd">
<td class="left small"><a href="#" class="toggle-details" rel="spell=0">cat_melee</a></td>
<td class="right small">5981</td>
<td class="right small">20.5%</td>
<td class="right small">563.3</td>
<td class="right small">0.80sec</td>
<td class="right small">4787</td>
<td class="right small">5981</td>
<td class="right small">3476</td>
<td class="right small">7236</td>
<td class="right small">9621</td>
<td class="right small">40.3%</td>
<td class="right small">0.0%</td>
<td class="right small">24.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: cat_melee </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">563.29</td>
<td class="right small">563.29</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.8003</td>
<td class="right small">0.0000</td>
<td class="right small">2696283.41</td>
<td class="right small">2696283.41</td>
<td class="right small">0.00</td>
<td class="right small">5981.32</td>
<td class="right small">5981.32</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">200.90</td>
<td class="right small">35.66%</td>
<td class="right small">3475.59</td>
<td class="right small">1806</td>
<td class="right small">4670</td>
<td class="right small">698240</td>
<td class="right small">698240</td>
<td class="right small">0.00</td>
</tr>
<tr>
<td class="left small">crit</td>
<td class="right small">227.11</td>
<td class="right small">40.32%</td>
<td class="right small">7236.25</td>
<td class="right small">3721</td>
<td class="right small">9621</td>
<td class="right small">1643402</td>
<td class="right small">1643402</td>
<td class="right small">0.00</td>
</tr>
<tr class="odd">
<td class="left small">glance</td>
<td class="right small">135.29</td>
<td class="right small">24.02%</td>
<td class="right small">2621.39</td>
<td class="right small">1355</td>
<td class="right small">3503</td>
<td class="right small">354641</td>
<td class="right small">354641</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>
<img src="http://4.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:54466576655677554321xxxxuttqrrqqpqrsssrttttssttttstttttrrssssssvvvwxy yxyz0zyz0zzzxxywvvsttssrrssssrstttssttttsttsstsrsssssstutuwxxxxzzzyyzzzzxxyxwvutttssq ssssrrsttssttttstttttssttsssssuttvwwxwyyzyyzzyzyxyywwwuuutsrrrrrqqrrrrrsssssstttstttu uttttutstuuutuvwwvwxxxxxxyxxxxwwwwvvuuutsttttttuuuuuvvvvvvwxxwwxxxyxwxyyxyz0000211222 22222111100zzyyxxxxwwwxxxxxxxxxxyyyzyyzzzzyyyyyyyzz000111222233333333322211000zzzzyyz zzzz000011122222222211100zzyyxxxxxwwwxxxwwwwxxwwwwwwvvuuttssssrrrrrrsssstttttuuuuuuut ttttssttssstttttuuuuuuuuuuutttssrrrrqqqqqqqpqqqrrrrssrrrsrsrqqqrqpppnmmllmlllkkkkki&a mp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=577|1:|0|avg=5981|max=739 5&amp;chxp=1,1,81,100&amp;chtt=cat_melee+APS+Timeline&amp;chts=dddddd,18" alt="APS Timeline Chart" />

<div class="clear"></div>
<h4>Action details: cat_melee </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>0</li>
<li><span class="label">school:</span>physical</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>Unknown</li>
<li><span class="label">range:</span>5.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>0.0000</li>
<li><span class="label">base_cost:</span>0.0</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">base_execute_time:</span>1.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">description:</span><span class="tooltip"></span></li>
</ul>
</div>
<div class="float">
<h5>Weapon</h5>
<ul>
<li><span class="label">normalized:</span>false</li>
<li><span class="label">weapon_power_mod:</span>0.071429</li>
<li><span class="label">weapon_multiplier:</span>1.00</li>
</ul>
</div>
<div class="clear"></div>
</td>
</tr>
<tr>
<td class="left small"><a href="#" class="toggle-details" rel="spell=22568">ferocious_bite</a></td>
<td class="right small">1822</td>
<td class="right small">6.2%</td>
<td class="right small">18.7</td>
<td class="right small">24.68sec</td>
<td class="right small">43999</td>
<td class="right small">42431</td>
<td class="right small">25370</td>
<td class="right small">53358</td>
<td class="right small">80111</td>
<td class="right small">66.6%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: ferocious_bite </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">18.67</td>
<td class="right small">18.67</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">1.0369</td>
<td class="right small">0.0000</td>
<td class="right small">821511.36</td>
<td class="right small">821511.36</td>
<td class="right small">0.00</td>
<td class="right small">42431.09</td>
<td class="right small">42431.09</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">6.24</td>
<td class="right small">33.44%</td>
<td class="right small">25370.24</td>
<td class="right small">2897</td>
<td class="right small">38889</td>
<td class="right small">158412</td>
<td class="right small">158412</td>
<td class="right small">0.00</td>
</tr>
<tr>
<td class="left small">crit</td>
<td class="right small">12.43</td>
<td class="right small">66.56%</td>
<td class="right small">53358.30</td>
<td class="right small">5975</td>
<td class="right small">80111</td>
<td class="right small">663100</td>
<td class="right small">663100</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>
<img src="http://5.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:Kcnopuz120z0113333333ynfcaUPMLMNPOPQPPPPPPPPPPPPOMKHGDDBAAAAAABBCCCCC CCCCCCCCCCCCCCBBBBAAAAAAAABBBBBBBBBBBBBBBBBBBBBBBBBAABBBCDEFFFFFFFFFFFFFFFFFEDCBBABBB CCDEEFFFFFFFFFFFFFFEEDCCBBBBCEHKORVXacfgijkmnnopppnljgecaZXWUUTSRRRQQQPPPONMLKJIHHGFF EEDDCCBBBBBBCDEEFFGGGGGGGGGGGGGGFEEDDCCCCDDEFFGGHHHHIIIIIIJJJJJIIIIHIIIJKLMNOPPQQQRQR RQQQQQQPOONNMMMMMNOPQRSTUUUUUUUTTTTTTTTSSSRRRSTUWYbfimosuxz13356778776531zxvtrqpooooo pqrrrsrqqpponmlmlkjhgedcbaaabcdfghijiiiiiiihhhggfedbaYYXWVWWXYZabbccccccccbccccbbbaZY YYYYYZacdefgghhhhggggfffeedcaZYYXWWWYYZbddeeddccbaaabdccbZZXbYaZihnmllltsrrttvz03y3&a mp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=577|1:|0|avg=42431|max=64 98&amp;chxp=1,1,653,100&amp;chtt=ferocious_bite+APS+Timeline&amp;chts=dddddd,18" alt="APS Timeline Chart" />

<div class="clear"></div>
<h4>Action details: ferocious_bite </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>22568</li>
<li><span class="label">school:</span>physical</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>feral</li>
<li><span class="label">range:</span>5.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>1.0000</li>
<li><span class="label">base_cost:</span>25.0</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">description:</span><span class="tooltip">Finishing move that causes damage per combo point$?s67598 [consumes up to 35 additional energy to increase damage by up to 100%, and heals you for $67598m1% of your total maximum health for each $67598m2 energy used.][and consumes up to 35 additional energy to increase damage by up to 100%.] Damage is increased by your attack power.

1 point : ${$m1+$b1*1*$&lt;mult&gt;+0.109*$AP*$&lt;mult&gt;}-${$M1+$b1*1*$&lt;mult&gt;+0.109*$AP*$&lt;mult&gt;} damage

2 points: ${$m1+$b1*2*$&lt;mult&gt;+0.218*$AP*$&lt;mult&gt;}-${$M1+$b1*2*$&lt;mult&gt;+0.218*$AP*$&lt;mult&gt;} damage

3 points: ${$m1+$b1*3*$&lt;mult&gt;+0.327*$AP*$&lt;mult&gt;}-${$M1+$b1*3*$&lt;mult&gt;+0.327*$AP*$&lt;mult&gt;} damage

4 points: ${$m1+$b1*4*$&lt;mult&gt;+0.436*$AP*$&lt;mult&gt;}-${$M1+$b1*4*$&lt;mult&gt;+0.436*$AP*$&lt;mult&gt;} damage

5 points: ${$m1+$b1*5*$&lt;mult&gt;+0.545*$AP*$&lt;mult&gt;}-${$M1+$b1*5*$&lt;mult&gt;+0.545*$AP*$&lt;mult&gt;} damage</span></li>
</ul>
</div>
<div class="float">
<h5>Direct Damage</h5>
<ul>
<li><span class="label">may_crit:</span>true</li>
<li><span class="label">direct_power_mod:</span>0.545000</li>
<li><span class="label">base_dd_min:</span>238.06</li>
<li><span class="label">base_dd_max:</span>517.69</li>
</ul>
</div>
<div class="clear"></div>
</td>
</tr>
<tr class="odd">
<td class="left small"><a href="#" class="toggle-details" rel="spell=99002">fiery_claws</a></td>
<td class="right small">749</td>
<td class="right small">2.6%</td>
<td class="right small">0.0</td>
<td class="right small">0.00sec</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">185</td>
<td class="right small">1826</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">82.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: fiery_claws </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">0.00</td>
<td class="right small">131.73</td>
<td class="right small">185.05</td>
<td class="right small">185.05</td>
<td class="right small">0.0000</td>
<td class="right small">2.0000</td>
<td class="right small">337838.54</td>
<td class="right small">337838.54</td>
<td class="right small">0.00</td>
<td class="right small">912.85</td>
<td class="right small">0.00</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">131.73</td>
<td class="right small">100.00%</td>
<td class="right small">0.00</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.00</td>
</tr>
<tr>
<th class="small">Tick Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">185.0</td>
<td class="right small">100.00%</td>
<td class="right small">1825.70</td>
<td class="right small">779</td>
<td class="right small">6572</td>
<td class="right small">337839</td>
<td class="right small">337839</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>
<img src="http://6.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:ahfmjpnrptrww22738373715z3x1vzuytxswrvrupsoqnolmjkhiefbcYZWXWYYZacdef ghijjkkkkkkjihgedcaZYYXXYZabcdeefgghhhhgggfedcbaZYYYXYYZabdefghijkkkkkjjjihgfedcbaZZZ ZaabcdefgghhhhhhggffedcbaaZYYYYYZabceghkmoqrtvwxyyzzzzzzzzyxxwvutssrrrssssssrqonlkihg gfeddcbaZYYYYZaceghjkkkkjihhggggffedcbZYXXXXYacdfghiiihggfffffffeedcbaZZZZacefhjkllll kjjjiiiihhgfdcbZYYYYZbcefghiiihggfffffffeedcbaZZZZaceghjlnopqrsuvxyz01122110zzyyxxxxw wwwvvuutssrrqqponmlkihfeddccbbbbccccddeefggghhggffedcbbaaZZYYYYYYYZZaabcdddddddccbbaa ZZZZZZZZZZaabbcddeeffffeeddcbbbaaaZZZZZZZZaaabbbbccccccbaaZYYXWWWWXXXWXWYYYXYYZZbac&a mp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=577|1:|0|avg=913|max=1297 &amp;chxp=1,1,70,100&amp;chtt=fiery_claws+APS+Timeline&amp;chts=dddddd,18" alt="APS Timeline Chart" />

<div class="clear"></div>
<h4>Action details: fiery_claws </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>99002</li>
<li><span class="label">school:</span>fire</li>
<li><span class="label">resource:</span>mana</li>
<li><span class="label">tree:</span>Unknown</li>
<li><span class="label">range:</span>50000.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>0.0000</li>
<li><span class="label">base_cost:</span>0.0</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">Deals Fire damage every $t1 sec.</span></li>
<li><span class="label">description:</span><span class="tooltip">Your attacks with Mangle, Maul, and Shred cause your target to burn for an additional percentage of your attack's damage over $d.</span></li>
</ul>
</div>
<div class="float">
<h5>Damage Over Time</h5>
<ul>
<li><span class="label">tick_may_crit:</span>false</li>
<li><span class="label">tick_zero:</span>false</li>
<li><span class="label">tick_power_mod:</span>0.000000</li>
<li><span class="label">base_td:</span>1053.90</li>
<li><span class="label">num_ticks:</span>2</li>
<li><span class="label">base_tick_time:</span>2.00</li>
<li><span class="label">hasted_ticks:</span>false</li>
<li><span class="label">dot_behavior:</span>DOT_REFRESH</li>
</ul>
</div>
<div class="clear"></div>
</td>
</tr>
<tr>
<td class="left small"><a href="#" class="toggle-details" rel="spell=80861">fury_swipes</a></td>
<td class="right small">1109</td>
<td class="right small">3.8%</td>
<td class="right small">57.6</td>
<td class="right small">7.78sec</td>
<td class="right small">8672</td>
<td class="right small">0</td>
<td class="right small">6047</td>
<td class="right small">12565</td>
<td class="right small">16570</td>
<td class="right small">40.3%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: fury_swipes </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">57.63</td>
<td class="right small">57.63</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.0000</td>
<td class="right small">0.0000</td>
<td class="right small">499742.57</td>
<td class="right small">499742.57</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">34.42</td>
<td class="right small">59.73%</td>
<td class="right small">6046.54</td>
<td class="right small">5599</td>
<td class="right small">8044</td>
<td class="right small">208132</td>
<td class="right small">208132</td>
<td class="right small">0.00</td>
</tr>
<tr>
<td class="left small">crit</td>
<td class="right small">23.21</td>
<td class="right small">40.27%</td>
<td class="right small">12565.05</td>
<td class="right small">11534</td>
<td class="right small">16570</td>
<td class="right small">291611</td>
<td class="right small">291611</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>
<img src="http://7.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:765765766555442220zzwvvvssroqppooopqqqprrrrqqrrrrqrrrrqppqqqqqqstsuuv vvvwxwvwxwwwuvwttsqrrqqppqqqqpqrrrqrrrrrqrrrqrqqqqpqpqrsrsuuvvuwwxvvxwwwvvwvttrrrqqpo ppppppqqqqqqqqqqqqqqrqqrrqpqqqrrrtuuuuwwwwvwwwwwvwwuutsssrrppppppppppppqqqrqqrrrrrrrs sqrrrrrqqrrrqrtttstvuuuuvwvuuuuuuttsssrrqqqqqqqrrrqrrsssssttuttuuuuttuuuuuvvwwwxxxyyy yyyyyxyyxwwwvvuttttttttttttuuuuuuuuvvuvvvvuuuuuttuuuvvvwwwxxxyyyyyyyyyxxxwwvvvvuuutuu uuuuvvvvwwwwwwxxwwwwwvwvuuuttssssssstttttuutuuuuuuuuttssrrqqqqppppppqqrrrsstttttttsss ssssrrrrqqqqqqqqrrrrrrsssrqqqqppppopooppppqrssrtsrrtttsrstqqomnkheddaZXVSQPOPMJKGGH&a mp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=577|1:|0|avg=0|max=1453&a mp;chxp=1,1,0,100&amp;chtt=fury_swipes+APS+Timeline&amp;chts=dddddd,18" alt="APS Timeline Chart" />

