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Old 02/22/12, 6:35 PM   #46
Obblivion
Glass Joe
 
Night Elf Druid
 
Sylvanas (EU)
You must've mixed up the threads (with tanking one) or something.
It says "Legs: [Dragonscale Leg Armor]" and it hasn't been edited between your post and mine!

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Old 02/28/12, 5:48 PM   #47
Settingsun
Glass Joe
 
Night Elf Druid
 
Fizzcrank
The 4T13 bonus lets Tiger's Fury activate Stampede. This pushes Glyph of Tiger's Fury above Glyph of Bloodletting unless you're an engineer with Synapse Springs or using a trinket that benefits greatly from synching up with a 30 second cooldown on Tiger's Fury. It also, of course, requires you to Ravage a Stampede activated by Feral Charge before popping Tiger's Fury, otherwise you're throwing the bonus away.

I have read elsewhere at Fluiddruid.net that it is shown as a dps increase on sims to use Glyph of Tiger's fury instead of Glyph of Bloodletting. However due to making the rotation harder due to a less time for rip that it is not worth it unless you can execute the rotation perfectly.

So should I stick with Glyph of Bloodletting or switch to Glyph of Tiger's Fury since I do have the four piece?

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Old 02/28/12, 7:38 PM   #48
Szynszyla
Von Kaiser
 
Troll Druid
 
Sylvanas (EU)
Originally Posted by Settingsun View Post
The 4T13 bonus lets Tiger's Fury activate Stampede. This pushes Glyph of Tiger's Fury above Glyph of Bloodletting unless you're an engineer with Synapse Springs or using a trinket that benefits greatly from synching up with a 30 second cooldown on Tiger's Fury. It also, of course, requires you to Ravage a Stampede activated by Feral Charge before popping Tiger's Fury, otherwise you're throwing the bonus away.

I have read elsewhere at Fluiddruid.net that it is shown as a dps increase on sims to use Glyph of Tiger's fury instead of Glyph of Bloodletting. However due to making the rotation harder due to a less time for rip that it is not worth it unless you can execute the rotation perfectly.

So should I stick with Glyph of Bloodletting or switch to Glyph of Tiger's Fury since I do have the four piece?
It was Mew script bug with ravage having almost 100% crit chance permanently or something. Once bug was fixed, glyph of TF was dropped down below bloodletting in DPS.

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Old 03/01/12, 11:43 PM   #49
Leafkiller
Piston Honda
 
Worgen Druid
 
Stormrage
FWIW, Mew shows Bloodletting at 250dps higher than TF on my current profile (ilvl 399, mastery 1423, crit 1256, haste 1290, 5 minute Patchwerk style fight, full raid buffs and pre-potting using top of tree Mew). Nonetheless, I recommend checking your own profile in Mew, particularly if you are going high haste and low mastery (I offtank on some fights, so I went high mastery to be able to be effective in bear while not gimping cat dps).

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Old 03/02/12, 4:25 AM   #50
bulinutza
Glass Joe
 
Night Elf Druid
 
Steamwheedle Cartel (EU)
I am running on a haste build (Enna @ Steamwheedle Cartel - Game Guide - World of Warcraft) and I ran some mew simulations. Indeed, as Leakfiller said, Glyph of Bloodletting is about 215 DPS above Glyph of Tiger's Fury. But another thing I discovered with the mew simulation is that Enchant Cloak - Greater Critical Strike is about 12 DPS above Enchant Cloak - Major Agility, so I was wondering why is the agility enchant still recommended as being the best? Also Rawr suggests that the Critical Strike one is better.

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Old 03/02/12, 5:25 PM   #51
Leafkiller
Piston Honda
 
Worgen Druid
 
Stormrage
Originally Posted by bulinutza View Post
I am running on a haste build (Enna @ Steamwheedle Cartel - Game Guide - World of Warcraft) and I ran some mew simulations. Indeed, as Leakfiller said, Glyph of Bloodletting is about 215 DPS above Glyph of Tiger's Fury. But another thing I discovered with the mew simulation is that Enchant Cloak - Greater Critical Strike is about 12 DPS above Enchant Cloak - Major Agility, so I was wondering why is the agility enchant still recommended as being the best? Also Rawr suggests that the Critical Strike one is better.
When you are talking about a number as small as 12dps, before you can determine something is better in Mew, you need to look at your settings. If you ran the default 10k iterations, then the dps error is more than 12dps.

To get a better idea of both how close these two enchants are, and if one does test out slightly ahead of the other, I just ran a test where I added 20% encounter duration randomization and bumped the number of iterations up to 30,000. This is still only testing a Pathwerk style fight though.

With the 22 agil, dps is 45718.5 +/- 11.1
With 65 crit it is: 45730.6 +/- 11.1

Bumping that up to 100,000 iterations
22 Agi: 45724.0 +/- 6.1
65 crit: 45735.6 +/- 6.1

We can safely say that 65 crit is no worse and 22 agi, and possibly as much as 20 dps higher than 22 agi for my current toon on a patchwerk fight that has a 20% encounter variance around 5 minutes.

