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08/06/12, 12:51 PM
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#496
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Von Kaiser
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Crit=3.39(0.04)
Mastery=3.36(0.04)
Haste=2.78(0.03)
Wow.. is haste really that low ? I feel choppy when I cast a 2.4 sec starfire :S and it really punish my dps if there's a lot of movement involved because it's easier to be caught mid-cast during a movement phase and not being able to finish casting it with that extra 0.4 sec of cast time.
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08/06/12, 1:22 PM
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#497
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Glass Joe
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Originally Posted by nephyron
Crit=3.39(0.04)
Mastery=3.36(0.04)
Haste=2.78(0.03)
Wow.. is haste really that low ? I feel choppy when I cast a 2.4 sec starfire :S and it really punish my dps if there's a lot of movement involved because it's easier to be caught mid-cast during a movement phase and not being able to finish casting it with that extra 0.4 sec of cast time.
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There's a lot of things to take into consideration :
1 - It's a patchwerk style sims so no movement involved
2 - The value of haste went down with the change to euphoria (double energy while eclipse is not active).
3 - Since you're most often in eclipse then the value of mastery go up compared to live
4 - Crit increases the duration of your "eclipsed" dot
5 - It's a DoC build so a lot more damage comes from dots.
I actually think that with the current state on the beta haste will have breakpoints such as resto has on live. We'll probably want to achieve certain haste level in order to gain a tick while NG is up then we just stack mastery/crit.
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08/06/12, 5:38 PM
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#498
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Glass Joe
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Simulationcraft supports multiple fight styles, including movement. They change the stat values somewhat, but Haste never moves up past Mastery and Crit. This should be the same DoC profile that Starfox used, but I ran only 25k iterations vs. his typical 100k.
 ← Click Here
fight_style=Patchwerk
Druid_Balance_T14H Int=5.47(0.07) Spi=4.25(0.07) SP=4.46(0.07) Hit=4.25(0.07) Crit=3.31(0.07) Haste=2.71(0.07) Mastery=3.26(0.07)
fight_style=LightMovement
raid_event=/movement,players_only=1,first=45,cooldown=85,duration=7,last=360
Druid_Balance_T14H Int=5.34(0.06) Spi=3.98(0.06) SP=4.30(0.06) Hit=3.98(0.06) Crit=3.21(0.06) Haste=2.54(0.06) Mastery=3.20(0.06)
fight_style=HeavyMovement
raid_event=/movement,players_only=1,first=10,cooldown=10,duration=4
Druid_Balance_T14H Int=3.89(0.08) Spi=2.84(0.08) SP=2.97(0.08) Hit=2.84(0.08) Crit=2.77(0.08) Haste=1.86(0.08) Mastery=2.00(0.08)
fight_style=HelterSkelter
raid_event=/casting,cooldown=30,duration=3,first=15
raid_event+=/movement,cooldown=30,duration=5
raid_event+=/stun,cooldown=60,duration=2
raid_event+=/invulnerable,cooldown=120,duration=3
Druid_Balance_T14H Int=4.61(0.08) Spi=3.61(0.08) SP=3.49(0.08) Hit=3.61(0.08) Crit=2.98(0.08) Haste=2.29(0.08) Mastery=2.50(0.08)
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These are post-breakpoint values, though. Haste will value higher just below the breakpoint, though the extension on crit mechanic smooths the curve quite a bit. The difference is that in Cata, haste remained our best secondary stat regardless of whether we were before/after breakpoints. In Mists, it appears we'll want enough haste to reach a breakpoint and then start favoring crit/mastery.
I don't believe I've seen breakpoints posted yet that include the T14 4pc, so here's a list:
No 4pc T14 4pc
11 ticks 0
12 ticks 2466
13 ticks 6402 0
14 ticks 10289 700
15 ticks 3888
16 ticks 7091
17 ticks 10289
The 10289 could be a big breakpoint because it gives us a 1.333 second tick. At that point 2 2-second extensions gives us 3 extra ticks. But it might be a stretch to reach that breakpoint with T14. I'm guessing we'll need T15 or even T16 before this becomes relevant.
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08/06/12, 8:52 PM
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#499
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Piston Honda
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The Starfall DoC thing is definitely a bug. If you have Starfall already active when you cast a Healing Touch, the subsequent periodic stars do not remove charges. It only bugs out when you cast Starfall with the DoC Buff already active. I say bugs out because it doesn't even eat the charges, the instant you cast Starfall the DoC buff is just removed before Starfall can even do damage. The same applies for Hurricane/Astral Storm.
Also while testing I saw slightly higher DPS from using the 1 dot technique, and thus only 1 HT per cycle. You have about 10 seconds left on the buff when you reach your next eclipse to apply the other dot which allows one fewer HT per cycle. I imagine this is critical to the success of using only 1 dot, and it might not be feasible in a raid environment with high movement.
Edit: I should add this was with SotF specced and full Malevolent gear, with Crit > Mastery > Haste reforging (2,600 haste).