<div class="clear"></div>
<h4>Action details: fury_swipes </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>80861</li>
<li><span class="label">school:</span>physical</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>Unknown</li>
<li><span class="label">range:</span>5.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>0.0000</li>
<li><span class="label">base_cost:</span>0.0</li>
<li><span class="label">cooldown:</span>3.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">description:</span><span class="tooltip">When you autoattack while in Cat Form or Bear Form, you have a chance to cause a Fury Swipe dealing $80861s2% weapon damage. This effect cannot occur more than once every 3 sec.</span></li>
</ul>
</div>
<div class="float">
<h5>Weapon</h5>
<ul>
<li><span class="label">normalized:</span>false</li>
<li><span class="label">weapon_power_mod:</span>0.071429</li>
<li><span class="label">weapon_multiplier:</span>3.10</li>
</ul>
</div>
<div class="clear"></div>
</td>
</tr>
<tr class="odd">
<td class="left small"><a href="#" class="toggle-details" rel="spell=1822">rake</a></td>
<td class="right small">4822</td>
<td class="right small">16.5%</td>
<td class="right small">30.5</td>
<td class="right small">14.97sec</td>
<td class="right small">71387</td>
<td class="right small">68838</td>
<td class="right small">8407</td>
<td class="right small">17505</td>
<td class="right small">24083</td>
<td class="right small">40.7%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">149</td>
<td class="right small">8406</td>
<td class="right small">17495</td>
<td class="right small">40.6%</td>
<td class="right small">0.0%</td>
<td class="right small">99.2%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: rake </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">30.45</td>
<td class="right small">30.45</td>
<td class="right small">149.21</td>
<td class="right small">149.21</td>
<td class="right small">1.0370</td>
<td class="right small">3.0000</td>
<td class="right small">2173794.72</td>
<td class="right small">2173794.72</td>
<td class="right small">0.00</td>
<td class="right small">4536.17</td>
<td class="right small">68837.76</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">18.07</td>
<td class="right small">59.33%</td>
<td class="right small">8406.57</td>
<td class="right small">7489</td>
<td class="right small">11691</td>
<td class="right small">151866</td>
<td class="right small">151866</td>
<td class="right small">0.00</td>
</tr>
<tr>
<td class="left small">crit</td>
<td class="right small">12.39</td>
<td class="right small">40.67%</td>
<td class="right small">17505.16</td>
<td class="right small">15427</td>
<td class="right small">24083</td>
<td class="right small">216815</td>
<td class="right small">216815</td>
<td class="right small">0.00</td>
</tr>
<tr>
<th class="small">Tick Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">88.6</td>
<td class="right small">59.38%</td>
<td class="right small">8405.52</td>
<td class="right small">7489</td>
<td class="right small">11691</td>
<td class="right small">744723</td>
<td class="right small">744723</td>
<td class="right small">0.00</td>
</tr>
<tr>
<td class="left small">crit</td>
<td class="right small">60.6</td>
<td class="right small">40.62%</td>
<td class="right small">17494.61</td>
<td class="right small">15427</td>
<td class="right small">24083</td>
<td class="right small">1060390</td>
<td class="right small">1060390</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>
<img src="http://8.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:tpm20w2zx2zz000111678777zyywwwuuuwxxxxxsrrssstttyyyzzzuutsssrrruwwxxx uutvvvxxx3444440zywwwvvvwyzyyytssttttuuyzzzzzvutsssrrrtuwwxxttsuuuwww2334441zyxxxwwwx z0zzzutttttuuuyyzyyyvusrrrqqqstvvvwssrssstttxz0111zyxwvvvvvwyzyyyusrqqqqqqstuuuurqppp ppppstuuuvrrqppppppstuvwwttstttuuuxzz000xvvtttssstuuvvvsrqqqqqqqtvvwwwuttrrrqqqsuvwxx vutuuuvvvz01122zyxvuutttuvwwwwtsrrrrrrsuvwxxxvutsrrrqqsuvwxxvuuuuuvwwy012331zywwvvuuv wxxyywuttsstttvxyyyywvusssrrrstuvwwutssstttuwyz001zyxwvvuuuvwxxyyvutssssssuvwwwwutsrq qqppqrstuussrrrrrssuvxxyyxwvuutttstuvvwwutsrrrqrrqststtrqommmjkjhljhmljjhgggggiihik&a mp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=577|1:|0|avg=4536|max=607 4&amp;chxp=1,1,75,100&amp;chtt=rake+APS+Timeline&amp;chts=dddddd,18" alt="APS Timeline Chart" />

<div class="clear"></div>
<h4>Action details: rake </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>1822</li>
<li><span class="label">school:</span>bleed</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>feral</li>
<li><span class="label">range:</span>5.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>1.0000</li>
<li><span class="label">base_cost:</span>35.0</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">Bleeding for $w2 damage every $t2 seconds.</span></li>
<li><span class="label">description:</span><span class="tooltip">Rake the target for ${$AP*0.0207+$m1} Bleed damage and an additional ${$m2*3+$AP*0.378} Bleed damage over $d. Awards $s3 combo $lpoint:points;.</span></li>
</ul>
</div>
<div class="float">
<h5>Direct Damage</h5>
<ul>
<li><span class="label">may_crit:</span>true</li>
<li><span class="label">direct_power_mod:</span>0.147000</li>
<li><span class="label">base_dd_min:</span>56.24</li>
<li><span class="label">base_dd_max:</span>56.24</li>
</ul>
<h5>Damage Over Time</h5>
<ul>
<li><span class="label">tick_may_crit:</span>true</li>
<li><span class="label">tick_zero:</span>false</li>
<li><span class="label">tick_power_mod:</span>0.147000</li>
<li><span class="label">base_td:</span>56.24</li>
<li><span class="label">num_ticks:</span>5</li>
<li><span class="label">base_tick_time:</span>3.00</li>
<li><span class="label">hasted_ticks:</span>false</li>
<li><span class="label">dot_behavior:</span>DOT_REFRESH</li>
</ul>
</div>
<div class="clear"></div>
</td>
</tr>
<tr>
<td class="left small"><a href="#" class="toggle-details" rel="spell=6785">ravage</a></td>
<td class="right small">83</td>
<td class="right small">0.3%</td>
<td class="right small">1.0</td>
<td class="right small">0.00sec</td>
<td class="right small">37615</td>
<td class="right small">36278</td>
<td class="right small">25110</td>
<td class="right small">51739</td>
<td class="right small">51741</td>
<td class="right small">47.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: ravage </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">1.00</td>
<td class="right small">1.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">1.0369</td>
<td class="right small">0.0000</td>
<td class="right small">37614.65</td>
<td class="right small">37614.65</td>
<td class="right small">0.00</td>
<td class="right small">36277.72</td>
<td class="right small">36277.72</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">0.53</td>
<td class="right small">53.04%</td>
<td class="right small">25109.75</td>
<td class="right small">19636</td>
<td class="right small">25117</td>
<td class="right small">13318</td>
<td class="right small">13318</td>
<td class="right small">0.00</td>
</tr>
<tr>
<td class="left small">crit</td>
<td class="right small">0.47</td>
<td class="right small">46.96%</td>
<td class="right small">51738.58</td>
<td class="right small">40450</td>
<td class="right small">51741</td>
<td class="right small">24296</td>
<td class="right small">24296</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>
<img src="http://9.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:82yvspmkihffffffIDBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&a mp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=577|1:|0|avg=36278|max=34 20&amp;chxp=1,1,1061,100&amp;chtt=ravage+APS+Timeline&amp;chts=dddddd,18" alt="APS Timeline Chart" />

<div class="clear"></div>
<h4>Action details: ravage </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>6785</li>
<li><span class="label">school:</span>physical</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>feral</li>
<li><span class="label">range:</span>5.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>1.0000</li>
<li><span class="label">base_cost:</span>60.0</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">description:</span><span class="tooltip">Ravage the target, causing $m2% damage plus $m1 to the target. Must be prowling and behind the target. Awards $s3 combo $lpoint:points;.</span></li>
</ul>
</div>
<div class="float">
<h5>Direct Damage</h5>
<ul>
<li><span class="label">may_crit:</span>true</li>
<li><span class="label">direct_power_mod:</span>0.000000</li>
<li><span class="label">base_dd_min:</span>56.24</li>
<li><span class="label">base_dd_max:</span>56.24</li>
</ul>
<h5>Weapon</h5>
<ul>
<li><span class="label">normalized:</span>false</li>
<li><span class="label">weapon_power_mod:</span>0.071429</li>
<li><span class="label">weapon_multiplier:</span>9.50</li>
</ul>
</div>
<div class="clear"></div>
</td>
</tr>
<tr class="odd">
<td class="left small"><a href="#" class="toggle-details" rel="spell=1079">rip</a></td>
<td class="right small">6191</td>
<td class="right small">21.2%</td>
<td class="right small">14.2</td>
<td class="right small">25.41sec</td>
<td class="right small">196264</td>
<td class="right small">189255</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">213</td>
<td class="right small">9086</td>
<td class="right small">18949</td>
<td class="right small">40.7%</td>
<td class="right small">0.0%</td>
<td class="right small">94.4%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: rip </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">14.22</td>
<td class="right small">14.22</td>
<td class="right small">213.07</td>
<td class="right small">213.07</td>
<td class="right small">1.0370</td>
<td class="right small">2.0000</td>
<td class="right small">2790917.25</td>
<td class="right small">2790917.25</td>
<td class="right small">0.00</td>
<td class="right small">6330.32</td>
<td class="right small">189255.18</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">14.22</td>
<td class="right small">100.00%</td>
<td class="right small">0.00</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.00</td>
</tr>
<tr>
<th class="small">Tick Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">126.4</td>
<td class="right small">59.31%</td>
<td class="right small">9085.97</td>
<td class="right small">8146</td>
<td class="right small">11861</td>
<td class="right small">1148280</td>
<td class="right small">1148280</td>
<td class="right small">0.00</td>
</tr>
<tr>
<td class="left small">crit</td>
<td class="right small">86.7</td>
<td class="right small">40.69%</td>
<td class="right small">18948.94</td>
<td class="right small">16781</td>
<td class="right small">24433</td>
<td class="right small">1642638</td>
<td class="right small">1642638</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>
<img src="http://0.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:PTWYbdfgijknqtwy1478775310yxvutssrqponmllkjklmnoooooonnmmmmlmllllllll mmmnnooppqqqqrqrqqqqqqppppooooooooooopopopppppppppoooononooopppqqrrrsssttuuutttssrqqp pppoooooonoooooopppppppooonnnmmmmmmmmmnnnooppqqqrrrrrrrrrrrrqqqpppoooooooooooooooooop ppppooonnnnmmnnnnnoooppqqrsstttuttttssrrqqqppppoooopppppqqqrrrrrqqqqppppoopppppqqqrrs sttuuuuuuuuutttssrrrqqqqqqqqrrrrrrsssssrrrrrqqqpppppqqqqrrssstttuuuuuuuutttssrrrqqqqq pqqqqrrrrsssssssssssssrrqqqqpppppppqqrrssttuuuuvvvvvuuuuttssrrqqqqqqqqqqqrqrrrrrrrqqq qppppooopoppqqrrssstttuuuuutttssrrqqppoooooooonnnononnonnnonnmlllllmmmmljjjiiiihhhh&a mp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=577|1:|0|avg=6330|max=880 9&amp;chxp=1,1,72,100&amp;chtt=rip+APS+Timeline&amp;chts=dddddd,18" alt="APS Timeline Chart" />

<div class="clear"></div>
<h4>Action details: rip </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>1079</li>
<li><span class="label">school:</span>bleed</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>feral</li>
<li><span class="label">range:</span>5.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>1.0000</li>
<li><span class="label">base_cost:</span>30.0</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">Bleeding for $w1 damage every $t1 seconds.</span></li>
<li><span class="label">description:</span><span class="tooltip">Finishing move that causes Bleed damage over time. Damage increases per combo point and by your attack power:

1 point: ${($m1+$b1*1+0.0207*$AP)*8} damage over $d.

2 points: ${($m1+$b1*2+0.0414*$AP)*8} damage over $d.

3 points: ${($m1+$b1*3+0.0621*$AP)*8} damage over $d.

4 points: ${($m1+$b1*4+0.0828*$AP)*8} damage over $d.

