Originally Posted by Earen
I have started to add in the new trinkets into the trinket section. I have not completed the proc information as yet (Hamlet - did you math this out somewhere already? I thought I saw you post on it and now can't find it - if not no big deal. I saw Therya's spreadsheet work in the shaman forum and can chat to her about popping our numbers in. Note: I am unsure if you put in treecalcs already).
If anyone has comments from practical experience with the trinkets that you think it's important to mention, please let me know. (Note: I read the commentary on Horridon's already).
If I have made a mathmatical error in what is already posted, please give me a nudge.
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I think I actually never did in it detail, just discussed RPPM with Therya. Nothing super complex, anyone who knows RPPM has probably worked them out by now, except that Horridon's can stack (but that's rare anyway.)
Just briefly: Soothing Talisman MP5 is easy, but it's better than it looks since it comes in such big chunks so the extra use matters.
For now just say Horridon's MP5 = (mana per proc)*(1.05 PPM)*Haste/12 . So e.g. normal Horridon's would be 725 MP5 before you multiply by haste. This is a slight underestimate since it ignores stacking, but not a big deal at only 1 PPM.
Chalice: I'm inclined to agree. It was a good trinket in WLK, but not so much now. A randomly-timed heal can be completely irrelevant way too often.
Hydra-Spawn: proc might be useful over the next 15s, but is so much smaller, and the passive is Spirit.
Relic seems a lot better, since it produces nominally the same amount of shielding as Hydra-spawn, but you can control it.
For normal, Soothing is pretty solid. And after that probably have to take Horridon's because it has Int and a solid mana proc.
At the Heroic tier, you either just stick with Soothing or pick the best weird heal proc. That Blizz forum post undervalues the weird heal procs since it compares them all against a base of 100k average effective healing over a whole fight. Have to compare Lightning-Imbued (big and gives Int) vs. Relic (controlled and gives Spirit).
Pretty much the same as always--since they won't give healer passive Int + Int proc, we always take either passive Int + mana proc, or passive secondary + good Int proc. Right now that's only Horridon's or Soothing.