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07/08/12, 1:51 AM
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#406
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Don Flamenco
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Originally Posted by Starfox
I added FoN for balance to simcraft.
The feral treants are a different story. First I thought, nice, treants melee with no damage range, but then I noticed that they spawn with different damage each time. It's like they select a random number from a damage range and then always hit for that in during their 15s lifetime, who would implement a pet that way. :S
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That's how the original treants worked, they also had different swing speeds. Pretty sure that their individual dps was equal, though.
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07/08/12, 6:18 PM
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#407
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Rawr
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Yep. I'd guess it was cosmetic reasons, so that they didn't all swing in unison. They get a consistent DPS, but a random swing timer. Always been that way.
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Rawr!
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07/09/12, 6:22 AM
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#408
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King Hippo
Tauren Druid
Destromath (EU)
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they swing in synch, I know that the original treants did not, because I tested those too. but back then there was a macro that enabled the pet frame for guardians, that helped quite a bit
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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07/09/12, 11:31 PM
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#409
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Don Flamenco
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After playing around some with my moonkin on the beta, I'm starting to get real annoyed and disillusioned with Fae Empowerment. The interaction with Euphoria makes it less powerful than it maths out in theory, in addition to pretty much having to hold your Starsurge if you want to get everything in in time. It also adds yet another thing that I have to think about and focus on when I'm dps'ing, which resulted in no small amount of embarrassment when I got locked out of the final boss of Temple of the Jade Serpent. I guess I'm just not sure what it is that we're looking for when we want to add "complexity" to the rotation. We already have plenty of spells and our rotation is at least more interesting and engaging than, say, a Fire mage. I would vote for something more along the lines of a spell we can cast while moving, or an ability we can pop to cast while moving a la Spiritwalker's Grace. Lunar Showered Moonfires are strong, but it's not as effective or as engaging as a Fire mage being able to do 95% of his dps simply by switching to Scorch.
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07/10/12, 9:30 AM
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#410
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Soda Popinski
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I'd disagree, after trying it out in the raids, our rotation is rather dull on beta at the moment and Blizzard are right to attempt to remedy this by giving us back some kind of judgement call to make. Our damage output actually seems pretty solid by comparison to other classes (obviously, the quality of most of the PUGs makes this somewhat suspect, but from watching streams we seem to do well across the board), however it's pretty uninspiring to actually play the spec as things stand. My problem is that most of the choices we had during Cataclysm have been removed:
- Starfall: Previously, you could decide to save it for Lunar/multi-target phases/burst phases/movement/cast interruptions, etc. As long as you weren't losing a cast over the course of the fight, you had a choice to make with it. Now you hit it whenever you get to Lunar, or when popping CA.
- DOTs: Obviously, we've lost one of these, which removed our ability to trigger NG when we wanted/needed it. We've also no longer got the decision of if we need to refresh DOTs prior to NG/Eclipse expiring, as Moonfire is auto-refreshed by our main nukes now.
- Force of Nature: Removed as a baseline spell, and Soul of the Forest is better anyway (unless I've missed something changing). Not a huge decision here, granted.
FE in it's current state doesn't look like it'll work, purely because of the amount of fights where multidot/AOE are going to play a fairly large part of our role or where there is significant movement. As you say, Euphoria is also eating some of the benefit too. I'm not going to armchair a solution, but I think the fact that the bonus damage is only for Wrath & Starfire is too limiting.
That said, I understand why a lot of these changes were made. Balance had several "traps" in the shape of the lag before Eclipse kicked in, the fact that energy didn't trigger until your projectiles hit the boss, Starfall casts more stars when there is more than 1 target and other little oddities. It makes sense that Blizzard would want to make the spec more forgiving for less experienced players, it just removes a lot of the depth because it went beyond removing the awkward, broken things and also removed the stuff that worked well, just wasn't easy.
As far as your point on movement goes, I'd agree that we're in a terrible place. Spamming Moonfire single target is an awful mechanic when other classes get things like Glyph of Unleashed Lightning/Scorch/Aspect of the Fox/etc. Unless we overwrite our Eclipsed/NGed DoT, we've got very little we can actually do while moving. You might get an SS proc, you can throw FE as you are about to stop moving and you can plant mushrooms on the move, which although isn't as awkward as it was during Cataclysm is still a clunky mechanic.
If FE was changed into something genuinely interesting (that forced us to make a real decision, not just "Am I 3 casts from Eclipse and able to free cast for a while?"), and we were given some comparable movement ability with other ranged classes Moonkin would be shaping up fairly well for MoP. If those are left unaddressed, to be honest it's looking like a fairly tedious spec to play long term. Unless we're near the top of the meters, of course.