5 points: ${($m1+$b1*5+0.1035*$AP)*8} damage over $d.</span></li>
</ul>
</div>
<div class="float">
<h5>Damage Over Time</h5>
<ul>
<li><span class="label">tick_may_crit:</span>true</li>
<li><span class="label">tick_zero:</span>false</li>
<li><span class="label">tick_power_mod:</span>0.103500</li>
<li><span class="label">base_td:</span>860.93</li>
<li><span class="label">num_ticks:</span>8</li>
<li><span class="label">base_tick_time:</span>2.00</li>
<li><span class="label">hasted_ticks:</span>false</li>
<li><span class="label">dot_behavior:</span>DOT_REFRESH</li>
</ul>
</div>
<div class="clear"></div>
</td>
</tr>
<tr>
<td class="left small"><a href="#" class="toggle-details" rel="spell=52610">savage_roar</a></td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">14.7</td>
<td class="right small">31.57sec</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: savage_roar </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">14.73</td>
<td class="right small">14.73</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">1.0371</td>
<td class="right small">0.0000</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr>
<td class="left small">none</td>
<td class="right small">14.73</td>
<td class="right small">100.00%</td>
<td class="right small">0.00</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>

<div class="clear"></div>
<h4>Action details: savage_roar </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>52610</li>
<li><span class="label">school:</span>physical</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>feral</li>
<li><span class="label">range:</span>100.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>1.0000</li>
<li><span class="label">base_cost:</span>25.0</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">Autoattack damage done increased by $w2%.</span></li>
<li><span class="label">description:</span><span class="tooltip">Finishing move that consumes combo points on any nearby target to increase autoattack damage done by $62071s2%. Only useable while in Cat Form. Lasts longer per combo point:

1 point : ${$d+5} seconds

2 points: ${$d+10} seconds

3 points: ${$d+15} seconds

4 points: ${$d+20} seconds

5 points: ${$d+25} seconds</span></li>
</ul>
</div>
<div class="float">
</div>
<div class="clear"></div>
</td>
</tr>
<tr class="odd">
<td class="left small"><a href="#" class="toggle-details" rel="spell=5221">shred</a></td>
<td class="right small">8434</td>
<td class="right small">28.9%</td>
<td class="right small">153.7</td>
<td class="right small">2.92sec</td>
<td class="right small">24731</td>
<td class="right small">23849</td>
<td class="right small">17198</td>
<td class="right small">35789</td>
<td class="right small">45881</td>
<td class="right small">40.5%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: shred </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">153.74</td>
<td class="right small">153.74</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">1.0370</td>
<td class="right small">0.0000</td>
<td class="right small">3802090.44</td>
<td class="right small">3802090.44</td>
<td class="right small">0.00</td>
<td class="right small">23849.31</td>
<td class="right small">23849.31</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr class="odd">
<td class="left small">hit</td>
<td class="right small">91.44</td>
<td class="right small">59.48%</td>
<td class="right small">17197.67</td>
<td class="right small">15575</td>
<td class="right small">22272</td>
<td class="right small">1572507</td>
<td class="right small">1572507</td>
<td class="right small">0.00</td>
</tr>
<tr>
<td class="left small">crit</td>
<td class="right small">62.30</td>
<td class="right small">40.52%</td>
<td class="right small">35788.90</td>
<td class="right small">32084</td>
<td class="right small">45881</td>
<td class="right small">2229584</td>
<td class="right small">2229584</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>
<img src="http://1.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:5562453323257853431xtqpnpnmmmmlmmklkkihhhgffeccbZYWUSQRQQRSTWYbbcefff ffgfffgffecaYVTTSRRRSUXZZabbcccdddccccbaZXVTSTSSSSTUWYZabdeefgggffeeedcbZYWWWUTSSTUWW XYabbcdddccbbbbaZYXVVVUTSRSTUVWYacfiloqsuvxyxxxxwwxxxwusqpnljihhhjlmnnmmlkihfdcbbbbaZ YXWVTSRRSUWYadeghhhgfedcbccccbaZXWUSRQRRTVYacdeffedcbbabbbbbbaYXVUSSSTVXZcefhiihhgfee eeeeddbaZXVTSRRTUWYabdeeeddcbbbbbbbbaaYXVUTSSTVXZcehkmnnoprsuvxyz0000ywvtrqqrrqqqpppo nnmmlllllkjihgedbaYWWWWVVVVWWWXXXYYZabbbbbbbaZYXWVVUUUTTTTTTTTTUVVWXYYZZZZYYXWVVUUUUU UUUUUUVVWWXYZaaaaaaaZZYXWWWVVVUUUUUUVVVVWXXYYZYZZZYYXWVUUUUUTVUWWYXXYacdcdefghiiklj&a mp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=577|1:|0|avg=23849|max=16 763&amp;chxp=1,1,142,100&amp;chtt=shred+APS+Timeline&amp;chts=dddddd,18" alt="APS Timeline Chart" />

<div class="clear"></div>
<h4>Action details: shred </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>5221</li>
<li><span class="label">school:</span>physical</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>feral</li>
<li><span class="label">range:</span>5.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>1.0000</li>
<li><span class="label">base_cost:</span>40.0</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">description:</span><span class="tooltip">Shred the target, causing $m3% damage plus $m1 to the target. Must be behind the target. Awards $s2 combo $lpoint:points;. Effects which increase Bleed damage also increase Shred damage.</span></li>
</ul>
</div>
<div class="float">
<h5>Direct Damage</h5>
<ul>
<li><span class="label">may_crit:</span>true</li>
<li><span class="label">direct_power_mod:</span>0.000000</li>
<li><span class="label">base_dd_min:</span>56.24</li>
<li><span class="label">base_dd_max:</span>56.24</li>
</ul>
<h5>Weapon</h5>
<ul>
<li><span class="label">normalized:</span>false</li>
<li><span class="label">weapon_power_mod:</span>0.071429</li>
<li><span class="label">weapon_multiplier:</span>5.40</li>
</ul>
</div>
<div class="clear"></div>
</td>
</tr>
<tr>
<td class="left small"><a href="#" class="toggle-details" rel="spell=5217">tigers_fury</a></td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">14.6</td>
<td class="right small">31.63sec</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
<td class="right small">0.0%</td>
</tr>
<tr class="details hide">
<td colspan="20" class="filler">
<h4>Stats details: tigers_fury </h4>
<table class="details">
<tr>
<th class="small">Executes</th>
<th class="small">Direct Results</th>
<th class="small">Ticks</th>
<th class="small">Tick Results</th>
<th class="small">Execute Time per Execution</th>
<th class="small">Tick Time per Tick</th>
<th class="small">Actual Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
<th class="small">Amount per Total Time</th>
<th class="small">Amount per Total Execute Time</th>
</tr>
<tr>
<td class="right small">14.57</td>
<td class="right small">14.57</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.0000</td>
<td class="right small">0.0000</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
<td class="right small">0.00</td>
</tr>
</table>
<table class="details">
<tr>
<th class="small">Direct Results</th>
<th class="small">Count</th>
<th class="small">Pct</th>
<th class="small">Average</th>
<th class="small">Min</th>
<th class="small">Max</th>
<th class="small">Total Amount</th>
<th class="small">Total Amount</th>
<th class="small">Overkill %</th>
</tr>
<tr>
<td class="left small">none</td>
<td class="right small">14.57</td>
<td class="right small">100.00%</td>
<td class="right small">0.00</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0</td>
<td class="right small">0.00</td>
</tr>
</table>
<div class="clear"></div>

