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Old 12/21/11, 11:10 AM   #46
daklod
Glass Joe
 
Troll Druid
 
Destromath (EU)
I think you are mixing up Mangle and Maul? Maul is the attack that has no CD and enhances your next autoattack, so it does not increase the number of attacks at all.
If you substitute Maul with Mangle everything you said is right.

EDIT: Silly me, nevermind i guess i come from the past

Last edited by daklod : 12/21/11 at 12:21 PM.

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Old 12/21/11, 11:40 AM   #47
[BP]Mortifer
Glass Joe
 
Undead Death Knight
 
The Venture Co (EU)
Originally Posted by daklod View Post
I think you are mixing up Mangle and Maul? Maul is the attack that has no CD and enhances your next autoattack, so it does not increase the number of attacks at all.
If you substitute Maul with Mangle everything you said is right.
Maul was a "On next melee" attack, but has been changed to an instant (Off GCD) attack.
He meant maul all the way.

And yes, mauls really do increase the probability of savage defense procs, and survivability is exactly what we need after a tank switch until healing has stabilized.

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Old 12/22/11, 7:41 AM   #48
MuKen
Glass Joe
 
Troll Druid
 
Skywall
Ok, so then wouldn't the ideal priority be:


1. Keep Demoralizing Roar up
2. Maul if it is off cooldown and you have at least 45 rage
3. Mangle on cooldown
4. Keep up at least 1 stack of Lacerate
5. Thrash if it will not interfere with the next Maul
6. Keep up the Pulverize buff
7. Keep up a 3 stack of Lacerate
8. Keep up a 3 stack of Faerie Fire
9. Lacerate as a filler

The 45 rage being to ensure that Maul won't interfere with doing other specials on the GCD.

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Old 12/22/11, 5:57 PM   #49
Leafkiller
Piston Honda
 
Worgen Druid
 
Stormrage
Originally Posted by MuKen View Post
Ok, so then wouldn't the ideal priority be:


1. Keep Demoralizing Roar up
2. Maul if it is off cooldown and you have at least 45 rage
3. Mangle on cooldown
4. Keep up at least 1 stack of Lacerate
5. Thrash if it will not interfere with the next Maul
6. Keep up the Pulverize buff
7. Keep up a 3 stack of Lacerate
8. Keep up a 3 stack of Faerie Fire
9. Lacerate as a filler

The 45 rage being to ensure that Maul won't interfere with doing other specials on the GCD.
Honestly, since Maul is off of the GCD, I track it separately from the main rotation, but do use 45 rage for when to recommend it. #8 is not about keeping up a three stacks of FFF. Since FFF has no Rage component and only a 1 second GCD (most bear abilities have a 1.5 second GCD), you can hit FFF when you are low on range, and it does decent damage and also decent threat gen (not that threat matters much now).

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Old 12/22/11, 6:27 PM   #50
Lafie
Glass Joe
 
Tauren Druid
 
Lightbringer (EU)
How are other druids who are solo tanking madness of deathwing handling tetanus at the end? It seems they now changed it to do shadow damage instead of physical damage. Before we were using bop on tank after dream to clear the stack when it was getting over 5. And on second pack of the adds, I had all of my cd's back up and dream to survive it, normally if the stack got over 7, healers weren't able to keep me up any more. We were using 3 healers.

Now after change to magic damage, we had to sacrifice me in the first pack because the stack gets unhealable, then ress and then use all cd's on the second pack to survive it. I was thinking maybe having a DK to tank the other add for AMS and then dream duration and hoply managing to kill the other add on meantime and then taunting the add off from the dk, sadly we had no dk in the raid to test this.

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Old 12/22/11, 9:20 PM   #51
Panthros
Glass Joe
 
Orc Death Knight
 
Uldum (EU)
[Vial of Shadows]

I have a question about this trinquet. Can the proc attack generate a mastery's bubble?

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Old 12/23/11, 7:24 AM   #52
Dieselrat
Glass Joe
 
Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Lafie View Post
How are other druids who are solo tanking madness of deathwing handling tetanus at the end? It seems they now changed it to do shadow damage instead of physical damage. Before we were using bop on tank after dream to clear the stack when it was getting over 5. And on second pack of the adds, I had all of my cd's back up and dream to survive it, normally if the stack got over 7, healers weren't able to keep me up any more. We were using 3 healers.

Now after change to magic damage, we had to sacrifice me in the first pack because the stack gets unhealable, then ress and then use all cd's on the second pack to survive it. I was thinking maybe having a DK to tank the other add for AMS and then dream duration and hoply managing to kill the other add on meantime and then taunting the add off from the dk, sadly we had no dk in the raid to test this.
First of, how is your overall dps? I'm not the best one to answer this since we got our first kill yesterday but here's how we did it.

We went with x2 healers instead of x3. This really helped alot! Had all my cd's ready for the first wave of terrors. Used up dream/si/barkskin, also we had a dpriest which helped alot. Also used BL after engaging the terrors, ended up with 6 stacks. After this we ignored the second wave of fragments /popped frenzied/ and got the kill.

Went with 2x stamina trinkets because I was afraid of the Impale when I had to use frenzied but that worked fine so probably going to try it with seed/mirror next week. Or hopefully I'll get matrix/wrath untill the next try so I can go with those 2!

On a side note, just picked up tanking about 2 months ago on my druid after a long break but hopefully you found some of this information valuable. Starting to read up again making my way through rawr, really enjoy this part outside of the game !

./Lajvaiskogen

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Old 12/23/11, 10:32 AM   #53
jageddowes
Glass Joe
 
Night Elf Druid
 
Alterac Mountains
Originally Posted by Dieselrat View Post
First of, how is your overall dps? I'm not the best one to answer this since we got our first kill yesterday but here's how we did it.

We went with x2 healers instead of x3. This really helped alot! Had all my cd's ready for the first wave of terrors. Used up dream/si/barkskin, also we had a dpriest which helped alot. Also used BL after engaging the terrors, ended up with 6 stacks. After this we ignored the second wave of fragments /popped frenzied/ and got the kill.

Went with 2x stamina trinkets because I was afraid of the Impale when I had to use frenzied but that worked fine so probably going to try it with seed/mirror next week. Or hopefully I'll get matrix/wrath untill the next try so I can go with those 2!

On a side note, just picked up tanking about 2 months ago on my druid after a long break but hopefully you found some of this information valuable. Starting to read up again making my way through rawr, really enjoy this part outside of the game !

./Lajvaiskogen
I've solo tanked it 3 times now, to be able to do that it's not only up to you but up to the dps/comp you have. This is how we did it:

- 1 tank (druid - me) / 2 heals (shammy, pally - disc works too) / 7 dps (healthy mix). Make sure you have replenishment for the healers and use innervate on CD on the lowest mana healer.

- Green/Bronze/Red/Blue

- On ALL platforms, as soon as the tentacle spawns ALL dps switch to do it and burn it down with CDs. 1min and 2min CDs will be up every platform, 3min CDs will be up every other platform. That way you are guaranteed to only deal with one impale. On green you can just dream it off, pop barkskin after impale goes down to help manage healers mana. After the tentacle is down you'll have time to down the bolt before it lands, if not quickly have dps down it and then finish up tentacle, but for us it worked every time.

Have all raid members use their dream for each tentacle/fire to help healers mana (2 times).

- On yellow it's the same deal. Use SI for impale then barkskin to help out heals. Exact same deal as green.

- On red we downed the tentacle every time before the bolt landed but that might not happen. Barskin for impale.

1. Say you down the tentacle in time then have EVERYONE stack on a marker in the back as close as the limb as possible and use a raid CD such as barrier, spirit link, AM, RC for impact. And I tranked to help out heals.

2. Say the bolt will land before the tentacle dies, and taking a page out of our 25man strat, leave the tentacle raid stack in the back, CD through impact, kill bolt then finish off tentacle. A pally can HoS you and DP himself, a disc can put PS on you. If worse comes to worse your SI might be up by then, tho I'd rather save it for blue.

- Blue is the exact same deal as red with minor changes. I used my 4set for impact and then used RC and Spirit link for each of the Blistering tentacle adds. Another trank here is a plus if you have another druid. The smaller tentacles adds will need to be single target, Aoe doesn't work, if you have oozes and tentacles up, kill tentacles then AoE oozes.

