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Old 09/01/11, 1:50 PM   #121
Daisil
Von Kaiser
 
Pandaren Monk
 
Illidan
Originally Posted by Thessaly View Post
This was apparently in a recent hotfix:



Does anyone know by how much or seen any difference?
It isn't confirmed but the range appears to be between 12 and 13 yards now. Definitely a noticeable difference.

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Old 09/01/11, 4:33 PM   #122
Acrol
Glass Joe
 
Troll Druid
 
Illidan
There hasn't been much focus on a BiS profile for this tier taking into account reforging out of spirit for maximum throughput.

chardev 8 - WoW Cataclysm

I focused on maximizing mastery rating while staying above the haste breakpoint for shard of woe, valuing spirit below crit.

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Old 09/02/11, 10:07 AM   #123
Kertor
Glass Joe
 
Night Elf Druid
 
Ysondre (EU)
Regarding the haste cap to aim for people who cannot reach 2005 with their current gear: I was playing a bit on TreeCalcs the other day, and it seems to me that the 1779 cap (6th rejuv tick with NG) is quite valuable. There is a combination of factors here:
  • At 1600 haste (plus or minus a few points), the inital rejuv tick from GotEM is increased by around 600 (in my current gear), which comes down to a 2% increase in the total rejuv amount (probably even a bit more because the initial tick tends to do less overheal, but assuming 3/3 GotEM of course). This is coming from the strange way this initial rejuv tick is computed with respect to haste. I remember this was described by Hamlet in an early cataclysm thread but I guess the thread has been removed now. Anyway, I have tested and confirmed a few days ago on live that it is still behaving in the same way in 4.2.
  • It is easy to maintain a NG uptime of more than 20%. So the 6th rejuv tick during NG provides on average a 4% increase on the total rejuv healing amount.
  • At 1594, you also get the 10th WG/efflo tick under NG.

The main argument for staying at 916 haste is that rejuv does not benefit from haste, but combining only the first two factors above, we see that rejuv gains around 6% increase by going from 916 to 1779 haste, which is quite close to what other heals gain in cast time reduction (863 haste rating = 6.7% additional haste). It is even slightly better than what the same amount of mastery would provide: (863 mastery rating = 6% harmony, but worth less since it is additive with other bonuses).

This is average healing only, but NG is more versatile and can be kept for periods of intense healing if needed which is yet another advantage for reaching this cap.

Of course, 2005 is not far from this and is an even better cap to aim for, but for people who cannot reach it in their current gear, I think is is actually better to go for 1780 than reforging down to 916. And this should be the case for both 10m and 25m.

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Old 09/02/11, 11:48 AM   #124
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
The TreeCalc equation has that GotEM breakpoint at 1601. I don't know if that is exact.

My current Resto set is at 1455 Haste. TC shows (NG every 75s, 5% haste buff, but not DI) that converting Mastery to Haste to reach 1516 would be an HPS loss, but 1594 is a gain, and 1601 is a larger gain (about 0.8% increase for me), so that is a good tip.

If I stretch that to 1779, the HPS drops again, slightly. You could certainly argue that the overall drop is a worthwhile trade for better burst.

Another reason to aim for ~1600 is that if you ever end up without the 5% Haste buff, 1602 gives you the 5th tick of Rejuv (about a 0.7% boost for me).

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Old 09/03/11, 11:24 PM   #125
Seleyzor
Glass Joe
 
Tauren Druid
 
Korgath
I am not sure if this is the right place to post this, but I've been doing some theory crafting about Shard of Woe based on our WoL kills.

I am having a hard time trying to find an accurate number of how much mana Shard of Woe would give me over Tsunami trinket.

I am sorry if this is the wrong place to post this, I've tried to look around if someone already did the math somewhere but I couldn't find it.

I can't seem to find an accurate number for Shard of Woe

Last edited by Seleyzor : 09/04/11 at 2:24 PM.

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Old 09/07/11, 5:33 AM   #126
BlitzkriegAl
Glass Joe
 
Tauren Druid
 
Nathrezim
I've recently noticed a rather odd phenomenon and I finally recorded it while doing H. Shannox attempts today. Sometimes, some of my heals heal their targets twice. I think it started happening since I got my 4p t12, and I'm betting it's a bug. As far as I can tell there's no rhyme or reason to it, but it's definitely happening.

Screenshot 1: http://img24.imageshack.us/img24/5678/screen1rsw.png
Screenshot 2: http://img718.imageshack.us/img718/5628/screen2wa.png

In screenshot 1 I'm just finishing up a Healing Touch on Kelcium. I circled my current raw heals in the bottom left corner (above my chat) because that's important. In screen 2 (which is about .4 seconds later) I've just finished my Healing Touch, but as you can see the number appeared twice for some reason. To back up that it's not just a visual glitch, Skada says that my raw heals went up by about 115k in that time. After looking over that video a bit more, I noticed that every heal I casted on him (and only him) was doubled in the same way. Also, having just checked some of the kills we did tonight, it wasn't happening with Kel or anyone else at all. Just this one attempt and just on him.

I can't really reproduce this at will, but does anyone have any idea what might be happening?

Last edited by BlitzkriegAl : 09/07/11 at 5:39 AM.