<div class="clear"></div>
<h4>Action details: tigers_fury </h4>
<div class="float">
<h5>Static Values</h5>
<ul>
<li><span class="label">id:</span>5217</li>
<li><span class="label">school:</span>physical</li>
<li><span class="label">resource:</span>energy</li>
<li><span class="label">tree:</span>feral</li>
<li><span class="label">range:</span>0.0</li>
<li><span class="label">travel_speed:</span>0.0000</li>
<li><span class="label">trigger_gcd:</span>0.0000</li>
<li><span class="label">base_cost:</span>0.0</li>
<li><span class="label">cooldown:</span>30.00</li>
<li><span class="label">base_execute_time:</span>0.00</li>
<li><span class="label">base_crit:</span>0.00</li>
<li><span class="label">target:</span>Fluffy_Pillow</li>
<li><span class="label">tooltip:</span><span class="tooltip">Increases physical damage done by $s1%.</span></li>
<li><span class="label">description:</span><span class="tooltip">Increases physical damage done by $s1% for $d.</span></li>
</ul>
</div>
<div class="float">
</div>
<div class="clear"></div>
</td>
</tr>
</table>
</div>
</div>
<div class="player-section gains">
<h3 class="toggle">Resources</h3>
<div class="toggle-content hide">
<table class="sc mt">
<tr>
<th class="left small">Resource Usage</th>
<th class="small">Type</th>
<th class="small">Res%</th>
<th class="small"><a href="#help-dpr" class="help">DPR</a></th>
<th class="small">RPE</th>
</tr>
<tr>
<th class="left small">guy_w/o_2pt13</th>
<td colspan="4" class="filler"></td>
</tr>
<tr>
<td class="left small">feral_charge_cat</td>
<td class="left small">energy</td>
<td class="right small">0.2%</td>
<td class="right small">0.0</td>
<td class="right small">10</td>
</tr>
<tr class="odd">
<td class="left small">ferocious_bite</td>
<td class="left small">energy</td>
<td class="right small">10.0%</td>
<td class="right small">1292.6</td>
<td class="right small">34</td>
</tr>
<tr>
<td class="left small">rake</td>
<td class="left small">energy</td>
<td class="right small">13.6%</td>
<td class="right small">2508.7</td>
<td class="right small">28</td>
</tr>
<tr class="odd">
<td class="left small">rip</td>
<td class="left small">energy</td>
<td class="right small">5.4%</td>
<td class="right small">8158.1</td>
<td class="right small">24</td>
</tr>
<tr>
<td class="left small">savage_roar</td>
<td class="left small">energy</td>
<td class="right small">5.2%</td>
<td class="right small">0.0</td>
<td class="right small">22</td>
</tr>
<tr class="odd">
<td class="left small">shred</td>
<td class="left small">energy</td>
<td class="right small">65.7%</td>
<td class="right small">908.4</td>
<td class="right small">27</td>
</tr>
</table>
<table class="sc">
<tr>
<th>Resource Gains</th>
<th>Type</th>
<th>Count</th>
<th>Total</th>
<th>Average</th>
<th colspan="2">Overflow</th>
</tr>
<tr>
<td class="left">energy_regen</td>
<td class="left">energy</td>
<td class="right">1803.9</td>
<td class="right">5116.8</td>
<td class="right">2.8</td>
<td class="right">8.0</td>
<td class="right">0.2%</td>
</tr>
<tr class="odd">
<td class="left">omen_of_clarity</td>
<td class="left">energy</td>
<td class="right">32.5</td>
<td class="right">1251.4</td>
<td class="right">38.5</td>
<td class="right">0.0</td>
<td class="right">0.0%</td>
</tr>
<tr>
<td class="left">tigers_fury</td>
<td class="left">energy</td>
<td class="right">14.6</td>
<td class="right">874.3</td>
<td class="right">60.0</td>
<td class="right">0.0</td>
<td class="right">0.0%</td>
</tr>
</table>
<div class="charts charts-left">
<img src="http://0.chart.apis.google.com/chart?chs=550x230&amp;cht=p&amp;chf=bg,s,333333&amp;chd=t:71,17,12&amp;chds=0,100&amp ;chco=C0B84F&amp;chl=energy_regen|omen_of_clarity|tigers_fury&amp;chtt=guy_w/o_2pt13+Energy+Gains&amp;chts=dddddd,18" alt="Resource Gains Chart" />
</div>
<div class="charts">
<img src="http://5.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:t88888888888888888888888888888888888888888888888888888888888888888888 8888888888888888888888888888888888888888888888888888888888888888888888888888888888888 8888888888888888888888888888888888888888888888888888888888888888888888888888888888888 8888888888888888888888888888888888888888888888888888888888888888888888888888888888888 8888888888888887878878777778777777777777777777777777777777777777777777777777777777777 7777777777777777777777777777777777777777777777777777777777777777777777777777777777777 7777777777777777766666667666666676666656656666565344314627544323345q8004r88888v8888&a mp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=577|1:|0|max=140633&amp;chtt=guy_w/o_2pt13+Health+Timeline&amp;chts=dddddd,18&amp;chco=336600" alt="Resource Timeline Chart" />
<img src="http://6.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:rwnaVU58630umfcXQNLKKKKJJKKKKKKKKJKKKJKNOUTUTQPQTWagkkihiiaXYbdfhijjf caYZZXUSQQSVYcfhikldbfikmnmljiebYYYYVTQQRUXadgjlmecfjkmnnmkhebZXXYXVSQRTWadhknogceghg ggggfdbZXWXXWTRQSUXbehijcZabcdefhhiigedbcgjkjgcYURPNMLKKKKKKKKKJJJJJKKKLMNPRSTTSSSTUS RSVZcgjllkkjjicYXYYYXXWVUTTUVTSTWZcfijjjiihhcYYYZZYXWVUUTTUTRUXYbegijjkkkjfbbbccbZYXV VUTTSRRTVYcehijjkkkfbaaaaaZYXWVUTSSRQSUXaegijjjjjfbaabbccddffgfdbZWURPOMLLKKKKKKKKKKK KKKKKMMOOPQRRRSTUWYaceghebabcefggffdcbaXVUTTSSSTUVXZcdcZXYYaabbbaZZYXVUTSSSSSSUVXZacb YYYZabbccbaZZYWUSSSSSSTTUVXYaZWVUUUVVVVVVUTSTTRRQQRPNOQRQRTPONMNNQUQUVVXTfcSQXUZVSF&a mp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=577|1:|0|max=99&amp;chtt=guy_w/o_2pt13+Energy+Timeline&amp;chts=dddddd,18&amp;chco=C0B84F" alt="Resource Timeline Chart" />
</div>
<div class="clear"></div>
</div>
</div>
<div class="player-section buffs">
<h3 class="toggle open">Buffs</h3>
<div class="toggle-content">
<table class="sc mb">
<tr>
<th class="left"><a href="#help-dynamic-buffs" class="help">Dynamic Buffs</a></th>
<th>Start</th>
<th>Refresh</th>
<th>Interval</th>
<th>Trigger</th>
<th>Up-Time</th>
<th>Benefit</th>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">ancient_petrified_seed</a></td>
<td class="right">7.5</td>
<td class="right">0.0</td>
<td class="right">63.3sec</td>
<td class="right">63.3sec</td>
<td class="right">25%</td>
<td class="right">25%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>ancient_petrified_seed_trinket2</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>15.00</li>
<li><span class="label">cooldown:</span>60.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">berserk</a></td>
<td class="right">2.9</td>
<td class="right">0.0</td>
<td class="right">188.4sec</td>
<td class="right">188.4sec</td>
<td class="right">22%</td>
<td class="right">22%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_berserk</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>25.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">bloodlust</a></td>
<td class="right">1.0</td>
<td class="right">0.0</td>
<td class="right">0.0sec</td>
<td class="right">0.0sec</td>
<td class="right">9%</td>
<td class="right">10%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_bloodlust</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>40.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">combo_points</a></td>
<td class="right">48.0</td>
<td class="right">159.0</td>
<td class="right">9.5sec</td>
<td class="right">2.2sec</td>
<td class="right">75%</td>
<td class="right">71%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_combo_points</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>5</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">omen_of_clarity</a></td>
<td class="right">32.5</td>
<td class="right">0.6</td>
<td class="right">13.5sec</td>
<td class="right">13.2sec</td>
<td class="right">4%</td>
<td class="right">5%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_omen_of_clarity</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>15.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>5.83%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">primal_madness_cat</a></td>
<td class="right">14.7</td>
<td class="right">2.8</td>
<td class="right">31.6sec</td>
<td class="right">26.2sec</td>
<td class="right">31%</td>
<td class="right">31%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_primal_madness_cat</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>6.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">savage_roar</a></td>
<td class="right">5.5</td>
<td class="right">9.3</td>
<td class="right">87.7sec</td>
<td class="right">31.6sec</td>
<td class="right">98%</td>
<td class="right">98%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>52610</li>
<li><span class="label">cooldown name:</span>buff_savage_roar</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">Autoattack damage done increased by $w2%.</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>27.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">stampede_cat</a></td>
<td class="right">1.0</td>
<td class="right">0.0</td>
<td class="right">0.0sec</td>
<td class="right">0.0sec</td>
<td class="right">1%</td>
<td class="right">0%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_stampede_cat</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>10.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">synapse_springs</a></td>
<td class="right">7.1</td>
<td class="right">0.0</td>
<td class="right">62.6sec</td>
<td class="right">62.6sec</td>
<td class="right">15%</td>
<td class="right">15%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>synapse_springs_hands</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>10.00</li>
<li><span class="label">cooldown:</span>60.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">the_hungerer</a></td>
<td class="right">7.9</td>
<td class="right">0.0</td>
<td class="right">60.8sec</td>
<td class="right">60.8sec</td>
<td class="right">26%</td>
<td class="right">26%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_the_hungerer</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>15.00</li>
<li><span class="label">cooldown:</span>60.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">tigers_fury</a></td>
<td class="right">14.6</td>
<td class="right">0.0</td>
<td class="right">31.6sec</td>
<td class="right">31.6sec</td>
<td class="right">19%</td>
<td class="right">22%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_tigers_fury</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>6.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">tolvir_potion</a></td>
<td class="right">2.0</td>
<td class="right">0.0</td>
<td class="right">352.3sec</td>
<td class="right">352.3sec</td>
<td class="right">10%</td>
<td class="right">10%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_tolvir_potion</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>25.00</li>
<li><span class="label">cooldown:</span>60.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
</table>
<table class="sc">
<tr>
<th class="left"><a href="#help-constant-buffs" class="help">Constant Buffs</a></th>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">arcane_brilliance</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_arcane_brilliance</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">blessing_of_kings</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_blessing_of_kings</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">blessing_of_might</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_blessing_of_might</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">blessing_of_might_regen</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_blessing_of_might_regen</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">cat_form</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>768</li>
<li><span class="label">cooldown name:</span>buff_cat_form</li>
<li><span class="label">tooltip:</span><span class="tooltip">Immunity to Polymorph effects. Causes agility to increase attack power.</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>-0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">fortitude</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_fortitude</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">mark_of_the_wild</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_mark_of_the_wild</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">replenishment</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>57669</li>
<li><span class="label">cooldown name:</span>buff_replenishment</li>
<li><span class="label">tooltip:</span><span class="tooltip">Replenishes $s1% of maximum mana per 10 sec.</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
</table>
</div>
</div>
<div class="player-section uptimes">
<h3 class="toggle">Uptimes</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th></th>
<th>%</th>
</tr>
<tr>
<td class="left">energy_cap</td>
<td class="right">0.1%</td>
</tr>
</table>
</div>
</div>
<div class="player-section procs">
<h3 class="toggle">Procs</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th></th>
<th>Count</th>
<th>Interval</th>
</tr>
<tr>
<td class="left">combo_points_wasted</td>
<td class="right">53.4</td>
<td class="right">10.0sec</td>
</tr>
<tr class="odd">
<td class="left">fury_swipes</td>
<td class="right">57.6</td>
<td class="right">7.8sec</td>
</tr>
<tr>
<td class="left">munched_fiery_claws</td>
<td class="right">21.9</td>
<td class="right">19.8sec</td>
</tr>
<tr class="odd">
<td class="left">primal_fury</td>
<td class="right">75.2</td>
<td class="right">6.0sec</td>
</tr>
<tr>
<td class="left">rolled_fiery_claws</td>
<td class="right">10.5</td>
<td class="right">38.7sec</td>
</tr>
</table>
</div>
</div>
<div class="player-section gains">
<h3 class="toggle">Statistics & Data Analysis</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th>DPS</th>
<th></th>
</tr>
<tr>
<td class="left"><b>Sample Data</b></td>
<td class="right"></td>
</tr>
<tr>
<td class="left">Average</td>
<td class="right">29191.63</td>
</tr>
<tr>
<td class="left">Standard Deviation</td>
<td class="right">593.5205</td>
</tr>
<tr>
<td class="left">Minimum</td>
<td class="right">26943.74</td>
</tr>
<tr>
<td class="left">Maximum</td>
<td class="right">31760.66</td>
</tr>
<tr>
<td class="left">Spread ( max - min )</td>
<td class="right">4816.92</td>
</tr>
<tr>
<td class="left">Range [ ( max - min ) / 2 * 100% ]</td>
<td class="right">8.25%</td>
</tr>
<tr>
<td class="left">10th Percentile</td>
<td class="right">28446.26</td>
</tr>
<tr>
<td class="left">90th Percentile</td>
<td class="right">29948.59</td>
</tr>
<tr>
<td class="left">( 90th Percentile - 10th Percentile )</td>
<td class="right">1502.33</td>
</tr>
<tr>
<td class="left"><b>Population</b></td>
<td class="right"></td>
</tr>
<tr>
<td class="left">Standard Deviation of the Average DPS(e)</td>
<td class="right">5.9352</td>
</tr>
<tr>
<td class="left">95.00% Confidence Intervall</td>
<td class="right">( 29180.00 - 29203.27 )</td>
</tr>
<tr>
<td class="left">Normalized 95.00% Confidence Intervall</td>
<td class="right">( 99.96% - 100.04% )</td>
</tr>
<tr>
<td class="left"><b>Approx. Iterations needed for ( always use n>=50 )</b></td>
<td class="right"></td>
</tr>
<tr>
<td class="left">1% DPS Error</td>
<td class="right">15</td>
</tr>
<tr>
<td class="left">0.1% DPS Error</td>
<td class="right">1588</td>
</tr>
<tr>
<td class="left">0.1 Scale Factor Error with Delta=300</td>
<td class="right">3007</td>
</tr>
<tr>
<td class="left">0.05 Scale Factor Error with Delta=300</td>
<td class="right">12028</td>
</tr>
<tr>
<td class="left">0.01 Scale Factor Error with Delta=300</td>
<td class="right">300715</td>
</tr>
</table>
<img src="http://8.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chg=20,20&amp;chxs=0,ffffff|1,ffffff&amp;chco=FF0000 ,0000FF&amp;chf=bg,s,333333&amp;chd=s:AOJHGFEEEDDDDDCCCCCCCCCCCCCBBBBBBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chxt=x,y&amp;chm=t25.1,FFFFFF,0,117,10|t18.0,FFF FFF,0,235,10|t14.9,FFFFFF,0,352,10|t13.0,FFFFFF,0,470,10|t11.6,FFFFFF,0,588,10&amp;ch xl=0:|0|iterations=10000|1:|0|max dps error=1630&amp;chdl=DPS Error&amp;chtt=Standard Error&amp;chts=dddddd,18" alt="Timeline DPS Err??
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<img src="http://9.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chg=20,20&amp;chco=FF0000&amp;chxr=0,29168,29215|2,0 ,0.1344&amp;chf=bg,s,333333&amp;chxt=x,x,y,y&amp;chxl=1:|DPS|3:|p&amp;chtt=95.00%25+C onfidence+Interval&amp;chxs=0,ffffff|1,ffffff|2,ffffff|3,ffffff&amp;chts=dddddd,18&am p;chfd=0,x,29168,29215,1,100*exp(-(x-29192)^2/(2*6^2))&amp;chd=t:-1&amp;chm=B,C6D9FD,0,12:35,0" alt="DPS Error Chart" />

</div>
</div>
<div class="player-section action-priority-list">
<h3 class="toggle">Action Priority List</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th class="right">#</th>
<th class="left">action,conditions</th>
</tr>
<tr>
<th class="right">0</th>
<td class="left">flask,type=winds</td>
</tr>
<tr class="odd">
<th class="right">1</th>
<td class="left">food,type=seafood_magnifique_feast</td>
</tr>
<tr>
<th class="right">2</th>
<td class="left">mark_of_the_wild</td>
</tr>
<tr class="odd">
<th class="right">3</th>
<td class="left">cat_form</td>
</tr>
<tr>
<th class="right">4</th>
<td class="left">snapshot_stats</td>
</tr>
<tr class="odd">
<th class="right">5</th>
<td class="left">tolvir_potion,if=!in_combat</td>
</tr>
<tr>
<th class="right">6</th>
<td class="left">feral_charge_cat,if=!in_combat</td>
</tr>
<tr class="odd">
<th class="right">7</th>
<td class="left">auto_attack</td>
</tr>
<tr>
<th class="right">8</th>
<td class="left">skull_bash_cat</td>
</tr>
<tr class="odd">
<th class="right">9</th>
<td class="left">tigers_fury,if=energy&lt;=35</td>
</tr>
<tr>
<th class="right">A</th>
<td class="left">use_item,name=ancient_petrified_seed,if=buff.tigers_fury.up</td>
</tr>
<tr class="odd">
<th class="right">B</th>
<td class="left">use_item,name=obsidian_arborweave_grips,if=buff.tigers_fury.up</td>
</tr>
<tr>
<th class="right">C</th>
<td class="left">berserk,if=buff.tigers_fury.up|(target.time_to_die&lt;25&amp;cooldown.ti gers_fury.remains&gt;6)</td>
</tr>
<tr class="odd">
<th class="right">D</th>
<td class="left">tolvir_potion,if=buff.bloodlust.react|target.time_to_die&lt;=40</td>
</tr>
<tr>
<th class="right">E</th>
<td class="left">faerie_fire_feral,if=debuff.faerie_fire.stack&lt;3|!(debuff.sunder_armor .up|debuff.expose_armor.up)</td>
</tr>
<tr class="odd">
<th class="right">F</th>
<td class="left">mangle_cat,if=debuff.mangle.remains&lt;=2&amp;(!debuff.mangle.up|debuff. mangle.remains&gt;=0.0)</td>
</tr>
<tr>
<th class="right">G</th>
<td class="left">ravage,if=buff.stampede_cat.up&amp;buff.stampede_cat.remains&lt;=1</td>
</tr>
<tr class="odd">
<th class="right">H</th>
<td class="left">ferocious_bite,if=buff.combo_points.stack&gt;=1&amp;dot.rip.ticking&amp; dot.rip.remains&lt;=1&amp;target.health_pct&lt;=25</td>
</tr>
<tr>
<th class="right">I</th>
<td class="left">ferocious_bite,if=buff.combo_points.stack&gt;=5&amp;dot.rip.ticking&amp; target.health_pct&lt;=25</td>
</tr>
<tr class="odd">
<th class="right">J</th>
<td class="left">shred,extend_rip=1,if=dot.rip.ticking&amp;dot.rip.remains&lt;=4&amp;targ et.health_pct&gt;25</td>
</tr>
<tr>
<th class="right">K</th>
<td class="left">rip,if=buff.combo_points.stack&gt;=5&amp;target.time_to_die&gt;=6&amp;do t.rip.remains&lt;2.0&amp;(buff.berserk.up|dot.rip.remains&lt;=cooldown.tigers_fury.re mains)</td>
</tr>
<tr class="odd">
<th class="right">L</th>
<td class="left">ferocious_bite,if=buff.combo_points.stack&gt;=5&amp;dot.rip.remains&gt;5 .0&amp;buff.savage_roar.remains&gt;=3.0&amp;buff.berserk.up</td>
</tr>
<tr>
<th class="right">M</th>
<td class="left">rake,if=target.time_to_die&gt;=8.5&amp;buff.tigers_fury.up&amp;dot.rake. remains&lt;9.0&amp;(!dot.rake.ticking|dot.rake.multiplier&lt;multiplier)</td>
</tr>
<tr class="odd">
<th class="right">N</th>
<td class="left">rake,if=target.time_to_die&gt;=dot.rake.remains&amp;dot.rake.remains&lt; 3.0&amp;(buff.berserk.up|energy&gt;=71|(cooldown.tigers_fury.remains+0.8)&gt;=dot.rak e.remains)</td>
</tr>
<tr>
<th class="right">O</th>
<td class="left">shred,if=buff.omen_of_clarity.react</td>
</tr>
<tr class="odd">
<th class="right">P</th>
<td class="left">savage_roar,if=buff.combo_points.stack&gt;=1&amp;buff.savage_roar.remain s&lt;=1</td>
</tr>
<tr>
<th class="right">Q</th>
<td class="left">ferocious_bite,if=(target.time_to_die&lt;=4&amp;buff.combo_points.stack& gt;=5)|target.time_to_die&lt;=1</td>
</tr>
<tr class="odd">
<th class="right">R</th>
<td class="left">ferocious_bite,if=buff.combo_points.stack&gt;=5&amp;dot.rip.remains&gt;= 14.0&amp;buff.savage_roar.remains&gt;=10.0</td>
</tr>
<tr>
<th class="right">S</th>
<td class="left">ravage,if=buff.stampede_cat.up&amp;!buff.omen_of_clarity.react&amp;buff. tigers_fury.up</td>
</tr>
<tr class="odd">
<th class="right">T</th>
<td class="left">shred,if=buff.tigers_fury.up|buff.berserk.up</td>
</tr>
<tr>
<th class="right">U</th>
<td class="left">shred,if=(buff.combo_points.stack&lt;5&amp;dot.rip.remains&lt;3.0)|(buff .combo_points.stack=0&amp;buff.savage_roar.remains&lt;2)</td>
</tr>
<tr class="odd">
<th class="right">V</th>
<td class="left">shred,if=cooldown.tigers_fury.remains&lt;=3.0</td>
</tr>
<tr>
<th class="right">W</th>
<td class="left">shred,if=target.time_to_die&lt;=8.5</td>
</tr>
<tr class="odd">
<th class="right">X</th>
<td class="left">shred,if=time_to_max_energy&lt;=1.0</td>
</tr>
</table>
<div class="subsection subsection-small">
<h4>Sample Sequence</h4>
<div class="force-wrap mono">
0123567ENPOUUU9ACKSTTLTNTLTTTLTPTTNOTKTTTTLTT9BNTTTPOUNUKOVVV9ANTTTOKNPOOXXVN9BTTTTKO ONPXXXNVK9ATTTRONXXPUUUN9BKTTTTORNOXXKNVVP9ACTTTTLTTTLNTTTTKTTOLNTTPTT9BTTTKNOXXNXVV9 AKTTTPNXXNOKVVO9BRTTTENOPUUUNKVVV9ATTNTKXNPXVV9BTTNTKXNXPJVU9ACTKNTTTLTTTLTNTLTTTPTDT NKTT9BOITTTXNIXXXNIU9APTTTIONXINPOOOOVI9BTTTTINXPUONIV9ATTITNOIWNPW
</div>
</div>
<div class="subsection subsection-small">
<h4>Labels</h4>
<div class="force-wrap mono">
Label: Number of executes (Average number of executes per iteration)<br />

