Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Reply
 
LinkBack Thread Tools
Old 08/31/12, 11:17 PM   #646
Zenbu
Glass Joe
 
Zenbu's Avatar
 
Worgen Druid
 
Azgalor
I'm sure someone will get around to making separate posts in the next few weeks, for now it dosen't really matter all that much. Most of the questions can be answered just by skimming through the thread or asking. =)

United States Offline
Reply With Quote
Old 09/01/12, 8:18 AM   #647
Xavy
Glass Joe
 
Troll Druid
 
Kul Tiras (EU)
Edit

Nvm ignore this

Israel Offline
Reply With Quote
Old 09/04/12, 3:11 PM   #648
Corren
Glass Joe
 
Tauren Druid
 
Kael'thas (EU)
Apparently the latest build has made rake more powerful on application than shred...

Hoping that this is completely unintended and will be corrected soon, I am neverthless wondering whether it is a dps increase to use rake instead of shred. Considering that the application resets rake constantly, preventing it from proc-ing, and that rake does not extend rip.

The question then is :
Is the application hit of rake more powerful than the combo shred + rake ticking + extending rip ?
Or :
Considering still using shred to extend rip three times, is rake better than the combo shred + rake ticking ?

I am currently abroad and have cancelled my subscription for the duration of my vacation, so I cannot test it myself. Has anyone made sims or tests on this ?

France Offline
Reply With Quote
Old 09/05/12, 8:08 AM   #649
Garithras
Von Kaiser
 
Night Elf Druid
 
Durotan
The math is simple. Each shred is one more rip tick. According to simcraft as of this post...

rake (on hit) ~= 41998
shred ~= 34917 + rip tick ~= 31340 = 66257

At this point it is better to re-apply rake after 3 shreds, but I can't imagine they'll leave it that way.

Offline
Reply With Quote
Old 09/05/12, 3:00 PM   #650
Corren
Glass Joe
 
Tauren Druid
 
Kael'thas (EU)
Alright but you eluded one half of my question :
Is it still better, after having rip extended three times, to use rake, or is (shred + rake ticks) superior to the initial hit of rake alone ? (taking the energy cost in consideration)

France Offline
Reply With Quote
Old 09/05/12, 5:08 PM   #651
qae
Piston Honda
 
qae's Avatar
 
Night Elf Druid
 
Kirin Tor (EU)
One little thing I found out : Hurricane is interrupted by Starfall, which makes aoe in lunar pretty useless. Any word on that from a blue?

Offline
Reply With Quote
Old 09/05/12, 6:27 PM   #652
Zojun
Von Kaiser
 
Worgen Druid
 
The Maelstrom (EU)
Originally Posted by qae View Post
One little thing I found out : Hurricane is interrupted by Starfall, which makes aoe in lunar pretty useless. Any word on that from a blue?
It's the DTR Starfall proc. Starfall procs interrupt channels since the staff was implemented from what I hear.

Offline
Reply With Quote
Old 09/05/12, 8:25 PM   #653
Zenbu
Glass Joe
 
Zenbu's Avatar
 
Worgen Druid
 
Azgalor
Originally Posted by Zojun View Post
It's the DTR Starfall proc. Starfall procs interrupt channels since the staff was implemented from what I hear.
Thats nice to know, I found my hurricane and tranqs sometimes got interupted randomly never knew what was doing, thought I was being a dumb ass and moving by mistake or something. Atleast now I know it wasn't me. =)

United States Offline
Reply With Quote
Old 09/05/12, 8:51 PM   #654
Karepow
Glass Joe
 
Karepow's Avatar
 
Troll Druid
 
Tarren Mill (EU)
I don't have the legendary staff and Starfall has never interrupted my Hurricane casts.

Offline
Reply With Quote
Old 09/05/12, 9:06 PM   #655
Zojun
Von Kaiser
 
Worgen Druid
 
The Maelstrom (EU)
Originally Posted by Karepow View Post
I don't have the legendary staff and Starfall has never interrupted my Hurricane casts.
Nor should it; it's the DTR Starfall procs (the duplication of a star) that interrupt channels (presumably that'll include AC in addition to Hurricane/Astral Storm/Tranq.

