Originally Posted by Stommped
I don't understand the Moonfire change? They said they plan for Moonkins to still have 2 dots, yet this will really hurt our uptime of both Moonfire/Sunfire on the same target. Makes no sense.
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It will hurt our DoT uptime, but I see it as a positive change, honestly. Right now, Moonfire/Sunfire is the tool that Blizzard uses to balance us. It is our strongest spell by far. I'm sure there are scenarios in which Blizzard wants to prevent, say, popping CA, double-dotting everything in the room, and sitting back to own the DPS meters. (Yes, I just made up a scenario, but it's meant to convey the ease and power of multi-dotting for a Moonkin.) By reducing our reliance on Moonfire to carry our DPS, then it gives Blizzard more knobs to turn to balance us, hopefully avoiding the situation where we start out ridiculously strong and wind up on the bench when Heroic Spine comes up. Not to mention the PvP implications, which I'm sure someone who is a better PvPer than I can explain.
Edit: Playing around with the change in Rawr, and it changes the balance of our L75 talent choices, naturally. The Force of Nature change may have been a little too much, as it comes out on top handily in level 85 BIS gear. Incarnation weighs in just behind, with Soul of the Forest bringing up the rear. They're all very close to each other; I would certainly say that one could choose any of them, depending on the situation, without having to feel too bad about failing to min/max. Although Rawr has not yet shifted to level 90 stats or gear yet, so I'll defer to WrathCalcs on that score.
Edit 2: If MMO-C's description of Force of Nature having 15-sec duration/60-sec cooldown is correct, it's still seeming to be kind of anemic.