In order to test for yourself make sure you cast Moonfire before Starfall when you hit Lunar to make sure you are actually getting the 2nd charge. I had a bad habit of mashing Starfall during my last Wrath cast that I had to break because of the bug.
Last edited by Stommped : 08/06/12 at 9:31 PM.
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08/07/12, 1:11 PM
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#500
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Glass Joe
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Originally Posted by Mawic
The 10289 could be a big breakpoint because it gives us a 1.333 second tick. At that point 2 2-second extensions gives us 3 extra ticks. But it might be a stretch to reach that breakpoint with T14. I'm guessing we'll need T15 or even T16 before this becomes relevant.
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I'm not sure if you're talking about the 2 second extension on crit but i think the wording is a little bit confusing. I thought the extension was one tick regardless of haste level base on previous post on this forums. I believe the "2 second" in the tooltip changes with your haste level.
We'll also have to confirm if it's the same behavior with the 4pc T14. Is it a static 4 seconds or a static 2 extra ticks?
One question regarding your haste breakdown, do they include the haste buff from NG?
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08/07/12, 1:14 PM
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#501
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<Druid Trainer>
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Extensions in the past have always been by time, but they may have changed it since that's kind of awkward with haste (e.g. Glyph of Starfire). Has anyone actually seen it behaving differently?
To be clear, even extensions "by time" can only add integral numbers of ticks, so it's a bit confusing.
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08/07/12, 5:06 PM
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#502
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Glass Joe
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Originally Posted by Mathris
One question regarding your haste breakdown, do they include the haste buff from NG?
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I was assuming the 5% haste buff and 15% from NG. More specifically:
HstRPerHstPct = 425
A1 (haste rating) = 10289
A2 (tick time) = 1.333 = ROUND(2/((1+A1/(HstRPerHstPct*100))*1.05*1.15),3)
A3 (num ticks) = 14 = CEILING(18/A2-0.5,1)
In the A2 formula, 1.05 is haste buff and 1.15 is Nature's Grace
In the A3 formula, replace 18 w/22 for T14 4pc
Testing whether it's 1 tick/crit or 2 sec/crit could be challenging with low haste. It'll still be possible, but we'll need a lucky string of crits on a single dot.
I've only got enough gear on the PTR to reach the 2466 breakpoint, which gives a 1.565 second tick. You would need four crits on a single dot to test at this haste level. With four crits, do you get four extra ticks or five? (1.565*5 = 7.825 < 8) I'll give this a try tonight and see if I get lucky.
If anyone has at least 6402 haste, they'll have a slightly easier time. They would only need three crits on a single dot to test whether they get three extra ticks or four. (1.439*4 = 5.756 < 6)
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08/07/12, 5:27 PM
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#503
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Glass Joe
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If you look at the tooltip the duration for the extension definitly change base on your haste level. I just tested it with and without NG.
Now is it only a tooltip error ? I can't confirm because as you said it would be hard to test on the beta with our gear
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08/07/12, 7:59 PM
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#504
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King Hippo
Tauren Druid
Destromath (EU)
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- Eclipse: -5% base bonus (20% => 15%)
- Moonfire, Sunfire: -10% dmg, ticks reduced from 9 to 7
- Starfire, Wrath: -13% dmg

SimulationCraft 504-3 for World of Warcraft 5.0.4 Live (build level 15929)
Simulating... ( iterations=49999, max_time=450, vary_combat_length=0.20, optimal_raid=1, fight_style=Patchwerk )
* Beta! Beta! Beta! Beta! Beta! Beta!
* Not All classes are yet supported.
* Some class models still need tweaking.
* Some class action lists need tweaking.
* Some class BiS gear setups need tweaking.
* Some trinkets not yet implemented.
* Constructive feedback regarding our output will shorten the Beta phase dramatically.
* Beta! Beta! Beta! Beta! Beta! Beta!
