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Old 08/15/12, 9:08 AM   #541
Fleuria
Von Kaiser
 
Worgen Druid
 
The Maelstrom (EU)
Erm can any1 clarify what the new scaling is on wrath because on this beta build it hits for nothing, 30k hit and 70k crits with 50% eclipse dmg compared to 120-150k crits before and 50-70k hits, seems to be either a bug or wrath got a really solid nerf with the scaling change.

Also currently dots hit less than live and with the 14s dot timer it turns out to be quite a hassle to refresh them.

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Old 08/15/12, 11:12 AM   #542
Stommped
Piston Honda
 
Troll Druid
 
Magtheridon
Starfox it appears, I may be wrong, you are using a standard 2 HT per cycle DoC rotation (i.e. Proc eclipse > cast HT > cast MF/SnF and repeat for every eclipse). Given that the buff lasts 30 seconds I feel like these two alternatives could be better depending on gear:

1 ht per cycle and only casting the eclipsed buffed dot (i.e. Proc eclipse > HT > MF > proceed to solar > SnF to eat the second charge of the buff). This one saves three globals per cycle at the cost of two uneclipsed dots.

Or

2 HT per cycle but use both charges on the eclipsed buffed dot (i.e. Proc eclipse > HT > MF > Using the 2nd charge to refresh MF before exiting Lunar (potentially severely clipping depending on haste/crit)).

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Old 08/16/12, 3:57 AM   #543
 Tecton
Soda Popinski
 
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Troll Druid
 
Mal'Ganis
It's probably worth changing alchemy to Engineering on the profiles too now that the glove addon is working. Should be around 1800 DPS, and it appears other profiles are min/maxing in this kind of way. We can probably also squeeze a little more out of the gear setups if anyone wants to have a look.

Also, are we moving towards Solar at the beginning, starting from zero energy? Wouldn't it make more sense to start 1 cast prior to Lunar, earning us an extra Starfall (as well as better opening burst)?

Finally, is the cooldown on Starsurge working properly? On simulationcraft.org, the example action list has us casting Wrath followed by Starsurge 3 times in a row. Could just be Shooting Stars procs, but thought it was worth a check.

[edit] Mushroom detonation appears to be firing prior to Incarnation usage too, rather than after to get the bonus damage. We probably also want to "precharge" DoC rather than casting it once we're in combat for the initial DoTs. The whole opening like it could use a rework.[/edit]

Last edited by Tecton : 08/16/12 at 4:46 AM.


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Old 08/16/12, 5:12 AM   #544
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Tecton View Post
It's probably worth changing alchemy to Engineering on the profiles too now that the glove addon is working. Should be around 1800 DPS, and it appears other profiles are min/maxing in this kind of way. We can probably also squeeze a little more out of the gear setups if anyone wants to have a look.

Also, are we moving towards Solar at the beginning, starting from zero energy? Wouldn't it make more sense to start 1 cast prior to Lunar, earning us an extra Starfall (as well as better opening burst)?

Finally, is the cooldown on Starsurge working properly? On simulationcraft.org, the example action list has us casting Wrath followed by Starsurge 3 times in a row. Could just be Shooting Stars procs, but thought it was worth a check.

[edit] Mushroom detonation appears to be firing prior to Incarnation usage too, rather than after to get the bonus damage. We probably also want to "precharge" DoC rather than casting it once we're in combat for the initial DoTs. The whole opening like it could use a rework.[/edit]
The proc chance was still 50%, I used the base_value/100 in the "Trigger Spell"-effect instead of the proc_chance() of the overall spell.
Both used to evaluate to 50%, never noticed that only the chance on the spell changed, but not the value in the effect. :S
If you want to fix it for your profile put the following line at the top, before any profile specific stuff is done!
override.spell_data=effect.97905.base_value=30

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Old 08/16/12, 2:59 PM   #545
 Tecton
Soda Popinski
 
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Troll Druid
 
Mal'Ganis
A new build is going up, with Wrath and Starfire getting fairly meaty damage upgrades (~11% I think?). Should shore up our single target DPS fairly well.


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Old 08/16/12, 3:41 PM   #546
Angelol
Glass Joe
 
Worgen Druid
 
Blackmoore (EU)
Originally Posted by Tecton View Post
A new build is going up, with Wrath and Starfire getting fairly meaty damage upgrades (~11% I think?). Should shore up our single target DPS fairly well.
~12% is only base Dmg of Wrath / Starfire - you forgot the spell power scaling.
12% base dmg + 12% spellpower scaling

Last edited by Angelol : 08/16/12 at 3:46 PM.

