I'm sure someone will get around to making separate posts in the next few weeks, for now it dosen't really matter all that much. Most of the questions can be answered just by skimming through the thread or asking. =)
Apparently the latest build has made rake more powerful on application than shred...
Hoping that this is completely unintended and will be corrected soon, I am neverthless wondering whether it is a dps increase to use rake instead of shred. Considering that the application resets rake constantly, preventing it from proc-ing, and that rake does not extend rip.
The question then is :
Is the application hit of rake more powerful than the combo shred + rake ticking + extending rip ?
Considering still using shred to extend rip three times, is rake better than the combo shred + rake ticking ?
I am currently abroad and have cancelled my subscription for the duration of my vacation, so I cannot test it myself. Has anyone made sims or tests on this ?
Alright but you eluded one half of my question :
Is it still better, after having rip extended three times, to use rake, or is (shred + rake ticks) superior to the initial hit of rake alone ? (taking the energy cost in consideration)
It's the DTR Starfall proc. Starfall procs interrupt channels since the staff was implemented from what I hear.
Thats nice to know, I found my hurricane and tranqs sometimes got interupted randomly never knew what was doing, thought I was being a dumb ass and moving by mistake or something. Atleast now I know it wasn't me. =)
I hope this is the correct thread as I didn't see a simcraft thread in the forum here.
I tried playing with the priority list of Balance Druid for simcraft, with a friend who plays moonkin but is not that well versed in simcraft code. We implemented the following lines:
9 Q G and F are Cooldowns. Then I is used which is correct. Afterwards P is used and only then J. Normally J should be used directly after I, as the conditionals for I are the same as J. So if I is used J should also be used. What could be causing this behaviour? (of course this is the first time the dots are applied, which means they are definitely not active on the target yet)
I think the Simcraft guys would be able to debug better if you posted the whole output, it's a bit easier to follow that way. Just put it in spoiler & code tags so it doesn't eat the entire page.
Thought that would be a bit too much as the problem lies only in the above written lines but I didn't think about the spoiler idea to prevent it from clattering the whole page ^^"" Thanks for the idea
So here goes: