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Old 01/31/13, 2:05 PM   #436
Kjeldorian
Von Kaiser
 
Tauren Druid
 
Illidan
Originally Posted by Hamlet View Post
I think the overheal absorb was actually 33% last night.

Pending further testing, I think each target would get healed by each mushroom for: (NormalWM + 150/6)*Mastery
As of build 5.2 (16503) it is currently (NormalWM (Full value at 6, 50% @7) + (Total HP / 3 / Targets))*Mastery*10% with the 10% coming from the flat addition to healing overall.

Side note, healing by the shrooms is affected by LoS based on mushroom center.

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Old 01/31/13, 2:20 PM   #437
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
What do you mean by "50% at 7"?

Otherwise, yes, expecting the WM heal to be:
((Base+SP)*Max(Targets,6) + Bonus)/Targets * Mastery*1.1


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Old 01/31/13, 6:40 PM   #438
Kjeldorian
Von Kaiser
 
Tauren Druid
 
Illidan
Tested WM:B at 7 targets, the decrease in heal was proportional to a loss of 50% of 1 mushroom WM:B across all 7 subjects from each shroom while evenly spreading the bonus heal across all 7.

I may have missed the reduction math for targets beyond 6 DR a long time ago so it may or may not be relevant.

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Old 02/10/13, 4:23 AM   #439
Hobnaker
Von Kaiser
 
Troll Druid
 
Burning Blade
Am I alone in feeling that our T15 set bonuses are pretty lackluster?

Extra Efflo target feels lackluster for 10M, will probably shine in 25M.

The Rejuv bonus just seems meh, pushing us towards their new mushroom design if anything.

I feel like I'll be holding onto H T14 for a while, anybody else?

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Old 02/10/13, 3:43 PM   #440
Karashote
Glass Joe
 
Troll Druid
 
Mal'Ganis
Originally Posted by Hobnaker View Post
Am I alone in feeling that our T15 set bonuses are pretty lackluster?

Extra Efflo target feels lackluster for 10M, will probably shine in 25M.

The Rejuv bonus just seems meh, pushing us towards their new mushroom design if anything.

I feel like I'll be holding onto H T14 for a while, anybody else?
The item level on the gear alone will make T15 better than T14.

The extra target to the Swiftmend HoT portion is probably an attempt to make you feel ok about dropping the T14 4piece. Add two seconds to the cooldown for an extra target? It almost works like a glyph.

The 4piece is absolutely amazing. My rejuvs were critting for almost 100k. Sure it helps mushrooms max out faster, but I see nothing wrong with that! The fights in ToT are almost all heavy raid damage fights, rejuv will do more healing that you could have imagined in T14.

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Old 02/10/13, 5:31 PM   #441
Hobnaker
Von Kaiser
 
Troll Druid
 
Burning Blade
Originally Posted by Karashote View Post
The item level on the gear alone will make T15 better than T14.

The extra target to the Swiftmend HoT portion is probably an attempt to make you feel ok about dropping the T14 4piece. Add two seconds to the cooldown for an extra target? It almost works like a glyph.

The 4piece is absolutely amazing. My rejuvs were critting for almost 100k. Sure it helps mushrooms max out faster, but I see nothing wrong with that! The fights in ToT are almost all heavy raid damage fights, rejuv will do more healing that you could have imagined in T14.
My problem with the extra Efflo target is that it's going to be hard to hit that extra target in a 10M. We generally don't bring enough melee and ranged are generally based around spreading mechanics. Just a disappointment to me, really, after the incredible bonuses they gave us for T14. I thought they were going in the right direction after the joke that DS was.

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Old 02/11/13, 8:20 AM   #442
jula
Von Kaiser
 
Night Elf Druid
 
Ravencrest (EU)
T15 4pc (The healing done by your Rejuvenation increases by 6% each time it causes healing).
Rejuv has an instant "tick" + 4 base ticks + extra ticks from haste (lets assume this is just 1).
So this would be:
tick0 does normal healing (+0%)
tick1 does +6%
tick2 does +12.36%
tick3 does +19.101%
tick4 does +26.247%
tick5 does +33.822%
In total, rejuv does +16.255% more healing.

If you had more haste for one more tick (from fight mechanics,heroism etc..) that would add
tick6 does +41.851%
And in total, rejuv would do +19.911% more healing.