On phase 2:

- Down tentacles at the beginning, have everyone including yourself use dream for tentacle Sharpnel cast. The elmentium terros will spawn, tank them on the time zone and mark one. Use your dream, barkskin, SI, and healers CDs to survive it.

As soon as the terrors die, pop hero and burn DW down, ignore the tentacles that respawn, use your 4set again to help out heals and have dream ready for sharpnel if dps is bad.

**As a side note you can use hero twice in this fight. Use it on green tentacle and then again at the end.**

**As far as trinkets I use Indomitable and Wrath, pretty much the same gear I have on now**

Last edited by jageddowes : 12/23/11 at 10:38 AM.

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Old 12/23/11, 4:49 PM   #54
lairpie
Don Flamenco
 
Pandaren Monk
 
Shadowmoon
As a note, you only need one CD for impale per platform, so you should be able to have every CD up for the last phase. Eat the first impale with a cd, then right before the second, just have the tank and melee run away while the ranged finish the corruption. The tentacle will start impaling the aspect, but there's ample time to get it down before the aspect dies unless you only have 1 ranged or something. Our alt 10 man was usually able to kill the corruption before the 2nd impale even with 3 healers, and if not just run away. Make sure none of the ranged are in that 1/2 of the platform at all.

The biggest thing that makes the fight easy is just not damaging the arm/wing tentacle until after the corruption. There's plenty of time in 10 man to kill it from 100-0 after the corruption. That lets your healers sit there and regen mana, which can be a big help.

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Old 12/31/11, 8:56 AM   #55
Drinksbeer
Glass Joe
 
Night Elf Druid
 
Aegwynn
Has anyone tested the UNglyphed mass regen effect on heroic yorsahj if you get the purple slme? I wont be able to try it until Tuesday but im interested to see if that healing has wiped the raid or if it had no "stack" effect.

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Old 12/31/11, 12:18 PM   #56
Xenoborg
Von Kaiser
 
Tauren Druid
 
Illidan
It does not stack the debuff, and is an awesome source of healing during purple.

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Old 01/03/12, 4:28 PM   #57
Rixaana
Glass Joe
 
Draenei Hunter
 
Whisperwind
question on trinkets.

So, I have read Xeno's post on the trinkets, and saw no mention of Soulshifter Vortex. Is it not worth using as a bear? I was also wondering if there is a soft cap for mastery, because using SSV with Matrix, both proccing mastery, i get to 40+ mastery, and it seems as if it stops scaling as much and my SD procs arent as high as the % says they should be. Max i have seen them go to is about 45k, which with 40+ mastery and 43-46k AP should be much higher than that.

Edit: Character is Aziforth on US: Whisperwind, Night elf druid

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Old 01/03/12, 7:20 PM   #58
jageddowes
Glass Joe
 
Night Elf Druid
 
Alterac Mountains
DS from my POV

Main Tank POV

Morchok - 95% physical damage
70% of the damage being melee, 25% by the stomp
50% more damage for 10 sec after stomp.

Trinkets - Indomitable and Wrath. Indomitable will proc on every stomp, every 1min relieving the 50% increased damage. Since Savage Defense has a much higher uptime you would think more agility is better but the bubble on every other stomp is very useful, plus more stamina for spiked damage.

CDs - Rotate CDs: barkskin, SI, Berserk (with 2 piece and hope for the best).
Use CDs right before the stomp so it lasts through the 50% increased damage.

Use glyphed 4set up to 3 times in the fight.
Pot + berserk for Hero.

Yorsajh - 70% Magical damage
Void Bolt - initial shadow damage plus more shadow damage every 2 sec. Stacking. Physical damage comes only from Yorsahj and adds melee.


Unglyph 4set for aoe healing that don't create stacks. It is specially important during the green-red-black-yellow combo and during green-yellow-purp-blue.

Trinkets - Indomitable, mirror ( another stam trinket if you don’t have mirror). Agility is useless in this fight. More stam = more effective 4set CD.

On a side note, fuck you Dk’s.

Zon’ozz - 70% Physical damage, 30% Magical
Foccused Anger stacks increasing physical damage done.
Psychic Drain frontal cone shadow damage and black blood.

Trinkets - Indomitable and wrath.

Hagara - 90% Physical damage
Focused Assault is the caused of most of the damage and then melee.
Glyph 4set.

