 |
08/31/12, 11:17 PM
|
#646
|
|
Glass Joe
|
I'm sure someone will get around to making separate posts in the next few weeks, for now it dosen't really matter all that much. Most of the questions can be answered just by skimming through the thread or asking. =)
|
|
|
|
|
09/01/12, 8:18 AM
|
#647
|
|
Glass Joe
Troll Druid
Kul Tiras (EU)
|
Edit
Nvm ignore this
|
|
|
|
|
09/04/12, 3:11 PM
|
#648
|
|
Glass Joe
Tauren Druid
Kael'thas (EU)
|
Apparently the latest build has made rake more powerful on application than shred...
Hoping that this is completely unintended and will be corrected soon, I am neverthless wondering whether it is a dps increase to use rake instead of shred. Considering that the application resets rake constantly, preventing it from proc-ing, and that rake does not extend rip.
The question then is :
Is the application hit of rake more powerful than the combo shred + rake ticking + extending rip ?
Or :
Considering still using shred to extend rip three times, is rake better than the combo shred + rake ticking ?
I am currently abroad and have cancelled my subscription for the duration of my vacation, so I cannot test it myself. Has anyone made sims or tests on this ?
|
|
|
|
|
09/05/12, 8:08 AM
|
#649
|
|
Von Kaiser
|
The math is simple. Each shred is one more rip tick. According to simcraft as of this post...
rake (on hit) ~= 41998
shred ~= 34917 + rip tick ~= 31340 = 66257
At this point it is better to re-apply rake after 3 shreds, but I can't imagine they'll leave it that way.
|
|
|
|
|
09/05/12, 3:00 PM
|
#650
|
|
Glass Joe
Tauren Druid
Kael'thas (EU)
|
Alright but you eluded one half of my question :
Is it still better, after having rip extended three times, to use rake, or is (shred + rake ticks) superior to the initial hit of rake alone ? (taking the energy cost in consideration)
|
|
|
|
|
09/05/12, 5:08 PM
|
#651
|
|
Piston Honda
Night Elf Druid
Kirin Tor (EU)
|
One little thing I found out : Hurricane is interrupted by Starfall, which makes aoe in lunar pretty useless. Any word on that from a blue?
|
|
|
|
|
09/05/12, 6:27 PM
|
#652
|
|
Von Kaiser
Worgen Druid
The Maelstrom (EU)
|
Originally Posted by qae
One little thing I found out : Hurricane is interrupted by Starfall, which makes aoe in lunar pretty useless. Any word on that from a blue?
|
It's the DTR Starfall proc. Starfall procs interrupt channels since the staff was implemented from what I hear.
|
|
|
|
|
09/05/12, 8:25 PM
|
#653
|
|
Glass Joe
|
Originally Posted by Zojun
It's the DTR Starfall proc. Starfall procs interrupt channels since the staff was implemented from what I hear.
|
Thats nice to know, I found my hurricane and tranqs sometimes got interupted randomly never knew what was doing, thought I was being a dumb ass and moving by mistake or something. Atleast now I know it wasn't me. =)
|
|
|
|
|
09/05/12, 8:51 PM
|
#654
|
|
Glass Joe
Troll Druid
Tarren Mill (EU)
|
I don't have the legendary staff and Starfall has never interrupted my Hurricane casts.
|
|
|
|
|
09/05/12, 9:06 PM
|
#655
|
|
Von Kaiser
Worgen Druid
The Maelstrom (EU)
|
Originally Posted by Karepow
I don't have the legendary staff and Starfall has never interrupted my Hurricane casts.
|
Nor should it; it's the DTR Starfall procs (the duplication of a star) that interrupt channels (presumably that'll include AC in addition to Hurricane/Astral Storm/Tranq.
|
|
|
|
|
09/06/12, 6:57 AM
|
#656
|
|
Von Kaiser
Orc Warlock
Anetheron (EU)
|
I hope this is the correct thread as I didn't see a simcraft thread in the forum here.
