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Old 08/26/11, 5:36 PM   #181
s4ti
Glass Joe
 
Undead Priest
 
Gorgonnash (EU)
can someone please give me a quick hint, what i'm missing in the following calculation.
916 haste rating for 5th tick of Rejuvenation with 5% haste buff (moon, shadow, shaman)
1% haste = 128.05
so 916 haste rating + 5% (aka 5 x 128.05 haste rating = 640.25 haste rating) = haste rating needed for 5th tick without the 5% raidbuff.
916 + 640.25 = 1556,25 haste rating
so why is the cap for the 5th tick without 5% haste at 1602 haste rating?

where i'm missing something?

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Old 08/26/11, 6:45 PM   #182
Sasazuka
Von Kaiser
 
Tauren Druid
 
Frostwolf
The first extra tick for any HoT or DoT is granted when Haste% is half of 1/base_ticks, and subsequent extra ticks come at intervals of 1/base_ticks. For example, Rejuvenation has 4 base ticks, therefore extra ticks will come at 12.5%, 37.5% and 62.5%. Lifebloom has 10 base ticks, therefore extra ticks will come at 5%, 15%, 25%, etc.

Haste bonuses from 5% Raid Haste Buff (e.g. Mind Quickening) and 3% from Dark Intent stack multiplicatively. In the case of Rejuvenation, 12.5% haste is required for the first tick, but with 5% Haste Buff, 7.14% haste is required instead of the expected 7.5%, as 1.0714 x 1.05 = 1.125, and with Dark Intent you only need 4.02% Haste, as 1.0402 x 1.03 x 1.05 = 1.125.
Source

Alternatively, you can look at TreeCalcs and the formula that it uses. Or here is equally good. There was some off by one issues discussed much earlier but those were rounding issues and I believe your example is more of a additive/multiplicative issue.

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Old 08/30/11, 5:04 AM   #183
Kjeldorian
Von Kaiser
 
Tauren Druid
 
Illidan
Regarding the recent change to the 4p12.

"The radius of effect of the Restoration druid 4-piece tier-12 set has been increased."

I had the set proc at 12 yds but no success at 15 yds. Has anyone else been able to determine the change?

Details:
Used DBM range indicator at 10, 11, 15 yds to determine maximum range for set proc. No firebloom procs at 15 yds but firebloom procs a little past the 11 yds.

Last edited by Kjeldorian : 08/30/11 at 5:18 AM.

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Old 08/30/11, 12:46 PM   #184
Daisil
Von Kaiser
 
Pandaren Monk
 
Illidan
Restoration Druid 10 vs 25 Guide

This will be a fairly comprehensive guide covering a few major keypoints for Restoration druids in 10 and 25 man raid situations, mostly focusing on Firelands content. This guide will be updated on a weekly basis or so as I begin doing more hardmodes on 10man. This is all from MY perspective so things may differ dependent on healer setup, how well your other healers play, and gear.

This guide is based off of my two restoration druids. Affinity my main (384 ilevel as of this posting), and Affiniti my secondary druid (371 ilevel without shard of woe as of this posting). This is all based off of experience with boss encounters on both levels, while focusing primarily on the heroic versions of the encounters. Most of this is a compilation of BEST PRACTICES regardless of the raid setting (10 vs 25, normal vs heroic).

Gearing, Reforging, Enchanting

This seems to be the question I am asked frequently. How should you gear/reforge, and is it different in a 10man vs 25man situation? The short answer is no it isn’t. The 2005 (or 2032 with Shard of Woe) haste breakpoint is just as important, if not more in 10 mans as your BULK raid healing is with WG with very very minimal rejuv coverage (I will discuss this more later).

The interesting bit about 10man healing versus 25man I find is regen is even less valuable in a 10man setting. In 10man wild growth hits 60% of your raid (6/10 targets), so your raid healing will consist moreso of Wild Growth and Efflorescence. Spirit regen is only viable in one of two situations. 1) You do NOT have a Shard of Woe, and, 2) You are healing 25man.

