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Old 08/30/12, 3:54 AM   #631
fountaiin
Von Kaiser
 
Troll Druid
 
Deathwing
So I've been wondering, if we're running a NV/Incarn build, on a patchwerk fight, how do we manage the first globals of entering lunar.

75 Energy -> Starfall -> Wrath. Do we Sunfire, Incarnation NV, then Moonfire until neutral and then CA, or should we ignore that initial Sunfire all together, and just Starfall, Wrath, Cooldowns, Moonfire.

I've even been wondering if that first moonfire is worth casting at all, since I assume we moonfire immediately after CA.

Thanks

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Old 08/30/12, 7:02 AM   #632
Dontbescared
Glass Joe
 
Night Elf Druid
 
Neptulon (EU)
I haven't seen it posted here yet so there goes:
-- We increased the damage of Hurricane by 7.5%. Moonkin sustained AoE damage was too low, and we also wanted to emphasize Solar’s dominance over Lunar for AoE.
-- We reduced the damage increase to spells from Dream of Cenarius from 65% down to 50%.

Source: Beta Class Balance Analysis Pt. II - Forums - World of Warcraft

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Old 08/30/12, 10:12 AM   #633
Narwhal6
Glass Joe
 
Night Elf Druid
 
Proudmoore
Cheers for the Hurricane Buff...but major bummer about the DoC nerf again. I was really- really hoping DoC would come out the strongest so the rotation would be more enjoyable. If it is...then cheers - but I thought NV/Inc came out the strongest last time it wad down to 50%. If you can't tell, I really think Moonkin needs a playstyle adjustment to encourage a more developed rotation. If you pick up your two passives (SotF/HotW), you have the blandest rotation in the game.

At least with this current level 85 patch we are very strong. They fixed our scaling enough so we perform very well - especially in multi dot scenarios where we just launch SS procs over and over.

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Old 08/30/12, 10:26 AM   #634
fountaiin
Von Kaiser
 
Troll Druid
 
Deathwing
Originally Posted by Narwhal6 View Post
Cheers for the Hurricane Buff...but major bummer about the DoC nerf again. I was really- really hoping DoC would come out the strongest so the rotation would be more enjoyable. If it is...then cheers - but I thought NV/Inc came out the strongest last time it wad down to 50%. If you can't tell, I really think Moonkin needs a playstyle adjustment to encourage a more developed rotation. If you pick up your two passives (SotF/HotW), you have the blandest rotation in the game.

At least with this current level 85 patch we are very strong. They fixed our scaling enough so we perform very well - especially in multi dot scenarios where we just launch SS procs over and over.
HoTW isn't passive, and I'd say weapon swapping and going cat form for 45 seconds, albeit with a 3 spell rotation, is fairly dynamic. It feels clunky though, and I don't know how I feel bad coming out to reapply dots when I've dumped my energy. Is anyone going to do any math on HOTW?

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Old 08/30/12, 1:04 PM   #635
Hoedown
Von Kaiser
 
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Night Elf Druid
 
Shattrath
Answered my own question...ignore.

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Old 08/30/12, 2:34 PM   #636
nephyron
Von Kaiser
 
Troll Druid
 
Nemesis (EU)
After the recent nerf to our mastery are statweights the same Starfox posted a few pages ago?

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Old 08/30/12, 6:50 PM   #637
Stommped
Piston Honda
 
Troll Druid
 
Magtheridon
Originally Posted by fountaiin View Post
So I've been wondering, if we're running a NV/Incarn build, on a patchwerk fight, how do we manage the first globals of entering lunar.

75 Energy -> Starfall -> Wrath. Do we Sunfire, Incarnation NV, then Moonfire until neutral and then CA, or should we ignore that initial Sunfire all together, and just Starfall, Wrath, Cooldowns, Moonfire.

I've even been wondering if that first moonfire is worth casting at all, since I assume we moonfire immediately after CA.