DPS Ranking:
117964 100.0% Raid
117964 100.0% Druid_Balance_T14H
HPS Ranking:
0 100.0% Raid
Player: Druid_Balance_T14H troll druid balance 90
DPS: 117963.5 DPS-Error=32.5/0.0% HPS: 0.0 HPS-Error=0.0/0.0% DPS-Range=14724/12.5% DPS-Convergence=70.7% DPR=23.9 RPS-Out=4928.9 RPS-In=4851.8 Resource=(mana) Waiting=0.0 ApM=44.2
Talents: http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-specification#Ua!.0.1.1
Core Stats: strength=194|185(80) agility=186|177(80) stamina=22510|20464(20345) intellect=20271|18006(17841) spirit=4836|4836(4647) mastery=15.83|10.83(1697) health=461543|432899 mana=300000|300000
Spell Stats: power=30984|25903(7907) hit=14.98%|14.98%(445) crit=21.20%|15.31%(3812) haste=24.23%|18.31%(7783) mp5=7500|7500(0)
Attack Stats: power=499|445(0) hit=14.98%|14.98%(445) crit=18.98%|13.97%(3812) expertise=0.00%/0.00%|0.00%/0.00%(0) haste=18.31%|18.31%(7783) speed=30.14%|18.31%(7783)
Defense Stats: armor=18619|18619(18619) miss=0.00%|0.00% dodge=0.20%|0.19%(0) parry=0.00%|0.00%(0) block=0.00%|0.00%(0) crit=0.00%|0.00%
Glyphs: moonbeast
Priorities (actions.precombat):
flask,type=warm_sun/food,type=mogu_fish_stew
mark_of_the_wild,if=!aura.str_agi_int.up
healing_touch,if=!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
moonkin_form/snapshot_stats/jade_serpent_potion
Priorities:
jade_serpent_potion,if=buff.bloodlust.react|target.time_to_die<=40|buff.celestial_alignment.up
starfall,if=!buff.starfall.up/treants,if=talent.force_of_nature.enabled/berserking
wild_mushroom_detonate,moving=0,if=buff.wild_mushroom.stack>0&buff.solar_eclipse.up
natures_swiftness,if=talent.dream_of_cenarius.enabled&talent.natures_swiftness.enabled
healing_touch,if=!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
incarnation,if=talent.incarnation.enabled&(buff.lunar_eclipse.up|buff.solar_eclipse.up)
celestial_alignment,if=((eclipse_dir=-1&eclipse<=0)|(eclipse_dir=1&eclipse>=0))&buff.chosen_of_elune.up
natures_vigil,if=((talent.incarnation.enabled&buff.chosen_of_elune.up)|(!talent.incarnation.enabled&buff.celestial_alignment.up))&talent.natures_vigil.enabled
moonfire,if=buff.celestial_alignment.up&(!dot.sunfire.ticking|!dot.moonfire.ticking)
sunfire,if=buff.solar_eclipse.up&!buff.celestial_alignment.up&!dot.sunfire.ticking
moonfire,if=buff.lunar_eclipse.up&!dot.moonfire.ticking
starsurge,if=buff.solar_eclipse.up|buff.lunar_eclipse.up
starsurge,if=(eclipse_dir=1&eclipse<30)|(eclipse_dir=-1&eclipse>-30)
starfire,if=buff.celestial_alignment.up&cast_time<buff.celestial_alignment.remains
wrath,if=buff.celestial_alignment.up&cast_time<buff.celestial_alignment.remains
starfire,if=eclipse_dir=1|(eclipse_dir=0&eclipse>0)
wrath,if=eclipse_dir=-1|(eclipse_dir=0&eclipse<=0)
moonfire,moving=1,if=!dot.sunfire.ticking
sunfire,moving=1,if=!dot.moonfire.ticking
wild_mushroom,moving=1,if=buff.wild_mushroom.stack<5
starsurge,moving=1,if=buff.shooting_stars.react
moonfire,moving=1,if=buff.lunar_eclipse.up/sunfire,moving=1
Actions:
berserking Count= 3.0|180.95sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
healing_touch Count= 18.2| 26.14sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
moonfire Count= 15.9| 29.06sec DPE=632489|19% DPET=591331 DPR=125.5 pDPS=22234 Miss=0.02% Hit=33921|29449|69313 Crit=70713|60666|131334|19.1% TickCount=238 MissTick=0.0% Tick=32811|28190|46228 CritTick=67941|58071|95229|18.9% UpTime=67.8%
natures_swiftness Count= 6.5| 75.68sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
starfall Count= 16.9| 28.70sec DPE=292656| 9% DPET=273704 DPR= 15.0 pDPS=10976 Miss=0.00% TickCount=167 MissTick=0.0% Tick=24612|14140|35686 CritTick=51095|29128|73513|19.0% UpTime=36.9%
starfire Count= 96.2| 4.58sec DPE=123546|22% DPET= 69126 DPR= 20.0 pDPS=26321 Miss=0.02% Hit=102588|68479|172204 Crit=213402|141066|354741|18.9%
starsurge Count= 46.9| 9.54sec DPE=190853|17% DPET=169314 DPR= 30.9 pDPS=19867 Miss=0.03% Hit=159118|92233|232227 Crit=330018|190001|478388|18.9%
