Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Reply
 
LinkBack Thread Tools
Old 07/18/12, 7:35 PM   #421
Starfox
King Hippo
 
Starfox's Avatar
 
Tauren Druid
 
Destromath (EU)
Just noticed something during a test, regarding instant spells at the end of eclipse.
If you queue an instant SS after a W/SF that drops you out of eclipse, that starsurge will still benefit from eclipse. Moon/Sunfire work the same.
That would indicate that there is a slight delay from last cast to when eclipse really updates, but it behaves the other way when you go into eclipse.
If you queue an instant SS after a W/SF that puts you into an eclipse, that starsurge will still benefit from eclipse. Moon/Sunfire work the same.

why would you do that blizzard. :c

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy

Austria Offline
Reply With Quote
Old 07/18/12, 7:55 PM   #422
copialinex
Von Kaiser
 
copialinex's Avatar
 
Tauren Druid
 
Minahonda (EU)
Originally Posted by Starfox View Post
Just noticed something during a test, regarding instant spells at the end of eclipse.
If you queue an instant SS after a W/SF that drops you out of eclipse, that starsurge will still benefit from eclipse. Moon/Sunfire work the same.
That would indicate that there is a slight delay from last cast to when eclipse really updates, but it behaves the other way when you go into eclipse.
If you queue an instant SS after a W/SF that puts you into an eclipse, that starsurge will still benefit from eclipse. Moon/Sunfire work the same.

why would you do that blizzard. :c
Do you know if this happens when the spell puts you exactly at 0?
There's a slight dealy while updating energy at Eclipse loss, when the energy is gained, it stops at 0 for a frame or so (in early cata this was noticeable, but several patches ago they modified it and it became so fast you can't see it), then you lose Eclipse and then energy's updated with the remainder. My theory is that they make it stop to make sure you lose Eclipse, but it didn't occur to me that it did have an effect on the damage.

BPT author.

Spain Offline
Reply With Quote
Old 07/18/12, 8:15 PM   #423
Starfox
King Hippo
 
Starfox's Avatar
 
Tauren Druid
 
Destromath (EU)
Originally Posted by copialinex View Post
Do you know if this happens when the spell puts you exactly at 0?
There's a slight dealy while updating energy at Eclipse loss, when the energy is gained, it stops at 0 for a frame or so (in early cata this was noticeable, but several patches ago they modified it and it became so fast you can't see it), then you lose Eclipse and then energy's updated with the remainder. My theory is that they make it stop to make sure you lose Eclipse, but it didn't occur to me that it did have an effect on the damage.
Yes, the bar always stops for a noticeable amount of time at 0 when you cross it, it never goes from a negative value straight to a positive one, or vice versa

I implemented the following symbiosis spells:
Balance + Mage: mirror_images
Feral + DK: death_coil
Feral + Shaman: feral_spirit
Feral + Warrior: shattering_blow

You have to use symbiosis in the actions.precombat beforehand, e.g.: actions.precombat+=/symbiosis,class=mage

Last edited by Starfox : 07/19/12 at 12:40 PM.

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy

Austria Offline
Reply With Quote
Old 07/27/12, 2:05 PM   #424
Dontbescared
Glass Joe
 
Night Elf Druid
 
Neptulon (EU)
So, by the looks of things Blizz is changing Moonfire/Sunfire yet again. They will have now duration increased from 12 to 18 seconds and every Starsurge and respectively Starfire and Wrath crit will increase the duration on the respective DoT by 2 seconds. So they put even more emphasis on balance druid stacking crit (Shooting Stars proc based on DoT crits; down to 30% from 40% now too by the way).

And Euphoria's getting changed as well - from 25% chance to "While not in an Eclipse state your Wrath, Starfire, and Starsurge spells generate double the normal amount of Solar or Lunar energy" (100% then). Awesome.

Great Britain Offline
Reply With Quote
Old 07/27/12, 2:09 PM   #425
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Here's the data scrape: Mists of Pandaria - Build 15913 - Spell Changes and More - Wowhead News

Not obvious from there, but I'd expect Fae Empowerment to be gone too when the patch comes up.

Yeah, like the idea of keying more things to crit. Crit's always been oddly overcosted, and it probably has to do with the fact that there have been talents keying off of it since vanilla. But that wasn't done consistently and it's often been weak for various classes. If you make it a more consistent property of crit that justifies the item cost, that's a more interesting design (this was also used extensively in D3).


United States Offline
Reply With Quote
Old 07/27/12, 2:30 PM   #426
Dontbescared
Glass Joe
 
Night Elf Druid
 
Neptulon (EU)
Yeah, keeping Fae Empowerment in its current shape wouldn't make much sense, would it? Wonder what they'll introduce instead now, if anything.

I don't like the change to Astral Communion generating 25 energy per second instead of 15. It means we won't be able to start a fight one cast away from an Eclipse.

Great Britain Offline
Reply With Quote
Old 07/27/12, 2:30 PM   #427
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Hamlet View Post
Here's the data scrape: Mists of Pandaria - Build 15913 - Spell Changes and More - Wowhead News

Not obvious from there, but I'd expect Fae Empowerment to be gone too when the patch comes up.

