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Old 07/18/11, 12:30 PM   #76
Demes
Von Kaiser
 
Troll Druid
 
Ravencrest (EU)
Jaws of Defeat seems to have a internal cooldown of some sort (over 0.5sec at least), so saving some extra mana by using barkskin probably wont work.

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Old 07/19/11, 7:06 PM   #77
csar
Glass Joe
 
Troll Druid
 
Burning Blade
So has anyone given anymore thought to their BIS off set piece. I am debating between the boomkin helm and boomkin gloves. I am leaning towards to gloves for the fact they have the most haste and it will allow me to not have haste in other slots its hard for me to decide this early without having more gear but i need to decide relativly quickly so i dont waste valor on items i wont use later. Any thoughts?

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Old 07/20/11, 1:43 AM   #78
Greentouch
Piston Honda
 
Tauren Druid
 
Kel'Thuzad
It's really a personal decision, and considering how close all the secondary stats are for us on average at the moment, you'd really be hard pressed to persuade me a gear decision for one slot between equal I-LV's, could even possibly be a make or break decision.

Obviously we have no idea what next tiers gear will look like. We might end up replacing our no-haste items with haste items on the first boss. Or maybe haste will get harder to get and we'll value this tiers haste gear. I don't know but I'd err on the side of haste where possible personally(But still reforging DOWN to 2005 or 2032 wi SoW! It hurts me how often I see Rdruids just blindly reforging all for haste and at some random and useless haste point.)

Mastery and Crit are very nearly tied, depending on harmony uptime(excellent point btw, log uptime of 95% doesn't mean ANY of your spells weren't effected by mastery, necessarily) and how wisely you use efflorescence. However, I'd rather work at getting better at skill based things like that, then not even try and go for the "lazy" way of stacking crit. But the difference is minor, technically, if you are over 2005 haste and have enough spirit, then mastery/crit items are BIS. Which is why I leaned toward keeping tier gloves and replacing helm.

Also for some people the Tier pc from Rag will be the toughest to get, which is another good reason to go helm off-pc. But the difference between replacing helm/legs/gloves (assuming proper reforging) is really INCREDIBLY minor. I would really say it would be impossible to notice any difference in actual play, or competition with a Rdruid who made a different choice.

What makes the most difference in competition with other healers, is actually the things we rarely talk about on these forums. Which makes sense I guess because these are "theorycraft" forums, not "gameplay guide" forums.

But it isn't a bad idea to dust off and mention the things that actually make the real differences every once and a while. Most important of course, is DON'T BE DEAD! Practically this means getting intensely good at split instant healing decisions, so you can spend more time watching the screen for mechanics, and boss warnings/timers, instead of tunneling on your raid frames. And smooth enough with your moving and binds, that you can effortlessly and seamlessly make intelligent and instant healing decisions WHILE moving and executing the boss strat.

The biggest difference between players of all types(dps/tps/hps) in my opinion, doesn't actually come from TC usually, unless someone is just completely ignorant on all the major aspects of their classes TC. (If you gem Haste entirely instead of INT, but fall short of a major breakpoint, that would make a major difference for instance.) The biggest 2 differences, are first off being reliable (not dead, not lagging/dcing) and the second is how tightly your spells are qued. If I get 400 GCD's off in a fight, opposed to your 390, all else being equal I'll beat you. People sometimes lose fractions of a second between spells, either because they don't que right, or because they take too long deciding on their next move, or the biggest reason, their casting slows down when they are moving/watching mechanics.

If you really want to up your game, try watching your "active time" vs fight length. If you have 360 seconds worth of casts/gcd's in a 6 minute fight, congrats! Otherwise work on that. ALWAYS be casting something. Nourish the tank if no one else needs anything.

By the way, not picking on you Csar! Even if it isn't a big deal, this is the gear discussion forum, so its an apt question. I just felt the need to bring a reality check, as to what matters more. I've known really amazing raiders who never die, and pull great numbers, who got denied when apping to a guild over some minor issue that can't really make or break a raid. Showing someone where they erred TC wise is easy (though of course it shows laziness on their part for not staying up-to-date) teaching situational awareness and lightning reflexes, not so much.

So this all serves as a warning, so the community doesn't decide to start judging "noobs" because they took offset gloves instead of helm.