Now regen is more valuable in 25 man raids because your filler heal is generally rejuvenation (Beth’tilac, high damage portions of Rhyolith, Alyzrazor Downphase, Domo slashes). In a 10man setting a lot of your filler healing is either tank healing (primarily nourish) or you are nourishing the raid, or just not healing for regen. 25 man still values regen slightly higher, however in near BiS gear I am finding myself reforging fully out of spirit in 99% of the cases. With this in mind, in both 10 and 25 settings I would suggest you play with your regen. Reforge off a few pieces at a time over the course of a few nights/weeks and see what you are comfortable with. You are dropping regen for throughput (mastery) so it should even out. Because 10mans you are rejuving less you ideally can reforge off spirit even without a shard of woe to an extent; however I would suggest using your own judgment while factoring in your own playstyle and the role you fill within your raid.

Outside of the regen subject, your gearing and enchanting should be identical for both raid settings. We have a very limited loot table to work with and we simply don’t have better items to acquire. Shard of Woe should be considered mandatory if you are able to acquire one.

Healing Style, Priorities, and the Likes
This portion is a little less straightforward and relies primarily on the role you fit within your raiding roster. Let’s assume for the time being that you will be filling the most common role of raid healing, with a mix of tank healing in both settings.

Harmony Uptime: Harmony uptime is EXTREMELY important regardless of the role in which you fill. Harmony is easier to maintain the more tank healing you do, however it is a huge throughput gain to maintain this as close to 100% as humanly possible. Bear in mind I am assuming that on average half the time (or more) you are refreshing harmony with Swiftmend. In 25man raids I find myself refreshing Harmony with a regrowth (clearcasted or otherwise) to quickly get back to raid healing during high raid damage. On the same encounter on 10man I find myself doing a larger portion of direct tank healing, or the damage being far less urgent to quickly top off, allowing my Wild Growth to do the work while I nourish on the raid and/or tank. Fights like Beth’tilac (p2 primarily) you are doing a lot less tank healing and a lot more filler rejuvs so the same setup of a regrowth to refresh harmony outside of swiftmend still applies.

Lifebloom Uptime: This is just as important as Harmony uptime. This is essentially your passive tank healing, as well as a heavy portion of your regen (assuming 2pc t12). Lifebloom should be as close to 100% as possible in the form of a 3 stack on a tank. In a 10man situation this may be even more vital as it very well could be your only source of Replenishment. There are periods where I may let LB fall in a 25man setting (if you are eating slashes on domo for example) in favor of more direct raid healing, but should very rarely be considered an option to do so especially in a 10 man raid.

Clearcast, Clearcast, Clearcast: This seems to be up for debate quite frequently as to whether using Healing Touch or a regrowth is better with your clearcast procs. There are a few situations where this will differ significantly, and I will go over this as well. During normal raid healing situations I find myself using Clearcast procs in the form of a quick Regrowth to get back to raid healing as quickly as possible, however during a 10man encounter I do find myself using a Clearcasted Healing Touch a lot more frequently on the tank simply because Wild Growth covers so much of your raid healing.
My philosophy with clearcasting regardless of the situation is: (A) Heavy Raid damage, Clearcast regrowth to quickly get back to raid healing (B) Low raid damage higher priority on Tank healing, Clearcast Healing Touch and continue as normal.

Tree of life is similar to raid healing (as of course you use this as a raid CD during heavy raid damage) where you want to use instant regrowths with your clearcasting procs. I will focus more on this in the next section.
I find that I run a slightly different priority with my Wild Growth usage than most resto druids in the regard that I will ALWAYS use my wild growth on cooldown as long as it hits 2 or more people. This results in slightly more overhealing with wild growth, but nets me more mana efficient healing in the end. 10 man I don’t do this nearly as much as a quick Nourish sends them on their way, but I still do this very frequently as it is just the quickest and easiest way to get healing out on those 2+ targets. The only time I wouldn’t use WG on those 2 targets is if a predictable amount of raid damage was about to go out and you would be utilizing WG on that.

Cooldowns, Mana Management, Mana Regen.

