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Old 08/22/11, 9:43 PM   #166
Scopey
Glass Joe
 
Tauren Druid
 
Jubei'Thos
GotEM

A quick scan of this thread has shown me that there hasn't been much discussion about GotEM.

Frankly I think this talent is not really worth it. The direct heal from Rejuvenation and the bloom on Lifebloom together do less than 3% of my healing. Is it worth putting points into talents like maxing out Nature's Bounty instead? 30% cast time reduction on nourish looks really nice.

I'm looking at: Talent Calculator - World of Warcraft

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Old 08/23/11, 1:43 PM   #167
Thedave
Von Kaiser
 
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Night Elf Druid
 
Moonrunner
Originally Posted by Scopey View Post
A quick scan of this thread has shown me that there hasn't been much discussion about GotEM.

Frankly I think this talent is not really worth it. The direct heal from Rejuvenation and the bloom on Lifebloom together do less than 3% of my healing. Is it worth putting points into talents like maxing out Nature's Bounty instead? 30% cast time reduction on nourish looks really nice.

I'm looking at: Talent Calculator - World of Warcraft
Comparing your proposed spec to my normal one, the only difference in the resto tree is that you've diverted 1 point from GotEM to Blessing of the Grove and 1 other point to dispel. In my 10m, I only dispel on Sinestra, so as a starter point, consider whether your dispel is important to your raid. After that, the discussion therefore comes down to this:
Is 1 pt of Blessing of the Grove > 1 pt of GotEM?
BotG is additive. Examining my last H-Beth (probably the fight in which I rejuv the most):

BotG Analysis:
Total Rejuv: 3.15 mill (after all talent modifiers)
Base Rejuv pre-talent modifiers: 3.15m / 1.70 = 1.85m
1.85m*1.02 = 1.89m = ~40k extra healing per pt of BotG

GotEM Analysis:
Up-front Rejuv total: 361k.
With only 1 pt of BotG, that 361k would be cut to ~120k (one third of the total).
Extra healing per pt of GotEM = ~120k

120k per pt of GotEM > 40k per pt of BotG. Note that this analysis doesn't even include the extra healing from LB, which adds to the difference. Thus, GotEM > BotG.

Edit: thanks to rmq for the revised math.

Last edited by Thedave : 08/23/11 at 8:35 PM.

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Old 08/23/11, 5:18 PM   #168
rmq
Von Kaiser
 
Tauren Druid
 
Свежеватель душ (EU)
Originally Posted by Thedave View Post
BotG Analysis:
Total Rejuv: 3.15 mill
3.15m / 1.02 = 3.088m = ~62k extra healing per pt of BotG
As you said BotG is additive, so it doesn add 2% per point to your total Rejuv healing, it will be even less because:

Your total Rejuv healing (no BotG) = base Rejuv healing + 25% Gift of Nature + 15% Improved Rejuvenation + 10% Glyph of Rejuvenation + 20%(for instance) Mastery = 170% of base Rejuv healing.

BotG adds another 2% per point to your base Rejuv, so it's
3.15m / 1.70 = 1.85m (your base rejuv healing)
1.85m*1.02 = 1.89 = ~40k per point of BotG

I don't know why would anyone want this talent instead of Perseverance, which can occasionally save your life, whereas BotG only adds a tiny bit to overall healing, that hardly makes any difference at all.

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Old 08/23/11, 9:06 PM   #169
Scopey
Glass Joe
 
Tauren Druid
 
Jubei'Thos
I think I'll certainly need magic dispel, as we're looking to cut down healers on Ragnaros, and I'll need it for progression into H Aly when we get there.

Thanks for the advice about BotG. I didn't even consider it as I was compiling my spec.

A question for rmq: After looking at your talent spec, do you consider 3/3 GotEM better than 2/3 Genesis? Genesis is such an amazing talent and I can't imagine that the math would deny that. I would try to math this myself, but I'm afraid I have no idea what I'm doing.

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Old 08/24/11, 5:55 AM   #170
rmq
Von Kaiser
 
Tauren Druid
 
Свежеватель душ (EU)
Well, taking the numbers from this Beth'tilac log, I got something like this.

3.115m + 1.936m + 1.621m + 1m + 0.3m = 7.972m
(WG + Rejuv + LB + Efflo + Tranquility HoT)

I presume about 150% boost to overall HoT healing, because of 25% from Gift of Nature, about 20% of mastery with 91% uptime and the fact that Rejuv healing is buffed even more with a talent and a glyph. Also I forgot about 4% from Master Shapeshifter in the above BotG post.

Unbuffed HoT healing is
7.972m / 1.5 = 5.315m
5.315 * 1.02 = 5.421m ~106k per point of Genesis

Now the GotEM part. 224k from initial Rejuv / 3 = ~75k per talent point.
LB blooms for 327k total, I presume the above 150% boost, so base bloom healing will be
327k / 1.5 = 218k
218k * 1.05 = 229k ~11k per talent point.
75k + 11k = 86k total per point of GotEM.