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Old 08/16/12, 4:49 PM   #547
Stommped
Piston Honda
 
Troll Druid
 
Magtheridon
Originally Posted by Tecton View Post
A new build is going up, with Wrath and Starfire getting fairly meaty damage upgrades (~11% I think?). Should shore up our single target DPS fairly well.
Just about every DPS class got buffed, so where we were in comparison to other DPS (second to last I think?) shouldn't change that much.

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Old 08/16/12, 6:10 PM   #548
Balancemoon
Piston Honda
 
Night Elf Druid
 
Burning Legion (EU)
Originally Posted by Stommped View Post
Just about every DPS class got buffed, so where we were in comparison to other DPS (second to last I think?) shouldn't change that much.
does it matter that much if balance druids are last or second to last if everyone is roughly 1 to 2% apart? Gear and skill not to mention encounter design will play a much MUCH larger role than the marginal perceived difference in pre-set dps.

To be honest as long as we are within 1 or 2% at most from other dps specs, it should be fine. Although i'd rather be on the higher end or at most 0.5% margin difference, but is that even possible to tune? Certain specs would be stronger on certain fights.. some better at AoE some better with movement etc.


Where do we stand anyway? What evidence is showing we are at the bottom or second to last? Who is last? How are we con movement compared to other casters? and how are we on AoE? I don't mind being 1 to 2% behind overall if i were quite strong relatively for movement or AoE for example.

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Old 08/16/12, 6:54 PM   #549
lissanna
Von Kaiser
 
Night Elf Druid
 
Elune
Originally Posted by Balancemoon View Post

Where do we stand anyway? What evidence is showing we are at the bottom or second to last? Who is last? How are we con movement compared to other casters? and how are we on AoE? I don't mind being 1 to 2% behind overall if i were quite strong relatively for movement or AoE for example.
We still don't know because of the difficulty of class balance testing.

Last edited by lissanna : 08/17/12 at 11:59 PM.

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Old 08/16/12, 7:22 PM   #550
 Tecton
Soda Popinski
 
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Troll Druid
 
Mal'Ganis
Our AOE is good, our multidot is naturally very strong, and we're performing very well on most fights in beta. Granted, our single target DPS is on the low end, but moonkin look pretty good overall (in my opinion). As has been the case in Cataclysm, any fights with multiple targets are going to suit us very nicely.


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Old 08/16/12, 8:06 PM   #551
Fleuria
Von Kaiser
 
Worgen Druid
 
The Maelstrom (EU)
Not really, our aoe is very low right now with our dots being lowered to try and make our single target stronger but buffs are buffs and a step in the right direction to raise our single target dps.

need another few buffs to take us up by like 15k dps as feral is currentky 25k ahead now

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Old 08/17/12, 12:01 AM   #552
Narwhal6
Glass Joe
 
Night Elf Druid
 
Proudmoore
Is anyone putting up "good" numbers on the new dummies? I'm having a very hard breaking 50k in various builds (over 7 mins).

Going into more detail: My best amounts were up to 51k with a NV+Inc combo. I was using the full PvP set that GC recommended. All the other combos I tried were very miserable at that gear level. I focused on getting hit cap by reforging haste into hit.

Does anyone know what the base line Haste % we want to aim for for an extra Dot Tick. Currently I'm getting 9 ticks from MF/SF during Nature's Grace at 10.2% Haste. Am I close enough to a new tick to actually reforge slightly different?

I'm also concerned about being a Night Elf. Right now a Troll Moonkin using the NV+Inc combo is going to blast a NE Moonkin out of the water (yes this is a small exaggeration). I don't want to be balanced around the Troll racial.

My DK friend is doing 65k w/o any effort. I'm a little worried. : /

Last edited by Narwhal6 : 08/17/12 at 1:56 AM.

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Old 08/17/12, 5:05 AM   #553
Balancemoon
Piston Honda
 
Night Elf Druid
 
Burning Legion (EU)
Originally Posted by Narwhal6 View Post
My DK friend is doing 65k w/o any effort. I'm a little worried. : /
I hope that is not what we are being done. Balanced about the troll racial, that will suck since my druids are Night elf and Tauren. Was your DK friend also in Pvp gear? was that pre the latest patch btw? Since we had a bit more of a buff than most other dps specs.

