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Old 01/06/13, 6:20 PM   #361
 Hamlet
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Mal'Ganis
Since using 2 Spirit trinkets at the same time doesn't give any particular synergy (i.e. it gives no more mana than using them separately), there's no reason to put them on a shared lockout. Trinkets that add to DPS/healing need to be put on shared lockouts to prevent huge spikes.


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Old 01/06/13, 11:42 PM   #362
Hobnaker
Von Kaiser
 
Troll Druid
 
Burning Blade
Does anybody have a BiS list running around yet? I'm really debating over a few pieces like neck (Spirit Kings vs Wind Lord), belt (Stone Guard vs Terrace), and ring (Feng vs Protectors). Also curious how people feel about using offset instead of Pants/Shoulders since they're itemized poorly (thus losing 4 piece).

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Old 01/07/13, 2:36 AM   #363
 Hamlet
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Haven't looked at the gear that closely, although it seems it should be mostly straightforward--hit haste cap and maximize mastery otherwise, though spirit/crit aren't bad anyway. I doubt that any shuffling around of secondary stats is worth giving up the 4-piece.


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Old 01/07/13, 8:35 AM   #364
Numiro
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Worgen Druid
 
Ravencrest (EU)
Originally Posted by fearin View Post
I need help clarifying something here.

I am using [Scroll of Revered Ancestors] and [Vial of Ichorous Blood] atm.
They can both be activated at the same time, resulting in some very nice on demand spirit and regen.

Is this intended? I tried using 2 on use trinkets on my level 87 hunter and they triggered CD on each other.
I am between buying [Relic of Chi-Ji] and [Heartwarmer Medallion]
If O:S trinket and the Scroll can be used at the same time, i feel that is the superior choice. Maybe it is anyway but i got 2 lockouts till i got enough VP for the O:S trinket.
IIRC the O:S trinket + the trinket from ToES is BiS so I'd suggest going for that, I don't see the point of having double on use compared to anything else, you're a druid, if you were a priest combining it with rapture proccs I'd see the point, but I'd rather have a higher average then having the ability to spike mp5. However looking at the stats they do look really weird, I'm assuming the average spirit on the O:S Is much higher since it's 20 ilvls higher, but they might've fucked up badly with the darkmoon trinkets...

Different trinkets doesn't trigger each others cooldown, they do however trigger a GCD on similar on use effects, but that's only on DPS items in general, I think you can do the same with tanking on use trinkets.

Originally Posted by Hamlet View Post
Haven't looked at the gear that closely, although it seems it should be mostly straightforward--hit haste cap and maximize mastery otherwise, though spirit/crit aren't bad anyway. I doubt that any shuffling around of secondary stats is worth giving up the 4-piece.
You're in the resto thread ^^

I'd dare say you just stack the stat you wish to stack more of, should be quite easy and whatever you choose to stack the difference will be minimal. Crit is terrible still ofc.

Keep in mind the 6652 haste cap if you sacrifice less then a thousand mastery to get it.

I'd highely recommend all druids to stop stacking spirits after you pass 8k static, 5.2 will be nerfing the cost of rejuvenation even further reducing the value of spirit, which in my opinion, is weak atm compared to haste/mastery.

Last edited by Numiro : 01/07/13 at 10:28 AM.

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Old 01/07/13, 10:27 AM   #365
Numiro
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Worgen Druid
 
Ravencrest (EU)
Double post, please delete if possible.

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Old 01/07/13, 10:33 AM   #366
 Hamlet
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Mal'Ganis
Yeah I know :P . I meant, get to 3043 haste and beyond that the choice of other secondary stats isn't too critical. 6652 haste might be on the radar once your stats are really high that hitting it is very easy, but we worked out a few pages ago that it's not very exciting anyway.

Crit's not terrible; it's pretty fungible with mastery, but mastery is clearly the better of the two so it winds up being the one to go for whenever you have a choice. Spirit vs. Mastery is up to the user--spirit will actually look slightly better after 5.2 since any extra mana will translate into Rejuvs more efficiently. That one's basically up to your convienience.

So I'd imagine 5.1 BIS is simply 3043 haste with pieces that maximize Spirit and Mastery otherwise.


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Old 01/07/13, 10:56 AM   #367
Numiro
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Worgen Druid
 
Ravencrest (EU)
I just plyaed around a bit with askmrrobot.com and noticed that it's possible to reach the 12458 haste cap with aggressive gemming, is there a place that has done the math beyond those initial caps?

I'm not suggesting this is a viable build path, it just seems interesting to me because I love haste.

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Old 01/07/13, 11:11 AM   #368
 Hamlet
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Mal'Ganis
What is it that you're asking for? TreeCalcs will show you all your breakpoints. The one that really matters is the Rejuv tick around 13k, not the WG one. Rejuv will get more prominent as our mana resources increase with gear, although I don't know if giving up 10k secondary stats will be great even then.


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Old 01/07/13, 6:26 PM   #369
Hobnaker
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Troll Druid
 
Burning Blade
Originally Posted by Hamlet View Post
Yeah I know :P . I meant, get to 3043 haste and beyond that the choice of other secondary stats isn't too critical. 6652 haste might be on the radar once your stats are really high that hitting it is very easy, but we worked out a few pages ago that it's not very exciting anyway.