Offline
Reply With Quote
Old 09/06/12, 6:57 AM   #656
realCool
Von Kaiser
 
Orc Warlock
 
Anetheron (EU)
I hope this is the correct thread as I didn't see a simcraft thread in the forum here.
I tried playing with the priority list of Balance Druid for simcraft, with a friend who plays moonkin but is not that well versed in simcraft code. We implemented the following lines:

I: sunfire,if=buff.chosen_of_elune.up&(dot.sunfire.remains<tick_time|!dot.sunfire.ticking)&miss_react
J: moonfire,if=buff.chosen_of_elune.up&(dot.moonfire.remains<tick_time|!dot.moonfire.ticking)&miss_react
Now the Sample Sequence looks like this:

9QFGIPJ

9 Q G and F are Cooldowns. Then I is used which is correct. Afterwards P is used and only then J. Normally J should be used directly after I, as the conditionals for I are the same as J. So if I is used J should also be used. What could be causing this behaviour? (of course this is the first time the dots are applied, which means they are definitely not active on the target yet)

The next strange behaviour:

e: wrath,if=buff.solar_eclipse.up
i: wrath,if=eclipse_dir<=0
Sample Sequence:
eiiee

How can e be used after using i? That makes no sense as wrath is creating lunar energy. So getting into solar eclipse from that seems really strange

Last edited by realCool : 09/06/12 at 7:04 AM.

Offline
Reply With Quote
Old 09/06/12, 8:12 AM   #657
 Tecton
Soda Popinski
 
Tecton's Avatar
 
Troll Druid
 
Mal'Ganis
I think the Simcraft guys would be able to debug better if you posted the whole output, it's a bit easier to follow that way. Just put it in spoiler & code tags so it doesn't eat the entire page.


Scotland Offline
Reply With Quote
Old 09/06/12, 8:20 AM   #658
realCool
Von Kaiser
 
Orc Warlock
 
Anetheron (EU)
Originally Posted by Tecton View Post
I think the Simcraft guys would be able to debug better if you posted the whole output, it's a bit easier to follow that way. Just put it in spoiler & code tags so it doesn't eat the entire page.
Thought that would be a bit too much as the problem lies only in the above written lines but I didn't think about the spoiler idea to prevent it from clattering the whole page ^^"" Thanks for the idea
So here goes:

Click Here ← Click Here
actions.precombat=flask,type=warm_sun
actions.precombat+=/food,type=mogu_fish_stew
actions.precombat+=/mark_of_the_wild,if=!aura.str_agi_int.up
actions.precombat+=/healing_touch,if=!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
actions.precombat+=/moonkin_form
actions.precombat+=/wild_mushroom,if=buff.wild_mushroom.stack<3
actions.precombat+=/snapshot_stats
actions.precombat+=/jade_serpent_potion