</div>
</div>
</div>
</div>
<div class="player-section stats">
<h3 class="toggle">Stats</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th></th>
<th>Raid-Buffed</th>
<th>Unbuffed</th>
<th>Gear Amount</th>
</tr>
<tr>
<th class="left">Strength</th>
<td class="right">694</td>
<td class="right">112</td>
<td class="right">20</td>
</tr>
<tr class="odd">
<th class="left">Agility</th>
<td class="right">6960</td>
<td class="right">5294</td>
<td class="right">5201</td>
</tr>
<tr>
<th class="left">Stamina</th>
<td class="right">7240</td>
<td class="right">6222</td>
<td class="right">6116</td>
</tr>
<tr class="odd">
<th class="left">Intellect</th>
<td class="right">195</td>
<td class="right">186</td>
<td class="right">20</td>
</tr>
<tr>
<th class="left">Spirit</th>
<td class="right">193</td>
<td class="right">193</td>
<td class="right">20</td>
</tr>
<tr class="odd">
<th class="left">Health</th>
<td class="right">140633</td>
<td class="right">126381</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Mana</th>
<td class="right">24469</td>
<td class="right">22201</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Spell Power</th>
<td class="right">203</td>
<td class="right">176</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Spell Hit</th>
<td class="right">9.38%</td>
<td class="right">9.38%</td>
<td class="right">961</td>
</tr>
<tr class="odd">
<th class="left">Spell Crit</th>
<td class="right">12.67%</td>
<td class="right">7.66%</td>
<td class="right">990</td>
</tr>
<tr>
<th class="left">Spell Haste</th>
<td class="right">12.97%</td>
<td class="right">7.59%</td>
<td class="right">972</td>
</tr>
<tr class="odd">
<th class="left">Spell Penetration</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Mana Per 5</th>
<td class="right">931</td>
<td class="right">931</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Attack Power</th>
<td class="right">22733</td>
<td class="right">684</td>
<td class="right">190</td>
</tr>
<tr>
<th class="left">Melee Hit</th>
<td class="right">8.00%</td>
<td class="right">8.00%</td>
<td class="right">961</td>
</tr>
<tr class="odd">
<th class="left">Melee Crit</th>
<td class="right">43.42%</td>
<td class="right">29.29%</td>
<td class="right">990</td>
</tr>
<tr>
<th class="left">Melee Haste</th>
<td class="right">7.59%</td>
<td class="right">7.59%</td>
<td class="right">972</td>
</tr>
<tr>
<th class="left">Swing Speed</th>
<td class="right">18.35%</td>
<td class="right">7.59%</td>
<td class="right">972</td>
</tr>
<tr class="odd">
<th class="left">Expertise</th>
<td class="right">26.01</td>
<td class="right">26.01</td>
<td class="right">781</td>
</tr>
<tr>
<th class="left">Armor</th>
<td class="right">15207</td>
<td class="right">11131</td>
<td class="right">11131</td>
</tr>
<tr>
<th class="left">Tank-Miss</th>
<td class="right">2.00%</td>
<td class="right">2.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Tank-Dodge</th>
<td class="right">33.40%</td>
<td class="right">23.82%</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Tank-Parry</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Tank-Block</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Tank-Crit</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Mastery</th>
<td class="right">18.65%</td>
<td class="right">18.65%</td>
<td class="right">1910</td>
</tr>
</table>
</div>
</div>
<div class="player-section gear">
<h3 class="toggle">Gear</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th></th>
<th>Encoded</th>
</tr>
<tr>
<th class="left">head</th>
<td class="left">agile_biooptic_killshades,type=leather,ilevel=359,quality=epic,stats=135 6armor_301agi_512sta,gems=agile_shadowspirit_208hit_208mastery_20agi,enchant=60agi_35 haste</td>
</tr>
<tr>
<th class="left">neck</th>
<td class="left">necklace_of_smoke_signals,ilevel=378,quality=epic,stats=227agi_341sta_15 6crit_144hit,reforge=crit_exp</td>
</tr>
<tr>
<th class="left">shoulders</th>
<td class="left">obsidian_arborweave_spaulders,type=leather,ilevel=378,quality=epic,stats =1365armor_282agi_454sta_157crit_216mastery,reforge=crit_exp,gems=40agi,enchant=50agi _25mastery</td>
</tr>
<tr>
<th class="left">shirt</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">chest</th>
<td class="left">obsidian_arborweave_raiment,type=leather,ilevel=378,quality=epic,stats=1 820armor_368agi_611sta_221exp_275crit,reforge=crit_haste,gems=40agi_40agi_20agi,encha nt=20all</td>
</tr>
<tr>
<th class="left">waist</th>
<td class="left">flamebinding_girdle,type=leather,ilevel=378,quality=epic,stats=1024armor _282agi_454sta_211haste_167hit,reforge=hit_exp,gems=40agi_40agi</td>
</tr>
<tr>
<th class="left">legs</th>
<td class="left">obsidian_arborweave_legguards,heroic=1,type=leather,ilevel=391,quality=e pic,stats=1687armor_420agi_689sta_193hit_349mastery,reforge=hit_haste,gems=40agi_40ag i,enchant=55crit_190ap</td>
</tr>
<tr>
<th class="left">feet</th>
<td class="left">sandals_of_leaping_coals,type=leather,ilevel=378,quality=epic,stats=1251 armor_282agi_454sta_230mastery_133crit,reforge=crit_haste,gems=40agi_10agi,enchant=35 agi</td>
</tr>
<tr>
<th class="left">wrists</th>
<td class="left">flamebinder_bracers,type=leather,ilevel=378,quality=epic,stats=796armor_ 227agi_341sta_154exp_148crit,reforge=crit_haste,enchant=50agi</td>
</tr>
<tr>
<th class="left">hands</th>
<td class="left">obsidian_arborweave_grips,type=leather,ilevel=378,quality=epic,stats=113 7armor_282agi_454sta_205haste_177crit,reforge=crit_mastery,gems=40agi,enchant=65maste ry,addon=synapse_springs</td>
</tr>
<tr>
<th class="left">finger1</th>
<td class="left">widows_kiss,ilevel=378,quality=epic,stats=227agi_341sta_167haste_126mast ery,reforge=mastery_exp</td>
</tr>
<tr>
<th class="left">finger2</th>
<td class="left">matoclaws_band,ilevel=365,quality=epic,stats=201agi_301sta_121hit_142cri t,reforge=crit_exp</td>
</tr>
<tr>
<th class="left">trinket1</th>
<td class="left">the_hungerer,ilevel=378,quality=epic,stats=383agi,equip=onattackhit_1532 haste_100%_15dur_60cd</td>
</tr>
<tr>
<th class="left">trinket2</th>
<td class="left">ancient_petrified_seed,ilevel=378,quality=epic,stats=383mastery,reforge= mastery_hit,use=1277agi_15dur_60cd</td>
</tr>
<tr>
<th class="left">back</th>
<td class="left">dreadfire_drape,ilevel=378,quality=epic,stats=695armor_212agi_341sta_95m astery_138hit,reforge=hit_haste,gems=40agi_40agi_20agi,enchant=22agi</td>
</tr>
<tr>
<th class="left">main_hand</th>
<td class="left">fandrals_flamescythe,ilevel=378,quality=epic,stats=408agi_611sta_276crit _265mastery,reforge=crit_exp,enchant=130agi,weapon=staff_2.40speed_1428min_2143max</td>
</tr>
<tr>
<th class="left">off_hand</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">ranged</th>
<td class="left">covenant_of_the_flame,ilevel=378,quality=epic,stats=128agi_192sta_88crit _81mastery,reforge=crit_hit,gems=40agi</td>
</tr>
<tr>
<th class="left">tabard</th>
<td class="left">empty</td>
</tr>
</table>
</div>
</div>
<div class="player-section talents">
<h3 class="toggle">Talents</h3>
<div class="toggle-content hide">
<div class="float">
<table class="sc">
<tr>
<th class="left">Balance</th>
<th>Rank</th>
</tr>
<tr>
<td class="left">Nature's Grace</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Starlight Wrath</td>
<td>0</td>
</tr>
<tr>
<td class="left">Nature's Majesty</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Genesis</td>
<td>0</td>
</tr>
<tr>
<td class="left">Moonglow</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Balance of Power</td>
<td>0</td>
</tr>
<tr>
<td class="left">Euphoria</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Moonkin Form</td>
<td>0</td>
</tr>
<tr>
<td class="left">Typhoon</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Shooting Stars</td>
<td>0</td>
</tr>
<tr>
<td class="left">Owlkin Frenzy</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Gale Winds</td>
<td>0</td>
</tr>
<tr>
<td class="left">Solar Beam</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Dreamstate</td>
<td>0</td>
</tr>
<tr>
<td class="left">Force of Nature</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Sunfire</td>
<td>0</td>
</tr>
<tr>
<td class="left">Earth and Moon</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Fungal Growth</td>
<td>0</td>
</tr>
<tr>
<td class="left">Lunar Shower</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Starfall</td>
<td>0</td>
</tr>
</table>
</div>
<div class="float">
<table class="sc">
<tr>
<th class="left">Feral</th>
<th>Rank</th>
</tr>
<tr>
<td class="left">Feral Swiftness</td>
<td>2</td>
</tr>
<tr class="odd">
<td class="left">Furor</td>
<td>1</td>
</tr>
<tr>
<td class="left">Predatory Strikes</td>
<td>2</td>
</tr>
<tr class="odd">
<td class="left">Infected Wounds</td>
<td>2</td>
</tr>
<tr>
<td class="left">Fury Swipes</td>
<td>3</td>
</tr>
<tr class="odd">
<td class="left">Primal Fury</td>
<td>2</td>
</tr>
<tr>
<td class="left">Feral Aggression</td>
<td>2</td>
</tr>
<tr class="odd">
<td class="left">King of the Jungle</td>
<td>3</td>
</tr>
<tr>
<td class="left">Feral Charge</td>
<td>1</td>
</tr>
<tr class="odd">
<td class="left">Stampede</td>
<td>2</td>
</tr>
<tr>
<td class="left">Thick Hide</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Leader of the Pack</td>
<td>1</td>
</tr>
<tr>
<td class="left">Brutal Impact</td>
<td>2</td>
</tr>
<tr class="odd">
<td class="left">Nurturing Instinct</td>
<td>1</td>
</tr>
<tr>
<td class="left">Primal Madness</td>
<td>2</td>
</tr>
<tr class="odd">
<td class="left">Survival Instincts</td>
<td>1</td>
</tr>
<tr>
<td class="left">Endless Carnage</td>
<td>2</td>
</tr>
<tr class="odd">
<td class="left">Natural Reaction</td>
<td>0</td>
</tr>
<tr>
<td class="left">Blood in the Water</td>
<td>2</td>
</tr>
<tr class="odd">
<td class="left">Rend and Tear</td>
<td>3</td>
</tr>
<tr>
<td class="left">Pulverize</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Berserk</td>
<td>1</td>
</tr>
</table>
</div>
<div class="float">
<table class="sc">
<tr>
<th class="left">Restoration</th>
<th>Rank</th>
</tr>
<tr>
<td class="left">Blessing of the Grove</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Natural Shapeshifter</td>
<td>2</td>
</tr>
<tr>
<td class="left">Naturalist</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Heart of the Wild</td>
<td>3</td>
</tr>
<tr>
<td class="left">Perseverance</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Master Shapeshifter</td>
<td>1</td>
</tr>
<tr>
<td class="left">Improved Rejuvenation</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Living Seed</td>
<td>0</td>
</tr>
<tr>
<td class="left">Revitalize</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Nature's Swiftness</td>
<td>0</td>
</tr>
<tr>
<td class="left">Fury of Stormrage</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Nature's Bounty</td>
<td>0</td>
</tr>
<tr>
<td class="left">Empowered Touch</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Malfurion's Gift</td>
<td>0</td>
</tr>
<tr>
<td class="left">Efflorescence</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Wild Growth</td>
<td>0</td>
</tr>
<tr>
<td class="left">Nature's Cure</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Nature's Ward</td>
<td>0</td>
</tr>
<tr>
<td class="left">Gift of the Earthmother</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Swift Rejuvenation</td>
<td>0</td>
</tr>
<tr>
<td class="left">Tree of Life</td>
<td>0</td>
</tr>
</table>
</div>
<div class="clear"></div>
</div>
</div>
<div class="player-section profile">
<h3 class="toggle">Profile</h3>
<div class="toggle-content hide">
<div class="subsection force-wrap">
<p>#!./simc <br>
<br>
druid=guy_w/o_2pt13<br>
origin="http://eu.battle.net/wow/en/character/nerathor/triturar/advanced"<br>
level=85<br>
race=night_elf<br>
position=back<br>
role=attack<br>
use_pre_potion=1<br>
professions=alchemy=525/engineering=525<br>
talents=http://www.wowhead.com/talent#druid-000000000000000000002122322312012121202301020301000000000000000<br>
glyphs=shred/berserk/rip/rebirth/barkskin/feral_charge/dash/unburdened_rebirth/aquatic_form<br>
actions=flask,type=winds<br>
actions+=/food,type=seafood_magnifique_feast<br>
actions+=/mark_of_the_wild<br>
actions+=/cat_form<br>
actions+=/snapshot_stats<br>
actions+=/tolvir_potion,if=!in_combat<br>
actions+=/feral_charge_cat,if=!in_combat<br>
actions+=/auto_attack<br>
actions+=/skull_bash_cat<br>
actions+=/tigers_fury,if=energy&lt;=35<br>
actions+=/use_item,name=ancient_petrified_seed,if=buff.tigers_fury.up<br>
actions+=/use_item,name=obsidian_arborweave_grips,if=buff.tigers_fury.up<br>
actions+=/berserk,if=buff.tigers_fury.up|(target.time_to_die&lt;25&amp;cooldown.tigers_fury.rem ains&gt;6)<br>
actions+=/tolvir_potion,if=buff.bloodlust.react|target.time_to_die&lt;=40<br>
actions+=/faerie_fire_feral,if=debuff.faerie_fire.stack&lt;3|!(debuff.sunder_armor.up|debuff.ex pose_armor.up)<br>
actions+=/mangle_cat,if=debuff.mangle.remains&lt;=2&amp;(!debuff.mangle.up|debuff.mangle.remain s&gt;=0.0)<br>
actions+=/ravage,if=buff.stampede_cat.up&amp;buff.stampede_cat.remains&lt;=1<br>
actions+=/ferocious_bite,if=buff.combo_points.stack&gt;=1&amp;dot.rip.ticking&amp;dot.rip.remai ns&lt;=1&amp;target.health_pct&lt;=25<br>
actions+=/ferocious_bite,if=buff.combo_points.stack&gt;=5&amp;dot.rip.ticking&amp;target.health _pct&lt;=25<br>
actions+=/shred,extend_rip=1,if=dot.rip.ticking&amp;dot.rip.remains&lt;=4&amp;target.health_pct &gt;25<br>
actions+=/rip,if=buff.combo_points.stack&gt;=5&amp;target.time_to_die&gt;=6&amp;dot.rip.remains &lt;2.0&amp;(buff.berserk.up|dot.rip.remains&lt;=cooldown.tigers_fury.remains)<br>
actions+=/ferocious_bite,if=buff.combo_points.stack&gt;=5&amp;dot.rip.remains&gt;5.0&amp;buff.s avage_roar.remains&gt;=3.0&amp;buff.berserk.up<br>
actions+=/rake,if=target.time_to_die&gt;=8.5&amp;buff.tigers_fury.up&amp;dot.rake.remains&lt;9. 0&amp;(!dot.rake.ticking|dot.rake.multiplier&lt;multiplier)<br>
actions+=/rake,if=target.time_to_die&gt;=dot.rake.remains&amp;dot.rake.remains&lt;3.0&amp;(buff .berserk.up|energy&gt;=71|(cooldown.tigers_fury.remains+0.8)&gt;=dot.rake.remains)<br >
actions+=/shred,if=buff.omen_of_clarity.react<br>
actions+=/savage_roar,if=buff.combo_points.stack&gt;=1&amp;buff.savage_roar.remains&lt;=1<br>
actions+=/ferocious_bite,if=(target.time_to_die&lt;=4&amp;buff.combo_points.stack&gt;=5)|target .time_to_die&lt;=1<br>
actions+=/ferocious_bite,if=buff.combo_points.stack&gt;=5&amp;dot.rip.remains&gt;=14.0&amp;buff .savage_roar.remains&gt;=10.0<br>
actions+=/ravage,if=buff.stampede_cat.up&amp;!buff.omen_of_clarity.react&amp;buff.tigers_fury.u p<br>
actions+=/shred,if=buff.tigers_fury.up|buff.berserk.up<br>
actions+=/shred,if=(buff.combo_points.stack&lt;5&amp;dot.rip.remains&lt;3.0)|(buff.combo_points .stack=0&amp;buff.savage_roar.remains&lt;2)<br>
actions+=/shred,if=cooldown.tigers_fury.remains&lt;=3.0<br>
actions+=/shred,if=target.time_to_die&lt;=8.5<br>
actions+=/shred,if=time_to_max_energy&lt;=1.0<br>
head=agile_biooptic_killshades,type=leather,ilevel=359,quality=epic,stats=1356armor_3 01agi_512sta,gems=agile_shadowspirit_208hit_208mastery_20agi,enchant=60agi_35haste<br >
neck=necklace_of_smoke_signals,ilevel=378,quality=epic,stats=227agi_341sta_156crit_14 4hit,reforge=crit_exp<br>
shoulders=obsidian_arborweave_spaulders,type=leather,ilevel=378,quality=epic,stats=13 65armor_282agi_454sta_157crit_216mastery,reforge=crit_exp,gems=40agi,enchant=50agi_25 mastery<br>
chest=obsidian_arborweave_raiment,type=leather,ilevel=378,quality=epic,stats=1820armo r_368agi_611sta_221exp_275crit,reforge=crit_haste,gems=40agi_40agi_20agi,enchant=20al l<br>
waist=flamebinding_girdle,type=leather,ilevel=378,quality=epic,stats=1024armor_282agi _454sta_211haste_167hit,reforge=hit_exp,gems=40agi_40agi<br>
legs=obsidian_arborweave_legguards,heroic=1,type=leather,ilevel=391,quality=epic,stat s=1687armor_420agi_689sta_193hit_349mastery,reforge=hit_haste,gems=40agi_40agi,enchan t=55crit_190ap<br>
feet=sandals_of_leaping_coals,type=leather,ilevel=378,quality=epic,stats=1251armor_28 2agi_454sta_230mastery_133crit,reforge=crit_haste,gems=40agi_10agi,enchant=35agi<br>
wrists=flamebinder_bracers,type=leather,ilevel=378,quality=epic,stats=796armor_227agi _341sta_154exp_148crit,reforge=crit_haste,enchant=50agi<br>
hands=obsidian_arborweave_grips,type=leather,ilevel=378,quality=epic,stats=1137armor_ 282agi_454sta_205haste_177crit,reforge=crit_mastery,gems=40agi,enchant=65mastery,addo n=synapse_springs<br>
finger1=widows_kiss,ilevel=378,quality=epic,stats=227agi_341sta_167haste_126mastery,r eforge=mastery_exp<br>
finger2=matoclaws_band,ilevel=365,quality=epic,stats=201agi_301sta_121hit_142crit,ref orge=crit_exp<br>
trinket1=the_hungerer,ilevel=378,quality=epic,stats=383agi,equip=onattackhit_1532hast e_100%_15dur_60cd<br>
trinket2=ancient_petrified_seed,ilevel=378,quality=epic,stats=383mastery,reforge=mast ery_hit,use=1277agi_15dur_60cd<br>
back=dreadfire_drape,ilevel=378,quality=epic,stats=695armor_212agi_341sta_95mastery_1 38hit,reforge=hit_haste,gems=40agi_40agi_20agi,enchant=22agi<br>
main_hand=fandrals_flamescythe,ilevel=378,quality=epic,stats=408agi_611sta_276crit_26 5mastery,reforge=crit_exp,enchant=130agi,weapon=staff_2.40speed_1428min_2143max<br>
ranged=covenant_of_the_flame,ilevel=378,quality=epic,stats=128agi_192sta_88crit_81mas tery,reforge=crit_hit,gems=40agi<br>
# Gear Summary<br>
# gear_strength=20<br>
# gear_agility=5201<br>
# gear_stamina=6116<br>
# gear_intellect=20<br>
# gear_spirit=20<br>
# gear_attack_power=190<br>
# gear_expertise_rating=781<br>
# gear_hit_rating=961<br>
# gear_crit_rating=990<br>
# gear_haste_rating=972<br>
# gear_mastery_rating=1910<br>
# gear_armor=11131<br>
# meta_gem=agile_shadowspirit<br>
# tier12_2pc_melee=1<br>
# tier12_4pc_melee=1<br>
# hands=obsidian_arborweave_grips,addon=synapse_springs<br>
# main_hand=fandrals_flamescythe,weapon=staff_2.40speed_1428min_2143max<br>
</p>
</div>
</div>
</div>
</div>
</div>