sunfire Count= 15.3| 29.40sec DPE=643086|19% DPET=733540 DPR=119.1 pDPS=21866 Miss=0.02% Hit=34056|29449|47802 Crit=70694|60666|98473|18.8% TickCount=234 MissTick=0.0% Tick=32897|28190|46228 CritTick=67903|58071|95229|18.8% UpTime=67.2%
wild_mushroom_detonate Count= 1.0| 1.#Rsec DPE=198815| 0% DPET= 0 DPR= 0.0 pDPS= 447 Miss=0.04% Hit=161669|142261|163298 Crit=333140|308347|336393|21.7%
wrath Count=109.7| 4.07sec DPE= 66989|14% DPET= 48976 DPR= 13.3 pDPS=16253 Miss=0.02% Hit=56031|39849|92176 Crit=115467|82090|189883|18.7%
Constant Buffs: attack_haste/attack_power_multiplier/critical_strike/honor_among_thieves/mastery/moonkin_form/spell_haste
Constant Buffs: spell_power_multiplier/stamina/str_agi_int
Dynamic Buffs:
berserking : start= 3.0 refresh= 0.0 interval=180.9 trigger=180.9 uptime= 7% benefit= 7%
bloodlust : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime= 9% benefit=11%
celestial_alignment : start= 2.8 refresh= 0.0 interval=186.6 trigger=186.6 uptime= 9%
chosen_of_elune : start= 3.0 refresh= 0.0 interval=181.5 trigger=181.5 uptime=19% benefit=24%
dream_of_cenarius_damage : start=18.2 refresh= 0.0 interval= 25.5 trigger= 26.1 uptime=92%
essence_of_terror : start= 4.2 refresh= 0.0 interval=124.1 trigger=124.1 uptime=18%
jade_serpent_potion : start= 2.0 refresh= 0.0 interval=203.7 trigger= 0.0 uptime=10%
jade_spirit : start= 8.6 refresh= 0.0 interval= 55.3 trigger= 55.3 uptime=22% benefit=23%
lunar_eclipse : start=14.9 refresh= 0.0 interval= 31.0 trigger= 31.0 uptime=41% benefit=86%
lunar_shower : start=28.4 refresh= 0.0 interval= 16.0 trigger= 16.0 uptime=19% benefit= 0%
natures_grace : start=21.4 refresh= 7.1 interval= 21.3 trigger= 16.0 uptime=89%
natures_swiftness : start= 6.5 refresh= 0.0 interval= 75.7 trigger= 75.7 uptime=21% benefit=36%
relic_of_yulon : start= 8.3 refresh= 0.0 interval= 57.8 trigger= 57.8 uptime=27%
shooting_stars : start=38.0 refresh= 6.5 interval= 11.6 trigger= 9.9 uptime=18% benefit=80%
solar_eclipse : start=14.5 refresh= 0.0 interval= 31.2 trigger= 31.2 uptime=38% benefit=71%
starfall : start=16.9 refresh= 0.0 interval= 27.6 trigger= 28.7 uptime=37%
Gains:
672441.9 : mp5_regen (mana)
1521777.2 : eclipse (mana) (overflow=49.1%)
*** Targets ***
Target: Fluffy_Pillow humanoid enemy unknown 93
DPS: 0.0 DPS-Error=0.0/0.0% HPS: 0.0 HPS-Error=0.0/0.0% DPS-Range=0/0.0% DPS-Convergence=0.0%
Core Stats: strength=0|0(0) agility=0|0(0) stamina=0|0(0) intellect=0|0(0) spirit=0|0(0) mastery=8.00|8.00(0) health=0|63645440 mana=0|0
Spell Stats: power=0|0(0) hit=0.00%|0.00%(0) crit=-1.#J%|-1.#J%(0) haste=0.00%|0.00%(0) mp5=0|0(0)
Attack Stats: power=0|0(0) hit=0.00%|0.00%(0) crit=-1.#J%|-1.#J%(0) expertise=0.00%/0.00%|0.00%/0.00%(0) haste=0.00%|0.00%(0) speed=0.00%|0.00%(0)
Defense Stats: armor=24835|24835(0) miss=0.00%|0.00% dodge=0.00%|0.00%(0) parry=0.00%|0.00%(0) block=5.00%|5.00%(0) crit=0.00%|0.00%
Priorities (actions.precombat):
snapshot_stats
Priorities:
Actions:
Constant Buffs: attack_haste/attack_power_multiplier/bleeding/critical_strike/honor_among_thieves/magic_vulnerability
Constant Buffs: mastery/mortal_wounds/physical_vulnerability/ranged_vulnerability/slowed_casting/spell_haste
Constant Buffs: spell_power_multiplier/stamina/str_agi_int/weakened_armor/weakened_blows
Dynamic Buffs:
Health Decade (0 - 10) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime=11%
Health Decade (10 - 20) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime=11%
Health Decade (20 - 30) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime=11%
Health Decade (30 - 40) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime=11%
Health Decade (40 - 50) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime=10%
Health Decade (50 - 60) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime=10%
Health Decade (60 - 70) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime=11%
Health Decade (70 - 80) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime=12%
Health Decade (80 - 90) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime= 8%
Health Decade (90 - 100) : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime= 5%
Waiting:
All players active 100% of the time.