actions=jade_serpent_potion,if=target.time_to_die<=40|(buff.chosen_of_elune.up&buff.chosen_of_elune.remains<=25)
actions+=/sequence,name=one:starfall
actions+=/starfall,if=!buff.starfall.up&dot.moonfire.ticking
actions+=/wild_mushroom_detonate,if=buff.wild_mushroom.stack>0&buff.celestial_alignment.up
actions+=/treants,if=talent.force_of_nature.enabled
actions+=/natures_swiftness,if=talent.dream_of_cenarius.enabled&talent.natures_swiftness.enabled
actions+=/healing_touch,if=!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
actions+=/incarnation,if=talent.incarnation.enabled&(eclipse<=-80&eclipse_dir>=0)|target.time_to_die<=40
actions+=/natures_vigil,if=talent.incarnation.enabled&buff.chosen_of_elune.up
actions+=/celestial_alignment,if=buff.chosen_of_elune.up&eclipse>=0
actions+=/sunfire,if=buff.chosen_of_elune.up&(dot.sunfire.remains<tick_time|!dot.sunfire.ticking)&miss_react
actions+=/moonfire,if=buff.chosen_of_elune.up&(dot.moonfire.remains<tick_time|!dot.moonfire.ticking)&miss_react
actions+=/moonfire,line_cd=15,if=buff.celestial_alignment.up
actions+=/starsurge,if=(buff.chosen_of_elune.up&cast_time<buff.chosen_of_elune.remains)|(buff.celestial_alignment.up&cast_time<buff.celestial_alignment.remains)
actions+=/starfire,if=(buff.chosen_of_elune.up&cast_time<buff.chosen_of_elune.remains)|(buff.celestial_alignment.up&cast_time<buff.celestial_alignment.remains)
actions+=/moonfire,if=buff.celestial_alignment.up
actions+=/starsurge,if=buff.chosen_of_elune.up|(buff.celestial_alignment.up&cast_time<buff.celestial_alignment.remains)
actions+=/starfire,if=buff.chosen_of_elune.up|(buff.celestial_alignment.up&cast_time<buff.celestial_alignment.remains)
actions+=/starsurge,if=eclipse<=-70&eclipse_dir<=0
actions+=/wrath,if=eclipse<=-70&eclipse_dir<=0
actions+=/starfire,if=eclipse>=40&eclipse_dir>=0
actions+=/moonfire,if=eclipse>=-20&eclipse_dir>=0&(dot.moonfire.remains<=4|!dot.moonfire.ticking)&target.time_to_die>=6&miss_react
actions+=/sunfire,if=eclipse<=10&eclipse_dir<=0&(dot.sunfire.remains<=4|!dot.sunfire.ticking)&target.time_to_die>=6&miss_react
actions+=/moonfire,if=buff.solar_eclipse.up&(dot.moonfire.remains<=2|!dot.moonfire.ticking)
actions+=/sunfire,if=buff.lunar_eclipse.up&(dot.sunfire.remains<=2|!dot.sunfire.ticking)
actions+=/moonfire,line_cd=20,if=buff.lunar_eclipse.up&(dot.moonfire.remains<=2|dot.moonfire.remains>4|!dot.moonfire.ticking)
actions+=/sunfire,line_cd=20,if=buff.solar_eclipse.up&(dot.sunfire.remains<=2|dot.sunfire.remains>4|!dot.sunfire.ticking)&cooldown.celestial_alignment.remains<=150
actions+=/moonfire,if=buff.lunar_eclipse.up&(dot.moonfire.remains<2|!dot.moonfire.ticking)&target.time_to_die>=6&miss_react
actions+=/sunfire,if=buff.solar_eclipse.up&(dot.sunfire.remains<2|!dot.sunfire.ticking)&target.time_to_die>=6&miss_react
actions+=/starsurge,if=buff.lunar_eclipse.up
actions+=/starfire,if=buff.lunar_eclipse.up
actions+=/starsurge,if=buff.solar_eclipse.up&eclipse>20|eclipse<=5
actions+=/wrath,if=buff.solar_eclipse.up
actions+=/starsurge,if=eclipse_dir>=0&eclipse<40
actions+=/starsurge,if=eclipse_dir<=0
actions+=/starfire,if=eclipse_dir>=0
actions+=/wrath,if=eclipse_dir<=0


Sample Sequence:

9QFGIPJMMAMLHBKLMMLMAMMMMLMIJSSdeiieeUdgiRAXhccccbSSYVdeeeeeedgQAXbcbcWccSSYdeeVeeeie dRXAcWcccccSSgeYVeeeediiRcAccWZXbccSSdeYeVedeeidAFGLMM8LIJPHAKMNNLMLMMMPeeaVedeeeYiiR AccXcbcWdSSYieVdieedidQAWcXccbccSSYeiVdeeeeUiiQAcXcccWccSSVYdeeeeeeeiRAXcbcWcbhSSVYde ieeeeeiRAFGLIJMMLMHAKNLMLMMMMMSaeVdieeeYgdiRAXccccbhSSYdVeee

Offline
Reply With Quote
Old 09/06/12, 10:46 AM   #659
Starfox
King Hippo
 
Starfox's Avatar
 
Tauren Druid
 
Destromath (EU)
Originally Posted by realCool View Post
Thought that would be a bit too much as the problem lies only in the above written lines but I didn't think about the spoiler idea to prevent it from clattering the whole page ^^"" Thanks for the idea
Can you post a link to your html output? Or at least the text output

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy

Austria Offline
Reply With Quote
Old 09/06/12, 12:44 PM   #660
realCool
Von Kaiser
 
Orc Warlock
 
Anetheron (EU)
HTML Output:
Simulationcraft Results

Tried with hosted_html first but that didn't seem to work so I uploaded it on the webspace of a friend

Last edited by realCool : 09/06/12 at 12:51 PM.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mists of Pandaria: All Specs Dopameany Death Knights 212 08/26/12 5:02 AM
Pet DPS specs Aeson Hunters 6 05/09/09 8:49 PM
Viability of PvP Specs in PvE. cynful Class Mechanics 38 04/30/07 11:21 AM
Off-specs and TBC Mearis Public Discussion 53 11/16/06 1:10 PM