Tree of Life is a fantastic tool for the restoration druid especially in t12 because it can also be part of your mana regen cooldowns. On any given fight, one or more of my Tree’s I will slow roll lifeblooms and clearcast instant regrowths for mana efficient healing, as well as to utilize my t12 2pc regen portion. In this case Tree of Life ends up being BOTH a mana regen tool, and a raid cooldown tool. Fight’s like Beth’Tilac (10 and 25) I will open the encounter with a Tree using primarily Rejuvinations so I can innervate myself as quickly as possible (more later on this). The following Tree’s I will slow roll LB’s (1 lifebloom per person max outside of your tank) and regrowth on clearcast procs. Wild Growth and Swiftmend of course are still used on cooldowns. Depending on the encounter, I will follow tree with a tranquility right before the tree fades for a buffed Tranquility (this is significantly dependent on the fight).

Shard of Woe is an annoying trinket because it is still Best In Slot considering full heroic t12 gearing alternatives (or lackthereof as it may be). I would much prefer a static, Int based trinket, however we are stuck with what we have! This trinket is a MUST HAVE for ALL druids if you can acquire it. This gives you a lot more wiggle room with over using mana, reforging out of spirit, and the likes. It also is a fantastic tool when reforging to 2032 haste to get an extra rejuv tick (results to around 50% uptime when you use the trinket after nature’s grace). The haste use is less valuable for raid healing in 10’s simply due to the fact that your bulk raid healing casts are wild growth. The haste can still help with nourish spamming your tank though. Throughput wise this gives you a lot more reforging options, as well as the possibility of cutting down to 10/0/31 as your primary raiding spec. As I said earlier, use your own discretion while factoring in your healing style and healing roster when reforging and respeccing out of mana regen talents.

Innervate is, of course, our primary source of regen. On a fight where I know mana will be tight (beth, domo if you eat slashes) I will try and burn through my initial mana as quickly as possible so I can Innervate myself. I find by doing this, I will get an extra innervate out of the fight (on a fight like Beth this nets me an innervate at about 20% to 25% or so which allows me to just bomb rejuvs at the end of the encounter). I highly suggest coupling your innervate with power torrent if it is up. This nets you a significant amount of additional mana. On any given fight, my first innervate goes out the SECOND time I get Power Torrent (I pre hot on the pull of beth, which procs it on the pull), and when my mana is at roughly 80 to 85%. If you use an ICD timer, don’t wait for it to come back up if it isn’t within like 5-10 seconds of coming off ICD. Those seconds at the end of the encounter where you could have extra mana makes a huge difference.

Mana Regen (idling vs nourish): This is where things differ a lot for me personally in a 10 vs 25 setting. This may be biased on the fact that my primary druid has a shard of woe, and my secondary druid for the time being does not, however in principle the same applies. In a 25man situation I will generally nourish when “regenning” as it is a fairly mana neutral spell. There are periods where I simply won’t cast anything, but I find this to be more the case in a 10man setting than 25. In 10 mans my primary use of this “free time for regen” is casting NOTHING, or a handful of nourishes on the tank. I do find that 10 man has a lot more wiggle room for simply doing nothing as a method of regeneration, and due to lack of better things to heal – this is mostly to blame on the fact that Wild Growth hits 60% of your raid, so there isn’t much left to heal. This is another subject that relies (again) primarily on the healers you are healing with, and what you feel comfortable with doing. Simply “doing nothing” is definitely odd, especially on the back of “lol rejuv spam” in wrath (blood queen anyone?!). Just remember that the more mana you save during light damage phases the more mana you can burn through during heavy AOE.


Encounters
This portion of the guide will be fairly empty for the time being. I am just setting foot into heroics with an alt group on my secondary druid, so this will be updated as we go.

Beth’tilac: I haven’t done this on 10 man yet, however expect to see this soon

Lord Rhyolith: This fight is fairly straightforward. Damage is all predictable (unless your drivers suck and you take massive stacks) and you only have a few heavy aoe portions (mostly at the end of the fight). This fight runs virtually the same as 25 man except I use a lot less rejuvs during p1. I find myself using nourish with wild growth to top people off in an efficient manner in 10 mans whereas on 25 I would be rejuving a lot more. P2 is virtually the same. Spam your brains out for 45 or less seconds, collect loot.

Alyzrazor: This fight is literally the same on 10 man and 25 man. We 2 healed this our very first kill, so I burned through a lot more mana as I was dumping Healing Touches into my tank (had a death knight tank) even if it was mostly overheals as the “just in case” (I was attempting to play whack-a-mole and apparently I won). Regen all your mana in the down phase, pop TOL and rejuv/wg/efflo spam with a tranq near the end. When we pull the boss (outside of the RP on the very first pull) I pop tree, hit wild growth and swiftmend, tranq, and lololol at the healing meters (the cooldowns are of course up in time for when you need them during the downphase).