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07/10/12, 7:01 PM
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#411
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Don Flamenco
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So if I'm reading you right, as far as the stand and nuke rotation, what we're looking for is something that is less deterministic, something that will shake up our rotation more than the RNG-prone Shooting Stars procs or the barely noticeable Euphoria. I'm wondering if maybe playing with Starsurge is the answer. Make it generate less (or even 0) energy inside of Eclipse, and generate more outside of Eclipse. So for a stand-and-nuke fight, you would save it for out of Eclipse; this causes your Starsurge damage to be reduced, but your rotation duration to be shortened and thus increase the benefit of NG and Eclipse. Contrariwise, for AOE or other possible fight-specific mechanics, you would save your Starsurge for inside of Eclipse, to give you another spell to push without having to resort to off-Eclipse nuking. Of course, with Starsurge's cooldown, it wouldn't be a spammable replacement, but in a multi-dot scenario your Shooting Stars procs would probably make it close to such.
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07/10/12, 7:21 PM
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#412
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Glass Joe
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What if they changed the concept/mechanic completely for Fae Empowerment?
My pet idea is this: Instead of doing a raw (and misleading) damage buff, what if they turned it into something like a mini presence of mind, when you cast faerie fire, your next cast time damage spell is instant? Their intent behind introducing Fae Empowerment was to add a little more depth, but not have that depth cause a huge numbers gap between the 'average' player and the 'elite'. Obviously they'd have to introduce an appropriate cooldown to faerie fire and maybe lower damage across the board or in certain areas to adjust for the boost, but let's just think of the concept right now.
I like to think of the level of decision making that would be added to the rotation in boss fights if the cooldown were like 15 to 25 seconds. Will burning it at every possible cooldown be the best decision really? At first glance it may seem like that, but what about that movement phase, would saving that free instant spell for a mobile moment be enough to counteract the choice of burning it immediately and then killing a hasted and eclipsed dot with lunar shower spam? What is the time window in which you should hold off popping faerie fire to wait for starsurge, or the reversal? What if starsurge is on cooldown and outside of the grace period to save the instant cast, do you cast the nuke relevant to moving the eclipse bar, or should you cast the opposite because you need to time your eclipse just right for an upcoming part of the fight?
That's fairly in depth decision making and guideline recollection process while in combat, or at least all of the intricacies and available options seem so in my book, as well as helping out movement dps potentially a little bit. This option could also change up how fights are handled, slightly akin to decision making made in T11, where there was some very heavy gaming of eclipse. At an entry or average level, a player will most likely just pop this on every cooldown, while a more involved player may save it a few seconds for some very important reason, resulting in hopefully only two to three percent damage discrepancies, which the devs seem to deem an appropriate discrepancy. This would also make a mechanic that is far less of a pitfall than the current implementation of Faerie Empowerment.
Anyways, that's my two cents to the discussion. Please note that the cooldown length that I used in my example isn't something that should be taken a something solid to work numbers on, it was just to convey the thought and help better illustrate the example.
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07/10/12, 7:47 PM
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#413
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Von Kaiser
Tauren Druid
Minahonda (EU)
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I've found that CA doesn't prevent PvP bonus energy gains, maybe it's because PvP bonus spell is different from energy gained by SF,SS,WR and AC
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BPT author.
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07/13/12, 7:11 PM
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#414
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King Hippo
Tauren Druid
Destromath (EU)
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Fae Empowerment
Dmg buffs: 18->20 sec
3rd buff introduced: 12s, 3 charges, +35% eclipse energy
When you cast Faerie Fire, you gain Lunar, Solar, and Astral Empowerments. Lunar Empowerment Increases the damage of your next 3 Starfires within 20 sec by 20%. Solar Empowerment Increases the damage of your next 3 Wraths within 20 sec by 25%. Astral Empowerment Increases the Lunar or Solar energy generation of your next 3 energy generating spells within 12 sec by 35%.
Shooting Stars: 50% -> 40% chance
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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07/13/12, 7:21 PM
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#415
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Soda Popinski
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Probably more to come, but a couple of changes listed in the new build to FE and a 10% reduction on Shooting Stars proc rate.
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Fae Empowerment: When you cast Faerie Fire, you gain Lunar, Solar and Astral Empowerments. Lunar Empowerment increases the damage of your next 3 Starfires within 20 sec by 20%. Solar Empowerment increases the damage of your next 3 Wraths within 20 sec by 25%. Astral Empowerment increases the Lunar or Solar energy generation of your next 3 energy generating spells within 12 sec by 35%.
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The energy change is an interesting one, as it effectively removes the penalty for using FE (i.e. the single GCD you would lose). Correct me if I'm wrong, but I think this means if we hold our Starsurge until we're out of Eclipse when moving from Solar to Lunar we can get to Lunar 1 cast sooner?
Edit: took too long to post!
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07/13/12, 7:29 PM
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#416
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Glass Joe
Troll Druid
Tarren Mill (EU)
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It seems like you now can just pretty much use Fae Empowerment as soon as you leave lunar and 1 spell after solar (without SotF). This will allow you to use all the stacks and be safe for starsurge / euphoria rng.
Edit:
Originally Posted by Tecton
Correct me if I'm wrong, but I think this means if we hold our Starsurge until we're out of Eclipse when moving from Solar to Lunar we can get to Lunar 1 cast sooner?