Thanks
While testing I was using Starfall -> Wrath -> INC/NV -> Sunfire/Moonfire. Only reason I was using it before the Sunfire was because I had NV/INC macro'd so I wanted the 20% dmg buff to Sunfire. Doing it that way Incarnation was still lasting for the entire duration of CA, which is what matters. I feel like applying the initial dots is worth it since they get a decent chunk of their duration in before you clip them by using Moonfire at the start of CA. And again using those two globals at the start of Lunar for dots doesn't prevent you from getting the full duration of INC during CA.

If it's possible to get to Solar after CA while still having INC active, thus allowing you to cast one more INC buffed Sunfire before it fades, then maybe it would be worth it to skip at least the Sunfire at the beginning of Lunar. But even then we are using 3 uneclipsed Starfires during Incarnation as opposed to 1 uneclipsed Sunfire so I'm not sure.

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Old 08/30/12, 8:11 PM   #638
Karepow
Glass Joe
 
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Troll Druid
 
Tarren Mill (EU)
Wouldn't it be better to (1 cast from lunar btw) cast a Wrath THEN pop Starfall > SF > MF > Inc > NV > pop CA when eclipse ends?

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Old 08/30/12, 8:28 PM   #639
 Tecton
Soda Popinski
 
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Troll Druid
 
Mal'Ganis
Originally Posted by Karepow View Post
Wouldn't it be better to (1 cast from lunar btw) cast a Wrath THEN pop Starfall > SF > MF > Inc > NV > pop CA when eclipse ends?
No, this would lose you a cast of Starfall.


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Old 08/30/12, 8:46 PM   #640
Karepow
Glass Joe
 
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Troll Druid
 
Tarren Mill (EU)
Originally Posted by Tecton View Post
No, this would lose you a cast of Starfall.
But you're just re-casting Starfall when you get into Lunar anyway. Maybe I'm missing the point. Perhaps you could explain the reasoning behind it?

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Old 08/30/12, 9:01 PM   #641
Miraclous
Glass Joe
 
Troll Druid
 
Tarren Mill (EU)
Originally Posted by Karepow View Post
But you're just re-casting Starfall when you get into Lunar anyway. Maybe I'm missing the point. Perhaps you could explain the reasoning behind it?
You will not recast Starfall in Lunar eclipse until the initial one fades, and if you choose to use CA instantly after you will also delay that Starfall untill the one from Lunar eclipse fades. That way you come out with 1 more Starfall which increases your dps.

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Old 08/31/12, 12:28 AM   #642
Zenbu
Glass Joe
 
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Worgen Druid
 
Azgalor
Yay! More solar camping for aoe fights. Thought we were through with that. ='(

- Hurricane base damage increased by 27% and SP scaling increased by 7%.

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Old 08/31/12, 2:52 AM   #643
 Tecton
Soda Popinski
 
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Troll Druid
 
Mal'Ganis
Originally Posted by Zenbu View Post
Yay! More solar camping for aoe fights. Thought we were through with that. ='(

- Hurricane base damage increased by 27% and SP scaling increased by 7%.
They've been pretty clear that they still wanted Solar to be our AOE Eclipse for quite a while, so I'm not too surprised about this. It's less of an issue now that we can place ourselves where we want to be (Eclipse wise) so much more easily, in my opinion.


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Old 08/31/12, 8:35 AM   #644
Nightreignzftw
Glass Joe
 
Night Elf Druid
 
Eonar
WTB seperate spec threads now with 5.0.4 live. With that said, Much love to EJ and its contributers. Your input has helped me for years now . I'm not a number cruncher by far, but I do try to spread your info to other druids who ask me for help from time to time.

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Old 08/31/12, 10:29 PM   #645
Cluey
King Hippo
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Nightreignzftw View Post
WTB seperate spec threads now with 5.0.4 live. With that said, Much love to EJ and its contributers. Your input has helped me for years now . I'm not a number cruncher by far, but I do try to spread your info to other druids who ask me for help from time to time.
I don't think that will happen and really it isn't needed for the four weeks left until you are leveling and don't care about level 85 raid content. DS got an extra 5% buff/nurf too so you can do it with no glyphs or talents chosen and still win, I know as a few of our raiders couldn't get on until raid start and just ran with nothing.

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