Shannox: This fight is virtually the same on 10 vs 25, except there is less room for error with the dogs. Tank healing can get hectic if things don’t go well, so I find I use a lot more mana on 10 being the only one on that specific tank at the time (I was assigned the shannox tank and was floating on rageface targets). Virtually the same joke of a fight.

Baleroc: I have yet to do this on 10 man, but it’s the same thing with Alyzrazor and Shannox. Same fight.

Majordomo Staghelm: This fight I find to be rather amusing. Blood Legion’s very first kill, and a few repeat kills after that, we ate a lot of slashes netting in me doing somewhere in the ballpark of 30k hps at the end of the encounter (I of course wasn’t eating slashes). On 10man we 2 healed this fight and we took zero slashes in scorpion. Only time I honestly used mana was during orb phase when things got a bit hectic – but that’s more to blame by the fact that we had just been winging it and didn’t assign any fancy rotations or the likes to deal with the orbs. With the standard “don’t eat slashes” on 25man now though the fight is practically the same.

Ragnaros: this is going to be a tricky subject as I don’t see our 3rd alt raid killing this, or even pulling this, anytime soon. If you are interested in the fight on 25 man from a restoration druid perspective look up “BloodLegionIllidan” on youtube and find the Resto POV


This is all I can honestly think of for the time being, but I will be updating this as I do more encounters on my alt druid and as I get questions asked. This guide is based on multiple questions on a regular basis, and there hasn’t been a sturdy guide on “in practice” healing. Take this as you wish.

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Old 08/31/11, 8:35 PM   #185
Tellervo
Glass Joe
 
Night Elf Druid
 
Saurfang
Originally Posted by Daisil View Post

Tree of Life is a fantastic tool for the restoration druid especially in t12 because it can also be part of your mana regen cooldowns. On any given fight, one or more of my Tree’s I will slow roll lifeblooms and clearcast instant regrowths for mana efficient healing, as well as to utilize my t12 2pc regen portion.
I remember reading something about reduced proc rate during ToL, and someone mentioned that 2T12 set bonus actually procs *less* during ToL. Has anyone actually figured out how the set bonus work?

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Old 08/31/11, 8:41 PM   #186
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Tellervo View Post
I remember reading something about reduced proc rate during ToL, and someone mentioned that 2T12 set bonus actually procs *less* during ToL. Has anyone actually figured out how the set bonus work?
Not that I not know of. Assuming you get the same procs per second during Tree as you do out of it seems to give a pretty good result, but I don't know what mechanic causes this to happen (reduced proc rate, short ICD, etc). If it's actually a reduced proc that would be significant, since your regen would actually go down in Tree if you didn't use LB much. But this is a huge pain to test in-game.


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Old 09/01/11, 1:24 AM   #187
Pleinair93
Von Kaiser
 
Worgen Druid
 
Kargath
There is no ICD in tree form for 2pc, but from what has been gathered before(not sure if it was posted in this or the gear thread) the proc rate is definitely reduced but you should see similar return as you are hitting more people with lifebloom if you so chose to use lifebloom in tree form.

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Old 09/01/11, 10:24 AM   #188
Doomgaze
Glass Joe
 
Night Elf Druid
 
Bleeding Hollow
I've been working on an addon that I plan to release soon, still working on the interface. Anyways, I finished all the math calculations, and learned a few things about spells, some that aren't reflected in treecalcs spreadsheet.

First, the direct heal portion of tranquility benefits from harmony as a hot would. This is easily tested and verified without having to shuffle around talents. I'm not sure if treecalcs accounts for this or not, but I figured it was worth mentioning because some people may be unaware. Tranq direct heals do not give the Harmony buff, but they benefit from it, so be sure you cast a direct heal just before you tranq.

Another thing I've discovered is a bug with Gift of the Earthmother. In treecalcs, it has a ~1% adjustment to account for the healing observered. This is correct if you have 3/3 Improved Rejuvenation. If you have less ranks of Imp Rejuv, the error is less. If you don't have imp rejuv at all, then the direct bonus heal from rejuv via GoTEM is dead on with the #'s you'd expect. Weird bug, and not really useful knowledge, but anyways.