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Old 09/07/11, 12:07 PM   #127
bluering47
Von Kaiser
 
bluering47's Avatar
 
Tauren Druid
 
Ner'zhul
I think it's just an error with the combat log that sometimes doubles hits. It will reflect in scrolling combat text, and in addons, but not in actual health received from (or damage done by) the spell. Happens with some frequency to both of our hunters, and to our holy paladin, has been happening off and on since before 4.2. None of us can figure out how to reproduce or stop it.

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Old 09/07/11, 2:50 PM   #128
BlitzkriegAl
Glass Joe
 
Tauren Druid
 
Nathrezim
Originally Posted by bluering47 View Post
I think it's just an error with the combat log that sometimes doubles hits. It will reflect in scrolling combat text, and in addons, but not in actual health received from (or damage done by) the spell. Happens with some frequency to both of our hunters, and to our holy paladin, has been happening off and on since before 4.2. None of us can figure out how to reproduce or stop it.
Would I be right in saying then that that's the reason I (and the other healers as well) sometimes see people's health dip to zero after a big attack and then quickly return to about half?

EDIT: I just realized I posted this in the gear thread and not the other thread. My bad. I don't see a delete button...

Last edited by BlitzkriegAl : 09/07/11 at 3:59 PM.

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Old 09/07/11, 4:10 PM   #129
Kitmajere
Glass Joe
 
Draenei Monk
 
Cenarius
Omg do other people see this too? I thought I was just crazy, or maybe it was Vuhdo messing up.

Sorry for this being in the wrong thread .

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Old 09/08/11, 8:44 AM   #130
Kermit
Von Kaiser
 
Tauren Druid
 
Aggramar (EU)
I started wondering about the value of the 4pc bonus.

I have 4pc T12 with gloves as offpiece, but so far only hc legs. I do however have access to heroic drops from shannox (shoulders), ryoloth (chest) and beth (head + gloves). Seeing as I don't think we'll down Raggy hc in quite some time yet, and we haven't even started on alyz / baleroc / majordomo hc, I started thinking - would it be worth going with three 391 off-pieces and dropping the 4pc bonus instead of using the three 378 pieces? How much is the 4pc really worth?

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Old 09/08/11, 11:43 AM   #131
Sprucelee
Glass Joe
 
Worgen Druid
 
Windrunner
Originally Posted by Kermit View Post
I started wondering about the value of the 4pc bonus.

I have 4pc T12 with gloves as offpiece, but so far only hc legs. I do however have access to heroic drops from shannox (shoulders), ryoloth (chest) and beth (head + gloves). Seeing as I don't think we'll down Raggy hc in quite some time yet, and we haven't even started on alyz / baleroc / majordomo hc, I started thinking - would it be worth going with three 391 off-pieces and dropping the 4pc bonus instead of using the three 378 pieces? How much is the 4pc really worth?
According to your WOL from last night, 2.6% on Ryo. Just look for firebloom.

When your start healing with it in mind, you can get it higher though

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Old 09/08/11, 1:19 PM   #132
Kermit
Von Kaiser
 
Tauren Druid
 
Aggramar (EU)
Originally Posted by Sprucelee View Post
According to your WOL from last night, 2.6% on Ryo. Just look for firebloom.

When your start healing with it in mind, you can get it higher though
Yes, well that's the easy part to figure out (and yes I agree, 2.6 is probably a bit low). The question is really, would the increased int / mastery / spirit from 3 pieces of 391 gear outweigh the 4pc healing, or is it simply too good to give up? I realize it's quite hard to calculate, maybe the best way is just to get the gear, reforge for it and give it a try.

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Old 09/08/11, 6:17 PM   #133
Kluian
Piston Honda
 
Tauren Druid
 
Korgath
Originally Posted by Acrol View Post
There hasn't been much focus on a BiS profile for this tier taking into account reforging out of spirit for maximum throughput.

chardev 8 - WoW Cataclysm

I focused on maximizing mastery rating while staying above the haste breakpoint for shard of woe, valuing spirit below crit.

This profile seems as another option. It has less mastery and requires 50 haste on boots instead of lavawalker, but you gain INT and CRT (and on the plus side doesn't rely on a random stat item to drop).

chardev 8 - WoW Cataclysm

Last edited by Kluian : 09/08/11 at 6:48 PM. Reason: orig profile missing shoulder enchant


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Old 09/08/11, 6:37 PM   #134
Daisil
Von Kaiser
 
Pandaren Monk
 
Illidan
Originally Posted by Kluian View Post
This profile seems slightly better. It has less mastery and requires 50 haste on boots instead of lavawalker, but you gain INT and CRT (and on the plus side doesn't rely on a random stat item to drop).

chardev 8 - WoW Cataclysm


8733 SP
5960 INT

2033 HST
21.09 MST
10.44% CRT
1334 SPI

Versus....

8799 SP
6023 INT

2038 HST
20.77 MST
11.28% CRT
1279 SPI

63 INT and the 0.84% CRT gain should outweigh the 58 mastery loss.
Where do you see 21.09 mst on his? I see 20.53


Also like to point out his chardev is missing a shoulder enchant.

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Old 09/08/11, 6:44 PM   #135
Kluian
Piston Honda
 
Tauren Druid
 
Korgath
I see the shoulder enchant, and the 21.09 mst comes from his missing boot and glove enchant. But yeah looks like shoulder enchant got added some how after my calculations! That puts the INT/SP a lot closer so I would just say my profile is just something else to consider if no one wants the staff off Rag and you don't have the random stat shoulders.


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