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It doesn't seem to matter from my quick calculations, without SotF you will cast 12 spells as long as you cast 1 SS from solar to lunar (without SS/Euphoria procs), with SoTF it will be 11 casts. Maybe I am missing something, correct me if I am 
Some scrappy calculations:
 ← Click Here
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No SotF
20+15+15+15+15+15+15 (leave solar) +27+20+20+15+15= 207 energy = 12 casts, 2 SS
15+15+15+15+15+15+15 (leave solar) +20+20+20+15+15 = 210 energy = 13 casts, no SS
20+15+15+15+15+15+15 (leave solar) +20+20+20+15+15 = 200 energy = 12 casts, 1 SS in eclipse
15+15+15+15+15+15+15 (leave solar) +27+20+20+15+15 = 202 energy = 12 casts, 1 SS outside eclipse
With SotF
20+15+15+15+15+15+15 (leave solar +20) +27+20+20+15 = 212 energy = 11 casts, 2 SS
15+15+15+15+15+15+15 (leave solar +20) + 20+20+20+15 = 200 energy = 11 casts, no SS
Rest is also all 11 casts.
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Last edited by Miraclous : 07/13/12 at 7:51 PM.
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07/13/12, 8:27 PM
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#417
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Glass Joe
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I think the energy change more than makes up for the GCD and actually now speeds up your rotation since a tiny bit since it reduces the number of casts required for the next eclipse by 1, saving you a full starfire or wrath cast (minus average time savings from euphoria and the instant casts from SS procs).
Wraths with AE gain you 5.25 extra eclipse, Starfires/surges 27. So if you have 1 SS + 6 Wraths, no SotF, you end eclipse needing 90 more to get to Lunar. AE gives you a 4 wraths worth of energy for 3 casts, 60. So, you'd still need another wrath+SS (or two wraths) even if the SS was cast under AE.
Looking at pre-eclipse phases, FE is essentially very similar to Euphoria conceptually now. It speeds up your rotation but at the cost of some damage, since you gain 60% of your non-eclipsed nuke, but lose one. The speed gain is less, but the damage loss is less as well (of course, you also now get the bonus damage for your eclipsed nukes as well, so that's some).
It does seem sort of worrying about the fact that if you somehow mess up and still have Astral Empowerment up for any casts while solar eclipse is up, you're going to lose an eclipsed wrath. 5 wraths + 1 starsurge = 95 energy. So, if AE is up for a Wrath, you gain 5 energy putting you to 100, if you use Starsurge with wrath, you gain 7 energy, again putting you out of eclipse prematurely...
Cancel aura macros/addons could be useful/mandatory (until they get broken) for dealing with movement uses of AE that will cost you wrath casts (assuming the damage lost from losing an eclipsed nuke isn't worth the speed up in rotation, even when your rotation is slowing down because of movement).
Will be interesting to see how AE interacts with Euphoria...assuming that the euphoria gain is calculated after AE is applied (I think that's how t12 set bonus and legendary calculations worked), I would guess that it wouldn't consume a charge of AE though if the calc works differently, I suppose it might.
Last edited by hercdeisel : 07/13/12 at 8:52 PM.
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07/14/12, 9:56 AM
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#418
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Great Tiger
Night Elf Druid
Echo Isles
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On Patchwerk, with SotF it will likely be a good idea to cast FF with one cast remaining in Lunar:
| Time | Energy | Cast | | 0 | -20 | FF | | 4.2 | 27 | SF | | 6.9 | 54 | SF | | 9.6 | 81 | SF | | 12.3 | 100 | SF | | 12.3 | 100 | SuF | | 15.8 | 85 | Wr | | 17.8 | 70 | Wr | | 19.8 | 55 | Wr |
With zero haste, you've now buffed the damage of four Eclipsed spels. With realistic haste levels, even a hard-cast Solar Starsurge before the last Wrath will not affect the results. It also avoids the Euphoria problem that hercdeisel describes.
The strategy might work Solar->Lunar, but with MF+SFall (and a strong desire to leave Solar with a Starsurge) it is a bit chancier. Incarnation may still be stronger, though (CA+Incarnation+FF looks pretty sweet).
Update: With 10% haste from gear, no SotF, and no Starsurge casts at all, you can cast FF during Lunar with two SF remaining, and still buff three Wraths (with 0.4s to spare). At that level you can also cast MF before Starfall, and still get all ten starfall ticks during lunar (but this requires no starsurge casts).
Again at 10% haste from gear, no SotF and no SS, FF must be cast after Solar, in order to buff three SF. However any SS on the way to Lunar (even if the SS was cast before FF) allows FF to be cast just before casting the Wrath that takes you out of Solar.