Another thing I've noticed is the instant heal from GoTEM does NOT benefit from Genesis. TreeCalcs spreadsheet is showing that it does, but a simple respec into and out of genesis will show that the instant heal amount does not change regardless of having Genesis or not.

Yet another thing regarding the instant gotem heal, it does NOT benefit from mastery rating at all. The harmony buff has no effect on it.

I believe that's all I've discovered for now. I hope to have the addon finished soon, and I think it's gonna be a very usefull tool in determining which specs/stats/gear give the highest healing output.

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Old 09/01/11, 11:05 AM   #189
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Doomgaze:

TC knows that Tranquility doesn't proc Harmony. It doesn't matter for the rotation, because the TC rotation doesn't include Tranquility. You will see the Tranquility scaling numbers change (if you're using them) when you change Harmony uptime.

Some questions.

1) Was all of your testing with the Rejuv Glyph?
2) Mastery: If Euphoria gives me 20% extra healing when active, then my Rejuv ticks will be 20% stronger. I think you are saying that the GotEM proc is unchanged (as if you had made the cast without Euphoria). You aren't saying that GotEM just doesn't double-dip Mastery. Is that correct?
3) Did you test any of the GotEM Lifebloom numbers?

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Old 09/01/11, 11:23 AM   #190
Nyn
Glass Joe
 
Tauren Druid
 
Cenarion Circle
I have a quick question for Hamlet:

In your post about the whole regen-throughput tradeoff, in evaluating the ember vs. revitalizing meta, did you consider the 54 int for 54 spirit trade-off? Since switching spirit for int is negative in terms of gains, I was wondering if that had any sort of stronger effect on the outcome...

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Old 09/01/11, 11:35 AM   #191
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Nyn View Post
I have a quick question for Hamlet:

In your post about the whole regen-throughput tradeoff, in evaluating the ember vs. revitalizing meta, did you consider the 54 int for 54 spirit trade-off? Since switching spirit for int is negative in terms of gains, I was wondering if that had any sort of stronger effect on the outcome...
Quick answer: yes. Got those numbers by swapping the gems entirely in my TC setup. Didn't take into account any prereq changes though.

---

I'd always meant to talk about that regen/throughput most more on this thread, since it showed some interesting things for Druids. (This is the post we're talking about: http://elitistjerks.com/blogs/1152-h...oices_healers/ )

Erdluf's comment brought up something which we'd talking about a little ever since the beta, I think, but have never had a big discussion about: casting Nourish is not particularly better than casting nothing. In fact, if you view mana purely as a resource enabling you to cast more Rejuvs (as is often a reasonable model), then casting Nourish is actually worse than casting nothing, because it's less efficient than Rejuv. Now, you still would want to use Nourish if it's more effective in some way, but I don't even know when that would be, given how weak Nourish is. People use it a lot to refresh Lifebloom, but remember that it's both longer and more expensive than simply casting Lifebloom--so you should only do that when the Nourish heal itself actually matters.

The only complicating factor now is Harmony. You still want to use Nourish if it prevents Harmony downtime, and the interaction between the 10s LB refresh and the 15s Swiftmend is kind of awkward.

---

Doomgaze: Yeah, I always knew I was missing something in the way buffs affected the GotEM proc, since I had a little fudge factor and never went back and looked. Can you post any exact numbers from the tests you did with/without various talents?


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Old 09/01/11, 1:25 PM   #192
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by Hamlet View Post
Now, you still would want to use Nourish if it's more effective in some way, but I don't even know when that would be, given how weak Nourish is.
Using TC 110806 (no SoW or Jaws, either of which would skew these results):

Ignoring Mastery benefits (this Nourish doesn't increase your Mastery uptime), ignoring cast times, and assuming no overheal:

Nourish vs. Rejuv

Nourish is higher HPM than Rejuv when Nourish effectively extends 3-stack Lifebloom uptime by two ticks (and is about even at one tick).

Refreshing Lifebloom

Nourish costs 43% more mana than Lifebloom
Nourish heals for 39% of a full-duration Lifebloom*3 stack (Living Seed would increase this, but it would still be below 43% at normal crit rates).