Put another way, 65 crit and 22 agi are very close in value. If you are using the cloak for bear and cat, the agi looks a little better (basing that on a cursory glance at Tangedyn's spreadsheet) but still the values are not that far apart.

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Old 03/08/12, 3:15 PM   #52
silverbow25
Glass Joe
 
Dwarf Warrior
 
Emerald Dream
Stat weights

One thing that I really need and I really can't find here or anywhere else is just a vague relative stat weights for feral cats in T13, especially how close is mastery to agility, because I've seen one place suggesting that Agility is 5 and Mastery is 4.5 and I really have a hard time believing that mastery could be that close to being equal to agility and it really is important as it makes a huge difference which items you want to call BIS.

I've tried to do this with Mew and for some unknown reason when I click the relative stats weight page in mew it is always empty no matter what I do. I've been trying to figure out what I'm doing wrong and haven't yet. Any help would be most appreciated.

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Old 03/08/12, 11:20 PM   #53
ceelion22
Von Kaiser
 
ceelion22's Avatar
 
Tauren Druid
 
Uldaman
Originally Posted by silverbow25 View Post
One thing that I really need and I really can't find here or anywhere else is just a vague relative stat weights for feral cats in T13, especially how close is mastery to agility, because I've seen one place suggesting that Agility is 5 and Mastery is 4.5 and I really have a hard time believing that mastery could be that close to being equal to agility and it really is important as it makes a huge difference which items you want to call BIS.

I've tried to do this with Mew and for some unknown reason when I click the relative stats weight page in mew it is always empty no matter what I do. I've been trying to figure out what I'm doing wrong and haven't yet. Any help would be most appreciated.
Secondary stats will never come that close to a primary stat. At best the secondary stats are worth 1/2 of what Agi is worth. As far as stat weights its pretty much;

Weapon DPS>Agi>Whatever your comfortable with. Mastery builds and Haste builds are so close that there really isn't a right or wrong way to go with them, there are some exceptions of course.

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Old 03/09/12, 7:25 AM   #54
sunsmoon
Glass Joe
 
sunsmoon's Avatar
 
Tauren Druid
 
Burning Blade
Originally Posted by silverbow25 View Post
One thing that I really need and I really can't find here or anywhere else is just a vague relative stat weights for feral cats in T13, especially how close is mastery to agility, because I've seen one place suggesting that Agility is 5 and Mastery is 4.5 and I really have a hard time believing that mastery could be that close to being equal to agility and it really is important as it makes a huge difference which items you want to call BIS.

I've tried to do this with Mew and for some unknown reason when I click the relative stats weight page in mew it is always empty no matter what I do. I've been trying to figure out what I'm doing wrong and haven't yet. Any help would be most appreciated.
Secondary stats are often considered to be 1/3rd of Agility. Weapon DPS is significantly above Agility. Some stats sim slightly better (haste) or slightly worse (hit/expertise), but they're all so close that the difference is only a few DPS. You'll see a much bigger change in DPS by improving your personal play.

On Mew, you need to tick the box for calculating RSV. They do not generate by default because they're so prone to abuse.

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Old 03/10/12, 3:47 AM   #55
aggixx
Von Kaiser
 
aggixx's Avatar
 
Tauren Druid
 
Hyjal
As sunsmoon implied without explaining, Mew RSVs are practically useless for secondary stats. See this.

I would strongly recommend simply deciding whether or not you wish to hit and expertise cap, and then select either mastery or haste on your own preference.

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Old 06/25/12, 9:21 AM   #56
• Melthu
Confused
 
Troll Druid
 
Alterac Mountains
Bumping to keep this thread in the default 30 day filter. Note for any newcomers: The OP of this thread is still up to date for the 4.3 patch.

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Old 07/08/12, 6:40 AM   #57
crisiscg
Glass Joe
 
Night Elf Druid
 
Auchindoun (EU)
Is it still considered to be a dps increase to run out for ravage procs on fights like morchok warlord etc, outside of where you would use charge to get in range anyways i mean purely for the dps increase.

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Old 07/09/12, 8:57 AM   #58
ac90b671
Glass Joe
 
Night Elf Druid
 
Lightbringer
As long as you run out when you're very low on energy it's a dps increase because it's a 950% WD + 1-2 CP at the cost of a couple melee swings. If you don't need to save dash, you can pop that to run out too.

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Old 09/06/12, 1:24 AM   #59
ralftux
Glass Joe
 
Saval
Troll Druid
 
Non-US/EU Server (EU)
Again a great work from Leafkiller (Feral/Guardian Ovale Script):

The Fluid Druid - View topic - Leafkiller's 5.04 Feral/Guardian Ovale Script

Thank you!

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Old 09/10/12, 4:21 PM   #60
Settingsun
Glass Joe
 
Night Elf Druid
 
Fizzcrank
Is it worth putting up rake before Savage Roar and then refreshing it when Tiger's fury is up? Or should you shred, Savage Roar and then rake?

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