All anyone ever needs to know about being a Resto Druid in PVE, complete and up-to-date guide at: Resto Raiding Guide

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Old 07/20/11, 10:32 AM   #79
Dav1l
Von Kaiser
 
Night Elf Druid
 
The Maelstrom (EU)
Originally Posted by Greentouch View Post
If you really want to up your game, try watching your "active time" vs fight length. If you have 360 seconds worth of casts/gcd's in a 6 minute fight, congrats! Otherwise work on that. ALWAYS be casting something. Nourish the tank if no one else needs anything.
This is so not true. For cutting edge progression this advice is utterly misleading. You need to judge the incomming damage on the fight. If there will be insane aoe for quite a long time (Beth'tilac is a fine example) and you are not on full mana in the start of it, every Nourish you cast before will make your hps lower in the end and may potentially lead to deaths, because you run out of mana. People need to realize, that Nourish is far from the best spell HPM wise. There's also a misunderstanding about its cost. While you seem to not spend mana on it (due to high regen numbers we currently have), you actually do lose quite a bit when you spam it. HPS wise, you'd better be off idling for some time and then casting a Rejuv instead of Nourish.

The irony is that you say that people should reforge from spirit to crit/mastery and at the same time cast something every global. I don't know if you, yourself, tried it, but it is really not possible at all. I have Shard of Woe, highest mana regen spec, full spirit reforge and I actually had problems with mana on Beth'tilac and Rhyolith during progression. I really don't get how people don't go oom on those AND have spare mana to cast Nourishes during downtimes.

This is our log from the first kill World of Logs - Real Time Raid Analysis I've spent roughly 15-20 seconds semi-idling during this (only casting SM and WG, plus channeling Concentration pot at one point) and was still really tight on mana. I would have been completely dry in the end, if the fight lasted 7:40 (which was my mana-management plan) instead of 7:24.

I do respect theorycraft to some extent, but reality is that you CAN'T shoot a spell every time you are able to and maintain high hps numbers at the same time. There's also a point against your technic: save mana for high damage periods, when healing is really needed instead of sniping heals for e-peen sake.

Torte - Human Priest

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Old 07/21/11, 2:25 AM   #80
Greentouch
Piston Honda
 
Tauren Druid
 
Kel'Thuzad
I was actually going to edit it, there are situations where you don't really need to cast even nourish, but it is really cheap and you are still regening mana. And yes, I do entire fights without ever stopping, and have since long before full Ht11 and SoW. I spam LB and free RG's in ToL, get 1 mana tide, and often get a hymn for my second innervate, plus eng gloves, and I use a conc pot every fight, which is the only 10 seconds I'm not casting. Mana management is another game play thing that makes a huge difference, I should have mentioned that.

All that regardless, even if you want to stop casting when there isn't raid damage, we can all agree that how tightly you pack gcd's/casts/short CD's during the high damage phases is possibly the most important aspect of game play. Most people lose at least some fractions of seconds every time they move, or need to check out mechanics, even though we have plenty of instants, and getting fast enough with reflexes/binds/decisions to avoid that makes a huge difference.

All anyone ever needs to know about being a Resto Druid in PVE, complete and up-to-date guide at: Resto Raiding Guide

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Old 07/21/11, 5:25 PM   #81
Rësto
Glass Joe
 
Tauren Druid
 
<Bad>
Dragonmaw
I'm trying to decide if I should use [Moonwell Chalice] or [Jar of Ancient Remedies]

I'm using the [Fall of Mortality] in the second trinket slot.

I tried loading up treecalcs, but it didn't work for me. I think it's the way I set my computer up, but that's another story.

Obviously the Chalice will give greater throughput, but the Jar will give more regen.

Would the 340 int and mastery on the chalice be enough to sacrifice the regen from the Jar?

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Old 07/21/11, 8:43 PM   #82
♦ Carebare
::stare::
 
Carebare's Avatar
 
Tauren Druid
 
Mal'Ganis
You shouldn't need the regen provided by the jar. You don't want to lose intellect for regen if you can avoid it -- you'd be better off reforging stats into spirit if you have gear that doesn't have spirit. If all of your gear has spirit and is raid-relevant (359+) and you have mana problems, you're doing something very wrong (such as abusing regrowth).

<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.

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Old 07/28/11, 1:06 PM   #83
DiNet
Glass Joe
 
Troll Druid
 
Tarren Mill (EU)
Soo, yesterday i was equipped with 4 T12 pieces, was very happy after before i looked into logs today...
World of Logs - Real Time Raid Analysis

Just sad, very sad... going to stay just with 2 pieces and get non-set items that are better :/

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Old 07/28/11, 1:17 PM   #84
Rësto
Glass Joe
 
Tauren Druid
 
<Bad>
Dragonmaw
Originally Posted by DiNet View Post
Soo, yesterday i was equipped with 4 T12 pieces, was very happy after before i looked into logs today...
World of Logs - Real Time Raid Analysis

Just sad, very sad... going to stay just with 2 pieces and get non-set items that are better :/
I was thinking of doing that anyways. A lot of the T12 pieces don't have haste on them, and I'm having to put +50 haste on hands, bracers, and feet just to hit the cap.

I'm thinking of getting the chest and H pants, then get all the other off pieces so I can safely hit the haste cap and actually have the "ideal" enchants on my gear.