If your current refresh ends up getting perfectly refreshed in about 10s (just before its last tick), it is better to refresh with Lifebloom. (100% healed) / (100% mana cost) is more efficient than (100% + 39% healed) / (143% mana cost).

However, suppose you typically refresh Lifebloom about 1s early, so this refresh only "lives" for 90% of its normal duration. Now we compare

Refresh with Lifebloom: 90% H / 100% mana = 90% efficiency
Refresh with Nourish: (90%+39% H) / (143% M) = 0.902 efficiency

If your Lb refreshes are perfectly timed (or if you often allow Lb to bloom), refreshing with Lb is the mana-efficient choice. If you tend to refresh a bit early, refreshing with Nourish is the mana-efficient choice.

Finally
Having said all that, these HPM differences are small. The bigger considerations will often be your Harmony situation, and what you have time to cast.

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Old 09/01/11, 2:11 PM   #193
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
The problem is, when you use Nourish to refresh LB at a pre-planned time on a tank (e.g. you start casting because your LB has 2-3 seconds left and for no other reason), it's going to have a high chance of overheal. So I think the "free" combination of Nourish heal and LB refresh has always been a bit illusory, because you don't gain anything if you throw Nourish on a full-HP tank just to refresh.

I really haven't healed enough since Harmony went in to say how it feels in practice now. If your only direct heals are Swiftmends, you basically have to use Nourish all the time to keep Harmony up (because the 15s-spaced Swiftmends really don't help much). But as long you're throwing at least one big heal between each Swiftmend (which you probably are due to Clearcasts?), you might not have to worry about it.


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Old 09/02/11, 4:34 AM   #194
Dharmakaya
Glass Joe
 
Tauren Shaman
 
Aegwynn
Originally Posted by Hamlet View Post
The problem is, when you use Nourish to refresh LB at a pre-planned time on a tank (e.g. you start casting because your LB has 2-3 seconds left and for no other reason), it's going to have a high chance of overheal. So I think the "free" combination of Nourish heal and LB refresh has always been a bit illusory, because you don't gain anything if you throw Nourish on a full-HP tank just to refresh.

I really haven't healed enough since Harmony went in to say how it feels in practice now. If your only direct heals are Swiftmends, you basically have to use Nourish all the time to keep Harmony up (because the 15s-spaced Swiftmends really don't help much). But as long you're throwing at least one big heal between each Swiftmend (which you probably are due to Clearcasts?), you might not have to worry about it.
Clearcasting isn't dependable enough to count on to always be up when you need to refresh Harmony in between Swiftmends. From my experience, it seems it's easier to just assume you'll have to refresh LB and Harmony with a Nourish and then just count yourself lucky if you get a Clearcasting proc in between your Swiftmends.

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Old 09/02/11, 2:28 PM   #195
Doomgaze
Glass Joe
 
Night Elf Druid
 
Bleeding Hollow
Originally Posted by Erdluf View Post
1) Was all of your testing with the Rejuv Glyph?
Yes.

Originally Posted by Erdluf View Post
2) Mastery: If Euphoria gives me 20% extra healing when active, then my Rejuv ticks will be 20% stronger. I think you are saying that the GotEM proc is unchanged (as if you had made the cast without Euphoria). You aren't saying that GotEM just doesn't double-dip Mastery. Is that correct?
You mean Harmony? Isn't Euphoria our old mastery? Anyways, I'm saying that the GoTEM proc is the same regardless of Harmony status, AND Mastery rating, meaning it gets no benefit from Mastery in any way. Easily tested by popping a mastery trinket, such as Moonwell Chalice from the molent front dailys.

Example, with weapon and cape off (to remove possible int procs), my rejuv ticks for 3137, the gotem proc is 2384. Casting a direct heal, gaining Harmony, and then casting rejuv, the tick is for 3557, the gotem proc is still 2384. If I pop a mastery trinket, refresh harmony, then cast rejuv, the ticks will be a bit higher cuz of the extra mastery, but the gotem proc is still 2384.

Originally Posted by Erdluf View Post
3) Did you test any of the GotEM Lifebloom numbers?
I believe I did, and found them to be consistent with what the spreadsheet shows, specifically it's a multiplicative bonus if that's what you were asking.

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