Questions:
1. Does overhealing count as "causes healing" ? I assumed so in the above math.
2. Does healing a "healing absorb" effect count as "causes healing" ?

Edit: updated to reflect hercdeisel & Hamlet's comments (bonus is multiplicative not additive).

Last edited by jula : 02/11/13 at 10:30 AM.

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Old 02/11/13, 9:09 AM   #443
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
4pc increases geometrically with tick, so it will be slightly higher than that. And yes, it should interact with Wild Mushroom charging, if that's what you were asking about.


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Old 02/11/13, 9:09 AM   #444
hercdeisel
Glass Joe
 
Troll Druid
 
Turalyon
Originally Posted by jula View Post
T15 4pc (The healing done by your Rejuvenation increases by 6% each time it causes healing).
Rejuv has an instant "tick" + 4 base ticks + extra ticks from haste (lets assume this is just 1).
So this would be:
tick0 does normal healing (+0%)
tick1 does +6%
tick2 does +12%
tick3 does +18%
tick4 does +24%
tick5 does +30%
In total, rejuv does +15% more healing.
Is that from your actual testing on the PTR? According to:
PTR Class and Set Bonus Issues - Forums - World of Warcraft

the bonus is multiplicative:
- The Restoration 4pc causes each Rejuvenation tick to heal for 6% more than the last; it’s multiplicative. 100%->106%->112%->119%->126%->134%->etc.

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Old 02/11/13, 10:31 AM   #445
jula
Von Kaiser
 
Night Elf Druid
 
Ravencrest (EU)
Thanks I missed that blue post. Updated my math accordingly in previous post.

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Old 02/11/13, 10:56 AM   #446
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
I assume that if you refresh Rejuv before the last tick, you lose that final ~30% bonus, so the goal, even on a tank, will be to let it expire before you refresh it.

That may make for some interesting choices when Rejuv is going to fall of at about the same time that Swiftmend comes off of CD.

Edit: ... or maybe not. Refreshing slightly early leaves the same number of total ticks. At zero haste I can do (D=direct, T=tick)

DTTTT
DTTTT
DTTTT

or

DTTTDTTTTDTTTTT

In the second version I lose a 1.06^4 tick, but gain a 1.06^5 tick, a small gain to total throughput. Not meaningful over the course of a fight, but it does give you a miniature "bloom" to help stabilize situations where you were unable to cast (or distracted by other priorities).

Last edited by Erdluf : 02/11/13 at 3:01 PM.

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Old 02/11/13, 12:00 PM   #447
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
That's a good point, and does diminish the value of the bonus a bit, even if only for the hassle of watching Rejuv timer more closely all the time.


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Old 02/11/13, 4:30 PM   #448
 Earen
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Troll Druid
 
Balnazzar
Did a quick update for 5.2.

There are still are a few things I need to do:
  • Confirm value of T15 4 piece.
  • Trinkets.
  • Shore up unbuffed SotF values.
  • Practical use/application of "new and improved" (/snark) mushrooms.

If I missed something, and I'm sure I have, please give me a nudge!

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Old 02/11/13, 4:31 PM   #449
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Ah, I was just coming to post the same thing as your edit :P . Yeah, the first time you refresh you're short one tick, but then if you continuously roll after that there are still 5 ticks between each refresh so the result is the same. And if you do let it drop you get an extra large tick at the end.

So we can basically use it more or less like we were before. Should probably check on PTR that the set bonus does work like we're both assuming.


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Old 02/13/13, 5:03 AM   #450
Chainfire
Von Kaiser
 
Worgen Druid
 
The Maelstrom (EU)
@Earen, just a small change that was missed:

Nature's Vigil now has a 90 second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).

The new healing trinkets look very interesting with only one of them having a defined mp5 component. I'd be interested to see some of the icd's a prc-rates on these:

Horridon's Last Gasp
Inscribed Bag of Hydra-Spawn
Lightning-Imbued Chalice

From a preliminary glance, I would lean more towards Horridon's Last Gasp and Lightning-Imbued Chalice due to the passive int and regen (I still remember hunting Altho's Abacus for weeks).

I would leave the passive spirit items for our Shaman and DiscPriest friends due to manatide and Rapture respectively. Side note: I wonder if disc's mastery will effect the trinket proc or if it's truly only "all your damage absorption spells".

Last edited by Chainfire : 02/13/13 at 5:07 AM. Reason: spelling and links

Styx, ScrubBusters.

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