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Old 07/28/11, 1:18 PM   #85
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Hmm. The problem is that it's overhealing so much, which is odd for a smart heal proc. It might have to do with the short range; a lot of procs probably just don't have a useful target to hit.

I remember from testing this on PTR that the Firebloom is only as large as the non-overheal portion of your Swiftmend. That seems to still be the case in your log--around 234k effective healing from SM, and ~210k raw healing from Firebloom (53k effective after 75% overheal). I assume the discrepancy is just an oddity from the way overheals are recorded.


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Old 07/28/11, 2:47 PM   #86
tritus
treetus
 
Troll Druid
 
Mal'Ganis
Alysrazor is probably the worst fight for that as well, considering the primary people taking damage for the majority of the fight should be limited to the tanks or spread out individuals.

Ultimately, the 4p bonus is a free throughput increase (even if minor) and the 2005 haste breakpoint is easily reachable wearing the set. Unless you are going for a higher breakpoint (which isn't very practical, as Greentouch demonstrated here), I don't really see a good reason not to aim for the 4-piece bonus.

Last edited by tritus : 07/28/11 at 3:01 PM.

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Old 07/28/11, 3:24 PM   #87
♦ Carebare
::stare::
 
Carebare's Avatar
 
Tauren Druid
 
Mal'Ganis
Well, the only consideration would be if by avoiding 4pc you could massively increase your mastery. That might actually turn into a net gain.

<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.

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Old 07/28/11, 3:31 PM   #88
Daisil
Von Kaiser
 
Pandaren Monk
 
Illidan
The data provided in the above log is fairly limiting due to two reasons 1) Normalmode Alyzrazor. Bird boss in general is a poor fight for this 4pc simply due to the nature of the fight. Tank is generally topped off anyways, and there aren't many instances where your 4pc can be utilized as you don't stack up much. 2) Our 4pc excels on encounters where people are a) stacking up and b) taking damage to the extent where both swiftmend and firebloom wouldn't overheal.

An ideal situation where 4pc would see the most benefit would be on encounters like Beth'tilac, Domo, Ragnaros, and Rhyolith to an extent. Baleroc, Alyzrazor, Shannox, etc is more focused tank healing than raid healing for the vast majority of the encounter and would result in non conclusive data for the most part.

I do not have 4pc yet, but I figure I'll pick it up for lack of a better alternative (Helm and legs are mastery, all offset items have haste which we don't really need at this point), but in most situations it seems overall to be a fairly "Meh" situational 4pc bonus that ends up being passive due to the gearing alternatives.

Originally Posted by Carebare View Post
Well, the only consideration would be if by avoiding 4pc you could massively increase your mastery. That might actually turn into a net gain.
Helm tier is mastery, legs are mastery. Gloves are crit/mastery (ideal if you don't have issues reaching 2005[2032 shard of woe] haste breakpoint). Chest is haste.

Offset wise shoulders can be haste/mastery, gloves would be spirit haste, helm would be spirit haste, chest would be spirit haste. Overall you would have more mastery from 4pc depending on the offset item you aim for (most likely shoulders?)

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Old 07/28/11, 3:36 PM   #89
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Since you can get your haste either way, I agree, the only value in dropping the set bonus is in gaining some mastery, which is unlikely to be worth it.

Still though, if the thing overheals at 75%, it's going to be pretty lame a lot of the time. In particular, if you SM someone who's alone (which is often on any fight where people don't clump up), it's just going to hit the same target and has a decent chance of being a full overheal. Coupled with other problems--e.g. when you Swiftmend a fullHP target for Efflo (I don't know about others, I still often target Efflo on myself for precision), the bonus just fizzles.

We should keep an eye on it at other fights, but there's a good chance it's somewhat underpowered the way it is now. Even just a range increase might be a big help.


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Old 07/28/11, 5:08 PM   #90
DiNet
Glass Joe
 
Troll Druid
 
Tarren Mill (EU)
Bonus looks much better tonight:
World of Logs - Real Time Raid Analysis
it outperforms trinket.

In "non-stop raid dmg and stack encounter" this spell vs mastery is a big question i think.
For fight like Majordomo few % of mastery should be better than bonus, unless you're not getting DI and can't maintain 2005 haste.

The spell does is not triggered on self btw as opposed to trinket. If it's not a glitch in combat log.
Range on it is just /fail.
IMO the trinket is must have now and set bonus is not "must get it ASAP" and should be just acquired sometime and use valor points on something else.


Again, i was mostly disappointed mostly from it performing poorly versus trinket. And that i replaced 372 ilvl gear with valor tokens, when i could replace ilvl 359 items with 378 and get more profit overall.

One more thought would be about planing mastery bonus before AoE boss (i.e. Alysrazor last phase and WG/Tranq) dmg and making overall profit from it grater than 8 yard spell with long CD.

Last edited by DiNet : 07/28/11 at 5:31 PM.

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