 ← Click Here
| GearHaste | 1.1 | | | | | | | | | | | | | | | | | CastTime | Energy | Dir | Cast | AEC | NG | Tbeg | Tend | | 1.5 | -100 | 1 | MF | 0 | 15 | 0.000 | 1.129 | | 1.5 | -100 | 1 | Sfl | 0 | 13.871 | 1.129 | 2.258 | | 2.7 | -80 | 1 | SF | 0 | 12.742 | 2.258 | 4.291 | | 2.7 | -60 | 1 | SF | 0 | 10.709 | 4.291 | 6.324 | | 2.7 | -40 | 1 | SF | 0 | 8.676 | 6.324 | 8.357 | | 1.5 | -40 | 1 | FF | 3 | 6.643 | 8.357 | 9.486 | | 2.7 | -13 | 1 | SF | 2 | 5.514 | 9.486 | 11.519 | | 2.7 | 14 | 1 | SF | 1 | 3.481 | 11.519 | 13.552 | | 2.7 | 41 | 1 | SF | 0 | 1.448 | 13.552 | 15.585 | | 2.7 | 61 | 1 | SF | 0 | 0.000 | 15.585 | 17.923 | | 2.7 | 81 | 1 | SF | 0 | 0.000 | 17.923 | 20.261 | | 2.7 | 100 | -1 | SF | 0 | 15.000 | 20.261 | 22.294 | | 1.5 | 100 | -1 | SuF | 0 | 12.967 | 22.294 | 23.423 | | 2 | 85 | -1 | Wr | 0 | 11.838 | 23.423 | 24.929 | | 2 | 70 | -1 | Wr | 0 | 10.332 | 24.929 | 26.435 | | 2 | 55 | -1 | Wr | 0 | 8.826 | 26.435 | 27.941 | | 2 | 35 | -1 | SS | 0 | 7.320 | 27.941 | 29.447 | | 2 | 20 | -1 | Wr | 0 | 5.814 | 29.447 | 30.953 | | 2 | 5 | -1 | Wr | 0 | 4.308 | 30.953 | 32.459 | | 1.5 | 5 | -1 | FF | 3 | 2.802 | 32.459 | 33.588 | | 2 | -15 | -1 | Wr | 2 | 1.673 | 33.588 | 35.094 | | 2 | -35 | -1 | Wr | 1 | 0.167 | 35.094 | 36.600 | | 2 | -55 | -1 | Wr | 0 | 0.000 | 36.600 | 38.332 | | 2 | -70 | -1 | Wr | 0 | 0.000 | 38.332 | 40.064 | | 2 | -85 | -1 | Wr | 0 | 0.000 | 40.064 | 41.796 | | 2 | -100 | 1 | Wr | 0 | 15.000 | 41.796 | 43.302 | | 1.5 | -100 | 1 | MF | 0 | 13.494 | 43.302 | 44.431 | | 1.5 | -100 | 1 | Sfl | 0 | 12.365 | 44.431 | 45.560 | | 2.7 | -80 | 1 | SF | 0 | 11.236 | 45.560 | 47.593 | | 2.7 | -60 | 1 | SF | 0 | 9.203 | 47.593 | 49.626 | | 2.7 | -40 | 1 | SF | 0 | 7.170 | 49.626 | 51.659 | | 1.5 | -40 | 1 | FF | 3 | 5.137 | 51.659 | 52.788 | | 2.7 | -13 | 1 | SF | 2 | 4.008 | 52.788 | 54.821 | | 2.7 | 14 | 1 | SF | 1 | 1.975 | 54.821 | 56.854 |
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Last edited by Erdluf : 07/14/12 at 12:21 PM.
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07/16/12, 8:54 AM
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#419
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King Hippo
Tauren Druid
Destromath (EU)
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Quick'n'dirty run
Both specced SotF, only difference being the _FF profile have an additional action:
actions+=/faerie_fire,if=(eclipse_dir=1&eclipse>=10&buff.solar_empowerment.down)|(eclipse_dir=-1&eclipse<=-30&buff.lunar_empowerment.down)
edit: Now with working Shooting Stars proc

SimulationCraft 503-1 for World of Warcraft 5.0.3 Live (build level 15851)
Simulating... ( iterations=9999, max_time=450, vary_combat_length=0.20, optimal_raid=1, fight_style=Patchwerk )
*** Beta Release ***
* Beta! Beta! Beta! Beta! Beta! Beta!
* Not All classes are yet supported.
* Some class models still need tweaking.
* Some class action lists need tweaking.
* Some class BiS gear setups need tweaking.
* Some trinkets not yet implemented.
* Constructive feedback regarding our output will shorten the Beta phase dramatically.
* Beta! Beta! Beta! Beta! Beta! Beta!
DPS Ranking:
115347 100.0% Raid
58481 50.7% Druid_Balance_T13H_SotF_FF
56866 49.3% Druid_Balance_T13H_SotF
HPS Ranking:
0 100.0% Raid
Player: Druid_Balance_T13H_SotF troll druid balance 85
DPS: 56865.8 DPS-Error=30.6/0.1% HPS: 0.0 HPS-Error=0.0/0.0% DPS-Range=5890/10.4% DPS-Convergence=70.8% DPR=36.6 RPS-Out=1549.9 RPS-In=1527.7 Resource=(mana) Waiting=0.0 ApM=44.5
Origin: http://www.wowhead.com/profile=34566555
Talents: http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-specification#Ua!...0..