<div id="auras-buffs" class="section grouped-first">
<h2 class="toggle">Auras/Buffs</h2>
<div class="toggle-content hide">
<table class="sc mb">
<tr>
<th class="left">Dynamic Buff</th>
<th>Start</th>
<th>Refresh</th>
<th>Interval</th>
<th>Trigger</th>
<th>Up-Time</th>
<th>Benefit</th>
</tr>
</table>
<table class="sc">
<tr>
<th class="left">Constant Buff</th>
</tr>
<tr class="left">
<td>communion</td>
</tr>
<tr class="left odd">
<td>demonic_pact</td>
</tr>
<tr class="left">
<td>devotion_aura</td>
</tr>
<tr class="left odd">
<td>leader_of_the_pack</td>
</tr>
<tr class="left">
<td>mana_spring_totem</td>
</tr>
<tr class="left odd">
<td>strength_of_earth</td>
</tr>
<tr class="left">
<td>windfury_totem</td>
</tr>
<tr class="left odd">
<td>wrath_of_air</td>
</tr>
</table>
</div>
</div>

<div id="sim-info" class="section grouped-first">
<h2 class="toggle">Simulation Information</h2>
<div class="toggle-content hide">
<table class="sc mt">
<tr class="left">
<th>Iterations:</th>
<td>10000</td>
</tr>
<tr class="left">
<th>Threads:</th>
<td>4</td>
</tr>
<tr class="left">
<th>Confidence:</th>
<td>95.00%</td>
</tr>
<tr class="left">
<th>Fight Length:</th>
<td>335 - 581</td>
</tr>
<tr class="left">
<th><h2>Performance:</h2></th>
<td></td>
</tr>
<tr class="left">
<th>Total Events Processed:</th>
<td>56633053</td>
</tr>
<tr class="left">
<th>Max Event Queue:</th>
<td>24</td>
</tr>
<tr class="left">
<th>Sim Seconds:</th>
<td>4511969</td>
</tr>
<tr class="left">
<th>CPU Seconds:</th>
<td>27.3110</td>
</tr>
<tr class="left">
<th>Speed Up:</th>
<td>165207</td>
</tr>
<tr class="left">
<th><h2>Settings:</h2></th>
<td></td>
</tr>
<tr class="left">
<th>World Lag:</th>
<td>100 ms ( stddev = 10 ms )</td>
</tr>
<tr class="left">
<th>Queue Lag:</th>
<td>37 ms ( stddev = 9 ms )</td>
</tr>
</table>
<a href="#help-timeline-distribution" class="help"><img src="http://9.chart.apis.google.com/chart?chs=525x130&amp;cht=bvs&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chd= t:9,18,29,78,130,152,196,264,272,322,258,373,302,286,256,262,276,249,272,237,212,280, 280,288,260,254,237,193,251,283,307,278,198,252,204,278,305,260,218,215,153,171,184,7 6,52,46,16,0,3,3&amp;chds=0,373&amp;chbh=5&amp;chxt=x&amp;chxl=0:|min=335|avg=450|max =581&amp;chxp=0,1,47,100&amp;chtt=Timeline+Distribution&amp;chts=dddddd,18" alt="Timeline Distribution Chart" /></a>
<img src="http://8.chart.apis.google.com/chart?chs=500x60&amp;cht=bhg&amp;chf=bg,s,333333&amp;chd=t:46&amp;chds=0,88&amp;chco= FF7D0A&amp;chm=t++46%++guy_w/o_2pt13,FF7D0A,0,0,15&amp;chtt=Player+Waiting-Time&amp;chts=dddddd,18" alt="Player Downtime Chart" />
<div class="clear"></div>
</div>
</div>