Baseline Performance:
TotalEvents = 205041147
MaxEventQueue = 29
TargetHealth = 63645440
SimSeconds = 22611498
CpuSeconds = 114.458
SpeedUp = 197553
RNG global: Actual ( Confidence Interval ): Roll=0.500077( [ 0.499624, 0.500376] ) Range=nan Gauss=-0.000044( [ -0.000458, 0.000458] )
Optimized: casting 1 HT per eclipse, casting the eclipse dot immediately and the non-eclipsed one once the buffed version drops

Player: Druid_Balance_T14Hnew2 troll druid balance 90
DPS: 124906.4 DPS-Error=58.7/0.0% HPS: 0.0 HPS-Error=0.0/0.0% DPS-Range=10062/8.1% DPS-Convergence=70.7% DPR=24.1 RPS-Out=5177.8 RPS-In=5095.2 Resource=(mana) Waiting=0.0 ApM=45.4
Talents: http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-specification#Ua!.0.1.1
Core Stats: strength=194|185(80) agility=186|177(80) stamina=22510|20464(20345) intellect=20271|18006(17841) spirit=4836|4836(4647) mastery=15.83|10.83(1697) health=461543|432899 mana=300000|300000
Spell Stats: power=30984|25903(7907) hit=14.98%|14.98%(445) crit=21.20%|15.31%(3812) haste=24.23%|18.31%(7783) mp5=7500|7500(0)
Attack Stats: power=499|445(0) hit=14.98%|14.98%(445) crit=18.98%|13.97%(3812) expertise=0.00%/0.00%|0.00%/0.00%(0) haste=18.31%|18.31%(7783) speed=30.14%|18.31%(7783)
Defense Stats: armor=18619|18619(18619) miss=0.00%|0.00% dodge=0.20%|0.19%(0) parry=0.00%|0.00%(0) block=0.00%|0.00%(0) crit=0.00%|0.00%
Glyphs: moonbeast
Priorities (actions.precombat):
flask,type=warm_sun/food,type=mogu_fish_stew
mark_of_the_wild,if=!aura.str_agi_int.up
healing_touch,if=!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
moonkin_form/snapshot_stats/jade_serpent_potion
Priorities:
jade_serpent_potion,if=buff.bloodlust.react|target.time_to_die<=40|buff.celestial_alignment.up
starfall,if=!buff.starfall.up/treants,if=talent.force_of_nature.enabled/berserking
wild_mushroom_detonate,moving=0,if=buff.wild_mushroom.stack>0&buff.solar_eclipse.up
natures_swiftness,if=talent.dream_of_cenarius.enabled&talent.natures_swiftness.enabled
healing_touch,if=!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
incarnation,if=talent.incarnation.enabled&(buff.lunar_eclipse.up|buff.solar_eclipse.up)
celestial_alignment,if=((eclipse_dir=-1&eclipse<=0)|(eclipse_dir=1&eclipse>=0))&buff.chosen_of_elune.up
natures_vigil,if=((talent.incarnation.enabled&buff.chosen_of_elune.up)|(!talent.incarnation.enabled&buff.celestial_alignment.up))&talent.natures_vigil.enabled
moonfire,if=buff.lunar_eclipse.up&(dot.moonfire.remains<(buff.natures_grace.remains+2))
sunfire,if=buff.solar_eclipse.up&!buff.celestial_alignment.up&(dot.sunfire.remains<(buff.natures_grace.remains+2))
moonfire,if=!dot.moonfire.ticking&!buff.celestial_alignment.up&buff.dream_of_cenarius_damage.up
sunfire,if=!dot.sunfire.ticking&!buff.celestial_alignment.up&buff.dream_of_cenarius_damage.up
starsurge,if=buff.solar_eclipse.up|buff.lunar_eclipse.up
starfire,if=buff.celestial_alignment.up&cast_time<buff.celestial_alignment.remains
wrath,if=buff.celestial_alignment.up&cast_time<buff.celestial_alignment.remains
starfire,if=eclipse_dir=1|(eclipse_dir=0&eclipse>0)
wrath,if=eclipse_dir=-1|(eclipse_dir=0&eclipse<=0)
moonfire,moving=1,if=!dot.sunfire.ticking
sunfire,moving=1,if=!dot.moonfire.ticking
wild_mushroom,moving=1,if=buff.wild_mushroom.stack<5
starsurge,moving=1,if=buff.shooting_stars.react
moonfire,moving=1,if=buff.lunar_eclipse.up/sunfire,moving=1
Actions:
berserking Count= 3.0|180.90sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
healing_touch Count= 26.6| 17.90sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
moonfire Count= 27.2| 16.90sec DPE=462239|22% DPET=431957 DPR=95.2 pDPS=27793 Miss=0.03% Hit=29207|19052|47802 Crit=60888|39247|98473|18.9% TickCount=339 MissTick=0.0% Tick=28445|18237|46228 CritTick=58846|37568|95229|18.9% UpTime=97.8%
natures_swiftness Count= 7.0| 69.12sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
starfall Count= 15.8| 30.77sec DPE=294915| 8% DPET=275051 DPR=15.1 pDPS=10356 Miss=0.00% TickCount=156 MissTick=0.0% Tick=24801|14140|35686 CritTick=51363|29128|73513|19.1% UpTime=34.6%
starfire Count= 84.9| 5.14sec DPE=123448|19% DPET= 68601 DPR=20.0 pDPS=23205 Miss=0.02% Hit=102626|68479|172204 Crit=213057|141066|354741|18.9%
starsurge Count= 51.3| 8.64sec DPE=190777|17% DPET=174329 DPR=30.9 pDPS=21675 Miss=0.02% Hit=159102|92233|232227 Crit=329848|190001|478388|18.9%
