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05/31/12, 7:06 PM
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#331
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Von Kaiser
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From the latest datamined info in beta build: 15739
|Tinterface\\icons\\spell_nature_insectswarm.blp:16|tInsect Swarm and |Tinterface\\icons\\ability_smash.blp:16|tPulverize no longer exist and won't be in your spell book.
Maybe Insect Swarm won't be back in any form ?
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05/31/12, 8:41 PM
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#332
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Great Tiger
Night Elf Druid
Echo Isles
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Wowhead is currently showing Astral Communion at 15 energy/second. Hamlet's link on page 13 showed 20 e/s.
Assuming 15 e/s sticks, that should be enough to keep it out of single-target rotations.
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06/01/12, 7:40 AM
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#333
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by Erdluf
Wowhead is currently showing Astral Communion at 15 energy/second. Hamlet's link on page 13 showed 20 e/s.
Assuming 15 e/s sticks, that should be enough to keep it out of single-target rotations.
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Astral Communion - Spell - World of Warcraft
Effect Apply Aura: ?? (Aura #226)
Value: 20 every 1 second
Which effect hints towards 15/tick
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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06/01/12, 9:07 AM
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#334
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Soda Popinski
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06/01/12, 12:32 PM
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#335
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Von Kaiser
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Channel duration was increased too.
From 5 sec to 7 sec
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06/02/12, 9:39 PM
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#336
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Glass Joe
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now that level 90 is open on the beta, has anyone had a chance to see how strong the HotW off-role bonuses are?
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06/04/12, 5:31 PM
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#337
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by hercdeisel
now that level 90 is open on the beta, has anyone had a chance to see how strong the HotW off-role bonuses are?
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I'm not in beta, but spelldata suggest something around the following
Guardian:
+50% agility
+95% bonus armor
+15 expertise
+15% hit
-6% to be crit hit
Feral:
+50% agility
+15 expertise
+15% hit
Restoration:
-100% mana cost
+50% healing done
Balance:
-100% mana cost
+50% damage
+15% hit
Gain Eclipse mechanic
Anyone lvl90 yet on beta and can figure out the base stats for druid? (for simulationcraft)
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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06/04/12, 7:50 PM
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#338
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Soda Popinski
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No gear, no buffs. Level 90 Worgen.
HP: 147,999
Mana: 60,000 (300k in balance spec)
Strength: 107
Agility: 97
Stamina: 114
Intellect: 165
Spirit: 187
Spellpower: 155
Haste: 0
Hit: 0
Mana Regen: 1411 (6211 in Balance spec)
Combat Regen: 1200 (6000 in Balance spec)
Crit Chance: 2.92% (obviously, including Worgen Racial).
Mastery: 0
No talents spent in Balance spec where noted. Let me know if I missed anything you need.
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06/05/12, 6:12 AM
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#339
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Von Kaiser
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Originally Posted by Starfox
I'm not in beta, but spelldata suggest something around the following
Balance:
-100% mana cost
+50% damage
+15% hit
Gain Eclipse mechanic
Anyone lvl90 yet on beta and can figure out the base stats for druid? (for simulationcraft)
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I've seen a feral using HotW and
1. he didn't get any eclipse mechanic
2. he got -100% mana
3. he got +15% spell hit
4. he got +100% damage wrath went from 10k to 22k
L90Talents.wmv - YouTube
The stats didn't increase, maybe it's a graphical bug, it looks like the buff is a dmg modifier not stats modifier.
Last edited by nephyron : 06/05/12 at 6:17 AM.
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06/05/12, 2:44 PM
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#340
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by Tecton
No gear, no buffs. Level 90 Worgen.
HP: 147,999
Mana: 60,000 (300k in balance spec)
Strength: 107
Agility: 97
Stamina: 114
Intellect: 165
Spirit: 187
Spellpower: 155
Haste: 0
Hit: 0
Mana Regen: 1411 (6211 in Balance spec)
Combat Regen: 1200 (6000 in Balance spec)
Crit Chance: 2.92% (obviously, including Worgen Racial).
Mastery: 0
No talents spent in Balance spec where noted. Let me know if I missed anything you need.
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Thanks, will pass those on to get them added in the right spots.
Originally Posted by nephyron
I've seen a feral using HotW and
1. he didn't get any eclipse mechanic
2. he got -100% mana
3. he got +15% spell hit
4. he got +100% damage wrath went from 10k to 22k
L90Talents.wmv - YouTube
The stats didn't increase, maybe it's a graphical bug, it looks like the buff is a dmg modifier not stats modifier.
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Ah ok, there are just so many HotW spells in the spelldata, even one giving you the eclipse mechanic. Thanks.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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06/05/12, 5:15 PM
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#341
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Von Kaiser
Night Elf Druid
Whisperwind
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Have there been any extensive comments or feedback threads for the lack of balance druid related glyphs? Build after build, and I see very little options tailored for balanced druids, and I've not had the opportunity to participate in the beta since I didn't purchase the annual pass.