As for our movement, I was happy when Shooting stars got a buff and then sunfire became a separate spell as well, this was a buff too movement damage. I was a bit concerned when they nerfed the initial shooting star buff knowing that they were yet to do the numbers nerf, I do hope they will undo that to give it a small boost.

I still imagine our aoe should be stronger than most. with starfall and WM to add to hurricane...but I really do hope we can use mushrooms while channeling hurricane/astral storm and even while doing timed cast. I think it would really help the spell and our aoe which I am sure is better than shadow priests, but maybe not quite as good as destro/demo/ele/fire or arcane.

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Old 08/17/12, 5:24 AM   #554
Miraclous
Glass Joe
 
Troll Druid
 
Tarren Mill (EU)
Originally Posted by Narwhal6 View Post
Is anyone putting up "good" numbers on the new dummies?
I pulled 57k in the build before our SF and Wrath got their 12% buffs, but our feral druid beat me, not in this log, even without any reforging (and thus being way under hit cap etc).

Here's the discription how I did it and a log if you're interested:
Click Here ← Click Here


The build I used was:
-Feline Swiftness
-Nature's Swiftness
-Typhoon
-Incarnation
-Ursol's Vortex
-Nature's Vigil

Stats: (I went for hit>crit>haste>mastery in the ungemmed/enchanted PvP gear)
19,961 spell power (Flask with alchemy slightly inflated it)
2,085 haste rating - 10.15% haste
5,102 hit rating - 15.01% hit chance
4,525 crit rating - 19.73% crit chance
3,613 mastery rating - 26.29% mastery

Rotation:
Start 75 energy heading towards lunar: Starfall, Wrath, Nature's Vigil, Incarnation: Chosen of Elune, Sunfire, Moonfire, Starsurge, Starfall when the first one ran out, starsurge>starfire , Berserking+CA+on use trinket when you leave lunar. Refresh dots twice during CA, use starfall and starsurge>starfire. After leaving CA I pick up a normal rotation only clipping dots when I'm about to leave the eclipse and they have a max of 2 ticks left. Fight took about 7 minutes so I used my 3min cd's 3 times and never used the 2min cd on use trinket outside CA.

Log is here:
World of Logs - Real Time Raid Analysis
Obviously I am Miraclous in the log, Oakz is a guildy testing random talent combinations.

57,383 DPS

Last edited by Miraclous : 08/17/12 at 5:29 AM.

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Old 08/17/12, 6:14 AM   #555
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Miraclous View Post
I pulled 57k in the build before our SF and Wrath got their 12% buffs, but our feral druid beat me, not in this log, even without any reforging (and thus being way under hit cap etc).

Here's the discription how I did it and a log if you're interested:
Click Here ← Click Here


The build I used was:
-Feline Swiftness
-Nature's Swiftness
-Typhoon
-Incarnation
-Ursol's Vortex
-Nature's Vigil

Stats: (I went for hit>crit>haste>mastery in the ungemmed/enchanted PvP gear)
19,961 spell power (Flask with alchemy slightly inflated it)
2,085 haste rating - 10.15% haste
5,102 hit rating - 15.01% hit chance
4,525 crit rating - 19.73% crit chance
3,613 mastery rating - 26.29% mastery

Rotation:
Start 75 energy heading towards lunar: Starfall, Wrath, Nature's Vigil, Incarnation: Chosen of Elune, Sunfire, Moonfire, Starsurge, Starfall when the first one ran out, starsurge>starfire , Berserking+CA+on use trinket when you leave lunar. Refresh dots twice during CA, use starfall and starsurge>starfire. After leaving CA I pick up a normal rotation only clipping dots when I'm about to leave the eclipse and they have a max of 2 ticks left. Fight took about 7 minutes so I used my 3min cd's 3 times and never used the 2min cd on use trinket outside CA.

Log is here:
World of Logs - Real Time Raid Analysis
Obviously I am Miraclous in the log, Oakz is a guildy testing random talent combinations.

57,383 DPS
I'll look into that, simcraft has balance right at the bottom. Don't think Alchemy+Berserking can account for that.
Feral is one of the strongest at the test dummies, so he should beat you alwasy

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy

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