So, if my math is not screwed up (there's a decent chance for it to be), in this particular case it comes to 20k difference per point between these two talents in favor of Genesis. I think more indepth analysis is needed, but the case seems worth considering.

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Old 08/24/11, 8:20 AM   #171
Demes
Von Kaiser
 
Troll Druid
 
Ravencrest (EU)
Originally Posted by rmq View Post
Well, taking the numbers from this Beth'tilac log, I got something like this.

3.115m + 1.936m + 1.621m + 1m + 0.3m = 7.972m
(WG + Rejuv + LB + Efflo + Tranquility HoT)

I presume about 150% boost to overall HoT healing, because of 25% from Gift of Nature, about 20% of mastery with 91% uptime and the fact that Rejuv healing is buffed even more with a talent and a glyph. Also I forgot about 4% from Master Shapeshifter in the above BotG post.

Unbuffed HoT healing is
7.972m / 1.5 = 5.315m
5.315 * 1.02 = 5.421m ~106k per point of Genesis

Now the GotEM part. 224k from initial Rejuv / 3 = ~75k per talent point.
LB blooms for 327k total, I presume the above 150% boost, so base bloom healing will be
327k / 1.5 = 218k
218k * 1.05 = 229k ~11k per talent point.
75k + 11k = 86k total per point of GotEM.

So, if my math is not screwed up (there's a decent chance for it to be), in this particular case it comes to 20k difference per point between these two talents in favor of Genesis. I think more indepth analysis is needed, but the case seems worth considering.
Sure, Genesis might be better than GotEM, but I don't see how this is related. Assuming you have 31 points in the resto tree, how could you move points from GotEM to Genesis anyway?

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Old 08/24/11, 8:34 AM   #172
rmq
Von Kaiser
 
Tauren Druid
 
Свежеватель душ (EU)
Originally Posted by Demes View Post
Sure, Genesis might be better than GotEM, but I don't see how this is related. Assuming you have 31 points in the resto tree, how could you move points from GotEM to Genesis anyway?
In my original build there are 2 spare talent points in Resto tree, and I can freely move them wherever I want. In your case those spare points are already used in Furor.

Edit: moving these points from Nature's Bounty could be better, but I like reliable crits, as I raid in 10mans and use RG either in dire situations or for clearcasting procs to heal most injured raiders. So for me it's once again about some throughput gain vs a slight chance to save someone from death.

Last edited by rmq : 08/24/11 at 9:05 AM.

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Old 08/24/11, 11:52 AM   #173
Nyn
Glass Joe
 
Tauren Druid
 
Cenarion Circle
So, this is a tangent from the current conversation about GotEM and stuff, but after reading Hamlet's post about Regen vs. Throughput, I just wanted to clarify some things. I am currently in the process of ditching a bunch of regen in favor of throughput, and after reading the post, I am guessing that the approach to take is this:

#1: switch to revitalizing shadowspirit
#2: reforge (gear) away from spirit

Then if I ever have mana issues, instead of reforging/gearing back into spirit I should move points from genesis to furor?

Also, what exactly is the point where crit pulls ahead of mastery? I know that the guide says we can't hit it this tier, but I thought I read somewhere else that once they are equal crit pulls ahead again... At the moment I have 16.89 (over 21%) mastery and about 21% crit when raid buffed. I might gain even more mastery soon since I am considering dumping a ton of haste due to always having DI in raids, but I need to confirm with my RL that I will always be guaranteed DI first (there are generally three locks, then just me, a boomkin, and sometimes another resto druid).

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Old 08/24/11, 1:55 PM   #174
bluering47
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Tauren Druid
 
Ner'zhul
If you don't have Furor already, moving points from Genesis into it is a good step once you've got a surplus of regen. Though you gain more utility than throughput, I've found reliably instant Stampeding Roar to be useful enough to justify the points. And even Growl on Beth to get spinners grounded faster.

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Old 08/24/11, 2:22 PM   #175
Daler
Bald Bull
 
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Undead Priest
 
Mal'Ganis
Originally Posted by bluering47 View Post
If you don't have Furor already, moving points from Genesis into it is a good step once you've got a surplus of regen. Though you gain more utility than throughput, I've found reliably instant Stampeding Roar to be useful enough to justify the points. And even Growl on Beth to get spinners grounded faster.
It's completely unnecessary. Enrage is off the GCD (according to wowhead's spell info), and can be used for every Stampeding Roar, so there's no benefit from Furor in that regard. Insisting on using it in cat form is pointless, as the spell's are identical. Additionally, Growl doesn't require any rage to use.

If you don't need mana, there's really no reason to have points in Furor at all that I can think of.