sunfire Count= 26.0| 17.60sec DPE=479699|22% DPET=500369 DPR=93.3 pDPS=27605 Miss=0.03% Hit=29278|19052|61783 Crit=60520|39247|114229|18.8% TickCount=338 MissTick=0.0% Tick=28514|18237|46228 CritTick=58691|37568|95229|18.9% UpTime=97.0%
wild_mushroom_detonate Count= 1.0| 1.#Rsec DPE=181860| 0% DPET= 0 DPR= 0.0 pDPS= 409 Miss=0.03% Hit=150075|142261|163298 Crit=310816|293057|336393|19.8%
wrath Count= 95.5| 4.64sec DPE= 65644|11% DPET= 48200 DPR=13.0 pDPS=13862 Miss=0.02% Hit=54890|39849|92176 Crit=113068|82090|189883|18.8%
Constant Buffs: attack_haste/attack_power_multiplier/critical_strike/honor_among_thieves/mastery/moonkin_form/spell_haste
Constant Buffs: spell_power_multiplier/stamina/str_agi_int
Dynamic Buffs:
berserking : start= 3.0 refresh= 0.0 interval=180.9 trigger=180.9 uptime= 7% benefit= 8%
bloodlust : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime= 9% benefit=11%
celestial_alignment : start= 2.7 refresh= 0.0 interval=189.4 trigger=189.4 uptime= 9%
chosen_of_elune : start= 2.9 refresh= 0.0 interval=181.9 trigger=181.9 uptime=19% benefit=26%
dream_of_cenarius_damage : start=26.6 refresh= 0.0 interval= 17.3 trigger= 17.9 uptime=87%
essence_of_terror : start= 4.2 refresh= 0.0 interval=122.8 trigger=122.8 uptime=18%
jade_serpent_potion : start= 2.0 refresh= 0.0 interval=207.0 trigger= 0.0 uptime=10%
jade_spirit : start= 8.8 refresh= 0.0 interval= 54.2 trigger= 54.2 uptime=23% benefit=23%
lunar_eclipse : start=12.9 refresh= 0.0 interval= 35.8 trigger= 35.8 uptime=41% benefit=81%
lunar_shower : start=43.0 refresh= 7.5 interval= 10.6 trigger= 9.0 uptime=31% benefit=15%
natures_grace : start=23.6 refresh= 2.8 interval= 19.2 trigger= 17.2 uptime=84%
natures_swiftness : start= 7.0 refresh= 0.0 interval= 69.1 trigger= 69.1 uptime=13% benefit=27%
relic_of_yulon : start= 8.3 refresh= 0.0 interval= 57.3 trigger= 57.3 uptime=27%
shooting_stars : start=47.4 refresh= 16.6 interval= 9.4 trigger= 7.0 uptime=29% benefit=91%
solar_eclipse : start=14.2 refresh= 0.0 interval= 31.6 trigger= 31.6 uptime=38% benefit=61%
starfall : start=15.8 refresh= 0.0 interval= 29.4 trigger= 30.8 uptime=35%
Gains:
674501.7 : mp5_regen (mana)
1629682.3 : eclipse (mana) (overflow=41.2%)
Last edited by Starfox : 08/07/12 at 9:04 PM.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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08/07/12, 8:05 PM
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#505
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Von Kaiser
Worgen Druid
The Maelstrom (EU)
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Knew it was gonna get a fairly heavy nerf 140k sim 25k+ higher than next, still probrably be the highest
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08/07/12, 8:09 PM
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#506
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Von Kaiser
Worgen Druid
Frostmane (EU)
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So, will a reduced number of ticks (and thus need to refresh more often) lend itself more to the play-style of empowering Moonfire / Sunfire at the beginning and end of Eclipse if we have DoC, rather than trying to keep both empowered with the buff?
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08/07/12, 8:27 PM
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#507
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Don Flamenco
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Originally Posted by Fleuria
Knew it was gonna get a fairly heavy nerf 140k sim 25k+ higher than next, still probrably be the highest
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Yeah, but if you ask me, that's because DoC is broken OP right now. If they'd just nerfed DoC, those numbers would've come down. As it stands, there is literally no choice between DoC, NV, and HotW. I'm not even sure if removing 2 ticks will accomplish that effect.
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08/07/12, 10:02 PM
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#508
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Glass Joe
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Originally Posted by Mathris
I'm not sure if you're talking about the 2 second extension on crit but i think the wording is a little bit confusing. I thought the extension was one tick regardless of haste level base on previous post on this forums. I believe the "2 second" in the tooltip changes with your haste level.
