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Old 08/20/12, 5:26 PM   #601
Karepow
Glass Joe
 
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Troll Druid
 
Tarren Mill (EU)
Originally Posted by Ulthwithian View Post
Karepow: I was under the impression (which, if incorrect, please correct!) that Moonkin Druids were disproportionately penalized for non-Patchwerk fights. Specifically, that we were the most 'turret-like' cast-spam casters.
That is to some extent true what you say. Our DoTs could indeed use some form of buff. My main point I wanted to get across (and perhaps I didn't explain myself too well) is that Boomkins aren't in as bad a position as what the sims say we are.

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Old 08/20/12, 5:36 PM   #602
Ulthwithian
Piston Honda
 
Gnome Mage
 
Vek'nilash
Karepow: My issue, though, is that the simulation parameters (i.e., a Patchwerk fight) are specifically designed to be as Moonkin-friendly as possible. So either the parses are not current, the simulations aren't valid, or something in the middle.

If everything is correct, though, we are looking at a big issue. If Moonkin DPS matchups to other classes are best on a Patchwerk fight, and our current DPS is one of the lowest (spec-wise) on Patchwerk fights, this is a big issue, would you not say?

Now, if I read the current Moonkin feedback correctly, the devs are saying that the sim numbers aren't matching theirs... so that would point to a validity issue. Unfortunately, I am much more comfortable with DES and OO/ABS, so I'm not sure how much I could help with (AFAICT) the Monte Carlo simulations being done here. Any help I could provide, though, will be given.

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Old 08/20/12, 6:36 PM   #603
Fleuria
Von Kaiser
 
Worgen Druid
 
The Maelstrom (EU)
Hmm shrooms didn't get scaled up on beta so the 300k dmg they give in simcraft isn't correct or well atleast mine still hit for 11k

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Old 08/20/12, 6:54 PM   #604
Zenbu
Glass Joe
 
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Worgen Druid
 
Azgalor
Ya shrooms are just terrible now. honestly only place they're useable is prepull or if you have a lull in a fight, were you're waiting for something to spawn or you know big aoe is comming in the near future and have a few extra gcds.

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Old 08/20/12, 10:15 PM   #605
Stommped
Piston Honda
 
Troll Druid
 
Magtheridon
Originally Posted by Zenbu View Post
Ya shrooms are just terrible now. honestly only place they're useable is prepull or if you have a lull in a fight, were you're waiting for something to spawn or you know big aoe is comming in the near future and have a few extra gcds.

I have to believe that this is some type of bug. GC stated that their intent was for Lunar to be slightly higher single target DPS and Solar slightly higher aoe DPS. That can't possibly be the case at the moment especially if you factor in the 20% increased damage to Starfall from the 2pc bonus. As you stated it's actually a DPS loss to plant the Shrooms if the mobs are already AOEable considering one hurricane tick about equals one mushroom detonate.

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Old 08/21/12, 12:12 AM   #606
Zenbu
Glass Joe
 
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Worgen Druid
 
Azgalor
well its more like 3 hurricane ticks, but its 3 gcds to plant 3 shrooms so same diffrence. =) I mean they still have the slow attached to them so maybe they're ment to be weaker cause they have utility. What would be nice is if they took planting off the gcd and made it so it and the detonate didn't interupt casting hurricane, then we could get some creative aoe mechanics going, cause atm you're best bet for aoe is to just spam arcane storm and toss a starfall when its up, cause with each nerf to our MF/SuF multi doting is looking pretty dead.

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Old 08/21/12, 9:29 AM   #607
BioFreak
Glass Joe
 
Worgen Druid
 
Neptulon (EU)
More raid dummy testing.

NV + INC
No gems / enchants. reforging to spirit and crit
SP: 19419
Haste: 3913 (14.67)
Hit: 4755 (13.99%)
Crit: 2580 (16.95%)
Mastery: 4017 (27.55%)

Starting one cast from Solar.
Test1: 47 828
Test2: 51 744
Test5: 49 098

Starting one cast from Lunar.
Test3: 46 410
Test4: 49 055

And then for the sad, sad part of my testing....