Crit's not terrible; it's pretty fungible with mastery, but mastery is clearly the better of the two so it winds up being the one to go for whenever you have a choice. Spirit vs. Mastery is up to the user--spirit will actually look slightly better after 5.2 since any extra mana will translate into Rejuvs more efficiently. That one's basically up to your convienience.

So I'd imagine 5.1 BIS is simply 3043 haste with pieces that maximize Spirit and Mastery otherwise.
I personally really like the 4703 breakpoint and don't think it's hard to get at all.

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Old 01/07/13, 7:10 PM   #370
 Hamlet
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4703, for a tick of Lifebloom? I'm hard-pressed to imagine it's even all that noticeable in normal play. Unless you mean 4717 for unglyphed Regrowth, but again, same comment really.


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Old 01/08/13, 11:35 PM   #371
Hobnaker
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Troll Druid
 
Burning Blade
Originally Posted by Hamlet View Post
4703, for a tick of Lifebloom? I'm hard-pressed to imagine it's even all that noticeable in normal play. Unless you mean 4717 for unglyphed Regrowth, but again, same comment really.
I just don't think it's going to be hard to get at all. 1 or 2 reforges or a few gems. No real point in not going for it.

Not Regrowth HoT. That's the most useless thing ever.

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Old 01/09/13, 4:54 AM   #372
Chainfire
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Worgen Druid
 
The Maelstrom (EU)
Regarding the Tsulong post, I've found the following to produce the best results:

Use normal glyph settings (i.e. regrowth refreshes lifebloom, regrowth always crits)
Gcd count before breath landing : spell
-2 : swiftmend
-1 : Healing Touch
0 : rejuv
x : spam regrowth

Reasoning: HT lands like a truck, precast it to land right after the buff is applied. Rejuv buffed with the 500% healing is extremely high HPCT. Efflorescence updates with the buff, dropping it before the buff means extra healing from the ground ticks. Make sure your last regrowth lands before the buff runs out, you don't want a non-buffed lifebloom ticking. You run into mana problems if you spam the boss the entire fight, stick to letting buffed hots tick as the raid is also taking quite a bit of damage at this point, don't neglect them. Also try coordinating with your other healers to stack all your available cooldowns(including int potion \o/) with a Life Cocoon + Guardian Spirit.

Also note that normal Tsulong healing is completely different to heroic due to how the heroic buff works.

On another matter: I remember a while ago someone wrote a great healing guide on every boss from a resto PoV (I think it was for Dragon Soul?) and, while this is a theory-crafting site, the difference between putting out acceptable hps and completely breaking World of Logs often comes down to what you're doing in the fight as opposed to whether you're specced correctly or not. If enough interest was generated I would be happy to consolidate info and do a write-up.

Styx, ScrubBusters.

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Old 01/09/13, 9:19 AM   #373
Numiro
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Worgen Druid
 
Ravencrest (EU)
Originally Posted by Hobnaker View Post
I just don't think it's going to be hard to get at all. 1 or 2 reforges or a few gems. No real point in not going for it.

Not Regrowth HoT. That's the most useless thing ever.
You'll add 10 ticks of lifebloom in 3 minutes and that's only from tree of life, you never ever let your lifebloom drop in a normal raid encounter. You only gain from the soft cap if you acctualy max out the duration, if you constantly refresh it you just decrease the duration between ticks.

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Old 01/10/13, 1:02 AM   #374
 Hamlet
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Mal'Ganis
Updated spreadsheet for T15 bonuses here. [Resto] TreeCalcs

2-piece is pretty nice, will also be easy to check logs to see what % of healing you actually get from Efflo and assume this is usually worth 1/3 of that. If you're a regular Efflo user though it should be a good addition.

4-piece is dubious. A 15% increase to Rejuv (a usual 5+1 tick Rejuv, that is) is definitely a nice start, but having 80% of the bonus backloaded on the latter 3 ticks is not exciting. Kind of amusingly, the new WM makes us less annoyed about Rejuv overheal, but that's not actually a reason to be happy about a bonus that gives is healing delivery in a less effective way.

The new WM really does seem to be able to pop for your max HP, plus mastery. Will confirm in more detail when PTR is more stable, probably tomorrow. EDIT: actually, at the moment it has no cap at all.

Last edited by Hamlet : 01/10/13 at 1:21 AM.


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Old 01/10/13, 2:26 AM   #375
Amrasellion
Glass Joe
 
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Tauren Druid
 
Draenor (EU)
Originally Posted by Hamlet View Post
The new WM really does seem to be able to pop for your max HP, plus mastery. Will confirm in more detail when PTR is more stable, probably tomorrow. EDIT: actually, at the moment it has no cap at all.
I have a few questions about how these new mushrooms work. When you say it heals for your max HP does that mean in total divided on everyone in range or does it actually heal for roughly 400k on each person in range when fully empowered?

Also, is the increase in healing up to max HP per mushroom or is that for a full stack of 3 mushrooms such that each shroom heals for 1/3 of your max HP when fully empowered?

Finally: Does the UI provide any way to see how much healing has been accumulated in the mushrooms other than their physical size or do we have to rely on addons to analyze our overhealing?

Last edited by Amrasellion : 01/10/13 at 2:41 AM.

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