Core Stats: strength=123|117(20) agility=117|111(20) stamina=8914|8014(7908) intellect=7910|7143(6991) spirit=1537|1537(1363) mastery=23.98|19.00(1972) health=167821|155221 mana=100000|100000
Spell Stats: power=11754|9919(2786) hit=15.15%|15.15%(189) crit=20.00%|13.82%(504) haste=26.60%|20.57%(2634) mp5=2000|2000(0)
Attack Stats power=405|362(0) hit=1.84%|1.84%(189) crit=13.17%|8.16%(504) expertise=0.00%/0.00%|0.00%/0.00%(0) haste=20.57%|20.57%(2634) speed=32.63%|20.57%(2634)
Defense Stats: armor=12803|12803(12803) miss=0.00%|0.00% dodge=0.48%|0.46%(0) parry=0.00%|0.00%(0) block=0.00%|0.00%(0) crit=0.00%|0.00%
Priorities (actions.precombat):
flask,type=draconic_mind/food,type=seafood_magnifique_feast
mark_of_the_wild,if=!aura.str_agi_int.up/moonkin_form/snapshot_stats
volcanic_potion
Priorities:
volcanic_potion,if=buff.bloodlust.react|target.time_to_die<=40|(buff.celestial_alignment.up)
starfall,if=!buff.starfall.up/berserking
wild_mushroom_detonate,moving=0,if=buff.wild_mushroom.stack>0&buff.solar_eclipse.up
celestial_alignment,if=!buff.lunar_eclipse.up&!buff.solar_eclipse.up&!(eclipse_dir=0)
moonfire,if=buff.celestial_alignment.up&(!dot.sunfire.ticking|!dot.moonfire.ticking)
sunfire,if=buff.solar_eclipse.up&!dot.sunfire.ticking
moonfire,if=buff.lunar_eclipse.up&!dot.moonfire.ticking
starsurge,if=buff.solar_eclipse.up|buff.lunar_eclipse.up/innervate,if=mana.pct<20
starsurge,if=(eclipse_dir=1&eclipse<30)|(eclipse_dir=-1&eclipse>-30)
starfire,if=eclipse_dir=1/wrath,if=eclipse_dir=-1/wrath
moonfire,moving=1,if=!dot.sunfire.ticking
sunfire,moving=1,if=!dot.moonfire.ticking
wild_mushroom,moving=1,if=buff.wild_mushroom.stack<3
starsurge,moving=1,if=buff.shooting_stars.react/moonfire,moving=1/sunfire,moving=1
Actions:
berserking Count= 3.0|180.87sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
moonfire Count= 16.5|27.72sec DPE=151166|10% DPET=143162 DPR= 90.0 pDPS=5533 Miss=0.00% Hit=9012|8638|10132 Crit=18629|17795|20873|19.6% TickCount=231 MissTick=0.0% Tick=8320|7905|9399 CritTick=17165|16284|19361|19.3% UpTime=64.5%
moonfire_DTR Count= 1.3|141.04sec DPE=168906| 1% DPET= 0 DPR= 0.0 pDPS= 502 Miss=0.00% Hit=13069|12526|14692 Crit=27047|25803|30266|19.6% TickCount=21 MissTick=0.0% Tick=8327|7905|9399 CritTick=17178|16284|19361|19.3% UpTime=5.7%
starfall Count= 17.9|26.99sec DPE=131748| 9% DPET=124723 DPR= 20.2 pDPS=5210 Miss=0.00% TickCount=176 MissTick=0.0% Tick=11034|6252|13297 CritTick=22829|12879|27392|19.5% UpTime=39.0%
starfall_star_DTR Count= 0.0| 1.#Rsec DPE= 0| 1% DPET= 0 DPR= 0.0 pDPS= 421 MissTick=0.0% Tick=11041|6252|13297 CritTick=22894|12879|27392|19.3%
starfire Count= 98.8| 4.44sec DPE= 65391|25% DPET= 37421 DPR= 31.7 pDPS=14294 Miss=0.00% Hit=54222|36417|77090 Crit=112381|75020|158805|19.2%
starfire_DTR Count= 7.9|50.91sec DPE= 61296| 2% DPET= 0 DPR= 0.0 pDPS=1069 Miss=0.00% Hit=50893|36417|77090 Crit=105609|75020|158805|19.0%
starsurge Count= 53.0| 8.42sec DPE=102221|21% DPET= 90626 DPR= 49.6 pDPS=11999 Miss=0.00% Hit=84993|46691|98996 Crit=175636|96183|203932|19.3%
starsurge_DTR Count= 4.2|77.82sec DPE= 97068| 2% DPET= 0 DPR= 0.0 pDPS= 913 Miss=0.00% Hit=80934|46691|98996 Crit=167507|96183|203932|19.0%
sunfire Count= 15.5|29.56sec DPE=152728| 9% DPET=181091 DPR= 84.8 pDPS=5248 Miss=0.00% Hit=7006| 0|9804 Crit=14195| 0|20197|19.2% TickCount=225 MissTick=0.0% Tick=8271|7905|9399 CritTick=17055|16284|19361|19.1% UpTime=62.5%
sunfire_DTR Count= 1.0|138.04sec DPE=149456| 1% DPET= 0 DPR= 0.0 pDPS= 324 Miss=0.00% Hit=12707|12526|14216 Crit=26172|25803|29286|18.8% TickCount=14 MissTick=0.0% Tick=8026|7905|9071 CritTick=16538|16284|18686|19.4% UpTime=3.9%