Multi targets. Same stats as above.
2 targets. Keeping dots on both as per single target rotation.
Test 6: 59 893

3 targets. Keeping eclipsed dots up.
Test 7: 63 603

Some more logs with sotf and then nv / inc. 44 and 47k
World of Logs - Real Time Raid Analysis

Last edited by BioFreak : 08/21/12 at 11:39 AM.

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Old 08/21/12, 10:39 AM   #608
BioFreak
Glass Joe
 
Worgen Druid
 
Neptulon (EU)
Originally Posted by BioFreak View Post
3 targets. Keeping eclipsed dots up.
Test 7: 63 603
I really am shocked how bad this is...
Tested it now on live normal dummies and without a single buff, even MoW I managed 47k with exactly the same rotation. Both dots on all 3 targets when eclipse hits. Cycle to just before leaving eclipse and re-apply dots. repeat.

Tried another two goes. Missed a dot here and there but here's the log:
World of Logs - Real Time Raid Analysis

And some more multi dotting logs that saw me hit 70k. Thankfully...
World of Logs - Real Time Raid Analysis

Last edited by BioFreak : 08/21/12 at 2:25 PM.

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Old 08/21/12, 5:07 PM   #609
Hoedown
Von Kaiser
 
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Night Elf Druid
 
Shattrath
Refer to post below.

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Old 08/21/12, 5:08 PM   #610
Zenbu
Glass Joe
 
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Worgen Druid
 
Azgalor
Talents

Dream of Cenarius Nourish, Healing Touch, and Regrowth increase the damage done by your next 2 Moonfire or Sunfire casts by 50% 65% or by your next 2 melee abilities by 50%. 25%.

Balance

Sunfire Burns the enemy for (568 + 21.8% 626 + 24.0% of SP) Nature damage and then an additional (1,673 + 21.8% 1,841 + 24.0% of SP) Nature damage over 14 sec.

Moonfire Burns the enemy for (568 + 21.8% 626 + 24.0% of SP) Arcane damage and then an additional (1,673 + 21.8% 1,841 + 24.0% of SP) Arcane damage over 14 sec.
Buffs to DoC, and SuF/MF

Edit: lol posted a min apart.

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Old 08/21/12, 5:40 PM   #611
Ulthwithian
Piston Honda
 
Gnome Mage
 
Vek'nilash
So it's a 10% buff (without DoC). How would that change parses?

In any event, this clearly helps multidotting situations.

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Old 08/21/12, 6:24 PM   #612
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
I have to wonder if that DoC buff is going to be coming back. 65% is too powerful compared to the other talents in that tier, and by quite a bit. It was pretty close to even at 50%, just losing out to NV. The MF buff is nice for our single-target and multi-dotting scenarios, though how that sims out compared to other classes, I don't know.

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Old 08/21/12, 6:54 PM   #613
Zenbu
Glass Joe
 
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Worgen Druid
 
Azgalor
Ya not to happy about DoC buff again. . . really don't want to be forced into playing with a long cast heal as part of the rotation to be the best I can be. . .

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Old 08/21/12, 7:19 PM   #614
Vilendor
Glass Joe
 
Night Elf Druid
 
Bloodscalp (EU)
Hi!

A fast feral leveling question, sorry for disturbing this owl nest

I just started to lvl up my feral kitty on beta servers, but this is terrible.
My damage is really low (with 395 average gear score), it takes way too much time to kill anything and when TigersFury is on CD i find myself doing nothing for 4-6 seconds but waiting for some energy to charge back.

What am i doing wrong? Here is how i usually kill a mob:
SavageRoar (with Savagery glyph) -> Rake -> 3 x Mangle -> TigersFury -> FerociousBite -> 2 x Mangle -> FB if its still alive or Savage to use the combos.

Should i go with Prowl->Ravage opening? Can't see a big difference. Or should i use Incarnation instead of Soul of the Forest?

Thanks for your answer!

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Old 08/21/12, 9:32 PM   #615
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
It's a vast Moonkin conspiracy to take over the EJ druid forums.

On another (moonkin-related, of course) topic, the 4T14 set bonus nerf seems a little puzzling to me. With only a 2-second extension, it's reasonably week now, weighing in at a paltry <1% boost to our DPS. Does anyone know how this stacks up relative to the other DPS classes/specs?

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