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06/25/11, 12:48 AM
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#16
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Von Kaiser
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Maybe I am living in denial, but wouldn't the intelect of a 391 trinket be superior to that of SoW? I understand SoW is really good, but from a throughput standpoint I would think the int would be greater (when comparing a SoW to a 391 trinket).
I haven't invested the time to look at the math, so I'll have to go back through that.
As far as BiS weapons go, I would say the MH/OH combination is superior to that of the crit/mastery 2h from Ragg. The MH/OH is only 2 less int, but you have haste which allows more wiggle room with reforging and other items, as well as spirit which allows you more freedom in selecting other non spirit items.
going forward into progression I will value spirit items slightly more for high end progression, with later pushing more into throughput items as I see how my mana behaves on progression. Simply speaking though, the MH/OH combo does just seem better item budget wise. (mostly in reference to the MH/OH combination. Necklaces and rings and such we don't have much of a choice, do we 
Last edited by Daisil : 06/25/11 at 1:00 AM.
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06/25/11, 7:56 AM
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#17
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Glass Joe
Night Elf Druid
Haomarush (EU)
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Originally Posted by Daisil
Maybe I am living in denial, but wouldn't the intelect of a 391 trinket be superior to that of SoW? I understand SoW is really good, but from a throughput standpoint I would think the int would be greater (when comparing a SoW to a 391 trinket).
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The math is there to support SoW but in general imagine that SoW is allowing you to cast spells(Rejuv primarily) that you normally wouldn't be able to and that adds up during a fight with a long duration. Also provides another "NG" with the right amount of haste which is also a nice little bonus.
Its just that powerful and special of a trinket, especially in the hands of a resto druid.
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06/25/11, 9:48 PM
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#18
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Glass Joe
Blood Elf Paladin
Daggerspine (EU)
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It's about time I got to post on Elitist Jerks, the 24 hour wait felt so long! I do not play a Resto Druid on Live however I am still able to answer a few questions regarding Jaws of Defeat from my test server experiences.
Originally Posted by Eldra
I would like to get a closer look at the stack mechanic of Jaws. If it is the same as DMC:Tsunami it might actually be even better than Greentouch calculation as WG would provide 6 stacks instantly.
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When Jaws of Defeat first came on the test server, AoE abilities (Light of Dawn for Paladins, Wild Growth for Druids) did actually provide more than 1 stack, however this was very quickly hotfixed. In the current state, the state i assume will make it to live, it is only per stack per heal used, regardless of the amount of targets it hits. Wild Growth will get a stack, but only the one.
What i currently do not know however is the Druid Restoration (4) set bonus "Your swiftmend also heals an injured target within 8 yards for the same amount" is classed as a different heal. It isn't Swiftmend healing twice, its a heal that procs a different heal, which may mean you get 2 stacks instead of 1. Currently just a theory as I unable to test the T12 druid gear, but if it works out the way I predict then Swiftmend will be one of the better heals to use immediately after activating the trinket.
Originally Posted by Greentouch
My math was assuming that what it means, is your next 10 casts stack the mana savings up, and then the 10 stack applys to the remainder for the duration. So the first 10 casts save 6875 mana, the next 9 save 11250, for 18125 total. Which is what makes most sense to me, but perhaps someone can comment who has tried it on the ptr?
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Yes this is correct, all spells cast within the 20 second window will recieve a mana reduction, and as you correctly stated it is the first 10 heals to apply the stacks and the remaining heals during the 20 second window will benefit from the reduction of the full 10 stacks.
Last edited by CuranderaEU : 06/25/11 at 9:50 PM.
Reason: A few spelling mistakes.
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06/26/11, 6:01 AM
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#19
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Von Kaiser
Tauren Druid
Eitrigg (EU)
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Barkskin activate a stack of [Jaws of Defeat] ?
if yes, a macro [Jaws of Defeat] + Barkskin is maybe a good idea for win a free stack.
knowing that Barkskin is nature, instant, free and without GCD.
Last edited by lolofora : 06/26/11 at 6:19 AM.
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06/26/11, 9:18 AM
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#20
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Von Kaiser
Night Elf Druid
Ravencrest (EU)
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Using barkskin to "gain" 125 mana every 2 min seems.... wasteful.
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06/26/11, 11:10 AM
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#21
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Don Flamenco
Tauren Druid
Lightning's Blade (EU)
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Originally Posted by jula
Using barkskin to "gain" 125 mana every 2 min seems.... wasteful.
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You might consider nature's grasp, though, if you weren't planning on spending the entire 20 second spamming heals (assuming it gives a stack).
I'd imagine that the best practical use is to simply use the trinket in a situation where you are spamming a lot of spells and not worry too much about it. Even few thousands of mana you *might* be able to trick out of don't seem to be worth the loss of focus.
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06/26/11, 12:13 PM
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#22
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Piston Honda
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I don't think that's a bad idea if it works, if you pop barkskin instantly with the trinket, it isn't 125 mana every 2 minutes, its 2250. Which is more mana then we get by lining up eng gloves with innervate for instance.
As to saving it for when you need it, of course I'm not macroing it into the trinket or anything, that'd be dumb, in this tier there was a couple fights you needed to plan on using Barkskin for survival, (H Nef was the best example) but in most fights we don't need or use it every 60 seconds. If its a fight where damage is more sustained or random, vs predictable burst, then Barkskin any time will help reduce dmg, might as well gain 2k+ mana from it.