wild_mushroom_detonate Count= 1.0| 1.#Rsec DPE= 71562| 0% DPET= 0 DPR= 0.0 pDPS= 160 Miss=0.00% Hit=57894|54831|59354 Crit=119206|112952|122269|22.3%
wrath Count=128.7| 3.47sec DPE= 36661|18% DPET= 27733 DPR= 21.8 pDPS=10434 Miss=0.00% Hit=30548|21102|44726 Crit=62965|43470|92136|19.2%
wrath_DTR Count= 10.3|39.12sec DPE= 33224| 1% DPET= 0 DPR= 0.0 pDPS= 759 Miss=0.00% Hit=27703|21102|44726 Crit=56934|43470|92136|19.2%
Constant Buffs: attack_haste/attack_power_multiplier/critical_strike/honor_among_thieves/mastery/moonkin_form/spell_haste
Constant Buffs: spell_power_multiplier/stamina/str_agi_int
Dynamic Buffs:
berserking : start=3.0 refresh=0.0 interval=180.9 trigger=180.9 uptime= 7% benefit= 8%
bloodlust : start=1.0 refresh=0.0 interval= 0.0 trigger=0.0 uptime= 9% benefit=11%
celestial_alignment : start=2.9 refresh=0.0 interval=183.9 trigger=183.9 uptime= 9%
insignia_of_the_corrupted_mind : start=4.4 refresh=0.0 interval=118.6 trigger=118.6 uptime=19%
lightweave_embroidery_2 : start=7.3 refresh=0.0 interval= 66.0 trigger=66.0 uptime=24%
lunar_eclipse : start=16.9 refresh=0.0 interval= 27.2 trigger=27.2 uptime=38% benefit=76%
lunar_shower : start=28.9 refresh=2.3 interval= 15.6 trigger=14.4 uptime=19% benefit= 7%
natures_grace : start=15.8 refresh=14.5 interval= 28.7 trigger=14.9 uptime=91%
power_torrent : start=10.0 refresh=0.0 interval= 47.4 trigger=47.4 uptime=26% benefit=26%
shooting_stars : start=39.7 refresh=7.4 interval= 11.1 trigger=9.3 uptime=21% benefit=73%
solar_eclipse : start=16.3 refresh=0.0 interval= 27.6 trigger=27.6 uptime=35% benefit=63%
starfall : start=17.9 refresh=0.0 interval= 26.0 trigger=27.0 uptime=39%
volcanic_potion : start=2.0 refresh=0.0 interval=198.7 trigger=0.0 uptime=10%
will_of_unbinding : start=1.0 refresh=273.4 interval= 0.0 trigger=1.6 uptime=99%
Procs:
3.3 | 92.87sec : wrong_eclipse_wrath
1.0 | 132.79sec : wrong_eclipse_starfire
Gains:
179680.1 : mp5_regen (mana)
511310.4 : eclipse (mana) (overflow=51.8%)
Player: Druid_Balance_T13H_SotF_FF troll druid balance 85
DPS: 58481.1 DPS-Error=30.9/0.1% HPS: 0.0 HPS-Error=0.0/0.0% DPS-Range=5961/10.2% DPS-Convergence=70.8% DPR=37.3 RPS-Out=1564.1 RPS-In=1541.7 Resource=(mana) Waiting=0.0 ApM=45.5
Origin: http://www.wowhead.com/profile=34566555
Talents: http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-specification#Ua!...0..
Core Stats: strength=123|117(20) agility=117|111(20) stamina=8914|8014(7908) intellect=7910|7143(6991) spirit=1537|1537(1363) mastery=23.98|19.00(1972) health=167821|155221 mana=100000|100000
Spell Stats: power=11754|9919(2786) hit=15.15%|15.15%(189) crit=20.00%|13.82%(504) haste=26.60%|20.57%(2634) mp5=2000|2000(0)
Attack Stats power=405|362(0) hit=1.84%|1.84%(189) crit=13.17%|8.16%(504) expertise=0.00%/0.00%|0.00%/0.00%(0) haste=20.57%|20.57%(2634) speed=32.63%|20.57%(2634)
Defense Stats: armor=12803|12803(12803) miss=0.00%|0.00% dodge=0.48%|0.46%(0) parry=0.00%|0.00%(0) block=0.00%|0.00%(0) crit=0.00%|0.00%
Priorities (actions.precombat):
flask,type=draconic_mind/food,type=seafood_magnifique_feast
mark_of_the_wild,if=!aura.str_agi_int.up/moonkin_form/snapshot_stats
volcanic_potion
Priorities:
volcanic_potion,if=buff.bloodlust.react|target.time_to_die<=40|(buff.celestial_alignment.up)
starfall,if=!buff.starfall.up/berserking
wild_mushroom_detonate,moving=0,if=buff.wild_mushroom.stack>0&buff.solar_eclipse.up
celestial_alignment,if=!buff.lunar_eclipse.up&!buff.solar_eclipse.up&!(eclipse_dir=0)
faerie_fire,if=(eclipse_dir=1&eclipse>=10&buff.solar_empowerment.down)|(eclipse_dir=-1&eclipse<=-30&buff.lunar_empowerment.down)