<div id="Fluffy_Pillow" class="player section final grouped-last">
<h2 class="toggle open">Fluffy_Pillow&nbsp;:&nbsp;0dps</h2>
<div class="toggle-content">
<ul class="params">
<li><b>Race:</b> humanoid</li>
<li><b>Class:</b> enemy</li>
<li><b>Level:</b> 88</li>
<li><b>Role:</b> tank</li>
<li><b>Position:</b> back</li>
</ul>
<div class="clear"></div>
<div class="player-section results-spec-gear mt">
<h3 class="toggle open">Results, Spec and Gear</h3>
<div class="toggle-content">
<table class="sc">
<tr>
<th><a href="#help-dps" class="help">DPS</a></th>
<th><a href="#help-dpse" class="help">DPS(e)</a></th>
<th><a href="#help-error" class="help">Error</a></th>
<th><a href="#help-dpr" class="help">DPR</a></th>
<th><a href="#help-rps-out" class="help">RPS Out</a></th>
<th><a href="#help-rps-in" class="help">RPS In</a></th>
<th>Resource</th>
<th><a href="#help-waiting" class="help">Waiting</a></th>
<th><a href="#help-apm" class="help">APM</a></th>
<th>Active</th>
</tr>
<tr>
<td>0.0</td>
<td>0.0</td>
<td>0.00 / 0.00%</td>
<td>-1.0</td>
<td>0.0</td>
<td>0.0</td>
<td>none</td>
<td>149.46%</td>
<td>0.0</td>
<td>100.0%</td>
</tr>
</table>
<table class="sc mt">
</table>
</div>
</div>
<div class="player-section">
<h3 class="toggle open">Charts</h3>
<div class="toggle-content">
<div class="charts charts-left">
</div>
<div class="charts">
<img src="http://2.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chxs=0,ffffff|1,ffffff&amp;chf=bg,s,333333&amp;chg=1 00,20&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&a mp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=577|1:|0|avg=0|max=0&amp; chxp=1,1,-1,100&amp;chtt=Fluffy_Pillow+DPS+Timeline&amp;chts=dddddd,18" alt="DPS Timeline Chart" />
<img src="http://1.chart.apis.google.com/chart?chs=525x200&amp;cht=p&amp;chf=bg,s,333333&amp;chd=t:149.5&amp;chds=0,100&amp;ch dls=ffffff&amp;chco=ffffff&amp;chl=waiting 674.4s&amp;chtt=Fluffy_Pillow+Spent Time&amp;chts=dddddd,18" alt="Time Spent Chart" />
</div>
<div class="clear"></div>
</div>
</div>
<div class="player-section">
<h3 class="toggle open">Abilities</h3>
<div class="toggle-content">
<table class="sc">
<tr>
<th class="left small">Damage Stats</th>
<th class="small"><a href="#help-dps" class="help">DPS</a></th>
<th class="small"><a href="#help-dps-pct" class="help">DPS%</a></th>
<th class="small"><a href="#help-count" class="help">Count</a></th>
<th class="small"><a href="#help-interval" class="help">Interval</a></th>
<th class="small"><a href="#help-dpe" class="help">DPE</a></th>
<th class="small"><a href="#help-dpet" class="help">DPET</a></th>
<th class="small"><a href="#help-hit" class="help">Hit</a></th>
<th class="small"><a href="#help-crit" class="help">Crit</a></th>
<th class="small"><a href="#help-max" class="help">Max</a></th>
<th class="small"><a href="#help-crit-pct" class="help">Crit%</a></th>
<th class="small"><a href="#help-miss-pct" class="help">Avoid%</a></th>
<th class="small"><a href="#help-glance-pct" class="help">G%</a></th>
<th class="small"><a href="#help-block-pct" class="help">B%</a></th>
<th class="small"><a href="#help-ticks" class="help">Ticks</a></th>
<th class="small"><a href="#help-ticks-hit" class="help">T-Hit</a></th>
<th class="small"><a href="#help-ticks-crit" class="help">T-Crit</a></th>
<th class="small"><a href="#help-ticks-crit-pct" class="help">T-Crit%</a></th>
<th class="small"><a href="#help-ticks-miss-pct" class="help">T-Avoid%</a></th>
<th class="small"><a href="#help-ticks-uptime" class="help">Up%</a></th>
</tr>
<tr>
<th class="left small">Fluffy_Pillow</th>
<th class="right small">0</th>
<td colspan="18" class="filler"></td>
</tr>
</table>
</div>
</div>
<div class="player-section gains">
<h3 class="toggle">Resources</h3>
<div class="toggle-content hide">
<table class="sc mt">
<tr>
<th class="left small">Resource Usage</th>
<th class="small">Type</th>
<th class="small">Res%</th>
<th class="small"><a href="#help-dpr" class="help">DPR</a></th>
<th class="small">RPE</th>
</tr>
<tr>
<th class="left small">Fluffy_Pillow</th>
<td colspan="4" class="filler"></td>
</tr>
</table>
<table class="sc">
<tr>
<th>Resource Gains</th>
<th>Type</th>
<th>Count</th>
<th>Total</th>
<th>Average</th>
<th colspan="2">Overflow</th>
</tr>
</table>
<div class="charts charts-left">
</div>
<div class="charts">
</div>
<div class="clear"></div>
</div>
</div>
<div class="player-section buffs">
<h3 class="toggle open">Buffs</h3>
<div class="toggle-content">
<table class="sc mb">
<tr>
<th class="left"><a href="#help-dynamic-buffs" class="help">Dynamic Buffs</a></th>
<th>Start</th>
<th>Refresh</th>
<th>Interval</th>
<th>Trigger</th>
<th>Up-Time</th>
<th>Benefit</th>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">faerie_fire</a></td>
<td class="right">2.0</td>
<td class="right">0.0</td>
<td class="right">300.3sec</td>
<td class="right">300.3sec</td>
<td class="right">85%</td>
<td class="right">100%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>91565</li>
<li><span class="label">cooldown name:</span>buff_faerie_fire</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">Armor reduced by $s1%.

Cannot stealth or turn invisible.</span></li>
<li><span class="label">max_stacks:</span>3</li>
<li><span class="label">duration:</span>300.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>101.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">infected_wounds</a></td>
<td class="right">3.2</td>
<td class="right">151.5</td>
<td class="right">126.5sec</td>
<td class="right">2.9sec</td>
<td class="right">84%</td>
<td class="right">84%</td>
</tr>
<tr class="details hide">
<td colspan="7" class="filler">
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_infected_wounds</li>
<li><span class="label">tooltip:</span><span class="tooltip-wider">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>12.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
</table>
<table class="sc">
<tr>
<th class="left"><a href="#help-constant-buffs" class="help">Constant Buffs</a></th>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">bleeding</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_bleeding</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>-1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">blood_frenzy_physical</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_blood_frenzy_physical</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">critical_mass</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>22959</li>
<li><span class="label">cooldown name:</span>buff_critical_mass</li>
<li><span class="label">tooltip:</span><span class="tooltip">$s1% additional chance to be critically hit by spells.</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>101.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">demoralizing_roar</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>99</li>
<li><span class="label">cooldown name:</span>buff_demoralizing_roar</li>
<li><span class="label">tooltip:</span><span class="tooltip">Reduces physical damage caused by $s1%.</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">earth_and_moon</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>60433</li>
<li><span class="label">cooldown name:</span>buff_earth_and_moon</li>
<li><span class="label">tooltip:</span><span class="tooltip">Increases spell damage taken by $s1%.</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>101.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">hunters_mark</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>1130</li>
<li><span class="label">cooldown name:</span>buff_hunters_mark</li>
<li><span class="label">tooltip:</span><span class="tooltip">All attackers gain $s2 ranged attack power against this target.</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">mangle</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_mangle</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">poisoned</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_poisoned</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>-1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">replenishment</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>57669</li>
<li><span class="label">cooldown name:</span>buff_replenishment</li>
<li><span class="label">tooltip:</span><span class="tooltip">Replenishes $s1% of maximum mana per 10 sec.</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
<tr class="odd">
<td class="left"><a href="#" class="toggle-details">sunder_armor</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span>58567</li>
<li><span class="label">cooldown name:</span>buff_sunder_armor</li>
<li><span class="label">tooltip:</span><span class="tooltip">Armor decreased by $s1%.</span></li>
<li><span class="label">max_stacks:</span>3</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>101.00%</li>
</ul>
</td>
</tr>
<tr>
<td class="left"><a href="#" class="toggle-details">thunder_clap</a></td>
</tr>
<tr class="details hide">
<td>
<h4>Database details</h4>
<ul>
<li><span class="label">id:</span></li>
<li><span class="label">cooldown name:</span>buff_thunder_clap</li>
<li><span class="label">tooltip:</span><span class="tooltip">(null)</span></li>
<li><span class="label">max_stacks:</span>1</li>
<li><span class="label">duration:</span>0.00</li>
<li><span class="label">cooldown:</span>0.00</li>
<li><span class="label">default_chance:</span>100.00%</li>
</ul>
</td>
</tr>
</table>
</div>
</div>
<div class="player-section uptimes">
<h3 class="toggle">Uptimes</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th></th>
<th>%</th>
</tr>
</table>
</div>
</div>
<div class="player-section procs">
<h3 class="toggle">Procs</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th></th>
<th>Count</th>
<th>Interval</th>
</tr>
</table>
</div>
</div>
<div class="player-section gains">
<h3 class="toggle">Statistics & Data Analysis</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th>DPS</th>
<th></th>
</tr>
<tr>
<td class="left"><b>Sample Data</b></td>
<td class="right"></td>
</tr>
<tr>
<td class="left">Average</td>
<td class="right">0.00</td>
</tr>
<tr>
<td class="left">Standard Deviation</td>
<td class="right">0.0000</td>
</tr>
<tr>
<td class="left">Minimum</td>
<td class="right">0.00</td>
</tr>
<tr>
<td class="left">Maximum</td>
<td class="right">0.00</td>
</tr>
<tr>
<td class="left">Spread ( max - min )</td>
<td class="right">0.00</td>
</tr>
<tr>
<td class="left">Range [ ( max - min ) / 2 * 100% ]</td>
<td class="right">0.00%</td>
</tr>
<tr>
<td class="left">10th Percentile</td>
<td class="right">0.00</td>
</tr>
<tr>
<td class="left">90th Percentile</td>
<td class="right">0.00</td>
</tr>
<tr>
<td class="left">( 90th Percentile - 10th Percentile )</td>
<td class="right">0.00</td>
</tr>
<tr>
<td class="left"><b>Population</b></td>
<td class="right"></td>
</tr>
<tr>
<td class="left">Standard Deviation of the Average DPS(e)</td>
<td class="right">0.0000</td>
</tr>
<tr>
<td class="left">95.00% Confidence Intervall</td>
<td class="right">( 0.00 - 0.00 )</td>
</tr>
<tr>
<td class="left">Normalized 95.00% Confidence Intervall</td>
<td class="right">( 0.00% - 0.00% )</td>
</tr>
<tr>
<td class="left"><b>Approx. Iterations needed for ( always use n>=50 )</b></td>
<td class="right"></td>
</tr>
<tr>
<td class="left">1% DPS Error</td>
<td class="right">0</td>
</tr>
<tr>
<td class="left">0.1% DPS Error</td>
<td class="right">0</td>
</tr>
<tr>
<td class="left">0.1 Scale Factor Error with Delta=300</td>
<td class="right">0</td>
</tr>
<tr>
<td class="left">0.05 Scale Factor Error with Delta=300</td>
<td class="right">0</td>
</tr>
<tr>
<td class="left">0.01 Scale Factor Error with Delta=300</td>
<td class="right">0</td>
</tr>
</table>
<img src="http://3.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chg=20,20&amp;chxs=0,ffffff|1,ffffff&amp;chco=FF0000 ,0000FF&amp;chf=bg,s,333333&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chxt=x,y&amp;chm=t0.0,FFFFFF,0,117,10|t0.0,FFFFF F,0,235,10|t0.0,FFFFFF,0,352,10|t0.0,FFFFFF,0,470,10|t0.0,FFFFFF,0,588,10&amp;chxl=0: |0|iterations=10000|1:|0|max dps error=0&amp;chdl=DPS Error&amp;chtt=Standard Error&amp;chts=dddddd,18" alt="Timeline DPS Error Chart??
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??
P?n??
4?<???^??r????????:<?r??F???J
<img src="http://4.chart.apis.google.com/chart?chs=525x185&amp;cht=lc&amp;chg=20,20&amp;chco=FF0000&amp;chxr=0,0,0|2,0,1.#INF& amp;chf=bg,s,333333&amp;chxt=x,x,y,y&amp;chxl=1:|DPS|3:|p&amp;chtt=95.00%25+Confidenc e+Interval&amp;chxs=0,ffffff|1,ffffff|2,ffffff|3,ffffff&amp;chts=dddddd,18&amp;chfd=0 ,x,0,0,1,100*exp(-(x-0)^2/(2*0^2))&amp;chd=t:-1&amp;chm=B,C6D9FD,0,0:0,0" alt="DPS Error Chart" />