I tried playing with the priority list of Balance Druid for simcraft, with a friend who plays moonkin but is not that well versed in simcraft code. We implemented the following lines:
I: sunfire,if=buff.chosen_of_elune.up&(dot.sunfire.remains<tick_time|!dot.sunfire.ticking)&miss_react
J: moonfire,if=buff.chosen_of_elune.up&(dot.moonfire.remains<tick_time|!dot.moonfire.ticking)&miss_react
Now the Sample Sequence looks like this:
9QFGIPJ
9 Q G and F are Cooldowns. Then I is used which is correct. Afterwards P is used and only then J. Normally J should be used directly after I, as the conditionals for I are the same as J. So if I is used J should also be used. What could be causing this behaviour? (of course this is the first time the dots are applied, which means they are definitely not active on the target yet)
The next strange behaviour:
e: wrath,if=buff.solar_eclipse.up
i: wrath,if=eclipse_dir<=0
Sample Sequence:
eiiee
How can e be used after using i? That makes no sense as wrath is creating lunar energy. So getting into solar eclipse from that seems really strange
Last edited by realCool : 09/06/12 at 7:04 AM.
|
|
|
|
|
09/06/12, 8:12 AM
|
#657
|
|
Soda Popinski
|
I think the Simcraft guys would be able to debug better if you posted the whole output, it's a bit easier to follow that way. Just put it in spoiler & code tags so it doesn't eat the entire page.
|
|
|
|
09/06/12, 8:20 AM
|
#658
|
|
Von Kaiser
Orc Warlock
Anetheron (EU)
|
Originally Posted by Tecton
I think the Simcraft guys would be able to debug better if you posted the whole output, it's a bit easier to follow that way. Just put it in spoiler & code tags so it doesn't eat the entire page.
|
Thought that would be a bit too much as the problem lies only in the above written lines but I didn't think about the spoiler idea to prevent it from clattering the whole page ^^"" Thanks for the idea 
So here goes:
 ← Click Here

actions.precombat=flask,type=warm_sun
actions.precombat+=/food,type=mogu_fish_stew
actions.precombat+=/mark_of_the_wild,if=!aura.str_agi_int.up
actions.precombat+=/healing_touch,if=!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
actions.precombat+=/moonkin_form
actions.precombat+=/wild_mushroom,if=buff.wild_mushroom.stack<3
actions.precombat+=/snapshot_stats
actions.precombat+=/jade_serpent_potion
actions=jade_serpent_potion,if=target.time_to_die<=40|(buff.chosen_of_elune.up&buff.chosen_of_elune.remains<=25)
actions+=/sequence,name=one:starfall
actions+=/starfall,if=!buff.starfall.up&dot.moonfire.ticking
actions+=/wild_mushroom_detonate,if=buff.wild_mushroom.stack>0&buff.celestial_alignment.up
actions+=/treants,if=talent.force_of_nature.enabled
actions+=/natures_swiftness,if=talent.dream_of_cenarius.enabled&talent.natures_swiftness.enabled
actions+=/healing_touch,if=!buff.dream_of_cenarius_damage.up&talent.dream_of_cenarius.enabled
actions+=/incarnation,if=talent.incarnation.enabled&(eclipse<=-80&eclipse_dir>=0)|target.time_to_die<=40
actions+=/natures_vigil,if=talent.incarnation.enabled&buff.chosen_of_elune.up
actions+=/celestial_alignment,if=buff.chosen_of_elune.up&eclipse>=0
actions+=/sunfire,if=buff.chosen_of_elune.up&(dot.sunfire.remains<tick_time|!dot.sunfire.ticking)&miss_react