We'll also have to confirm if it's the same behavior with the 4pc T14. Is it a static 4 seconds or a static 2 extra ticks?
One question regarding your haste breakdown, do they include the haste buff from NG?
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Answered in the Class Balance thread:
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The Moonkin DoT refresh mechanic adds 1 tick, regardless of haste. The 4T14 bonus adds 4sec to the base duration of the DoTs, so all haste calculations are done as if it started at 18sec.
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GC also warns of a Dream of Cenarius nerf incoming.
Beta Class Balance Analysis - Forums - World of Warcraft
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08/07/12, 10:30 PM
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#509
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Piston Honda
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Originally Posted by Starfox
Optimized: casting 1 HT per eclipse, casting the eclipse dot immediately and the non-eclipsed one once the buffed version drops

Player: Druid_Balance_T14Hnew2 troll druid balance 90
DPS: 124906.4 DPS-Error=58.7/0.0% HPS: 0.0 HPS-Error=0.0/0.0% DPS-Range=10062/8.1% DPS-Convergence=70.7% DPR=24.1 RPS-Out=5177.8 RPS-In=5095.2 Resource=(mana) Waiting=0.0 ApM=45.4
Talents: http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-specification#Ua!.0.1.1
Core Stats: strength=194|185(80) agility=186|177(80) stamina=22510|20464(20345) intellect=20271|18006(17841) spirit=4836|4836(4647) mastery=15.83|10.83(1697) health=461543|432899 mana=300000|300000
Spell Stats: power=30984|25903(7907) hit=14.98%|14.98%(445) crit=21.20%|15.31%(3812) haste=24.23%|18.31%(7783) mp5=7500|7500(0)
Attack Stats: power=499|445(0) hit=14.98%|14.98%(445) crit=18.98%|13.97%(3812) expertise=0.00%/0.00%|0.00%/0.00%(0) haste=18.31%|18.31%(7783) speed=30.14%|18.31%(7783)
Defense Stats: armor=18619|18619(18619) miss=0.00%|0.00% dodge=0.20%|0.19%(0) parry=0.00%|0.00%(0) block=0.00%|0.00%(0) crit=0.00%|0.00%
Glyphs: moonbeast
Priorities (actions.precombat):
flask,type=warm_sun/food,type=mogu_fish_stew
mark_of_the_wild,if=!aura.str_agi_int.up
healing_touch,if=!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
moonkin_form/snapshot_stats/jade_serpent_potion
Priorities:
jade_serpent_potion,if=buff.bloodlust.react|target.time_to_die<=40|buff.celestial_alignment.up
starfall,if=!buff.starfall.up/treants,if=talent.force_of_nature.enabled/berserking
wild_mushroom_detonate,moving=0,if=buff.wild_mushroom.stack>0&buff.solar_eclipse.up
natures_swiftness,if=talent.dream_of_cenarius.enabled&talent.natures_swiftness.enabled
healing_touch,if=!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
incarnation,if=talent.incarnation.enabled&(buff.lunar_eclipse.up|buff.solar_eclipse.up)
celestial_alignment,if=((eclipse_dir=-1&eclipse<=0)|(eclipse_dir=1&eclipse>=0))&buff.chosen_of_elune.up
natures_vigil,if=((talent.incarnation.enabled&buff.chosen_of_elune.up)|(!talent.incarnation.enabled&buff.celestial_alignment.up))&talent.natures_vigil.enabled
moonfire,if=buff.lunar_eclipse.up&(dot.moonfire.remains<(buff.natures_grace.remains+2))
sunfire,if=buff.solar_eclipse.up&!buff.celestial_alignment.up&(dot.sunfire.remains<(buff.natures_grace.remains+2))
moonfire,if=!dot.moonfire.ticking&!buff.celestial_alignment.up&buff.dream_of_cenarius_damage.up
sunfire,if=!dot.sunfire.ticking&!buff.celestial_alignment.up&buff.dream_of_cenarius_damage.up
starsurge,if=buff.solar_eclipse.up|buff.lunar_eclipse.up
starfire,if=buff.celestial_alignment.up&cast_time<buff.celestial_alignment.remains
wrath,if=buff.celestial_alignment.up&cast_time<buff.celestial_alignment.remains
starfire,if=eclipse_dir=1|(eclipse_dir=0&eclipse>0)
wrath,if=eclipse_dir=-1|(eclipse_dir=0&eclipse<=0)
moonfire,moving=1,if=!dot.sunfire.ticking
sunfire,moving=1,if=!dot.moonfire.ticking
wild_mushroom,moving=1,if=buff.wild_mushroom.stack<5
starsurge,moving=1,if=buff.shooting_stars.react
moonfire,moving=1,if=buff.lunar_eclipse.up/sunfire,moving=1
Actions:
berserking Count= 3.0|180.90sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
healing_touch Count= 26.6| 17.90sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
moonfire Count= 27.2| 16.90sec DPE=462239|22% DPET=431957 DPR=95.2 pDPS=27793 Miss=0.03% Hit=29207|19052|47802 Crit=60888|39247|98473|18.9% TickCount=339 MissTick=0.0% Tick=28445|18237|46228 CritTick=58846|37568|95229|18.9% UpTime=97.8%
natures_swiftness Count= 7.0| 69.12sec DPE= 0| 0% DPET= 0 DPR= 0.0 pDPS= 0 Miss=0.00%
starfall Count= 15.8| 30.77sec DPE=294915| 8% DPET=275051 DPR=15.1 pDPS=10356 Miss=0.00% TickCount=156 MissTick=0.0% Tick=24801|14140|35686 CritTick=51363|29128|73513|19.1% UpTime=34.6%
starfire Count= 84.9| 5.14sec DPE=123448|19% DPET= 68601 DPR=20.0 pDPS=23205 Miss=0.02% Hit=102626|68479|172204 Crit=213057|141066|354741|18.9%
starsurge Count= 51.3| 8.64sec DPE=190777|17% DPET=174329 DPR=30.9 pDPS=21675 Miss=0.02% Hit=159102|92233|232227 Crit=329848|190001|478388|18.9%
sunfire Count= 26.0| 17.60sec DPE=479699|22% DPET=500369 DPR=93.3 pDPS=27605 Miss=0.03% Hit=29278|19052|61783 Crit=60520|39247|114229|18.8% TickCount=338 MissTick=0.0% Tick=28514|18237|46228 CritTick=58691|37568|95229|18.9% UpTime=97.0%
wild_mushroom_detonate Count= 1.0| 1.#Rsec DPE=181860| 0% DPET= 0 DPR= 0.0 pDPS= 409 Miss=0.03% Hit=150075|142261|163298 Crit=310816|293057|336393|19.8%
wrath Count= 95.5| 4.64sec DPE= 65644|11% DPET= 48200 DPR=13.0 pDPS=13862 Miss=0.02% Hit=54890|39849|92176 Crit=113068|82090|189883|18.8%
Constant Buffs: attack_haste/attack_power_multiplier/critical_strike/honor_among_thieves/mastery/moonkin_form/spell_haste
Constant Buffs: spell_power_multiplier/stamina/str_agi_int
Dynamic Buffs:
berserking : start= 3.0 refresh= 0.0 interval=180.9 trigger=180.9 uptime= 7% benefit= 8%
bloodlust : start= 1.0 refresh= 0.0 interval= 0.0 trigger= 0.0 uptime= 9% benefit=11%
celestial_alignment : start= 2.7 refresh= 0.0 interval=189.4 trigger=189.4 uptime= 9%
chosen_of_elune : start= 2.9 refresh= 0.0 interval=181.9 trigger=181.9 uptime=19% benefit=26%
dream_of_cenarius_damage : start=26.6 refresh= 0.0 interval= 17.3 trigger= 17.9 uptime=87%
essence_of_terror : start= 4.2 refresh= 0.0 interval=122.8 trigger=122.8 uptime=18%
jade_serpent_potion : start= 2.0 refresh= 0.0 interval=207.0 trigger= 0.0 uptime=10%
jade_spirit : start= 8.8 refresh= 0.0 interval= 54.2 trigger= 54.2 uptime=23% benefit=23%
lunar_eclipse : start=12.9 refresh= 0.0 interval= 35.8 trigger= 35.8 uptime=41% benefit=81%
lunar_shower : start=43.0 refresh= 7.5 interval= 10.6 trigger= 9.0 uptime=31% benefit=15%
natures_grace : start=23.6 refresh= 2.8 interval= 19.2 trigger= 17.2 uptime=84%
natures_swiftness : start= 7.0 refresh= 0.0 interval= 69.1 trigger= 69.1 uptime=13% benefit=27%
relic_of_yulon : start= 8.3 refresh= 0.0 interval= 57.3 trigger= 57.3 uptime=27%
shooting_stars : start=47.4 refresh= 16.6 interval= 9.4 trigger= 7.0 uptime=29% benefit=91%
solar_eclipse : start=14.2 refresh= 0.0 interval= 31.6 trigger= 31.6 uptime=38% benefit=61%
starfall : start=15.8 refresh= 0.0 interval= 29.4 trigger= 30.8 uptime=35%
Gains:
674501.7 : mp5_regen (mana)
1629682.3 : eclipse (mana) (overflow=41.2%)
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Couldn't you potentially get to the next eclipse before the one dot expires, with some crits and a decent amount of haste? Then what? You cast the 2nd dot (which is now Eclipse buffed) and then cast HT? Now you have 2 charges with 1 already buffed, eclipsed dot ticking.
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08/08/12, 4:05 AM
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#510
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Von Kaiser
Worgen Druid
The Maelstrom (EU)
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You should run all the test again given the fact DoC is going to get nerfed, my guess icarnation and nvb will be back on top, also the scale facts need to be shown as haste has probs gone way back up in value now.
Last edited by Fleuria : 08/08/12 at 7:39 AM.
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