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Old 08/24/11, 2:23 PM   #176
Nyn
Glass Joe
 
Tauren Druid
 
Cenarion Circle
Originally Posted by bluering47 View Post
If you don't have Furor already, moving points from Genesis into it is a good step once you've got a surplus of regen. Though you gain more utility than throughput, I've found reliably instant Stampeding Roar to be useful enough to justify the points. And even Growl on Beth to get spinners grounded faster.
Wait, what? I thought furor was for more regen, but more efficient than spirit (compared to stats you could gain without spirit)? But yeah, since I went with Rune of Zeth instead of DMC, I might go 2/3 furor and 0/3 genesis, grab t12 gloves for 4pc, and reforge away whatever spirit remains... I am also hoping to reforge away some haste where I can, just not sure what the best approach is.

Unless I misunderstood Hamlet's post, I think that for each point of furor, I just need to come up with 2% increased heals from reforging more spirit to mastery/crit that I couldn't sacrifice previously after getting rid of DMC (still not sure what I think of rune though).

But yes, all I was asking with that portion of my post is if furor is more valuable for regen than spirit (if I find I am having mana issues). Since I still have about 400spirit that I can reforge to throughput (which can be roughly ~>=2% increased healing with mastery/crit), I was wondering if I should just ditch my last point in genesis for that instead?

Last edited by Nyn : 08/24/11 at 2:29 PM.

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Old 08/24/11, 2:46 PM   #177
camaz0tz
Glass Joe
 
Tauren Druid
 
Maelstrom
Originally Posted by bluering47 View Post
If you don't have Furor already, moving points from Genesis into it is a good step once you've got a surplus of regen. Though you gain more utility than throughput, I've found reliably instant Stampeding Roar to be useful enough to justify the points. And even Growl on Beth to get spinners grounded faster.
Growl doesn't need any rage, although the 10 rage would be useful for Heroic Rag helping with stunning the adds. Not entirely necessary though, since all you'd have to do is use enrage before bash.

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Old 08/24/11, 7:12 PM   #178
bluering47
Von Kaiser
 
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Tauren Druid
 
Ner'zhul
I didn't realize enrage was off the gcd. Glad I posted, thanks for the corrections!

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Old 08/25/11, 9:07 PM   #179
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Nyn,

Hamlet's Blog did say that for a specific character/situation, Genesis->Furor is a better than Mastery->Spirit as a MP5/HPS tradeoff. The more interesting (and surprising) result was that for long fights, Druids get more throughput by casting less (or in his example, casting less Rj, but more Nourish).

TreeCalcs 110806 shows the following (adjusting only Genesis<->Furor and "Time Spent Casting Nourish" to get selected fight lengths.

Spec(2/3)DurationHPSRj healing
Genesis180s42.2k29%
Furor180s42.5k32%
Genesis900s34.6k9%
Furor900s34.5k11%

The surprising (to me) result is that you want to take the Mana talent for short fights, and the throughput talent for long fights. The reason is buried in that Rj% column.

In all four cases, Mastery was the strongest reforgable stat. For the short fight Crit was stronger than Spirit. For the long fight Spirit was trivially stronger than Crit (less than 0.05 HPS difference between the two).

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Old 08/26/11, 12:14 PM   #180
Nyn
Glass Joe
 
Tauren Druid
 
Cenarion Circle
Originally Posted by Erdluf View Post
Nyn,

Hamlet's Blog did say that for a specific character/situation, Genesis->Furor is a better than Mastery->Spirit as a MP5/HPS tradeoff. The more interesting (and surprising) result was that for long fights, Druids get more throughput by casting less (or in his example, casting less Rj, but more Nourish).

TreeCalcs 110806 shows the following (adjusting only Genesis<->Furor and "Time Spent Casting Nourish" to get selected fight lengths.

Spec(2/3)DurationHPSRj healing
Genesis180s42.2k29%
Furor180s42.5k32%
Genesis900s34.6k9%
Furor900s34.5k11%

The surprising (to me) result is that you want to take the Mana talent for short fights, and the throughput talent for long fights. The reason is buried in that Rj% column.

In all four cases, Mastery was the strongest reforgable stat. For the short fight Crit was stronger than Spirit. For the long fight Spirit was trivially stronger than Crit (less than 0.05 HPS difference between the two).
Yes, but I am only looking at furor for regen vs. spirit, so I am taking furor to see how much spirit I can get away with not having. I should be able to replace that spirit with roughly 300 mastery, which is going to be slightly more throughput than genesis. I actually ended up replacing the spirit with 400 mastery, but in Hamlet's in his post ~300 mastery is technically the equivalent (assuming my stats are similar to his, which my regen value for spirit definitely is). But yeah, I am not just looking at genesis vs. furor.

Last edited by Nyn : 08/26/11 at 12:20 PM.

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