Especially considering you obviously should always be popping this trinket during heavy damage. I mean you don't want to be nuking out your max hps rotation and as many RJ's as possible if there is no incoming damage right? That isn't saving mana, that's wasting mana.
Assuming it works of course, but I don't know why it wouldn't.
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All anyone ever needs to know about being a Resto Druid in PVE, complete and up-to-date guide at: Resto Raiding Guide
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06/26/11, 2:48 PM
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#23
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<Druid Trainer>
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1250, not 2250 (125 off each of the first 10 spells). In any case, an interesting idea, but ultimately probably narrow in application. I'd have to be pretty comfortable with a fight before I started giving up Barkskin, and at that point I don't know how much I'd care about an extra 50 or so MP5.
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06/26/11, 2:54 PM
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#24
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Piston Honda
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Originally Posted by Hamlet
1250, not 2250 (125 off each of the first 10 spells). In any case, an interesting idea, but ultimately probably narrow in application. I'd have to be pretty comfortable with a fight before I started giving up Barkskin, and at that point I don't know how much I'd care about an extra 50 or so MP5.
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Well you aren't giving up Barkskin, you are using it during a period you are expecting to have to do some heavy healing anyway, aka probably a good time for Barkskin anyway! And yes I'm not sure what I was thinking... Basically popping it would get you one stack ahead, so the first 9 actual gcd causing casts would stack it to 10, instead of 10 casts, and you'd get one more cast with the full 10 stack. But 1250 free mana for something you should probably do anyway isn't a bad thing.
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All anyone ever needs to know about being a Resto Druid in PVE, complete and up-to-date guide at: Resto Raiding Guide
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06/30/11, 2:40 AM
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#25
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Von Kaiser
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Just a question on SoW and JoD, how do they work together?
Would a full stack of JoD on its own bring lifeblooms mana cost to nothing? Or would it need SoW too?
Just a thought for something like tree form if i ever get SoW, i dont want any of the mana savings to be wasted if you understand what i mean. Like if the mana reduction would have been more than the cost of lifebloom it might be better just to blanket rejuv while in tree rather than lifebloom spam.
Probably not needed though just a thought
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06/30/11, 11:49 AM
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#26
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Piston Honda
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On jod, whether or not it would cap out and waste it, (good question, haven't checked), lb isn't ideal anyway. Swift rejuvenation capping our gcd is what makes jod & sow a bit better for us then others. It probably only makes 1 gcd difference or 1250 mana, so if it came off cd as tol did and you need to pop tree, its probably better then waiting 30 seconds, and maybe getting one less use.
Not ideal though, try and cram in all the rj's you can (but still using wg & sm and spot healing if needed naturally).
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All anyone ever needs to know about being a Resto Druid in PVE, complete and up-to-date guide at: Resto Raiding Guide
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06/30/11, 1:27 PM
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#27
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Great Tiger
Night Elf Druid
Echo Isles
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Fully stacked H Jaws + H SoW wastes 351 pre-moonglow mana on Lb. By my napkin math, it would be better to wait if you just started ToL (or were about to start ToL) and were sure that you'd be chain-casting instants after ToL.
However the savings for waiting are small (about one HT every ten minutes).
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06/30/11, 11:46 PM
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#28
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Von Kaiser
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Originally Posted by Greentouch
On jod, whether or not it would cap out and waste it, (good question, haven't checked), lb isn't ideal anyway. Swift rejuvenation capping our gcd is what makes jod & sow a bit better for us then others. It probably only makes 1 gcd difference or 1250 mana, so if it came off cd as tol did and you need to pop tree, its probably better then waiting 30 seconds, and maybe getting one less use.
Not ideal though, try and cram in all the rj's you can (but still using wg & sm and spot healing if needed naturally).
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generally i dont have mana to mass rejuv spam in tree which is why i lb spam, which is what ive read to do but i guess thats outdated
but i guess when i get JoD and SoW i wont have those mana problems, now...to get SoW to drop.....
edit: is lb spam just not ideal with this combo, or at all?
Last edited by Pleinair93 : 06/30/11 at 11:55 PM.
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07/01/11, 12:22 AM
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#29
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Piston Honda
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Originally Posted by Pleinair93
generally i dont have mana to mass rejuv spam in tree which is why i lb spam, which is what ive read to do but i guess thats outdated
but i guess when i get JoD and SoW i wont have those mana problems, now...to get SoW to drop.....
edit: is lb spam just not ideal with this combo, or at all?
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You are misunderstanding me, I could have been more clear. JoD gets more use from RJ spam then LB. When I was talking about popping ToL I'm assuming you are spamming LB. The only time you shouldn't, is if a fight is nearing the end and you have too much mana and ToL is coming off cd, I'll pop it for the WG bonus, and the +15%, and then RJ spam. Which is more hps, but obviously most of the time conserving mana by using LB instead is a better idea.
According to the above, if you have both JoD and SoW, then don't use JoD while in ToL.
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All anyone ever needs to know about being a Resto Druid in PVE, complete and up-to-date guide at: Resto Raiding Guide
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07/01/11, 5:27 PM
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#30
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Glass Joe
Troll Druid
Burning Blade
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What do you all think the BIS off piece is? With SoW i was thinking possibly the boomkin robes being our BIS offset piece or perhaphs one of the Shoulders with random stats on them.
Also, i just got my SoW last night and respeced about 300-500 spirit off my gear in favor of getting my mastery to 14.5 which is 18%, think this is a wise move? I was decent on mana so far in FL when making some effort to conserve, and now i can be a little more liberal in my RJ spam with less fear.
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