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Mists of Pandaria: All Specs
Please use this thread to discuss Druids in the Mists of Pandaria expansion. Avoid excessive wish-listing and whining. Constructive criticism is fine. Make sure you are making a useful post. "I like X" is not useful. "I like X because it allows this or that" is useful. Common sense applies, if you're not sure feel free to PM a moderator or administrator. Thanks.
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I collected the Druid-information I found so far. Maybe to edit the first post or to delete it.
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I guess it will be reported on several sites, but it currently hasn't been on MMO-Champion at least, so here are the most relevant quotes from the 9 Nov 2011 Class Q&A regarding druids.
I only added those bits that contain new information and don't repeat information included in the talent preview. Feral Quote:
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Balance
The new talent "Incarnation" will transform a moonkin into "the Chosen of Elune form" increasing damage done and energy generated. Restoration Wild Mushrooms will heal friendly targets on detonate |
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From the MoP Talent Calculator on: Talent Calculator - Game - World of Warcraft!
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Other interesting things to note
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I admit, the Wild Mushroom change looks interesting, especially considering how they seem to have rolled Efflorescence into Swiftmend. Cenarion Ward also seems interesting. Kinda like Earth Shield but perhaps not quite as good? But at least we'll finally have a friendly target damage reduction.
I'm still very much on the fence with MoP 'flavor talents' for resto druids. But change is still possible and probable. |
And the worlds longest tooltip award goes to... Ferocious Bite!
Feral Changes: - Ferocious Bite had Blood in the Water, Rend and Tear and Glyph of FB rolled into it. - Swipe now deals 20% extra damage on bleeding targets. - Thrash now works in cat, - Savage Roar back to WotLK version, increases all Physical damage. - King of the Jungle (TF) rolled into TF. - Rend and Tear rolled into Shred. - Glyph of Bloodletting/Shred rolled into Mangle/Shred. - Shred still exists with it's positional requirement. :( - NI changed to "Increases your nature spellpower by 100% of your agility". Should at least boost Wrath spam it would seem for time away from a boss. - iLotP rolled into LotP. - Ravage had Predatory Strikes rolled in, the ravage part. - The other half of PS still exists as a trained passive. - Skull Bash has the BI mana cost increase. - New Might of Ursoc ability, a bit like Last Stand. Appears in the Feral part as well as Guardian so I guess this is some halfway ability to compensate for removal of SI from Feral. - Infected Wounds now passive trainer ability for Feral but AS debuff removed. - Symbiosis new class ability, lets you copy a targets spell and gives them one of yours. Lives or dies by what abilities we get to use. Nothing too surprising except the SR change, I guess that's done with eyes on PVP/Arena. Still not that impressed with the actual talent tree in that it doesn't really seem to force many decisions when I'm kitting it out for PVE Feral. Probably the only one that will be changed fight to fight is the level 60 tier depending on how good the Treants are and whether Charge is needed or not. |
The Resto and Boomkin specializations have a new passive ability, Killer Instinct: "Grants 100% of your Intellect as Agility when you shapeshift into Bear Form or Cat Form". Nice for us resto druids to not have wrath spamming as our only choice when it comes to off-dpsing / questing.
EDIT: Another interesting thing is that Resto druids gain "Ironbark" instead of Barkskin at level 44. Ironbark is basically a targetable Barkskin. The CD is 2 minutes compared to 1 minute for normal Barkskin though. |
The Nurturing Instinct change might make it worthwhile to use Predator's Swiftness procs on Wrath, especially with the Master Shapeshifter talent.
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A quick browse through the spell details seems to show the following notable details (i.e. not just the result of a talent disappearing) for Resto/Moonkin:
Not comprehensive, just what I noticed from my first read. |
A few changes that haven't been mentioned yet:
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