moonfire,if=buff.celestial_alignment.up&(!dot.sunfire.ticking|!dot.moonfire.ticking)
sunfire,if=buff.solar_eclipse.up&!dot.sunfire.ticking
moonfire,if=buff.lunar_eclipse.up&!dot.moonfire.ticking
starsurge,if=buff.solar_eclipse.up|buff.lunar_eclipse.up/innervate,if=mana.pct<20
starsurge,if=(eclipse_dir=1&eclipse<30)|(eclipse_dir=-1&eclipse>-30)
starfire,if=eclipse_dir=1/wrath,if=eclipse_dir=-1/wrath
moonfire,moving=1,if=!dot.sunfire.ticking
sunfire,moving=1,if=!dot.moonfire.ticking
wild_mushroom,moving=1,if=buff.wild_mushroom.stack<3
starsurge,moving=1,if=buff.shooting_stars.react/moonfire,moving=1/sunfire,moving=1
Actions:
berserking Count= 3.0|180.85sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
faerie_fire Count= 20.7|20.77sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
moonfire Count= 16.7|27.41sec DPE=151038|10% DPET=143000 DPR= 89.9 pDPS=5588 Miss=0.00% Hit=9006|8638|10132 Crit=18608|17795|20873|19.6% TickCount=234 MissTick=0.0% Tick=8312|7905|9399 CritTick=17152|16284|19361|19.3% UpTime=65.2%
moonfire_DTR Count= 1.3|138.63sec DPE=169150| 1% DPET= 0 DPR= 0.0 pDPS= 504 Miss=0.00% Hit=13069|12526|14692 Crit=27053|25803|30266|20.2% TickCount=20 MissTick=0.0% Tick=8322|7905|9399 CritTick=17195|16284|19361|19.3% UpTime=5.7%
starfall Count= 18.0|26.75sec DPE=131648| 9% DPET=124602 DPR= 20.2 pDPS=5250 Miss=0.00% TickCount=178 MissTick=0.0% Tick=11047|6252|13297 CritTick=22830|12879|27392|19.4% UpTime=39.3%
starfall_star_DTR Count= 0.0| 1.#Rsec DPE= 0| 1% DPET= 0 DPR= 0.0 pDPS= 422 MissTick=0.0% Tick=11063|6252|13297 CritTick=22864|12879|27392|19.4%
starfire Count= 90.6| 4.85sec DPE= 74506|26% DPET= 42791 DPR= 36.2 pDPS=14944 Miss=0.00% Hit=61810|36417|92508 Crit=127964|75020|190566|19.2%
starfire_DTR Count= 7.2|54.82sec DPE= 68561| 2% DPET= 0 DPR= 0.0 pDPS=1100 Miss=0.00% Hit=56700|36417|92508 Crit=118398|75020|184295|19.2%
starsurge Count= 53.6| 8.33sec DPE=101504|21% DPET= 89960 DPR= 49.3 pDPS=12046 Miss=0.00% Hit=84406|46691|98996 Crit=174423|96183|203932|19.3%
starsurge_DTR Count= 4.3|78.35sec DPE= 97323| 2% DPET= 0 DPR= 0.0 pDPS= 920 Miss=0.00% Hit=80578|46691|98996 Crit=165787|96183|203932|19.9%
sunfire Count= 15.7|29.12sec DPE=151508| 9% DPET=178835 DPR= 84.2 pDPS=5277 Miss=0.00% Hit=7055| 0|9804 Crit=14213| 0|20197|19.4% TickCount=226 MissTick=0.0% Tick=8281|7905|9399 CritTick=17079|16284|19361|19.1% UpTime=62.7%
sunfire_DTR Count= 1.0|135.43sec DPE=149777| 1% DPET= 0 DPR= 0.0 pDPS= 329 Miss=0.00% Hit=12721|12526|14216 Crit=26230|25803|29286|19.3% TickCount=14 MissTick=0.0% Tick=8039|7905|9071 CritTick=16556|16284|18686|19.3% UpTime=3.9%
wild_mushroom_detonate Count= 1.0| 1.#Rsec DPE= 71196| 0% DPET= 0 DPR= 0.0 pDPS= 160 Miss=0.00% Hit=57889|54831|59354 Crit=119405|112952|122269|21.6%
wrath Count=122.4| 3.65sec DPE= 41309|19% DPET= 31220 DPR= 24.6 pDPS=11169 Miss=0.00% Hit=34407|21102|55908 Crit=70938|43470|115170|19.2%
wrath_DTR Count= 9.7|41.42sec DPE= 35920| 1% DPET= 0 DPR= 0.0 pDPS= 772 Miss=0.00% Hit=29807|21102|55908 Crit=61366|43470|115170|19.7%
Constant Buffs: attack_haste/attack_power_multiplier/critical_strike/honor_among_thieves/mastery/moonkin_form/spell_haste
Constant Buffs: spell_power_multiplier/stamina/str_agi_int
Dynamic Buffs:
astral_empowerment : start=20.7 refresh=0.0 interval= 20.8 trigger=20.8 uptime=26% benefit=23%
berserking : start=3.0 refresh=0.0 interval=180.9 trigger=180.9 uptime= 7% benefit= 8%
bloodlust : start=1.0 refresh=0.0 interval= 0.0 trigger=0.0 uptime= 9% benefit=11%
celestial_alignment : start=2.9 refresh=0.0 interval=184.2 trigger=184.2 uptime= 9%
insignia_of_the_corrupted_mind : start=4.4 refresh=0.0 interval=118.5 trigger=118.5 uptime=19%