Yeah, like the idea of keying more things to crit. Crit's always been oddly overcosted, and it probably has to do with the fact that there have been talents keying off of it since vanilla. But that wasn't done consistently and it's often been weak for various classes. If you make it a more consistent property of crit that justifies the item cost, that's a more interesting design (this was also used extensively in D3).
The thing is, Crit was already competing with Mastery for top secondary stat, they were actually pretty close last I checked. I haven't yet reprogrammed Rawr to the new changes, but I certainly will be working on it this weekend. Offhand, it does look to me like Crit is definitely going to take the cake as far as secondary stats are concerned. Perhaps that's a good thing, and I for one welcome our old critchicken overlords.

United States Offline
Reply With Quote
Old 07/27/12, 3:15 PM   #428
alucard_pe
Glass Joe
 
Orc Hunter
 
Ursin
Originally Posted by Dontbescared View Post
I don't like the change to Astral Communion generating 25 energy per second instead of 15. It means we won't be able to start a fight one cast away from an Eclipse.
Why not?

"Euphoria: While not in an Eclipse state, your Wrath, Starfire, and Starsurge spells generate double the normal amount of Solar or Lunar energy."

While not in an Eclipse state:

Wrath = from 15 to 30 Lunar Energy
Starfire = from 20 to 40 Solar Energy
Starsurge = from 20 to 40 Solar or Lunar Energy

Offline
Reply With Quote
Old 07/27/12, 3:33 PM   #429
Dontbescared
Glass Joe
 
Night Elf Druid
 
Neptulon (EU)
Oh well, I guess I need to learn to read what I write myself.

Great Britain Offline
Reply With Quote
Old 07/27/12, 4:58 PM   #430
kendro
Glass Joe
 
Night Elf Druid
 
Uther
Originally Posted by thedopefishlives View Post
The thing is, Crit was already competing with Mastery for top secondary stat, they were actually pretty close last I checked. I haven't yet reprogrammed Rawr to the new changes, but I certainly will be working on it this weekend. Offhand, it does look to me like Crit is definitely going to take the cake as far as secondary stats are concerned. Perhaps that's a good thing, and I for one welcome our old critchicken overlords.
One problem I see with having crit become such a useful stat for us again is how will that work while we share gear with resto druids and mistweaver monks? Granted it's just the bracers, belts and boots, but I always felt kinda irked when we were stuck with fairly crappy pieces because we shared them with another spec with different stat priorities.

That being said, I am super happy about the double energy gain outside of eclipse, I felt they've needed to make that baseline for the spec for quite some time now.

edit: I think this got missed, it was over on the wowhead news site.
Item - Druid PvP Set Balance 4P Bonus: Your Astral Communion ability can be used while moving.

It's something for balance pvp in the least.

United States Offline
Reply With Quote
Old 07/27/12, 5:51 PM   #431
Rodpad
Glass Joe
 
Worgen Druid
 
Turalyon (EU)
Indeed Fae Empowerment has been removed - http://www.wowdb.com/spells/129631

Great Britain Offline
Reply With Quote
Old 07/28/12, 1:44 AM   #432
Miraclous
Glass Joe
 
Troll Druid
 
Tarren Mill (EU)
Tested it all on beta and I can confirm that:
1) Fae Empowerment is gone
2) Sunfire and Moonfire are 2 seperate spells which can be cast at any time. Wraft and SS refresh Sunfire, Starfire and SS refresh Moonfire.
3) Soul of the Forest is useless when going from solar to lunar unless you get 2 starsurges in, 1 which is outside of eclipse.
4) New Euphoria is awesome.

All in all I think these changes are great. It makes us a proper DoT class again and the way the DoTs interact with eachother and eclipse is great. Eclipse cycles are very fast now, around 36 seconds which is nice. NG uptime is close to 100% (obviously), but when it does it definitely might be something we need to look at when deciding the value of each secondary stat.

Netherlands Offline
Reply With Quote
Old 07/28/12, 2:58 AM   #433
CausalXXLinkXx
Glass Joe
 
Worgen Death Knight
 
Kil'Jaeden
Are you able to put both sunfire and moonfire on the same target? Don't have beta, so I can't test this for myself.

United States Offline
Reply With Quote
Old 07/28/12, 3:28 AM   #434
nephyron
Von Kaiser
 
Troll Druid
 
Nemesis (EU)
Yes, when you choose balance as your specialization you learn Sunfire as a stanalone spell and not a morph of moonfire.

Seeing how much they nerfed the proc rate of Starsurge i bet they expect balance druids to have a lot of crit now

Offline
Reply With Quote
Old 07/28/12, 3:37 AM   #435
CausalXXLinkXx
Glass Joe
 
Worgen Death Knight
 
Kil'Jaeden
Originally Posted by nephyron View Post
Yes, when you choose balance as your specialization you learn Sunfire as a stanalone spell and not a morph of moonfire.

Seeing how much they nerfed the proc rate of Starsurge i bet they expect balance druids to have a lot of crit now
Cool, so druids will get their double dot ability back then? Sunfire instead of insect swarm I assume.

United States Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mists of Pandaria: All Specs Dopameany Death Knights 212 08/26/12 5:02 AM
Pet DPS specs Aeson Hunters 6 05/09/09 8:49 PM
Viability of PvP Specs in PvE. cynful Class Mechanics 38 04/30/07 11:21 AM
Off-specs and TBC Mearis Public Discussion 53 11/16/06 1:10 PM