Also, the tooltip still shows Starsurge being weaker than Starfire. Is the tooltip wrong, or have the nerfs on Starsurge since cata not been reversed to make it a better analogue to Mind Blast and Lava Burst?
Wrath of Cenarius still seems to be a purely PvP ability, even though the removal of Regrowth from balance druids makes the part that boosts healing pretty lackluster since casting a healing touch in PvP is a non-starter.
They could also implement as a balance glyph one that reduces the cast time of starfire to wrath's cast time to improve mobility in PvE and starfire's viability in PvP as well. The damage of starfire would be proportionately modified alongside the cast time reduction.
Owlkin Frenzy is still sort of a vestige, not particularly fun talent and we've seen the removal of Thorns. I look forward to what they do with Insect Swarm, but so far the balance druid feels shallow relative to the warlock I mained for half of Cataclysm.
Last edited by Lucrece : 06/05/12 at 5:20 PM.
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06/05/12, 7:49 PM
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#342
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by Lucrece
Have there been any extensive comments or feedback threads for the lack of balance druid related glyphs? Build after build, and I see very little options tailored for balanced druids, and I've not had the opportunity to participate in the beta since I didn't purchase the annual pass.
Also, the tooltip still shows Starsurge being weaker than Starfire. Is the tooltip wrong, or have the nerfs on Starsurge since cata not been reversed to make it a better analogue to Mind Blast and Lava Burst?
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Is there even a single glyph that increases our balance dps?
Lvl90 Stats
| Spell | casttime | base dmg | coefficient | DPS |
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| Starsurge | 2.0 | Base Value: 3249.89 - 4483.35 (1) | Coefficient: 1.858 | 3,866 + 0.929 * SP | | Starfire | 2.7 | Base Value: 4121.73 - 5135.39 (1) | Coefficient: 2.050 | 3,428 + 0.759 * SP |
Starsurge is always better dps than Starfire, it just looks weaker if you don't accout for the different casttimes
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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06/05/12, 11:57 PM
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#343
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Von Kaiser
Night Elf Druid
Whisperwind
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Yeah, but it's fairly marginal for a 15 sec base cd with some random chance to proc shooting stars. It can't exist in a vacuum, and as compared to Lava Burst and Mind Blast it still feels rather underwhelming from what it used to be. The rule of thumb generally was that the longer the cooldown, the larger the damage portion of the spell. It was the big crit burst spell balance druids had, and that's hardly the case anymore. Lava Burst in the Cata beta could still compete so long as starsurge wasn't hitting in eclipse, but outside eclipse lava burst still outdamaged it, and now post-cata nerfs the spell is a husk of what it used to be.
They've also nerfed DoT damage capability, so we're back to turrets, and the problem with the turret model is that mobility is bad, particularly on the cast time Starfire currently sees, and it's even worse in PvP because cast times are just not viable in PvP at the 3 sec+ level. There's a reason why the specs with the most mobile damage thrive in most aspects of the game.
I'm worried because they've announced MoP for the PTR, and if by now they haven't installed proper glyphs for balance, once we're out of beta phase, forget it, no real changes will happen till the next xpac. Balance glyphs were boring and lackluster all the way through cata, and now in MoP we don't even have balance pertinent glyphs. They said balance druids would be among the specs seeing most changes, but that hasn't been the case for all these phases. We already had a limited toolkit and selection of spells -- proper glyphs could offset that shortcoming so we don't spend another xpac playing catch up to other classes who aren't stuck with the hybrid model hindrance because the other classes gain new tools just like we do (and had more baseline to start with, so the gap remains).
Last edited by Lucrece : 06/06/12 at 12:10 AM.
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06/06/12, 3:45 AM
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#344
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Soda Popinski
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I don't get your point about glyphs. They've basically removed DPS glyphs across the board for all classes and replaced them with flavour/novelty/utility stuff (unless they've added any back in to some other classes and I've missed it). This is good, because it means your DPS will be balanced around your core rotation and you can use your glyphs as you feel is most useful without having to worry about losing DPS because of it.
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06/06/12, 4:03 AM
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#345
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Von Kaiser
Night Elf Druid
Whisperwind
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Druid: Glyph of Lifebloom, Glyph of Shred, Glyph of Savagery, Glyph of Regrowth, Glyph of Survival Instincts, Glyph of Might of Ursoc. Feral and Restoration enhancement/playstyle modification glyphs.
It extends to other classes. They did not remove performance/playstyle enhancement -- they just didn't extend as much attention certain specs, and balance fell by the wayside again. I invite you to look at the glyphs other classes got as well.
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