actions+=/moonfire,if=buff.chosen_of_elune.up&(dot.moonfire.remains<tick_time|!dot.moonfire.ticking)&miss_react
actions+=/moonfire,line_cd=15,if=buff.celestial_alignment.up
actions+=/starsurge,if=(buff.chosen_of_elune.up&cast_time<buff.chosen_of_elune.remains)|(buff.celestial_alignment.up&cast_time<buff.celestial_alignment.remains)
actions+=/starfire,if=(buff.chosen_of_elune.up&cast_time<buff.chosen_of_elune.remains)|(buff.celestial_alignment.up&cast_time<buff.celestial_alignment.remains)
actions+=/moonfire,if=buff.celestial_alignment.up
actions+=/starsurge,if=buff.chosen_of_elune.up|(buff.celestial_alignment.up&cast_time<buff.celestial_alignment.remains)
actions+=/starfire,if=buff.chosen_of_elune.up|(buff.celestial_alignment.up&cast_time<buff.celestial_alignment.remains)
actions+=/starsurge,if=eclipse<=-70&eclipse_dir<=0
actions+=/wrath,if=eclipse<=-70&eclipse_dir<=0
actions+=/starfire,if=eclipse>=40&eclipse_dir>=0
actions+=/moonfire,if=eclipse>=-20&eclipse_dir>=0&(dot.moonfire.remains<=4|!dot.moonfire.ticking)&target.time_to_die>=6&miss_react
actions+=/sunfire,if=eclipse<=10&eclipse_dir<=0&(dot.sunfire.remains<=4|!dot.sunfire.ticking)&target.time_to_die>=6&miss_react
actions+=/moonfire,if=buff.solar_eclipse.up&(dot.moonfire.remains<=2|!dot.moonfire.ticking)
actions+=/sunfire,if=buff.lunar_eclipse.up&(dot.sunfire.remains<=2|!dot.sunfire.ticking)
actions+=/moonfire,line_cd=20,if=buff.lunar_eclipse.up&(dot.moonfire.remains<=2|dot.moonfire.remains>4|!dot.moonfire.ticking)
actions+=/sunfire,line_cd=20,if=buff.solar_eclipse.up&(dot.sunfire.remains<=2|dot.sunfire.remains>4|!dot.sunfire.ticking)&cooldown.celestial_alignment.remains<=150
actions+=/moonfire,if=buff.lunar_eclipse.up&(dot.moonfire.remains<2|!dot.moonfire.ticking)&target.time_to_die>=6&miss_react
actions+=/sunfire,if=buff.solar_eclipse.up&(dot.sunfire.remains<2|!dot.sunfire.ticking)&target.time_to_die>=6&miss_react
actions+=/starsurge,if=buff.lunar_eclipse.up
actions+=/starfire,if=buff.lunar_eclipse.up
actions+=/starsurge,if=buff.solar_eclipse.up&eclipse>20|eclipse<=5
actions+=/wrath,if=buff.solar_eclipse.up
actions+=/starsurge,if=eclipse_dir>=0&eclipse<40
actions+=/starsurge,if=eclipse_dir<=0
actions+=/starfire,if=eclipse_dir>=0
actions+=/wrath,if=eclipse_dir<=0
|
Sample Sequence:
9QFGIPJMMAMLHBKLMMLMAMMMMLMIJSSdeiieeUdgiRAXhccccbSSYVdeeeeeedgQAXbcbcWccSSYdeeVeeeie dRXAcWcccccSSgeYVeeeediiRcAccWZXbccSSdeYeVedeeidAFGLMM8LIJPHAKMNNLMLMMMPeeaVedeeeYiiR AccXcbcWdSSYieVdieedidQAWcXccbccSSYeiVdeeeeUiiQAcXcccWccSSVYdeeeeeeeiRAXcbcWcbhSSVYde ieeeeeiRAFGLIJMMLMHAKNLMLMMMMMSaeVdieeeYgdiRAXccccbhSSYdVeee
|
|
|
|
|
09/06/12, 10:46 AM
|
#659
|
|
King Hippo
Tauren Druid
Destromath (EU)
|
Originally Posted by realCool
Thought that would be a bit too much as the problem lies only in the above written lines but I didn't think about the spoiler idea to prevent it from clattering the whole page ^^"" Thanks for the idea 
|
Can you post a link to your html output? Or at least the text output
|
Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
|
|
|
09/06/12, 12:44 PM
|
#660
|
|
Von Kaiser
Orc Warlock
Anetheron (EU)
|
HTML Output:
Simulationcraft Results
Tried with hosted_html first but that didn't seem to work so I uploaded it on the webspace of a friend
Last edited by realCool : 09/06/12 at 12:51 PM.
|
|
|
|
|
|