And the worlds longest tooltip award goes to... Ferocious Bite!
Feral Changes:
- Ferocious Bite had Blood in the Water, Rend and Tear and Glyph of FB rolled into it.
- Swipe now deals 20% extra damage on bleeding targets.
- Thrash now works in cat,
- Savage Roar back to WotLK version, increases all Physical damage.
- King of the Jungle (TF) rolled into TF.
- Rend and Tear rolled into Shred.
- Glyph of Bloodletting/Shred rolled into Mangle/Shred.
- Shred still exists with it's positional requirement.

- NI changed to "Increases your nature spellpower by 100% of your agility". Should at least boost Wrath spam it would seem for time away from a boss.
- iLotP rolled into LotP.
- Ravage had Predatory Strikes rolled in, the ravage part.
- The other half of PS still exists as a trained passive.
- Skull Bash has the BI mana cost increase.
- New Might of Ursoc ability, a bit like Last Stand. Appears in the Feral part as well as Guardian so I guess this is some halfway ability to compensate for removal of SI from Feral.
- Infected Wounds now passive trainer ability for Feral but AS debuff removed.
- Symbiosis new class ability, lets you copy a targets spell and gives them one of yours. Lives or dies by what abilities we get to use.
Nothing too surprising except the SR change, I guess that's done with eyes on PVP/Arena.
Still not that impressed with the actual talent tree in that it doesn't really seem to force many decisions when I'm kitting it out for PVE Feral. Probably the only one that will be changed fight to fight is the level 60 tier depending on how good the Treants are and whether Charge is needed or not.