Trinkets - Indomitable and Wrath. Indomitable for the stam on spike damage and bubble of Focused Assault. Wrath fro the more consistent SD procs.
Another very viable option is to go wrath/matrix since FA can be CDed through it and more works much better for consistent physical damage than Indomitable.


CD through FA (personal or healer CD, Pain suppression, Barrier, HoS + DP)

Ultraxion - 50% physical, 50% Magic
Physical is all melee, no special abilities. Magic is all from Twilight Instability. This can easily be CD through it with just barkskin and SI.
Unglyphed 4set.

Trinkets - Indomitable or matrix, wrath. The extra damage and SD from wrath helps a ton when dealing with the enrage timer. Indomitable for more stam on the 4set and spiked twilight instability.

Blackhorn - 90% physical damage
The only magical damage comes from the barrage and onslaught.
The physical comes mostly from melee and the brutal strike.

Trinkets - Indomitable, wrath.

Spine of DW - 90% physical damage
No spiked damage.

Trinkets - Wrath, matrix. Constant physical damage with no spiked damage, more DPS, more consistent/stronger SD procs.

Madness of DW - 50% Physical damage, 30% fire damage
Most damage comes from the mutated corruption (big bad tentacle) which is all melee, the limb with fire damage from burning blood, and the elementium terrors melee and tetanus’ stacking DoT.

Trinkets - Indomitable, Wrath. Indomitable for the impale spiked damage and the elementium terrors.

---------------------------------------

Gemming due to the higher amount of spell damage and spiked damage in this instance a healthy mix of Stamina and Agility would be better. The offsetting values should be provided by the trinkets.

Also more stamina means a more effective 4set, whether glyphed or unglyphed..

Edit:

Please add anything you might find helpful to this post and/or changes.

Last edited by jageddowes : 01/04/12 at 11:23 AM.

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Old 01/04/12, 3:11 PM   #59
jageddowes
Glass Joe
 
Night Elf Druid
 
Alterac Mountains
Originally Posted by Xenoborg View Post
It does not stack the debuff, and is an awesome source of healing during purple.
Tested it in 10man heroic and gave 681641 healing during Green-Yellow-Red-Black (we killed green).

Another great source of healing is to put 2 points on nurturing instincts for a much stronger Tranquility when free to do it. Other options for those 2 last points go on: Feral Aggression for the instant 3 stack FF, or Brutal Impact for the reduced CD on Bash.

We are progressing on 10man Heroic Yorsajh (we are a 25m progression guild but suffered heavy losses over the holidays) atm and my healing done (as a main tank) is as follows:

- Mass regeneration: 681641.

- SD: 609276 (75% Overheal)

- Leader of the pack: 470164

- Frenzied Regeneration: 256086 (Xeno, do you know why does this show here aside from the Mass regen? is it the portion healed only to me or adds to the above figure?)

- Tranquility: 248092

- Indomitable: 58458

Originally Posted by Rixaana View Post
So, I have read Xeno's post on the trinkets, and saw no mention of Soulshifter Vortex. Is it not worth using as a bear? I was also wondering if there is a soft cap for mastery, because using SSV with Matrix, both proccing mastery, i get to 40+ mastery, and it seems as if it stops scaling as much and my SD procs arent as high as the % says they should be. Max i have seen them go to is about 45k, which with 40+ mastery and 43-46k AP should be much higher than that.

Edit: Character is Aziforth on US: Whisperwind, Night elf druid
It's perfect for Dks > Pallies :-p

See I'm getting averaged 32k SD procs with no mastery (15)… but I couldn't say about a cap, also remember that +%4 per mastery point doesn't add up straight either as Xeno stated previously.

Last edited by Melthu : 01/04/12 at 3:22 PM.

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Old 01/04/12, 5:00 PM   #60
Xenoborg
Von Kaiser
 
Tauren Druid
 
Illidan
Frenzied Regeneration is the healing you did to yourself only.

Mass regeneration is the healing done to others only. It should (and does in your case) roughly equal the amount healed by Frenzied Regeneration * .25 * RaidSize. There is likely some small variation due to crits.

Regarding Soulshifter, its a decent trinket, but I would never use it over Indomitable Pride. I would probably use it over Moonwell or Vial due to the stam though as long as I wasn't specifically trying to dodge something important like Blackhorn's sunders.

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