</div>
</div>
<div class="player-section action-priority-list">
<h3 class="toggle">Action Priority List</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th class="right">#</th>
<th class="left">action,conditions</th>
</tr>
<tr>
<th class="right">0</th>
<td class="left">snapshot_stats</td>
</tr>
</table>
</div>
</div>
<div class="player-section stats">
<h3 class="toggle">Stats</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th></th>
<th>Raid-Buffed</th>
<th>Unbuffed</th>
<th>Gear Amount</th>
</tr>
<tr>
<th class="left">Strength</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Agility</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Stamina</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Intellect</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Spirit</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Health</th>
<td class="right">0</td>
<td class="right">15745032</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Mana</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Spell Power</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Spell Hit</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Spell Crit</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Spell Haste</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Spell Penetration</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Mana Per 5</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Attack Power</th>
<td class="right">0</td>
<td class="right">0</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Melee Hit</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Melee Crit</th>
<td class="right">5.00%</td>
<td class="right">5.00%</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Melee Haste</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Swing Speed</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Expertise</th>
<td class="right">0.00</td>
<td class="right">0.00</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Armor</th>
<td class="right">10540</td>
<td class="right">11977</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Tank-Miss</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Tank-Dodge</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Tank-Parry</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Tank-Block</th>
<td class="right">5.00%</td>
<td class="right">5.00%</td>
<td class="right">0</td>
</tr>
<tr>
<th class="left">Tank-Crit</th>
<td class="right">0.00%</td>
<td class="right">0.00%</td>
<td class="right">0</td>
</tr>
<tr class="odd">
<th class="left">Mastery</th>
<td class="right">8.00%</td>
<td class="right">8.00%</td>
<td class="right">0</td>
</tr>
</table>
</div>
</div>
<div class="player-section gear">
<h3 class="toggle">Gear</h3>
<div class="toggle-content hide">
<table class="sc">
<tr>
<th></th>
<th>Encoded</th>
</tr>
<tr>
<th class="left">head</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">neck</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">shoulders</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">shirt</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">chest</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">waist</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">legs</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">feet</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">wrists</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">hands</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">finger1</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">finger2</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">trinket1</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">trinket2</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">back</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">main_hand</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">off_hand</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">ranged</th>
<td class="left">empty</td>
</tr>
<tr>
<th class="left">tabard</th>
<td class="left">empty</td>
</tr>
</table>
</div>
</div>
<div class="player-section talents">
<h3 class="toggle">Talents</h3>
<div class="toggle-content hide">
<div class="float">
<table class="sc">
<tr>
<th class="left">Unknown</th>
<th>Rank</th>
</tr>
<tr>
<td class="left">Serpent Swiftness</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Dive</td>
<td>0</td>
</tr>
<tr>
<td class="left">Dash</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Great Stamina</td>
<td>0</td>
</tr>
<tr>
<td class="left">Natural Armor</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Improved Cower</td>
<td>0</td>
</tr>
<tr>
<td class="left">Bloodthirsty</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Spiked Collar</td>
<td>0</td>
</tr>
<tr>
<td class="left">Boar's Speed</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Culling the Herd</td>
<td>0</td>
</tr>
<tr>
<td class="left">Lionhearted</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Swoop</td>
<td>0</td>
</tr>
<tr>
<td class="left">Charge</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Heart of the Phoenix</td>
<td>0</td>
</tr>
<tr>
<td class="left">Spider's Bite</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Great Resistance</td>
<td>0</td>
</tr>
<tr>
<td class="left">Rabid</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Lick Your Wounds</td>
<td>0</td>
</tr>
<tr>
<td class="left">Call of the Wild</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Shark Attack</td>
<td>0</td>
</tr>
<tr>
<td class="left">Wild Hunt</td>
<td>0</td>
</tr>
</table>
</div>
<div class="float">
<table class="sc">
<tr>
<th class="left">Unknown</th>
<th>Rank</th>
</tr>
<tr>
<td class="left">Serpent Swiftness</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Charge</td>
<td>0</td>
</tr>
<tr>
<td class="left">Great Stamina</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Natural Armor</td>
<td>0</td>
</tr>
<tr>
<td class="left">Spiked Collar</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Boar's Speed</td>
<td>0</td>
</tr>
<tr>
<td class="left">Blood of the Rhino</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Pet Barding</td>
<td>0</td>
</tr>
<tr>
<td class="left">Culling the Herd</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Guard Dog</td>
<td>0</td>
</tr>
<tr>
<td class="left">Lionhearted</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Thunderstomp</td>
<td>0</td>
</tr>
<tr>
<td class="left">Grace of the Mantis</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Great Resistance</td>
<td>0</td>
</tr>
<tr>
<td class="left">Last Stand</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Taunt</td>
<td>0</td>
</tr>
<tr>
<td class="left">Roar of Sacrifice</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Intervene</td>
<td>0</td>
</tr>
<tr>
<td class="left">Silverback</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Wild Hunt</td>
<td>0</td>
</tr>
</table>
</div>
<div class="float">
<table class="sc">
<tr>
<th class="left">Unknown</th>
<th>Rank</th>
</tr>
<tr>
<td class="left">Serpent Swiftness</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Dive</td>
<td>0</td>
</tr>
<tr>
<td class="left">Dash</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Great Stamina</td>
<td>0</td>
</tr>
<tr>
<td class="left">Natural Armor</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Boar's Speed</td>
<td>0</td>
</tr>
<tr>
<td class="left">Mobility</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Mobility</td>
<td>0</td>
</tr>
<tr>
<td class="left">Owl's Focus</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Spiked Collar</td>
<td>0</td>
</tr>
<tr>
<td class="left">Culling the Herd</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Lionhearted</td>
<td>0</td>
</tr>
<tr>
<td class="left">Carrion Feeder</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Great Resistance</td>
<td>0</td>
</tr>
<tr>
<td class="left">Cornered</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Feeding Frenzy</td>
<td>0</td>
</tr>
<tr>
<td class="left">Wolverine Bite</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Roar of Recovery</td>
<td>0</td>
</tr>
<tr>
<td class="left">Bullheaded</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Grace of the Mantis</td>
<td>0</td>
</tr>
<tr>
<td class="left">Wild Hunt</td>
<td>0</td>
</tr>
<tr class="odd">
<td class="left">Roar of Sacrifice</td>
<td>0</td>
</tr>
</table>
</div>
<div class="clear"></div>
</div>
</div>
<div class="player-section profile">
<h3 class="toggle">Profile</h3>
<div class="toggle-content hide">
<div class="subsection force-wrap">
<p>#!./simc <br>
<br>
enemy=Fluffy_Pillow<br>
origin="unknown"<br>
level=88<br>
race=humanoid<br>
position=back<br>
role=tank<br>
use_pre_potion=1<br>
talents=http://www.wowhead.com/talent#enemy-000000000000000000000000000000000000000000000000000000000000000<br>
actions=snapshot_stats<br>
# Gear Summary<br>
</p>
</div>
</div>
</div>
</div>
</div>

<!-- Help Boxes -->
<div id="help-apm">
<div class="help-box">
<h3>APM</h3>
<p>Average number of actions executed per minute.</p>
</div>
</div>
<div id="help-constant-buffs">
<div class="help-box">
<h3>Constant Buffs</h3>
<p>Buffs received prior to combat and present the entire fight.</p>
</div>
</div>
<div id="help-count">
<div class="help-box">
<h3>Count</h3>
<p>Average number of times an action is executed per iteration.</p>
</div>
</div>
<div id="help-crit">
<div class="help-box">
<h3>Crit</h3>
<p>Average crit damage.</p>
</div>
</div>
<div id="help-crit-pct">
<div class="help-box">
<h3>Crit%</h3>
<p>Percentage of executes that resulted in critical strikes.</p>
</div>
</div>
<div id="help-dodge-pct">
<div class="help-box">
<h3>Dodge%</h3>
<p>Percentage of executes that resulted in dodges.</p>
</div>
</div>
<div id="help-dpe">
<div class="help-box">
<h3>DPE</h3>
<p>Average damage per execution of an individual action.</p>
</div>
</div>
<div id="help-dpet">
<div class="help-box">
<h3>DPET</h3>
<p>Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.</p>
</div>
</div>
<div id="help-dpr">
<div class="help-box">
<h3>DPR</h3>
<p>Average damage per resource point spent.</p>
</div>
</div>
<div id="help-dps">
<div class="help-box">
<h3>DPS</h3>
<p>Average damage per active player duration.</p>
</div>
</div>
<div id="help-dpse">
<div class="help-box">
<h3>Effective DPS</h3>
<p>Average damage per fight duration.</p>
</div>
</div>
<div id="help-dps-pct">
<div class="help-box">
<h3>DPS%</h3>
<p>Percentage of total DPS contributed by a particular action.</p>
</div>
</div>
<div id="help-dynamic-buffs">
<div class="help-box">
<h3>Dynamic Buffs</h3>
<p>Temporary buffs received during combat, perhaps multiple times.</p>
</div>
</div>
<div id="help-error">
<div class="help-box">
<h3>Error</h3>
<p>Estimator for the 95.00% confidence intervall.</p>
</div>
</div>
<div id="help-glance-pct">
<div class="help-box">
<h3>G%</h3>
<p>Percentage of executes that resulted in glancing blows.</p>
</div>
</div>
<div id="help-block-pct">
<div class="help-box">
<h3>G%</h3>
<p>Percentage of executes that resulted in blocking blows.</p>
</div>
</div>
<div id="help-hit">
<div class="help-box">
<h3>Hit</h3>
<p>Average non-crit damage.</p>
</div>
</div>
<div id="help-interval">
<div class="help-box">
<h3>Interval</h3>
<p>Average time between executions of a particular action.</p>
</div>
</div>
<div id="help-max">
<div class="help-box">
<h3>Max</h3>
<p>Maximum crit damage over all iterations.</p>
</div>
</div>
<div id="help-miss-pct">
<div class="help-box">
<h3>M%</h3>
<p>Percentage of executes that resulted in misses, dodges or parries.</p>
</div>
</div>
<div id="help-origin">
<div class="help-box">
<h3>Origin</h3>
<p>The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.</p>
</div>
</div>
<div id="help-parry-pct">
<div class="help-box">
<h3>Parry%</h3>
<p>Percentage of executes that resulted in parries.</p>
</div>
</div>
<div id="help-range">
<div class="help-box">
<h3>Range</h3>
<p>( dps_max - dps_min ) / ( 2 * dps_avg )</p>
</div>
</div>
<div id="help-rps-in">
<div class="help-box">
<h3>RPS In</h3>
<p>Average resource points generated per second.</p>
</div>
</div>
<div id="help-rps-out">
<div class="help-box">
<h3>RPS Out</h3>
<p>Average resource points consumed per second.</p>
</div>
</div>
<div id="help-scale-factors">
<div class="help-box">
<h3>Scale Factors</h3>
<p>DPS gain per unit stat increase except for <b>Hit/Expertise</b> which represent <b>DPS loss</b> per unit stat <b>decrease</b>.</p>
</div>
</div>
<div id="help-ticks">
<div class="help-box">
<h3>Ticks</h3>
<p>Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.</p>
</div>
</div>
<div id="help-ticks-crit">
<div class="help-box">
<h3>T-Crit</h3>
<p>Average crit tick damage.</p>
</div>
</div>
<div id="help-ticks-crit-pct">
<div class="help-box">
<h3>T-Crit%</h3>
<p>Percentage of ticks that resulted in critical strikes.</p>
</div>
</div>
<div id="help-ticks-hit">
<div class="help-box">
<h3>T-Hit</h3>
<p>Average non-crit tick damage.</p>
</div>
</div>
<div id="help-ticks-miss-pct">
<div class="help-box">
<h3>T-M%</h3>
<p>Percentage of ticks that resulted in misses, dodges or parries.</p>
</div>
</div>
<div id="help-ticks-uptime">
<div class="help-box">
<h3>UpTime%</h3>
<p>Percentage of total time that DoT is ticking on target.</p>
</div>
</div>
<div id="help-timeline-distribution">
<div class="help-box">
<h3>Timeline Distribution</h3>
<p>The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.</p>
</div>
</div>
<div id="help-fight-length">
<div class="help-box">
<h3>Fight Length</h3>
<p>Fight Length: 450<br />
Vary Combat Length: 0.20</p>
<p>Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See <a href="http://code.google.com/p/simulationcraft/wiki/Options#Combat_Length" class="ext">Combat Length</a> in the wiki for further details.</p>
</div>
</div>
<div id="help-waiting">
<div class="help-box">
<h3>Waiting</h3>
<p>This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.</p>
</div>
</div>
<!-- End Help Boxes -->
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Last edited by Farronski : 09/25/11 at 4:54 AM.

Germany Offline
Old 09/25/11, 3:46 PM   #129
aldones
Von Kaiser
 
Troll Druid
 
Skullcrusher
A 1.32% dps increase by the set bonus alone, compared to the previous tier set bonus (and not non-set items), looks like a very good deal to me.

Offline
Old 09/25/11, 3:51 PM   #130
pychodruid
Glass Joe
 
Night Elf Druid
 
Alonsus (EU)
Would the T13 2 set be a glyph change?
As i am aware the Shred glyph doesn't extend the duration of Rip which is extended by Blood in the Water. Therefore for 60% of the time the glyph is defunct. Also Wouldnt you use FB as soon as you get 5 CPs rather than the dieing seconds of Rip so the duration increase wouldnt matter.

Wouldnt TF be a good glyph to replace it with, TF is 27 sec CD. Charge is 28 sec CD so u can time TF for use with Feral charge 4 set and get 2 TF empowered Ravages off and have possibly be able to get a TF FB off as well.

Not sure how much of an effect this would have on Sims

England Offline
Old 09/25/11, 4:24 PM   #131
a civilian
Piston Honda
 
Worgen Druid
 
Sargeras
Blood in the water now resets the extension count for rip; that was fixed a while ago.

Offline
Old 09/25/11, 8:44 PM   #132
Dargaron
Glass Joe
 
Tauren Druid
 
Jubei'Thos
The bonus ravage for the four set looks potentially nice, but I have to admit that I'm apprehensive about its practicality. Back when you could feral charge some bosses whilst in melee range, being able to charge/ravage was an absolute boon. I mean, I'm sure it's a DPS increase, but compared to every other set bonus - this is the only one that has an active requirement in order to use it. Quite literally every other class/spec set bonuses are passive.

Running out of melee range only to jump back in looks a bit tedious to use, but that's not to say I'm already looking for every opportunity I can to use feral charge. Considering the melee-wide buff that's coming in the next patch I suspect we may be using feral charge more than I'm initially expecting.

Australia Offline
Old 09/25/11, 10:19 PM   #133
Relative
Von Kaiser
 
Relative's Avatar
 
Night Elf Druid
 
Stormrage
Trading ~ 3 auto attacks for a 10 energy ravage was already a sweet deal and now we get 2x ravage for 10 energy?

delicious



Originally Posted by Dargaron View Post
Running out of melee range only to jump back in looks a bit tedious to use,
You should be doing this already, every cooldown. Its 2-3 auto attacks for a 10 energy ravage, and you regen at least 10 energy while running out which basically makes it free. Ravage hits harder then shred, and generates a combo point (or 2), and with a 10 energy price tag, I'm certain its DPE makes it worth it.

I wonder if this set bonus will mean you can potentially get 4 combo points from a single feral charge-->double ravage crit.

Last edited by Relative : 09/26/11 at 4:31 AM.

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Old 09/26/11, 7:16 AM   #134
pychodruid
Glass Joe
 
Night Elf Druid
 
Alonsus (EU)
Originally Posted by a civilian View Post
Blood in the water now resets the extension count for rip; that was fixed a while ago.
OOPS never noticed.
But isn't it better to do Ferocious Bite on getting the 5 CPs rather than waiting for the Rip to be near ending then Ferocious Biting. The strength of the shred glyph was to increase the duration, meaning less applications needed throughout the fight and as such allows more shreds. This often meant that you had 5 CPs on the boss and were not using them so future Shreds were not generating. While above 40% you may end up having to refresh Rip more frequently would it provide a increase to use TF glyph for below 60%. TF and FC cds end up being 1 second different so the change to TF would allow you to use if with all Stampede Ravages or even after the ravages (and any consecutive attacks to reach 5 cps) to allow you to have a TF buffed FB. Also wouldnt it be more useful on target swapping fights, a 1/2cp fb to keep the rip on the boss where normally you may need to sit on it to get the 6 seconds of rip then reapply it or even have to reapply early so it remains on the boss while you are off the boss.
The value of the 4 set i can imagine will vary depending on what the encounter mechanics are and as to what you job is going to be

England Offline
Old 09/26/11, 12:14 PM   #135
Farronski
Glass Joe
 
Farronski's Avatar
 
Night Elf Druid
 
Nera'thor (EU)
It looks like that Glyph of Shred stays better than GoTF. With current Gear plus the 2pt13 bonus a Shred Glyph setup is 2.7% better than a GoTF setup.

Last edited by Farronski : 09/26/11 at 5:55 PM. Reason: grammar...

Germany Offline
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