lightweave_embroidery_2 : start=7.3 refresh=0.0 interval= 66.0 trigger=66.0 uptime=24%
lunar_eclipse : start=17.0 refresh=0.0 interval= 26.9 trigger=26.9 uptime=39% benefit=78%
lunar_empowerment : start=20.1 refresh=0.6 interval= 21.4 trigger=20.8 uptime=60% benefit=54%
lunar_shower : start=29.3 refresh=2.3 interval= 15.4 trigger=14.2 uptime=19% benefit= 7%
natures_grace : start=14.8 refresh=15.8 interval= 30.6 trigger=14.8 uptime=91%
power_torrent : start=10.0 refresh=0.0 interval= 47.4 trigger=47.4 uptime=26% benefit=26%
shooting_stars : start=40.1 refresh=7.3 interval= 11.0 trigger=9.3 uptime=20% benefit=73%
solar_eclipse : start=16.5 refresh=0.0 interval= 27.3 trigger=27.3 uptime=35% benefit=58%
solar_empowerment : start=20.5 refresh=0.2 interval= 21.0 trigger=20.8 uptime=45% benefit=45%
starfall : start=18.0 refresh=0.0 interval= 25.8 trigger=26.8 uptime=39%
volcanic_potion : start=2.0 refresh=0.0 interval=199.1 trigger=0.0 uptime=10%
will_of_unbinding : start=1.0 refresh=262.9 interval= 0.0 trigger=1.7 uptime=99%
Procs:
3.1 | 95.11sec : wrong_eclipse_wrath
1.1 | 130.65sec : wrong_eclipse_starfire
Gains:
179694.5 : mp5_regen (mana)
517651.1 : eclipse (mana) (overflow=51.7%)
*** Targets ***
Target: Fluffy_Pillow humanoid enemy unknown 88
DPS: 0.0 DPS-Error=0.0/0.0% HPS: 0.0 HPS-Error=0.0/0.0% DPS-Range=0/0.0% DPS-Convergence=0.0%
Core Stats: strength=0|0(0) agility=0|0(0) stamina=0|0(0) intellect=0|0(0) spirit=0|0(0) mastery=8.00|8.00(0) health=0|62253986 mana=0|0
Spell Stats: power=0|0(0) hit=0.00%|0.00%(0) crit=-1.#J%|-1.#J%(0) haste=0.00%|0.00%(0) mp5=0|0(0)
Attack Stats power=0|0(0) hit=0.00%|0.00%(0) crit=-1.#J%|-1.#J%(0) expertise=0.00%/0.00%|0.00%/0.00%(0) haste=0.00%|0.00%(0) speed=0.00%|0.00%(0)
Defense Stats: armor=14300|16250(0) miss=0.00%|0.00% dodge=0.00%|0.00%(0) parry=0.00%|0.00%(0) block=5.00%|5.00%(0) crit=0.00%|0.00%
Priorities (actions.precombat):
Priorities:
snapshot_stats
Actions:
Constant Buffs: attack_haste/attack_power_multiplier/bleeding/critical_strike/honor_among_thieves/magic_vulnerability
Constant Buffs: mastery/mortal_wounds/physical_vulnerability/ranged_vulnerability/slowed_casting/spell_haste
Constant Buffs: spell_power_multiplier/stamina/str_agi_int/weakened_armor/weakened_blows
Waiting:
All players active 100% of the time.
Baseline Performance:
TotalEvents = 64554189
MaxEventQueue = 47
TargetHealth = 62253986
SimSeconds = 4522689
CpuSeconds = 55.177
SpeedUp = 81967
RNG global: Actual ( Confidence Interval ): Roll=0.499997( [ 0.499439, 0.500561] ) Range=nan Gauss=-0.000157( [ -0.000563, 0.000563] )
Last edited by Starfox : 07/16/12 at 10:28 AM.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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07/16/12, 1:48 PM
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#420
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Von Kaiser
Tauren Druid
Minahonda (EU)
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I'm programming AE into BPT and foreseeing tier bonuses like t12, I'd like to know the interaction between t12 bonus and AE, as I think they'll behave similarly. Unfortunately, I don't have access to t12, so I'd be very grateful if someone could check the energy gains with both t12 and AE for me.
Thank you.
edit:
Thanks to Zojun, who provided me with this:
AE is additive with other +energy bonus lite t12: SF and SS always gain +7 and WR +5
Last edited by copialinex : 07/17/12 at 5:41 AM.
Reason: results
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BPT author.
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